[flutter_runner] Add Skia graphics resource cache tuning advice

Add a comment with advice on how to tune the Skia graphics resource
cache size.

FL-153 #comment

Change-Id: I3e505ed3ef03061a1d61af0c78e2671b0c57aa55
diff --git a/runtime/flutter_runner/vulkan_surface_producer.cc b/runtime/flutter_runner/vulkan_surface_producer.cc
index 179a078..ef35e5d 100644
--- a/runtime/flutter_runner/vulkan_surface_producer.cc
+++ b/runtime/flutter_runner/vulkan_surface_producer.cc
@@ -22,8 +22,16 @@
 
 namespace {
 
-// TODO(FL-153): Properly tune these values.
 constexpr int kGrCacheMaxCount = 8192;
+// Tuning advice:
+// If you see the following 3 things happening simultaneously in a trace:
+//   * Over budget ("flutter", "GPURasterizer::Draw") durations
+//   * Many ("skia", "GrGpu::createTexture") events within the
+//     "GPURasterizer::Draw"s
+//   * The Skia GPU resource cache is full, as indicated by the
+//     "SkiaCacheBytes" field in the ("flutter", "SurfacePool") trace counter
+//     (compare it to the bytes value here)
+// then you should consider increasing the size of the GPU resource cache.
 constexpr size_t kGrCacheMaxByteSize = 16 * (1 << 20);
 
 }  // namespace