[scenic] Use C++ structured bindings with scenic::NewViewTokenPair().
Change-Id: Ib5e1639faa37721ab61586878216b461599447b8
diff --git a/examples/mediaplayer/mediaplayer_skia/mediaplayer_view.cc b/examples/mediaplayer/mediaplayer_skia/mediaplayer_view.cc
index 941e8a4..4a60c38 100644
--- a/examples/mediaplayer/mediaplayer_skia/mediaplayer_view.cc
+++ b/examples/mediaplayer/mediaplayer_skia/mediaplayer_view.cc
@@ -80,12 +80,12 @@
HandleStatusChanged(status);
};
- auto view_tokens = scenic::NewViewTokenPair();
+ auto [view_token, view_holder_token] = scenic::NewViewTokenPair();
- player_->CreateView2(std::move(view_tokens.first.value));
+ player_->CreateView2(std::move(view_token.value));
video_host_view_holder_ = std::make_unique<scenic::ViewHolder>(
- session(), std::move(view_tokens.second), "Player");
+ session(), std::move(view_holder_token), "Player");
video_host_node_ = std::make_unique<scenic::EntityNode>(session());
video_host_node_->Attach(*video_host_view_holder_);