/*============================================================================ | |
This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic | |
Package, Release 2b. | |
Written by John R. Hauser. This work was made possible in part by the | |
International Computer Science Institute, located at Suite 600, 1947 Center | |
Street, Berkeley, California 94704. Funding was partially provided by the | |
National Science Foundation under grant MIP-9311980. The original version | |
of this code was written as part of a project to build a fixed-point vector | |
processor in collaboration with the University of California at Berkeley, | |
overseen by Profs. Nelson Morgan and John Wawrzynek. More information | |
is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ | |
arithmetic/SoftFloat.html'. | |
THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has | |
been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES | |
RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS | |
AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, | |
COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE | |
EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE | |
INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR | |
OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. | |
Derivative works are acceptable, even for commercial purposes, so long as | |
(1) the source code for the derivative work includes prominent notice that | |
the work is derivative, and (2) the source code includes prominent notice with | |
these four paragraphs for those parts of this code that are retained. | |
=============================================================================*/ | |
#include "milieu.h" | |
#include "softfloat.h" | |
/*---------------------------------------------------------------------------- | |
| Floating-point rounding mode, extended double-precision rounding precision, | |
| and exception flags. | |
*----------------------------------------------------------------------------*/ | |
int8 float_rounding_mode = float_round_nearest_even; | |
int8 float_exception_flags = 0; | |
#ifdef FLOATX80 | |
int8 floatx80_rounding_precision = 80; | |
#endif | |
/*---------------------------------------------------------------------------- | |
| Primitive arithmetic functions, including multi-word arithmetic, and | |
| division and square root approximations. (Can be specialized to target if | |
| desired.) | |
*----------------------------------------------------------------------------*/ | |
#include "softfloat-macros" | |
/*---------------------------------------------------------------------------- | |
| Functions and definitions to determine: (1) whether tininess for underflow | |
| is detected before or after rounding by default, (2) what (if anything) | |
| happens when exceptions are raised, (3) how signaling NaNs are distinguished | |
| from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs | |
| are propagated from function inputs to output. These details are target- | |
| specific. | |
*----------------------------------------------------------------------------*/ | |
#include "softfloat-specialize" | |
/*---------------------------------------------------------------------------- | |
| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6 | |
| and 7, and returns the properly rounded 32-bit integer corresponding to the | |
| input. If `zSign' is 1, the input is negated before being converted to an | |
| integer. Bit 63 of `absZ' must be zero. Ordinarily, the fixed-point input | |
| is simply rounded to an integer, with the inexact exception raised if the | |
| input cannot be represented exactly as an integer. However, if the fixed- | |
| point input is too large, the invalid exception is raised and the largest | |
| positive or negative integer is returned. | |
*----------------------------------------------------------------------------*/ | |
static int32 roundAndPackInt32( flag zSign, bits64 absZ ) | |
{ | |
int8 roundingMode; | |
flag roundNearestEven; | |
int8 roundIncrement, roundBits; | |
int32 z; | |
roundingMode = float_rounding_mode; | |
roundNearestEven = ( roundingMode == float_round_nearest_even ); | |
roundIncrement = 0x40; | |
if ( ! roundNearestEven ) { | |
if ( roundingMode == float_round_to_zero ) { | |
roundIncrement = 0; | |
} | |
else { | |
roundIncrement = 0x7F; | |
if ( zSign ) { | |
if ( roundingMode == float_round_up ) roundIncrement = 0; | |
} | |
else { | |
if ( roundingMode == float_round_down ) roundIncrement = 0; | |
} | |
} | |
} | |
roundBits = absZ & 0x7F; | |
absZ = ( absZ + roundIncrement )>>7; | |
absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); | |
z = absZ; | |
if ( zSign ) z = - z; | |
if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) { | |
float_raise( float_flag_invalid ); | |
return zSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; | |
} | |
if ( roundBits ) float_exception_flags |= float_flag_inexact; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Takes the 128-bit fixed-point value formed by concatenating `absZ0' and | |
| `absZ1', with binary point between bits 63 and 64 (between the input words), | |
| and returns the properly rounded 64-bit integer corresponding to the input. | |
| If `zSign' is 1, the input is negated before being converted to an integer. | |
| Ordinarily, the fixed-point input is simply rounded to an integer, with | |
| the inexact exception raised if the input cannot be represented exactly as | |
| an integer. However, if the fixed-point input is too large, the invalid | |
| exception is raised and the largest positive or negative integer is | |
| returned. | |
*----------------------------------------------------------------------------*/ | |
static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 ) | |
{ | |
int8 roundingMode; | |
flag roundNearestEven, increment; | |
int64 z; | |
roundingMode = float_rounding_mode; | |
roundNearestEven = ( roundingMode == float_round_nearest_even ); | |
increment = ( (sbits64) absZ1 < 0 ); | |
if ( ! roundNearestEven ) { | |
if ( roundingMode == float_round_to_zero ) { | |
increment = 0; | |
} | |
else { | |
if ( zSign ) { | |
increment = ( roundingMode == float_round_down ) && absZ1; | |
} | |
else { | |
increment = ( roundingMode == float_round_up ) && absZ1; | |
} | |
} | |
} | |
if ( increment ) { | |
++absZ0; | |
if ( absZ0 == 0 ) goto overflow; | |
absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); | |
} | |
z = absZ0; | |
if ( zSign ) z = - z; | |
if ( z && ( ( z < 0 ) ^ zSign ) ) { | |
overflow: | |
float_raise( float_flag_invalid ); | |
return | |
zSign ? (sbits64) LIT64( 0x8000000000000000 ) | |
: LIT64( 0x7FFFFFFFFFFFFFFF ); | |
} | |
if ( absZ1 ) float_exception_flags |= float_flag_inexact; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the fraction bits of the single-precision floating-point value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE bits32 extractFloat32Frac( float32 a ) | |
{ | |
return a & 0x007FFFFF; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the exponent bits of the single-precision floating-point value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE int16 extractFloat32Exp( float32 a ) | |
{ | |
return ( a>>23 ) & 0xFF; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the sign bit of the single-precision floating-point value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE flag extractFloat32Sign( float32 a ) | |
{ | |
return a>>31; | |
} | |
/*---------------------------------------------------------------------------- | |
| Normalizes the subnormal single-precision floating-point value represented | |
| by the denormalized significand `aSig'. The normalized exponent and | |
| significand are stored at the locations pointed to by `zExpPtr' and | |
| `zSigPtr', respectively. | |
*----------------------------------------------------------------------------*/ | |
static void | |
normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr ) | |
{ | |
int8 shiftCount; | |
shiftCount = countLeadingZeros32( aSig ) - 8; | |
*zSigPtr = aSig<<shiftCount; | |
*zExpPtr = 1 - shiftCount; | |
} | |
/*---------------------------------------------------------------------------- | |
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a | |
| single-precision floating-point value, returning the result. After being | |
| shifted into the proper positions, the three fields are simply added | |
| together to form the result. This means that any integer portion of `zSig' | |
| will be added into the exponent. Since a properly normalized significand | |
| will have an integer portion equal to 1, the `zExp' input should be 1 less | |
| than the desired result exponent whenever `zSig' is a complete, normalized | |
| significand. | |
*----------------------------------------------------------------------------*/ | |
INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig ) | |
{ | |
return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig; | |
} | |
/*---------------------------------------------------------------------------- | |
| Takes an abstract floating-point value having sign `zSign', exponent `zExp', | |
| and significand `zSig', and returns the proper single-precision floating- | |
| point value corresponding to the abstract input. Ordinarily, the abstract | |
| value is simply rounded and packed into the single-precision format, with | |
| the inexact exception raised if the abstract input cannot be represented | |
| exactly. However, if the abstract value is too large, the overflow and | |
| inexact exceptions are raised and an infinity or maximal finite value is | |
| returned. If the abstract value is too small, the input value is rounded to | |
| a subnormal number, and the underflow and inexact exceptions are raised if | |
| the abstract input cannot be represented exactly as a subnormal single- | |
| precision floating-point number. | |
| The input significand `zSig' has its binary point between bits 30 | |
| and 29, which is 7 bits to the left of the usual location. This shifted | |
| significand must be normalized or smaller. If `zSig' is not normalized, | |
| `zExp' must be 0; in that case, the result returned is a subnormal number, | |
| and it must not require rounding. In the usual case that `zSig' is | |
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent. | |
| The handling of underflow and overflow follows the IEC/IEEE Standard for | |
| Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig ) | |
{ | |
int8 roundingMode; | |
flag roundNearestEven; | |
int8 roundIncrement, roundBits; | |
flag isTiny; | |
roundingMode = float_rounding_mode; | |
roundNearestEven = ( roundingMode == float_round_nearest_even ); | |
roundIncrement = 0x40; | |
if ( ! roundNearestEven ) { | |
if ( roundingMode == float_round_to_zero ) { | |
roundIncrement = 0; | |
} | |
else { | |
roundIncrement = 0x7F; | |
if ( zSign ) { | |
if ( roundingMode == float_round_up ) roundIncrement = 0; | |
} | |
else { | |
if ( roundingMode == float_round_down ) roundIncrement = 0; | |
} | |
} | |
} | |
roundBits = zSig & 0x7F; | |
if ( 0xFD <= (bits16) zExp ) { | |
if ( ( 0xFD < zExp ) | |
|| ( ( zExp == 0xFD ) | |
&& ( (sbits32) ( zSig + roundIncrement ) < 0 ) ) | |
) { | |
float_raise( float_flag_overflow | float_flag_inexact ); | |
return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 ); | |
} | |
if ( zExp < 0 ) { | |
isTiny = | |
( float_detect_tininess == float_tininess_before_rounding ) | |
|| ( zExp < -1 ) | |
|| ( zSig + roundIncrement < 0x80000000 ); | |
shift32RightJamming( zSig, - zExp, &zSig ); | |
zExp = 0; | |
roundBits = zSig & 0x7F; | |
if ( isTiny && roundBits ) float_raise( float_flag_underflow ); | |
} | |
} | |
if ( roundBits ) float_exception_flags |= float_flag_inexact; | |
zSig = ( zSig + roundIncrement )>>7; | |
zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); | |
if ( zSig == 0 ) zExp = 0; | |
return packFloat32( zSign, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Takes an abstract floating-point value having sign `zSign', exponent `zExp', | |
| and significand `zSig', and returns the proper single-precision floating- | |
| point value corresponding to the abstract input. This routine is just like | |
| `roundAndPackFloat32' except that `zSig' does not have to be normalized. | |
| Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true'' | |
| floating-point exponent. | |
*----------------------------------------------------------------------------*/ | |
static float32 | |
normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig ) | |
{ | |
int8 shiftCount; | |
shiftCount = countLeadingZeros32( zSig ) - 1; | |
return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the fraction bits of the double-precision floating-point value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE bits64 extractFloat64Frac( float64 a ) | |
{ | |
return a & LIT64( 0x000FFFFFFFFFFFFF ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the exponent bits of the double-precision floating-point value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE int16 extractFloat64Exp( float64 a ) | |
{ | |
return ( a>>52 ) & 0x7FF; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the sign bit of the double-precision floating-point value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE flag extractFloat64Sign( float64 a ) | |
{ | |
return a>>63; | |
} | |
/*---------------------------------------------------------------------------- | |
| Normalizes the subnormal double-precision floating-point value represented | |
| by the denormalized significand `aSig'. The normalized exponent and | |
| significand are stored at the locations pointed to by `zExpPtr' and | |
| `zSigPtr', respectively. | |
*----------------------------------------------------------------------------*/ | |
static void | |
normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr ) | |
{ | |
int8 shiftCount; | |
shiftCount = countLeadingZeros64( aSig ) - 11; | |
*zSigPtr = aSig<<shiftCount; | |
*zExpPtr = 1 - shiftCount; | |
} | |
/*---------------------------------------------------------------------------- | |
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a | |
| double-precision floating-point value, returning the result. After being | |
| shifted into the proper positions, the three fields are simply added | |
| together to form the result. This means that any integer portion of `zSig' | |
| will be added into the exponent. Since a properly normalized significand | |
| will have an integer portion equal to 1, the `zExp' input should be 1 less | |
| than the desired result exponent whenever `zSig' is a complete, normalized | |
| significand. | |
*----------------------------------------------------------------------------*/ | |
INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig ) | |
{ | |
return ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig; | |
} | |
/*---------------------------------------------------------------------------- | |
| Takes an abstract floating-point value having sign `zSign', exponent `zExp', | |
| and significand `zSig', and returns the proper double-precision floating- | |
| point value corresponding to the abstract input. Ordinarily, the abstract | |
| value is simply rounded and packed into the double-precision format, with | |
| the inexact exception raised if the abstract input cannot be represented | |
| exactly. However, if the abstract value is too large, the overflow and | |
| inexact exceptions are raised and an infinity or maximal finite value is | |
| returned. If the abstract value is too small, the input value is rounded | |
| to a subnormal number, and the underflow and inexact exceptions are raised | |
| if the abstract input cannot be represented exactly as a subnormal double- | |
| precision floating-point number. | |
| The input significand `zSig' has its binary point between bits 62 | |
| and 61, which is 10 bits to the left of the usual location. This shifted | |
| significand must be normalized or smaller. If `zSig' is not normalized, | |
| `zExp' must be 0; in that case, the result returned is a subnormal number, | |
| and it must not require rounding. In the usual case that `zSig' is | |
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent. | |
| The handling of underflow and overflow follows the IEC/IEEE Standard for | |
| Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static float64 roundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig ) | |
{ | |
int8 roundingMode; | |
flag roundNearestEven; | |
int16 roundIncrement, roundBits; | |
flag isTiny; | |
roundingMode = float_rounding_mode; | |
roundNearestEven = ( roundingMode == float_round_nearest_even ); | |
roundIncrement = 0x200; | |
if ( ! roundNearestEven ) { | |
if ( roundingMode == float_round_to_zero ) { | |
roundIncrement = 0; | |
} | |
else { | |
roundIncrement = 0x3FF; | |
if ( zSign ) { | |
if ( roundingMode == float_round_up ) roundIncrement = 0; | |
} | |
else { | |
if ( roundingMode == float_round_down ) roundIncrement = 0; | |
} | |
} | |
} | |
roundBits = zSig & 0x3FF; | |
if ( 0x7FD <= (bits16) zExp ) { | |
if ( ( 0x7FD < zExp ) | |
|| ( ( zExp == 0x7FD ) | |
&& ( (sbits64) ( zSig + roundIncrement ) < 0 ) ) | |
) { | |
float_raise( float_flag_overflow | float_flag_inexact ); | |
return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 ); | |
} | |
if ( zExp < 0 ) { | |
isTiny = | |
( float_detect_tininess == float_tininess_before_rounding ) | |
|| ( zExp < -1 ) | |
|| ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) ); | |
shift64RightJamming( zSig, - zExp, &zSig ); | |
zExp = 0; | |
roundBits = zSig & 0x3FF; | |
if ( isTiny && roundBits ) float_raise( float_flag_underflow ); | |
} | |
} | |
if ( roundBits ) float_exception_flags |= float_flag_inexact; | |
zSig = ( zSig + roundIncrement )>>10; | |
zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven ); | |
if ( zSig == 0 ) zExp = 0; | |
return packFloat64( zSign, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Takes an abstract floating-point value having sign `zSign', exponent `zExp', | |
| and significand `zSig', and returns the proper double-precision floating- | |
| point value corresponding to the abstract input. This routine is just like | |
| `roundAndPackFloat64' except that `zSig' does not have to be normalized. | |
| Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true'' | |
| floating-point exponent. | |
*----------------------------------------------------------------------------*/ | |
static float64 | |
normalizeRoundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig ) | |
{ | |
int8 shiftCount; | |
shiftCount = countLeadingZeros64( zSig ) - 1; | |
return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<<shiftCount ); | |
} | |
#ifdef FLOATX80 | |
/*---------------------------------------------------------------------------- | |
| Returns the fraction bits of the extended double-precision floating-point | |
| value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE bits64 extractFloatx80Frac( floatx80 a ) | |
{ | |
return a.low; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the exponent bits of the extended double-precision floating-point | |
| value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE int32 extractFloatx80Exp( floatx80 a ) | |
{ | |
return a.high & 0x7FFF; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the sign bit of the extended double-precision floating-point value | |
| `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE flag extractFloatx80Sign( floatx80 a ) | |
{ | |
return a.high>>15; | |
} | |
/*---------------------------------------------------------------------------- | |
| Normalizes the subnormal extended double-precision floating-point value | |
| represented by the denormalized significand `aSig'. The normalized exponent | |
| and significand are stored at the locations pointed to by `zExpPtr' and | |
| `zSigPtr', respectively. | |
*----------------------------------------------------------------------------*/ | |
static void | |
normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr ) | |
{ | |
int8 shiftCount; | |
shiftCount = countLeadingZeros64( aSig ); | |
*zSigPtr = aSig<<shiftCount; | |
*zExpPtr = 1 - shiftCount; | |
} | |
/*---------------------------------------------------------------------------- | |
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into an | |
| extended double-precision floating-point value, returning the result. | |
*----------------------------------------------------------------------------*/ | |
INLINE floatx80 packFloatx80( flag zSign, int32 zExp, bits64 zSig ) | |
{ | |
floatx80 z; | |
z.low = zSig; | |
z.high = ( ( (bits16) zSign )<<15 ) + zExp; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Takes an abstract floating-point value having sign `zSign', exponent `zExp', | |
| and extended significand formed by the concatenation of `zSig0' and `zSig1', | |
| and returns the proper extended double-precision floating-point value | |
| corresponding to the abstract input. Ordinarily, the abstract value is | |
| rounded and packed into the extended double-precision format, with the | |
| inexact exception raised if the abstract input cannot be represented | |
| exactly. However, if the abstract value is too large, the overflow and | |
| inexact exceptions are raised and an infinity or maximal finite value is | |
| returned. If the abstract value is too small, the input value is rounded to | |
| a subnormal number, and the underflow and inexact exceptions are raised if | |
| the abstract input cannot be represented exactly as a subnormal extended | |
| double-precision floating-point number. | |
| If `roundingPrecision' is 32 or 64, the result is rounded to the same | |
| number of bits as single or double precision, respectively. Otherwise, the | |
| result is rounded to the full precision of the extended double-precision | |
| format. | |
| The input significand must be normalized or smaller. If the input | |
| significand is not normalized, `zExp' must be 0; in that case, the result | |
| returned is a subnormal number, and it must not require rounding. The | |
| handling of underflow and overflow follows the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static floatx80 | |
roundAndPackFloatx80( | |
int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 | |
) | |
{ | |
int8 roundingMode; | |
flag roundNearestEven, increment, isTiny; | |
int64 roundIncrement, roundMask, roundBits; | |
roundingMode = float_rounding_mode; | |
roundNearestEven = ( roundingMode == float_round_nearest_even ); | |
if ( roundingPrecision == 80 ) goto precision80; | |
if ( roundingPrecision == 64 ) { | |
roundIncrement = LIT64( 0x0000000000000400 ); | |
roundMask = LIT64( 0x00000000000007FF ); | |
} | |
else if ( roundingPrecision == 32 ) { | |
roundIncrement = LIT64( 0x0000008000000000 ); | |
roundMask = LIT64( 0x000000FFFFFFFFFF ); | |
} | |
else { | |
goto precision80; | |
} | |
zSig0 |= ( zSig1 != 0 ); | |
if ( ! roundNearestEven ) { | |
if ( roundingMode == float_round_to_zero ) { | |
roundIncrement = 0; | |
} | |
else { | |
roundIncrement = roundMask; | |
if ( zSign ) { | |
if ( roundingMode == float_round_up ) roundIncrement = 0; | |
} | |
else { | |
if ( roundingMode == float_round_down ) roundIncrement = 0; | |
} | |
} | |
} | |
roundBits = zSig0 & roundMask; | |
if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) { | |
if ( ( 0x7FFE < zExp ) | |
|| ( ( zExp == 0x7FFE ) && ( zSig0 + roundIncrement < zSig0 ) ) | |
) { | |
goto overflow; | |
} | |
if ( zExp <= 0 ) { | |
isTiny = | |
( float_detect_tininess == float_tininess_before_rounding ) | |
|| ( zExp < 0 ) | |
|| ( zSig0 <= zSig0 + roundIncrement ); | |
shift64RightJamming( zSig0, 1 - zExp, &zSig0 ); | |
zExp = 0; | |
roundBits = zSig0 & roundMask; | |
if ( isTiny && roundBits ) float_raise( float_flag_underflow ); | |
if ( roundBits ) float_exception_flags |= float_flag_inexact; | |
zSig0 += roundIncrement; | |
if ( (sbits64) zSig0 < 0 ) zExp = 1; | |
roundIncrement = roundMask + 1; | |
if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { | |
roundMask |= roundIncrement; | |
} | |
zSig0 &= ~ roundMask; | |
return packFloatx80( zSign, zExp, zSig0 ); | |
} | |
} | |
if ( roundBits ) float_exception_flags |= float_flag_inexact; | |
zSig0 += roundIncrement; | |
if ( zSig0 < roundIncrement ) { | |
++zExp; | |
zSig0 = LIT64( 0x8000000000000000 ); | |
} | |
roundIncrement = roundMask + 1; | |
if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { | |
roundMask |= roundIncrement; | |
} | |
zSig0 &= ~ roundMask; | |
if ( zSig0 == 0 ) zExp = 0; | |
return packFloatx80( zSign, zExp, zSig0 ); | |
precision80: | |
increment = ( (sbits64) zSig1 < 0 ); | |
if ( ! roundNearestEven ) { | |
if ( roundingMode == float_round_to_zero ) { | |
increment = 0; | |
} | |
else { | |
if ( zSign ) { | |
increment = ( roundingMode == float_round_down ) && zSig1; | |
} | |
else { | |
increment = ( roundingMode == float_round_up ) && zSig1; | |
} | |
} | |
} | |
if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) { | |
if ( ( 0x7FFE < zExp ) | |
|| ( ( zExp == 0x7FFE ) | |
&& ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) ) | |
&& increment | |
) | |
) { | |
roundMask = 0; | |
overflow: | |
float_raise( float_flag_overflow | float_flag_inexact ); | |
if ( ( roundingMode == float_round_to_zero ) | |
|| ( zSign && ( roundingMode == float_round_up ) ) | |
|| ( ! zSign && ( roundingMode == float_round_down ) ) | |
) { | |
return packFloatx80( zSign, 0x7FFE, ~ roundMask ); | |
} | |
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
if ( zExp <= 0 ) { | |
isTiny = | |
( float_detect_tininess == float_tininess_before_rounding ) | |
|| ( zExp < 0 ) | |
|| ! increment | |
|| ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) ); | |
shift64ExtraRightJamming( zSig0, zSig1, 1 - zExp, &zSig0, &zSig1 ); | |
zExp = 0; | |
if ( isTiny && zSig1 ) float_raise( float_flag_underflow ); | |
if ( zSig1 ) float_exception_flags |= float_flag_inexact; | |
if ( roundNearestEven ) { | |
increment = ( (sbits64) zSig1 < 0 ); | |
} | |
else { | |
if ( zSign ) { | |
increment = ( roundingMode == float_round_down ) && zSig1; | |
} | |
else { | |
increment = ( roundingMode == float_round_up ) && zSig1; | |
} | |
} | |
if ( increment ) { | |
++zSig0; | |
zSig0 &= | |
~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); | |
if ( (sbits64) zSig0 < 0 ) zExp = 1; | |
} | |
return packFloatx80( zSign, zExp, zSig0 ); | |
} | |
} | |
if ( zSig1 ) float_exception_flags |= float_flag_inexact; | |
if ( increment ) { | |
++zSig0; | |
if ( zSig0 == 0 ) { | |
++zExp; | |
zSig0 = LIT64( 0x8000000000000000 ); | |
} | |
else { | |
zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); | |
} | |
} | |
else { | |
if ( zSig0 == 0 ) zExp = 0; | |
} | |
return packFloatx80( zSign, zExp, zSig0 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Takes an abstract floating-point value having sign `zSign', exponent | |
| `zExp', and significand formed by the concatenation of `zSig0' and `zSig1', | |
| and returns the proper extended double-precision floating-point value | |
| corresponding to the abstract input. This routine is just like | |
| `roundAndPackFloatx80' except that the input significand does not have to be | |
| normalized. | |
*----------------------------------------------------------------------------*/ | |
static floatx80 | |
normalizeRoundAndPackFloatx80( | |
int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 | |
) | |
{ | |
int8 shiftCount; | |
if ( zSig0 == 0 ) { | |
zSig0 = zSig1; | |
zSig1 = 0; | |
zExp -= 64; | |
} | |
shiftCount = countLeadingZeros64( zSig0 ); | |
shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 ); | |
zExp -= shiftCount; | |
return | |
roundAndPackFloatx80( roundingPrecision, zSign, zExp, zSig0, zSig1 ); | |
} | |
#endif | |
#ifdef FLOAT128 | |
/*---------------------------------------------------------------------------- | |
| Returns the least-significant 64 fraction bits of the quadruple-precision | |
| floating-point value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE bits64 extractFloat128Frac1( float128 a ) | |
{ | |
return a.low; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the most-significant 48 fraction bits of the quadruple-precision | |
| floating-point value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE bits64 extractFloat128Frac0( float128 a ) | |
{ | |
return a.high & LIT64( 0x0000FFFFFFFFFFFF ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the exponent bits of the quadruple-precision floating-point value | |
| `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE int32 extractFloat128Exp( float128 a ) | |
{ | |
return ( a.high>>48 ) & 0x7FFF; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the sign bit of the quadruple-precision floating-point value `a'. | |
*----------------------------------------------------------------------------*/ | |
INLINE flag extractFloat128Sign( float128 a ) | |
{ | |
return a.high>>63; | |
} | |
/*---------------------------------------------------------------------------- | |
| Normalizes the subnormal quadruple-precision floating-point value | |
| represented by the denormalized significand formed by the concatenation of | |
| `aSig0' and `aSig1'. The normalized exponent is stored at the location | |
| pointed to by `zExpPtr'. The most significant 49 bits of the normalized | |
| significand are stored at the location pointed to by `zSig0Ptr', and the | |
| least significant 64 bits of the normalized significand are stored at the | |
| location pointed to by `zSig1Ptr'. | |
*----------------------------------------------------------------------------*/ | |
static void | |
normalizeFloat128Subnormal( | |
bits64 aSig0, | |
bits64 aSig1, | |
int32 *zExpPtr, | |
bits64 *zSig0Ptr, | |
bits64 *zSig1Ptr | |
) | |
{ | |
int8 shiftCount; | |
if ( aSig0 == 0 ) { | |
shiftCount = countLeadingZeros64( aSig1 ) - 15; | |
if ( shiftCount < 0 ) { | |
*zSig0Ptr = aSig1>>( - shiftCount ); | |
*zSig1Ptr = aSig1<<( shiftCount & 63 ); | |
} | |
else { | |
*zSig0Ptr = aSig1<<shiftCount; | |
*zSig1Ptr = 0; | |
} | |
*zExpPtr = - shiftCount - 63; | |
} | |
else { | |
shiftCount = countLeadingZeros64( aSig0 ) - 15; | |
shortShift128Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr ); | |
*zExpPtr = 1 - shiftCount; | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Packs the sign `zSign', the exponent `zExp', and the significand formed | |
| by the concatenation of `zSig0' and `zSig1' into a quadruple-precision | |
| floating-point value, returning the result. After being shifted into the | |
| proper positions, the three fields `zSign', `zExp', and `zSig0' are simply | |
| added together to form the most significant 32 bits of the result. This | |
| means that any integer portion of `zSig0' will be added into the exponent. | |
| Since a properly normalized significand will have an integer portion equal | |
| to 1, the `zExp' input should be 1 less than the desired result exponent | |
| whenever `zSig0' and `zSig1' concatenated form a complete, normalized | |
| significand. | |
*----------------------------------------------------------------------------*/ | |
INLINE float128 | |
packFloat128( flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 ) | |
{ | |
float128 z; | |
z.low = zSig1; | |
z.high = ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<48 ) + zSig0; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Takes an abstract floating-point value having sign `zSign', exponent `zExp', | |
| and extended significand formed by the concatenation of `zSig0', `zSig1', | |
| and `zSig2', and returns the proper quadruple-precision floating-point value | |
| corresponding to the abstract input. Ordinarily, the abstract value is | |
| simply rounded and packed into the quadruple-precision format, with the | |
| inexact exception raised if the abstract input cannot be represented | |
| exactly. However, if the abstract value is too large, the overflow and | |
| inexact exceptions are raised and an infinity or maximal finite value is | |
| returned. If the abstract value is too small, the input value is rounded to | |
| a subnormal number, and the underflow and inexact exceptions are raised if | |
| the abstract input cannot be represented exactly as a subnormal quadruple- | |
| precision floating-point number. | |
| The input significand must be normalized or smaller. If the input | |
| significand is not normalized, `zExp' must be 0; in that case, the result | |
| returned is a subnormal number, and it must not require rounding. In the | |
| usual case that the input significand is normalized, `zExp' must be 1 less | |
| than the ``true'' floating-point exponent. The handling of underflow and | |
| overflow follows the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static float128 | |
roundAndPackFloat128( | |
flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1, bits64 zSig2 ) | |
{ | |
int8 roundingMode; | |
flag roundNearestEven, increment, isTiny; | |
roundingMode = float_rounding_mode; | |
roundNearestEven = ( roundingMode == float_round_nearest_even ); | |
increment = ( (sbits64) zSig2 < 0 ); | |
if ( ! roundNearestEven ) { | |
if ( roundingMode == float_round_to_zero ) { | |
increment = 0; | |
} | |
else { | |
if ( zSign ) { | |
increment = ( roundingMode == float_round_down ) && zSig2; | |
} | |
else { | |
increment = ( roundingMode == float_round_up ) && zSig2; | |
} | |
} | |
} | |
if ( 0x7FFD <= (bits32) zExp ) { | |
if ( ( 0x7FFD < zExp ) | |
|| ( ( zExp == 0x7FFD ) | |
&& eq128( | |
LIT64( 0x0001FFFFFFFFFFFF ), | |
LIT64( 0xFFFFFFFFFFFFFFFF ), | |
zSig0, | |
zSig1 | |
) | |
&& increment | |
) | |
) { | |
float_raise( float_flag_overflow | float_flag_inexact ); | |
if ( ( roundingMode == float_round_to_zero ) | |
|| ( zSign && ( roundingMode == float_round_up ) ) | |
|| ( ! zSign && ( roundingMode == float_round_down ) ) | |
) { | |
return | |
packFloat128( | |
zSign, | |
0x7FFE, | |
LIT64( 0x0000FFFFFFFFFFFF ), | |
LIT64( 0xFFFFFFFFFFFFFFFF ) | |
); | |
} | |
return packFloat128( zSign, 0x7FFF, 0, 0 ); | |
} | |
if ( zExp < 0 ) { | |
isTiny = | |
( float_detect_tininess == float_tininess_before_rounding ) | |
|| ( zExp < -1 ) | |
|| ! increment | |
|| lt128( | |
zSig0, | |
zSig1, | |
LIT64( 0x0001FFFFFFFFFFFF ), | |
LIT64( 0xFFFFFFFFFFFFFFFF ) | |
); | |
shift128ExtraRightJamming( | |
zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 ); | |
zExp = 0; | |
if ( isTiny && zSig2 ) float_raise( float_flag_underflow ); | |
if ( roundNearestEven ) { | |
increment = ( (sbits64) zSig2 < 0 ); | |
} | |
else { | |
if ( zSign ) { | |
increment = ( roundingMode == float_round_down ) && zSig2; | |
} | |
else { | |
increment = ( roundingMode == float_round_up ) && zSig2; | |
} | |
} | |
} | |
} | |
if ( zSig2 ) float_exception_flags |= float_flag_inexact; | |
if ( increment ) { | |
add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 ); | |
zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven ); | |
} | |
else { | |
if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0; | |
} | |
return packFloat128( zSign, zExp, zSig0, zSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Takes an abstract floating-point value having sign `zSign', exponent `zExp', | |
| and significand formed by the concatenation of `zSig0' and `zSig1', and | |
| returns the proper quadruple-precision floating-point value corresponding | |
| to the abstract input. This routine is just like `roundAndPackFloat128' | |
| except that the input significand has fewer bits and does not have to be | |
| normalized. In all cases, `zExp' must be 1 less than the ``true'' floating- | |
| point exponent. | |
*----------------------------------------------------------------------------*/ | |
static float128 | |
normalizeRoundAndPackFloat128( | |
flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 ) | |
{ | |
int8 shiftCount; | |
bits64 zSig2; | |
if ( zSig0 == 0 ) { | |
zSig0 = zSig1; | |
zSig1 = 0; | |
zExp -= 64; | |
} | |
shiftCount = countLeadingZeros64( zSig0 ) - 15; | |
if ( 0 <= shiftCount ) { | |
zSig2 = 0; | |
shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 ); | |
} | |
else { | |
shift128ExtraRightJamming( | |
zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 ); | |
} | |
zExp -= shiftCount; | |
return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); | |
} | |
#endif | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the 32-bit two's complement integer `a' | |
| to the single-precision floating-point format. The conversion is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 int32_to_float32( int32 a ) | |
{ | |
flag zSign; | |
if ( a == 0 ) return 0; | |
if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 ); | |
zSign = ( a < 0 ); | |
return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the 32-bit two's complement integer `a' | |
| to the double-precision floating-point format. The conversion is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 int32_to_float64( int32 a ) | |
{ | |
flag zSign; | |
uint32 absA; | |
int8 shiftCount; | |
bits64 zSig; | |
if ( a == 0 ) return 0; | |
zSign = ( a < 0 ); | |
absA = zSign ? - a : a; | |
shiftCount = countLeadingZeros32( absA ) + 21; | |
zSig = absA; | |
return packFloat64( zSign, 0x432 - shiftCount, zSig<<shiftCount ); | |
} | |
#ifdef FLOATX80 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the 32-bit two's complement integer `a' | |
| to the extended double-precision floating-point format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 int32_to_floatx80( int32 a ) | |
{ | |
flag zSign; | |
uint32 absA; | |
int8 shiftCount; | |
bits64 zSig; | |
if ( a == 0 ) return packFloatx80( 0, 0, 0 ); | |
zSign = ( a < 0 ); | |
absA = zSign ? - a : a; | |
shiftCount = countLeadingZeros32( absA ) + 32; | |
zSig = absA; | |
return packFloatx80( zSign, 0x403E - shiftCount, zSig<<shiftCount ); | |
} | |
#endif | |
#ifdef FLOAT128 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the 32-bit two's complement integer `a' to | |
| the quadruple-precision floating-point format. The conversion is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 int32_to_float128( int32 a ) | |
{ | |
flag zSign; | |
uint32 absA; | |
int8 shiftCount; | |
bits64 zSig0; | |
if ( a == 0 ) return packFloat128( 0, 0, 0, 0 ); | |
zSign = ( a < 0 ); | |
absA = zSign ? - a : a; | |
shiftCount = countLeadingZeros32( absA ) + 17; | |
zSig0 = absA; | |
return packFloat128( zSign, 0x402E - shiftCount, zSig0<<shiftCount, 0 ); | |
} | |
#endif | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the 64-bit two's complement integer `a' | |
| to the single-precision floating-point format. The conversion is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 int64_to_float32( int64 a ) | |
{ | |
flag zSign; | |
uint64 absA; | |
int8 shiftCount; | |
bits32 zSig; | |
if ( a == 0 ) return 0; | |
zSign = ( a < 0 ); | |
absA = zSign ? - a : a; | |
shiftCount = countLeadingZeros64( absA ) - 40; | |
if ( 0 <= shiftCount ) { | |
return packFloat32( zSign, 0x95 - shiftCount, absA<<shiftCount ); | |
} | |
else { | |
shiftCount += 7; | |
if ( shiftCount < 0 ) { | |
shift64RightJamming( absA, - shiftCount, &absA ); | |
} | |
else { | |
absA <<= shiftCount; | |
} | |
return roundAndPackFloat32( zSign, 0x9C - shiftCount, absA ); | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the 64-bit two's complement integer `a' | |
| to the double-precision floating-point format. The conversion is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 int64_to_float64( int64 a ) | |
{ | |
flag zSign; | |
if ( a == 0 ) return 0; | |
if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) { | |
return packFloat64( 1, 0x43E, 0 ); | |
} | |
zSign = ( a < 0 ); | |
return normalizeRoundAndPackFloat64( zSign, 0x43C, zSign ? - a : a ); | |
} | |
#ifdef FLOATX80 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the 64-bit two's complement integer `a' | |
| to the extended double-precision floating-point format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 int64_to_floatx80( int64 a ) | |
{ | |
flag zSign; | |
uint64 absA; | |
int8 shiftCount; | |
if ( a == 0 ) return packFloatx80( 0, 0, 0 ); | |
zSign = ( a < 0 ); | |
absA = zSign ? - a : a; | |
shiftCount = countLeadingZeros64( absA ); | |
return packFloatx80( zSign, 0x403E - shiftCount, absA<<shiftCount ); | |
} | |
#endif | |
#ifdef FLOAT128 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the 64-bit two's complement integer `a' to | |
| the quadruple-precision floating-point format. The conversion is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 int64_to_float128( int64 a ) | |
{ | |
flag zSign; | |
uint64 absA; | |
int8 shiftCount; | |
int32 zExp; | |
bits64 zSig0, zSig1; | |
if ( a == 0 ) return packFloat128( 0, 0, 0, 0 ); | |
zSign = ( a < 0 ); | |
absA = zSign ? - a : a; | |
shiftCount = countLeadingZeros64( absA ) + 49; | |
zExp = 0x406E - shiftCount; | |
if ( 64 <= shiftCount ) { | |
zSig1 = 0; | |
zSig0 = absA; | |
shiftCount -= 64; | |
} | |
else { | |
zSig1 = absA; | |
zSig0 = 0; | |
} | |
shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 ); | |
return packFloat128( zSign, zExp, zSig0, zSig1 ); | |
} | |
#endif | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the single-precision floating-point value | |
| `a' to the 32-bit two's complement integer format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic---which means in particular that the conversion is rounded | |
| according to the current rounding mode. If `a' is a NaN, the largest | |
| positive integer is returned. Otherwise, if the conversion overflows, the | |
| largest integer with the same sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int32 float32_to_int32( float32 a ) | |
{ | |
flag aSign; | |
int16 aExp, shiftCount; | |
bits32 aSig; | |
bits64 aSig64; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
if ( ( aExp == 0xFF ) && aSig ) aSign = 0; | |
if ( aExp ) aSig |= 0x00800000; | |
shiftCount = 0xAF - aExp; | |
aSig64 = aSig; | |
aSig64 <<= 32; | |
if ( 0 < shiftCount ) shift64RightJamming( aSig64, shiftCount, &aSig64 ); | |
return roundAndPackInt32( aSign, aSig64 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the single-precision floating-point value | |
| `a' to the 32-bit two's complement integer format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic, except that the conversion is always rounded toward zero. | |
| If `a' is a NaN, the largest positive integer is returned. Otherwise, if | |
| the conversion overflows, the largest integer with the same sign as `a' is | |
| returned. | |
*----------------------------------------------------------------------------*/ | |
int32 float32_to_int32_round_to_zero( float32 a ) | |
{ | |
flag aSign; | |
int16 aExp, shiftCount; | |
bits32 aSig; | |
int32 z; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
shiftCount = aExp - 0x9E; | |
if ( 0 <= shiftCount ) { | |
if ( a != 0xCF000000 ) { | |
float_raise( float_flag_invalid ); | |
if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF; | |
} | |
return (sbits32) 0x80000000; | |
} | |
else if ( aExp <= 0x7E ) { | |
if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; | |
return 0; | |
} | |
aSig = ( aSig | 0x00800000 )<<8; | |
z = aSig>>( - shiftCount ); | |
if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
if ( aSign ) z = - z; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the single-precision floating-point value | |
| `a' to the 64-bit two's complement integer format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic---which means in particular that the conversion is rounded | |
| according to the current rounding mode. If `a' is a NaN, the largest | |
| positive integer is returned. Otherwise, if the conversion overflows, the | |
| largest integer with the same sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int64 float32_to_int64( float32 a ) | |
{ | |
flag aSign; | |
int16 aExp, shiftCount; | |
bits32 aSig; | |
bits64 aSig64, aSigExtra; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
shiftCount = 0xBE - aExp; | |
if ( shiftCount < 0 ) { | |
float_raise( float_flag_invalid ); | |
if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { | |
return LIT64( 0x7FFFFFFFFFFFFFFF ); | |
} | |
return (sbits64) LIT64( 0x8000000000000000 ); | |
} | |
if ( aExp ) aSig |= 0x00800000; | |
aSig64 = aSig; | |
aSig64 <<= 40; | |
shift64ExtraRightJamming( aSig64, 0, shiftCount, &aSig64, &aSigExtra ); | |
return roundAndPackInt64( aSign, aSig64, aSigExtra ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the single-precision floating-point value | |
| `a' to the 64-bit two's complement integer format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic, except that the conversion is always rounded toward zero. If | |
| `a' is a NaN, the largest positive integer is returned. Otherwise, if the | |
| conversion overflows, the largest integer with the same sign as `a' is | |
| returned. | |
*----------------------------------------------------------------------------*/ | |
int64 float32_to_int64_round_to_zero( float32 a ) | |
{ | |
flag aSign; | |
int16 aExp, shiftCount; | |
bits32 aSig; | |
bits64 aSig64; | |
int64 z; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
shiftCount = aExp - 0xBE; | |
if ( 0 <= shiftCount ) { | |
if ( a != 0xDF000000 ) { | |
float_raise( float_flag_invalid ); | |
if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { | |
return LIT64( 0x7FFFFFFFFFFFFFFF ); | |
} | |
} | |
return (sbits64) LIT64( 0x8000000000000000 ); | |
} | |
else if ( aExp <= 0x7E ) { | |
if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; | |
return 0; | |
} | |
aSig64 = aSig | 0x00800000; | |
aSig64 <<= 40; | |
z = aSig64>>( - shiftCount ); | |
if ( (bits64) ( aSig64<<( shiftCount & 63 ) ) ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
if ( aSign ) z = - z; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the single-precision floating-point value | |
| `a' to the double-precision floating-point format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 float32_to_float64( float32 a ) | |
{ | |
flag aSign; | |
int16 aExp; | |
bits32 aSig; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
if ( aExp == 0xFF ) { | |
if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) ); | |
return packFloat64( aSign, 0x7FF, 0 ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloat64( aSign, 0, 0 ); | |
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); | |
--aExp; | |
} | |
return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 ); | |
} | |
#ifdef FLOATX80 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the single-precision floating-point value | |
| `a' to the extended double-precision floating-point format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 float32_to_floatx80( float32 a ) | |
{ | |
flag aSign; | |
int16 aExp; | |
bits32 aSig; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
if ( aExp == 0xFF ) { | |
if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a ) ); | |
return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); | |
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); | |
} | |
aSig |= 0x00800000; | |
return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 ); | |
} | |
#endif | |
#ifdef FLOAT128 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the single-precision floating-point value | |
| `a' to the double-precision floating-point format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 float32_to_float128( float32 a ) | |
{ | |
flag aSign; | |
int16 aExp; | |
bits32 aSig; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
if ( aExp == 0xFF ) { | |
if ( aSig ) return commonNaNToFloat128( float32ToCommonNaN( a ) ); | |
return packFloat128( aSign, 0x7FFF, 0, 0 ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); | |
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); | |
--aExp; | |
} | |
return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 ); | |
} | |
#endif | |
/*---------------------------------------------------------------------------- | |
| Rounds the single-precision floating-point value `a' to an integer, and | |
| returns the result as a single-precision floating-point value. The | |
| operation is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 float32_round_to_int( float32 a ) | |
{ | |
flag aSign; | |
int16 aExp; | |
bits32 lastBitMask, roundBitsMask; | |
int8 roundingMode; | |
float32 z; | |
aExp = extractFloat32Exp( a ); | |
if ( 0x96 <= aExp ) { | |
if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) { | |
return propagateFloat32NaN( a, a ); | |
} | |
return a; | |
} | |
if ( aExp <= 0x7E ) { | |
if ( (bits32) ( a<<1 ) == 0 ) return a; | |
float_exception_flags |= float_flag_inexact; | |
aSign = extractFloat32Sign( a ); | |
switch ( float_rounding_mode ) { | |
case float_round_nearest_even: | |
if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) { | |
return packFloat32( aSign, 0x7F, 0 ); | |
} | |
break; | |
case float_round_down: | |
return aSign ? 0xBF800000 : 0; | |
case float_round_up: | |
return aSign ? 0x80000000 : 0x3F800000; | |
} | |
return packFloat32( aSign, 0, 0 ); | |
} | |
lastBitMask = 1; | |
lastBitMask <<= 0x96 - aExp; | |
roundBitsMask = lastBitMask - 1; | |
z = a; | |
roundingMode = float_rounding_mode; | |
if ( roundingMode == float_round_nearest_even ) { | |
z += lastBitMask>>1; | |
if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; | |
} | |
else if ( roundingMode != float_round_to_zero ) { | |
if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { | |
z += roundBitsMask; | |
} | |
} | |
z &= ~ roundBitsMask; | |
if ( z != a ) float_exception_flags |= float_flag_inexact; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of adding the absolute values of the single-precision | |
| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated | |
| before being returned. `zSign' is ignored if the result is a NaN. | |
| The addition is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static float32 addFloat32Sigs( float32 a, float32 b, flag zSign ) | |
{ | |
int16 aExp, bExp, zExp; | |
bits32 aSig, bSig, zSig; | |
int16 expDiff; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
bSig = extractFloat32Frac( b ); | |
bExp = extractFloat32Exp( b ); | |
expDiff = aExp - bExp; | |
aSig <<= 6; | |
bSig <<= 6; | |
if ( 0 < expDiff ) { | |
if ( aExp == 0xFF ) { | |
if ( aSig ) return propagateFloat32NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
--expDiff; | |
} | |
else { | |
bSig |= 0x20000000; | |
} | |
shift32RightJamming( bSig, expDiff, &bSig ); | |
zExp = aExp; | |
} | |
else if ( expDiff < 0 ) { | |
if ( bExp == 0xFF ) { | |
if ( bSig ) return propagateFloat32NaN( a, b ); | |
return packFloat32( zSign, 0xFF, 0 ); | |
} | |
if ( aExp == 0 ) { | |
++expDiff; | |
} | |
else { | |
aSig |= 0x20000000; | |
} | |
shift32RightJamming( aSig, - expDiff, &aSig ); | |
zExp = bExp; | |
} | |
else { | |
if ( aExp == 0xFF ) { | |
if ( aSig | bSig ) return propagateFloat32NaN( a, b ); | |
return a; | |
} | |
if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 ); | |
zSig = 0x40000000 + aSig + bSig; | |
zExp = aExp; | |
goto roundAndPack; | |
} | |
aSig |= 0x20000000; | |
zSig = ( aSig + bSig )<<1; | |
--zExp; | |
if ( (sbits32) zSig < 0 ) { | |
zSig = aSig + bSig; | |
++zExp; | |
} | |
roundAndPack: | |
return roundAndPackFloat32( zSign, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of subtracting the absolute values of the single- | |
| precision floating-point values `a' and `b'. If `zSign' is 1, the | |
| difference is negated before being returned. `zSign' is ignored if the | |
| result is a NaN. The subtraction is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static float32 subFloat32Sigs( float32 a, float32 b, flag zSign ) | |
{ | |
int16 aExp, bExp, zExp; | |
bits32 aSig, bSig, zSig; | |
int16 expDiff; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
bSig = extractFloat32Frac( b ); | |
bExp = extractFloat32Exp( b ); | |
expDiff = aExp - bExp; | |
aSig <<= 7; | |
bSig <<= 7; | |
if ( 0 < expDiff ) goto aExpBigger; | |
if ( expDiff < 0 ) goto bExpBigger; | |
if ( aExp == 0xFF ) { | |
if ( aSig | bSig ) return propagateFloat32NaN( a, b ); | |
float_raise( float_flag_invalid ); | |
return float32_default_nan; | |
} | |
if ( aExp == 0 ) { | |
aExp = 1; | |
bExp = 1; | |
} | |
if ( bSig < aSig ) goto aBigger; | |
if ( aSig < bSig ) goto bBigger; | |
return packFloat32( float_rounding_mode == float_round_down, 0, 0 ); | |
bExpBigger: | |
if ( bExp == 0xFF ) { | |
if ( bSig ) return propagateFloat32NaN( a, b ); | |
return packFloat32( zSign ^ 1, 0xFF, 0 ); | |
} | |
if ( aExp == 0 ) { | |
++expDiff; | |
} | |
else { | |
aSig |= 0x40000000; | |
} | |
shift32RightJamming( aSig, - expDiff, &aSig ); | |
bSig |= 0x40000000; | |
bBigger: | |
zSig = bSig - aSig; | |
zExp = bExp; | |
zSign ^= 1; | |
goto normalizeRoundAndPack; | |
aExpBigger: | |
if ( aExp == 0xFF ) { | |
if ( aSig ) return propagateFloat32NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
--expDiff; | |
} | |
else { | |
bSig |= 0x40000000; | |
} | |
shift32RightJamming( bSig, expDiff, &bSig ); | |
aSig |= 0x40000000; | |
aBigger: | |
zSig = aSig - bSig; | |
zExp = aExp; | |
normalizeRoundAndPack: | |
--zExp; | |
return normalizeRoundAndPackFloat32( zSign, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of adding the single-precision floating-point values `a' | |
| and `b'. The operation is performed according to the IEC/IEEE Standard for | |
| Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 float32_add( float32 a, float32 b ) | |
{ | |
flag aSign, bSign; | |
aSign = extractFloat32Sign( a ); | |
bSign = extractFloat32Sign( b ); | |
if ( aSign == bSign ) { | |
return addFloat32Sigs( a, b, aSign ); | |
} | |
else { | |
return subFloat32Sigs( a, b, aSign ); | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of subtracting the single-precision floating-point values | |
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard | |
| for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 float32_sub( float32 a, float32 b ) | |
{ | |
flag aSign, bSign; | |
aSign = extractFloat32Sign( a ); | |
bSign = extractFloat32Sign( b ); | |
if ( aSign == bSign ) { | |
return subFloat32Sigs( a, b, aSign ); | |
} | |
else { | |
return addFloat32Sigs( a, b, aSign ); | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of multiplying the single-precision floating-point values | |
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard | |
| for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 float32_mul( float32 a, float32 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int16 aExp, bExp, zExp; | |
bits32 aSig, bSig; | |
bits64 zSig64; | |
bits32 zSig; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
bSig = extractFloat32Frac( b ); | |
bExp = extractFloat32Exp( b ); | |
bSign = extractFloat32Sign( b ); | |
zSign = aSign ^ bSign; | |
if ( aExp == 0xFF ) { | |
if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { | |
return propagateFloat32NaN( a, b ); | |
} | |
if ( ( bExp | bSig ) == 0 ) { | |
float_raise( float_flag_invalid ); | |
return float32_default_nan; | |
} | |
return packFloat32( zSign, 0xFF, 0 ); | |
} | |
if ( bExp == 0xFF ) { | |
if ( bSig ) return propagateFloat32NaN( a, b ); | |
if ( ( aExp | aSig ) == 0 ) { | |
float_raise( float_flag_invalid ); | |
return float32_default_nan; | |
} | |
return packFloat32( zSign, 0xFF, 0 ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); | |
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); | |
} | |
if ( bExp == 0 ) { | |
if ( bSig == 0 ) return packFloat32( zSign, 0, 0 ); | |
normalizeFloat32Subnormal( bSig, &bExp, &bSig ); | |
} | |
zExp = aExp + bExp - 0x7F; | |
aSig = ( aSig | 0x00800000 )<<7; | |
bSig = ( bSig | 0x00800000 )<<8; | |
shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 ); | |
zSig = zSig64; | |
if ( 0 <= (sbits32) ( zSig<<1 ) ) { | |
zSig <<= 1; | |
--zExp; | |
} | |
return roundAndPackFloat32( zSign, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of dividing the single-precision floating-point value `a' | |
| by the corresponding value `b'. The operation is performed according to the | |
| IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 float32_div( float32 a, float32 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int16 aExp, bExp, zExp; | |
bits32 aSig, bSig, zSig; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
bSig = extractFloat32Frac( b ); | |
bExp = extractFloat32Exp( b ); | |
bSign = extractFloat32Sign( b ); | |
zSign = aSign ^ bSign; | |
if ( aExp == 0xFF ) { | |
if ( aSig ) return propagateFloat32NaN( a, b ); | |
if ( bExp == 0xFF ) { | |
if ( bSig ) return propagateFloat32NaN( a, b ); | |
float_raise( float_flag_invalid ); | |
return float32_default_nan; | |
} | |
return packFloat32( zSign, 0xFF, 0 ); | |
} | |
if ( bExp == 0xFF ) { | |
if ( bSig ) return propagateFloat32NaN( a, b ); | |
return packFloat32( zSign, 0, 0 ); | |
} | |
if ( bExp == 0 ) { | |
if ( bSig == 0 ) { | |
if ( ( aExp | aSig ) == 0 ) { | |
float_raise( float_flag_invalid ); | |
return float32_default_nan; | |
} | |
float_raise( float_flag_divbyzero ); | |
return packFloat32( zSign, 0xFF, 0 ); | |
} | |
normalizeFloat32Subnormal( bSig, &bExp, &bSig ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); | |
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); | |
} | |
zExp = aExp - bExp + 0x7D; | |
aSig = ( aSig | 0x00800000 )<<7; | |
bSig = ( bSig | 0x00800000 )<<8; | |
if ( bSig <= ( aSig + aSig ) ) { | |
aSig >>= 1; | |
++zExp; | |
} | |
zSig = ( ( (bits64) aSig )<<32 ) / bSig; | |
if ( ( zSig & 0x3F ) == 0 ) { | |
zSig |= ( (bits64) bSig * zSig != ( (bits64) aSig )<<32 ); | |
} | |
return roundAndPackFloat32( zSign, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the remainder of the single-precision floating-point value `a' | |
| with respect to the corresponding value `b'. The operation is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 float32_rem( float32 a, float32 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int16 aExp, bExp, expDiff; | |
bits32 aSig, bSig; | |
bits32 q; | |
bits64 aSig64, bSig64, q64; | |
bits32 alternateASig; | |
sbits32 sigMean; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
bSig = extractFloat32Frac( b ); | |
bExp = extractFloat32Exp( b ); | |
bSign = extractFloat32Sign( b ); | |
if ( aExp == 0xFF ) { | |
if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { | |
return propagateFloat32NaN( a, b ); | |
} | |
float_raise( float_flag_invalid ); | |
return float32_default_nan; | |
} | |
if ( bExp == 0xFF ) { | |
if ( bSig ) return propagateFloat32NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
if ( bSig == 0 ) { | |
float_raise( float_flag_invalid ); | |
return float32_default_nan; | |
} | |
normalizeFloat32Subnormal( bSig, &bExp, &bSig ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return a; | |
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); | |
} | |
expDiff = aExp - bExp; | |
aSig |= 0x00800000; | |
bSig |= 0x00800000; | |
if ( expDiff < 32 ) { | |
aSig <<= 8; | |
bSig <<= 8; | |
if ( expDiff < 0 ) { | |
if ( expDiff < -1 ) return a; | |
aSig >>= 1; | |
} | |
q = ( bSig <= aSig ); | |
if ( q ) aSig -= bSig; | |
if ( 0 < expDiff ) { | |
q = ( ( (bits64) aSig )<<32 ) / bSig; | |
q >>= 32 - expDiff; | |
bSig >>= 2; | |
aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; | |
} | |
else { | |
aSig >>= 2; | |
bSig >>= 2; | |
} | |
} | |
else { | |
if ( bSig <= aSig ) aSig -= bSig; | |
aSig64 = ( (bits64) aSig )<<40; | |
bSig64 = ( (bits64) bSig )<<40; | |
expDiff -= 64; | |
while ( 0 < expDiff ) { | |
q64 = estimateDiv128To64( aSig64, 0, bSig64 ); | |
q64 = ( 2 < q64 ) ? q64 - 2 : 0; | |
aSig64 = - ( ( bSig * q64 )<<38 ); | |
expDiff -= 62; | |
} | |
expDiff += 64; | |
q64 = estimateDiv128To64( aSig64, 0, bSig64 ); | |
q64 = ( 2 < q64 ) ? q64 - 2 : 0; | |
q = q64>>( 64 - expDiff ); | |
bSig <<= 6; | |
aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q; | |
} | |
do { | |
alternateASig = aSig; | |
++q; | |
aSig -= bSig; | |
} while ( 0 <= (sbits32) aSig ); | |
sigMean = aSig + alternateASig; | |
if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { | |
aSig = alternateASig; | |
} | |
zSign = ( (sbits32) aSig < 0 ); | |
if ( zSign ) aSig = - aSig; | |
return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the square root of the single-precision floating-point value `a'. | |
| The operation is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 float32_sqrt( float32 a ) | |
{ | |
flag aSign; | |
int16 aExp, zExp; | |
bits32 aSig, zSig; | |
bits64 rem, term; | |
aSig = extractFloat32Frac( a ); | |
aExp = extractFloat32Exp( a ); | |
aSign = extractFloat32Sign( a ); | |
if ( aExp == 0xFF ) { | |
if ( aSig ) return propagateFloat32NaN( a, 0 ); | |
if ( ! aSign ) return a; | |
float_raise( float_flag_invalid ); | |
return float32_default_nan; | |
} | |
if ( aSign ) { | |
if ( ( aExp | aSig ) == 0 ) return a; | |
float_raise( float_flag_invalid ); | |
return float32_default_nan; | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return 0; | |
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); | |
} | |
zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E; | |
aSig = ( aSig | 0x00800000 )<<8; | |
zSig = estimateSqrt32( aExp, aSig ) + 2; | |
if ( ( zSig & 0x7F ) <= 5 ) { | |
if ( zSig < 2 ) { | |
zSig = 0x7FFFFFFF; | |
goto roundAndPack; | |
} | |
aSig >>= aExp & 1; | |
term = ( (bits64) zSig ) * zSig; | |
rem = ( ( (bits64) aSig )<<32 ) - term; | |
while ( (sbits64) rem < 0 ) { | |
--zSig; | |
rem += ( ( (bits64) zSig )<<1 ) | 1; | |
} | |
zSig |= ( rem != 0 ); | |
} | |
shift32RightJamming( zSig, 1, &zSig ); | |
roundAndPack: | |
return roundAndPackFloat32( 0, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the single-precision floating-point value `a' is equal to | |
| the corresponding value `b', and 0 otherwise. The comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float32_eq( float32 a, float32 b ) | |
{ | |
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) | |
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) | |
) { | |
if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the single-precision floating-point value `a' is less than | |
| or equal to the corresponding value `b', and 0 otherwise. The comparison | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float32_le( float32 a, float32 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) | |
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
aSign = extractFloat32Sign( a ); | |
bSign = extractFloat32Sign( b ); | |
if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); | |
return ( a == b ) || ( aSign ^ ( a < b ) ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the single-precision floating-point value `a' is less than | |
| the corresponding value `b', and 0 otherwise. The comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float32_lt( float32 a, float32 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) | |
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
aSign = extractFloat32Sign( a ); | |
bSign = extractFloat32Sign( b ); | |
if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); | |
return ( a != b ) && ( aSign ^ ( a < b ) ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the single-precision floating-point value `a' is equal to | |
| the corresponding value `b', and 0 otherwise. The invalid exception is | |
| raised if either operand is a NaN. Otherwise, the comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float32_eq_signaling( float32 a, float32 b ) | |
{ | |
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) | |
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the single-precision floating-point value `a' is less than or | |
| equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not | |
| cause an exception. Otherwise, the comparison is performed according to the | |
| IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float32_le_quiet( float32 a, float32 b ) | |
{ | |
flag aSign, bSign; | |
int16 aExp, bExp; | |
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) | |
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) | |
) { | |
if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
aSign = extractFloat32Sign( a ); | |
bSign = extractFloat32Sign( b ); | |
if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); | |
return ( a == b ) || ( aSign ^ ( a < b ) ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the single-precision floating-point value `a' is less than | |
| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an | |
| exception. Otherwise, the comparison is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float32_lt_quiet( float32 a, float32 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) | |
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) | |
) { | |
if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
aSign = extractFloat32Sign( a ); | |
bSign = extractFloat32Sign( b ); | |
if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); | |
return ( a != b ) && ( aSign ^ ( a < b ) ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the double-precision floating-point value | |
| `a' to the 32-bit two's complement integer format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic---which means in particular that the conversion is rounded | |
| according to the current rounding mode. If `a' is a NaN, the largest | |
| positive integer is returned. Otherwise, if the conversion overflows, the | |
| largest integer with the same sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int32 float64_to_int32( float64 a ) | |
{ | |
flag aSign; | |
int16 aExp, shiftCount; | |
bits64 aSig; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; | |
if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); | |
shiftCount = 0x42C - aExp; | |
if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig ); | |
return roundAndPackInt32( aSign, aSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the double-precision floating-point value | |
| `a' to the 32-bit two's complement integer format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic, except that the conversion is always rounded toward zero. | |
| If `a' is a NaN, the largest positive integer is returned. Otherwise, if | |
| the conversion overflows, the largest integer with the same sign as `a' is | |
| returned. | |
*----------------------------------------------------------------------------*/ | |
int32 float64_to_int32_round_to_zero( float64 a ) | |
{ | |
flag aSign; | |
int16 aExp, shiftCount; | |
bits64 aSig, savedASig; | |
int32 z; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
if ( 0x41E < aExp ) { | |
if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; | |
goto invalid; | |
} | |
else if ( aExp < 0x3FF ) { | |
if ( aExp || aSig ) float_exception_flags |= float_flag_inexact; | |
return 0; | |
} | |
aSig |= LIT64( 0x0010000000000000 ); | |
shiftCount = 0x433 - aExp; | |
savedASig = aSig; | |
aSig >>= shiftCount; | |
z = aSig; | |
if ( aSign ) z = - z; | |
if ( ( z < 0 ) ^ aSign ) { | |
invalid: | |
float_raise( float_flag_invalid ); | |
return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; | |
} | |
if ( ( aSig<<shiftCount ) != savedASig ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the double-precision floating-point value | |
| `a' to the 64-bit two's complement integer format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic---which means in particular that the conversion is rounded | |
| according to the current rounding mode. If `a' is a NaN, the largest | |
| positive integer is returned. Otherwise, if the conversion overflows, the | |
| largest integer with the same sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int64 float64_to_int64( float64 a ) | |
{ | |
flag aSign; | |
int16 aExp, shiftCount; | |
bits64 aSig, aSigExtra; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); | |
shiftCount = 0x433 - aExp; | |
if ( shiftCount <= 0 ) { | |
if ( 0x43E < aExp ) { | |
float_raise( float_flag_invalid ); | |
if ( ! aSign | |
|| ( ( aExp == 0x7FF ) | |
&& ( aSig != LIT64( 0x0010000000000000 ) ) ) | |
) { | |
return LIT64( 0x7FFFFFFFFFFFFFFF ); | |
} | |
return (sbits64) LIT64( 0x8000000000000000 ); | |
} | |
aSigExtra = 0; | |
aSig <<= - shiftCount; | |
} | |
else { | |
shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra ); | |
} | |
return roundAndPackInt64( aSign, aSig, aSigExtra ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the double-precision floating-point value | |
| `a' to the 64-bit two's complement integer format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic, except that the conversion is always rounded toward zero. | |
| If `a' is a NaN, the largest positive integer is returned. Otherwise, if | |
| the conversion overflows, the largest integer with the same sign as `a' is | |
| returned. | |
*----------------------------------------------------------------------------*/ | |
int64 float64_to_int64_round_to_zero( float64 a ) | |
{ | |
flag aSign; | |
int16 aExp, shiftCount; | |
bits64 aSig; | |
int64 z; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); | |
shiftCount = aExp - 0x433; | |
if ( 0 <= shiftCount ) { | |
if ( 0x43E <= aExp ) { | |
if ( a != LIT64( 0xC3E0000000000000 ) ) { | |
float_raise( float_flag_invalid ); | |
if ( ! aSign | |
|| ( ( aExp == 0x7FF ) | |
&& ( aSig != LIT64( 0x0010000000000000 ) ) ) | |
) { | |
return LIT64( 0x7FFFFFFFFFFFFFFF ); | |
} | |
} | |
return (sbits64) LIT64( 0x8000000000000000 ); | |
} | |
z = aSig<<shiftCount; | |
} | |
else { | |
if ( aExp < 0x3FE ) { | |
if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; | |
return 0; | |
} | |
z = aSig>>( - shiftCount ); | |
if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
} | |
if ( aSign ) z = - z; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the double-precision floating-point value | |
| `a' to the single-precision floating-point format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 float64_to_float32( float64 a ) | |
{ | |
flag aSign; | |
int16 aExp; | |
bits64 aSig; | |
bits32 zSig; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
if ( aExp == 0x7FF ) { | |
if ( aSig ) return commonNaNToFloat32( float64ToCommonNaN( a ) ); | |
return packFloat32( aSign, 0xFF, 0 ); | |
} | |
shift64RightJamming( aSig, 22, &aSig ); | |
zSig = aSig; | |
if ( aExp || zSig ) { | |
zSig |= 0x40000000; | |
aExp -= 0x381; | |
} | |
return roundAndPackFloat32( aSign, aExp, zSig ); | |
} | |
#ifdef FLOATX80 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the double-precision floating-point value | |
| `a' to the extended double-precision floating-point format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 float64_to_floatx80( float64 a ) | |
{ | |
flag aSign; | |
int16 aExp; | |
bits64 aSig; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
if ( aExp == 0x7FF ) { | |
if ( aSig ) return commonNaNToFloatx80( float64ToCommonNaN( a ) ); | |
return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); | |
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); | |
} | |
return | |
packFloatx80( | |
aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 ); | |
} | |
#endif | |
#ifdef FLOAT128 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the double-precision floating-point value | |
| `a' to the quadruple-precision floating-point format. The conversion is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 float64_to_float128( float64 a ) | |
{ | |
flag aSign; | |
int16 aExp; | |
bits64 aSig, zSig0, zSig1; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
if ( aExp == 0x7FF ) { | |
if ( aSig ) return commonNaNToFloat128( float64ToCommonNaN( a ) ); | |
return packFloat128( aSign, 0x7FFF, 0, 0 ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); | |
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); | |
--aExp; | |
} | |
shift128Right( aSig, 0, 4, &zSig0, &zSig1 ); | |
return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 ); | |
} | |
#endif | |
/*---------------------------------------------------------------------------- | |
| Rounds the double-precision floating-point value `a' to an integer, and | |
| returns the result as a double-precision floating-point value. The | |
| operation is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 float64_round_to_int( float64 a ) | |
{ | |
flag aSign; | |
int16 aExp; | |
bits64 lastBitMask, roundBitsMask; | |
int8 roundingMode; | |
float64 z; | |
aExp = extractFloat64Exp( a ); | |
if ( 0x433 <= aExp ) { | |
if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) { | |
return propagateFloat64NaN( a, a ); | |
} | |
return a; | |
} | |
if ( aExp < 0x3FF ) { | |
if ( (bits64) ( a<<1 ) == 0 ) return a; | |
float_exception_flags |= float_flag_inexact; | |
aSign = extractFloat64Sign( a ); | |
switch ( float_rounding_mode ) { | |
case float_round_nearest_even: | |
if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) { | |
return packFloat64( aSign, 0x3FF, 0 ); | |
} | |
break; | |
case float_round_down: | |
return aSign ? LIT64( 0xBFF0000000000000 ) : 0; | |
case float_round_up: | |
return | |
aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 ); | |
} | |
return packFloat64( aSign, 0, 0 ); | |
} | |
lastBitMask = 1; | |
lastBitMask <<= 0x433 - aExp; | |
roundBitsMask = lastBitMask - 1; | |
z = a; | |
roundingMode = float_rounding_mode; | |
if ( roundingMode == float_round_nearest_even ) { | |
z += lastBitMask>>1; | |
if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; | |
} | |
else if ( roundingMode != float_round_to_zero ) { | |
if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) { | |
z += roundBitsMask; | |
} | |
} | |
z &= ~ roundBitsMask; | |
if ( z != a ) float_exception_flags |= float_flag_inexact; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of adding the absolute values of the double-precision | |
| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated | |
| before being returned. `zSign' is ignored if the result is a NaN. | |
| The addition is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static float64 addFloat64Sigs( float64 a, float64 b, flag zSign ) | |
{ | |
int16 aExp, bExp, zExp; | |
bits64 aSig, bSig, zSig; | |
int16 expDiff; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
bSig = extractFloat64Frac( b ); | |
bExp = extractFloat64Exp( b ); | |
expDiff = aExp - bExp; | |
aSig <<= 9; | |
bSig <<= 9; | |
if ( 0 < expDiff ) { | |
if ( aExp == 0x7FF ) { | |
if ( aSig ) return propagateFloat64NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
--expDiff; | |
} | |
else { | |
bSig |= LIT64( 0x2000000000000000 ); | |
} | |
shift64RightJamming( bSig, expDiff, &bSig ); | |
zExp = aExp; | |
} | |
else if ( expDiff < 0 ) { | |
if ( bExp == 0x7FF ) { | |
if ( bSig ) return propagateFloat64NaN( a, b ); | |
return packFloat64( zSign, 0x7FF, 0 ); | |
} | |
if ( aExp == 0 ) { | |
++expDiff; | |
} | |
else { | |
aSig |= LIT64( 0x2000000000000000 ); | |
} | |
shift64RightJamming( aSig, - expDiff, &aSig ); | |
zExp = bExp; | |
} | |
else { | |
if ( aExp == 0x7FF ) { | |
if ( aSig | bSig ) return propagateFloat64NaN( a, b ); | |
return a; | |
} | |
if ( aExp == 0 ) return packFloat64( zSign, 0, ( aSig + bSig )>>9 ); | |
zSig = LIT64( 0x4000000000000000 ) + aSig + bSig; | |
zExp = aExp; | |
goto roundAndPack; | |
} | |
aSig |= LIT64( 0x2000000000000000 ); | |
zSig = ( aSig + bSig )<<1; | |
--zExp; | |
if ( (sbits64) zSig < 0 ) { | |
zSig = aSig + bSig; | |
++zExp; | |
} | |
roundAndPack: | |
return roundAndPackFloat64( zSign, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of subtracting the absolute values of the double- | |
| precision floating-point values `a' and `b'. If `zSign' is 1, the | |
| difference is negated before being returned. `zSign' is ignored if the | |
| result is a NaN. The subtraction is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static float64 subFloat64Sigs( float64 a, float64 b, flag zSign ) | |
{ | |
int16 aExp, bExp, zExp; | |
bits64 aSig, bSig, zSig; | |
int16 expDiff; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
bSig = extractFloat64Frac( b ); | |
bExp = extractFloat64Exp( b ); | |
expDiff = aExp - bExp; | |
aSig <<= 10; | |
bSig <<= 10; | |
if ( 0 < expDiff ) goto aExpBigger; | |
if ( expDiff < 0 ) goto bExpBigger; | |
if ( aExp == 0x7FF ) { | |
if ( aSig | bSig ) return propagateFloat64NaN( a, b ); | |
float_raise( float_flag_invalid ); | |
return float64_default_nan; | |
} | |
if ( aExp == 0 ) { | |
aExp = 1; | |
bExp = 1; | |
} | |
if ( bSig < aSig ) goto aBigger; | |
if ( aSig < bSig ) goto bBigger; | |
return packFloat64( float_rounding_mode == float_round_down, 0, 0 ); | |
bExpBigger: | |
if ( bExp == 0x7FF ) { | |
if ( bSig ) return propagateFloat64NaN( a, b ); | |
return packFloat64( zSign ^ 1, 0x7FF, 0 ); | |
} | |
if ( aExp == 0 ) { | |
++expDiff; | |
} | |
else { | |
aSig |= LIT64( 0x4000000000000000 ); | |
} | |
shift64RightJamming( aSig, - expDiff, &aSig ); | |
bSig |= LIT64( 0x4000000000000000 ); | |
bBigger: | |
zSig = bSig - aSig; | |
zExp = bExp; | |
zSign ^= 1; | |
goto normalizeRoundAndPack; | |
aExpBigger: | |
if ( aExp == 0x7FF ) { | |
if ( aSig ) return propagateFloat64NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
--expDiff; | |
} | |
else { | |
bSig |= LIT64( 0x4000000000000000 ); | |
} | |
shift64RightJamming( bSig, expDiff, &bSig ); | |
aSig |= LIT64( 0x4000000000000000 ); | |
aBigger: | |
zSig = aSig - bSig; | |
zExp = aExp; | |
normalizeRoundAndPack: | |
--zExp; | |
return normalizeRoundAndPackFloat64( zSign, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of adding the double-precision floating-point values `a' | |
| and `b'. The operation is performed according to the IEC/IEEE Standard for | |
| Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 float64_add( float64 a, float64 b ) | |
{ | |
flag aSign, bSign; | |
aSign = extractFloat64Sign( a ); | |
bSign = extractFloat64Sign( b ); | |
if ( aSign == bSign ) { | |
return addFloat64Sigs( a, b, aSign ); | |
} | |
else { | |
return subFloat64Sigs( a, b, aSign ); | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of subtracting the double-precision floating-point values | |
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard | |
| for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 float64_sub( float64 a, float64 b ) | |
{ | |
flag aSign, bSign; | |
aSign = extractFloat64Sign( a ); | |
bSign = extractFloat64Sign( b ); | |
if ( aSign == bSign ) { | |
return subFloat64Sigs( a, b, aSign ); | |
} | |
else { | |
return addFloat64Sigs( a, b, aSign ); | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of multiplying the double-precision floating-point values | |
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard | |
| for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 float64_mul( float64 a, float64 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int16 aExp, bExp, zExp; | |
bits64 aSig, bSig, zSig0, zSig1; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
bSig = extractFloat64Frac( b ); | |
bExp = extractFloat64Exp( b ); | |
bSign = extractFloat64Sign( b ); | |
zSign = aSign ^ bSign; | |
if ( aExp == 0x7FF ) { | |
if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { | |
return propagateFloat64NaN( a, b ); | |
} | |
if ( ( bExp | bSig ) == 0 ) { | |
float_raise( float_flag_invalid ); | |
return float64_default_nan; | |
} | |
return packFloat64( zSign, 0x7FF, 0 ); | |
} | |
if ( bExp == 0x7FF ) { | |
if ( bSig ) return propagateFloat64NaN( a, b ); | |
if ( ( aExp | aSig ) == 0 ) { | |
float_raise( float_flag_invalid ); | |
return float64_default_nan; | |
} | |
return packFloat64( zSign, 0x7FF, 0 ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); | |
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); | |
} | |
if ( bExp == 0 ) { | |
if ( bSig == 0 ) return packFloat64( zSign, 0, 0 ); | |
normalizeFloat64Subnormal( bSig, &bExp, &bSig ); | |
} | |
zExp = aExp + bExp - 0x3FF; | |
aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; | |
bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; | |
mul64To128( aSig, bSig, &zSig0, &zSig1 ); | |
zSig0 |= ( zSig1 != 0 ); | |
if ( 0 <= (sbits64) ( zSig0<<1 ) ) { | |
zSig0 <<= 1; | |
--zExp; | |
} | |
return roundAndPackFloat64( zSign, zExp, zSig0 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of dividing the double-precision floating-point value `a' | |
| by the corresponding value `b'. The operation is performed according to | |
| the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 float64_div( float64 a, float64 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int16 aExp, bExp, zExp; | |
bits64 aSig, bSig, zSig; | |
bits64 rem0, rem1; | |
bits64 term0, term1; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
bSig = extractFloat64Frac( b ); | |
bExp = extractFloat64Exp( b ); | |
bSign = extractFloat64Sign( b ); | |
zSign = aSign ^ bSign; | |
if ( aExp == 0x7FF ) { | |
if ( aSig ) return propagateFloat64NaN( a, b ); | |
if ( bExp == 0x7FF ) { | |
if ( bSig ) return propagateFloat64NaN( a, b ); | |
float_raise( float_flag_invalid ); | |
return float64_default_nan; | |
} | |
return packFloat64( zSign, 0x7FF, 0 ); | |
} | |
if ( bExp == 0x7FF ) { | |
if ( bSig ) return propagateFloat64NaN( a, b ); | |
return packFloat64( zSign, 0, 0 ); | |
} | |
if ( bExp == 0 ) { | |
if ( bSig == 0 ) { | |
if ( ( aExp | aSig ) == 0 ) { | |
float_raise( float_flag_invalid ); | |
return float64_default_nan; | |
} | |
float_raise( float_flag_divbyzero ); | |
return packFloat64( zSign, 0x7FF, 0 ); | |
} | |
normalizeFloat64Subnormal( bSig, &bExp, &bSig ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); | |
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); | |
} | |
zExp = aExp - bExp + 0x3FD; | |
aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; | |
bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; | |
if ( bSig <= ( aSig + aSig ) ) { | |
aSig >>= 1; | |
++zExp; | |
} | |
zSig = estimateDiv128To64( aSig, 0, bSig ); | |
if ( ( zSig & 0x1FF ) <= 2 ) { | |
mul64To128( bSig, zSig, &term0, &term1 ); | |
sub128( aSig, 0, term0, term1, &rem0, &rem1 ); | |
while ( (sbits64) rem0 < 0 ) { | |
--zSig; | |
add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); | |
} | |
zSig |= ( rem1 != 0 ); | |
} | |
return roundAndPackFloat64( zSign, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the remainder of the double-precision floating-point value `a' | |
| with respect to the corresponding value `b'. The operation is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 float64_rem( float64 a, float64 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int16 aExp, bExp, expDiff; | |
bits64 aSig, bSig; | |
bits64 q, alternateASig; | |
sbits64 sigMean; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
bSig = extractFloat64Frac( b ); | |
bExp = extractFloat64Exp( b ); | |
bSign = extractFloat64Sign( b ); | |
if ( aExp == 0x7FF ) { | |
if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { | |
return propagateFloat64NaN( a, b ); | |
} | |
float_raise( float_flag_invalid ); | |
return float64_default_nan; | |
} | |
if ( bExp == 0x7FF ) { | |
if ( bSig ) return propagateFloat64NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
if ( bSig == 0 ) { | |
float_raise( float_flag_invalid ); | |
return float64_default_nan; | |
} | |
normalizeFloat64Subnormal( bSig, &bExp, &bSig ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return a; | |
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); | |
} | |
expDiff = aExp - bExp; | |
aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<11; | |
bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; | |
if ( expDiff < 0 ) { | |
if ( expDiff < -1 ) return a; | |
aSig >>= 1; | |
} | |
q = ( bSig <= aSig ); | |
if ( q ) aSig -= bSig; | |
expDiff -= 64; | |
while ( 0 < expDiff ) { | |
q = estimateDiv128To64( aSig, 0, bSig ); | |
q = ( 2 < q ) ? q - 2 : 0; | |
aSig = - ( ( bSig>>2 ) * q ); | |
expDiff -= 62; | |
} | |
expDiff += 64; | |
if ( 0 < expDiff ) { | |
q = estimateDiv128To64( aSig, 0, bSig ); | |
q = ( 2 < q ) ? q - 2 : 0; | |
q >>= 64 - expDiff; | |
bSig >>= 2; | |
aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; | |
} | |
else { | |
aSig >>= 2; | |
bSig >>= 2; | |
} | |
do { | |
alternateASig = aSig; | |
++q; | |
aSig -= bSig; | |
} while ( 0 <= (sbits64) aSig ); | |
sigMean = aSig + alternateASig; | |
if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { | |
aSig = alternateASig; | |
} | |
zSign = ( (sbits64) aSig < 0 ); | |
if ( zSign ) aSig = - aSig; | |
return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the square root of the double-precision floating-point value `a'. | |
| The operation is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 float64_sqrt( float64 a ) | |
{ | |
flag aSign; | |
int16 aExp, zExp; | |
bits64 aSig, zSig, doubleZSig; | |
bits64 rem0, rem1, term0, term1; | |
float64 z; | |
aSig = extractFloat64Frac( a ); | |
aExp = extractFloat64Exp( a ); | |
aSign = extractFloat64Sign( a ); | |
if ( aExp == 0x7FF ) { | |
if ( aSig ) return propagateFloat64NaN( a, a ); | |
if ( ! aSign ) return a; | |
float_raise( float_flag_invalid ); | |
return float64_default_nan; | |
} | |
if ( aSign ) { | |
if ( ( aExp | aSig ) == 0 ) return a; | |
float_raise( float_flag_invalid ); | |
return float64_default_nan; | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return 0; | |
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); | |
} | |
zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE; | |
aSig |= LIT64( 0x0010000000000000 ); | |
zSig = estimateSqrt32( aExp, aSig>>21 ); | |
aSig <<= 9 - ( aExp & 1 ); | |
zSig = estimateDiv128To64( aSig, 0, zSig<<32 ) + ( zSig<<30 ); | |
if ( ( zSig & 0x1FF ) <= 5 ) { | |
doubleZSig = zSig<<1; | |
mul64To128( zSig, zSig, &term0, &term1 ); | |
sub128( aSig, 0, term0, term1, &rem0, &rem1 ); | |
while ( (sbits64) rem0 < 0 ) { | |
--zSig; | |
doubleZSig -= 2; | |
add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 ); | |
} | |
zSig |= ( ( rem0 | rem1 ) != 0 ); | |
} | |
return roundAndPackFloat64( 0, zExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the double-precision floating-point value `a' is equal to the | |
| corresponding value `b', and 0 otherwise. The comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float64_eq( float64 a, float64 b ) | |
{ | |
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) | |
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) | |
) { | |
if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the double-precision floating-point value `a' is less than or | |
| equal to the corresponding value `b', and 0 otherwise. The comparison is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float64_le( float64 a, float64 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) | |
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
aSign = extractFloat64Sign( a ); | |
bSign = extractFloat64Sign( b ); | |
if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); | |
return ( a == b ) || ( aSign ^ ( a < b ) ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the double-precision floating-point value `a' is less than | |
| the corresponding value `b', and 0 otherwise. The comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float64_lt( float64 a, float64 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) | |
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
aSign = extractFloat64Sign( a ); | |
bSign = extractFloat64Sign( b ); | |
if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); | |
return ( a != b ) && ( aSign ^ ( a < b ) ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the double-precision floating-point value `a' is equal to the | |
| corresponding value `b', and 0 otherwise. The invalid exception is raised | |
| if either operand is a NaN. Otherwise, the comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float64_eq_signaling( float64 a, float64 b ) | |
{ | |
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) | |
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the double-precision floating-point value `a' is less than or | |
| equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not | |
| cause an exception. Otherwise, the comparison is performed according to the | |
| IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float64_le_quiet( float64 a, float64 b ) | |
{ | |
flag aSign, bSign; | |
int16 aExp, bExp; | |
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) | |
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) | |
) { | |
if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
aSign = extractFloat64Sign( a ); | |
bSign = extractFloat64Sign( b ); | |
if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); | |
return ( a == b ) || ( aSign ^ ( a < b ) ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the double-precision floating-point value `a' is less than | |
| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an | |
| exception. Otherwise, the comparison is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float64_lt_quiet( float64 a, float64 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) | |
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) | |
) { | |
if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
aSign = extractFloat64Sign( a ); | |
bSign = extractFloat64Sign( b ); | |
if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); | |
return ( a != b ) && ( aSign ^ ( a < b ) ); | |
} | |
#ifdef FLOATX80 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the extended double-precision floating- | |
| point value `a' to the 32-bit two's complement integer format. The | |
| conversion is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic---which means in particular that the conversion | |
| is rounded according to the current rounding mode. If `a' is a NaN, the | |
| largest positive integer is returned. Otherwise, if the conversion | |
| overflows, the largest integer with the same sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int32 floatx80_to_int32( floatx80 a ) | |
{ | |
flag aSign; | |
int32 aExp, shiftCount; | |
bits64 aSig; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; | |
shiftCount = 0x4037 - aExp; | |
if ( shiftCount <= 0 ) shiftCount = 1; | |
shift64RightJamming( aSig, shiftCount, &aSig ); | |
return roundAndPackInt32( aSign, aSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the extended double-precision floating- | |
| point value `a' to the 32-bit two's complement integer format. The | |
| conversion is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic, except that the conversion is always rounded | |
| toward zero. If `a' is a NaN, the largest positive integer is returned. | |
| Otherwise, if the conversion overflows, the largest integer with the same | |
| sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int32 floatx80_to_int32_round_to_zero( floatx80 a ) | |
{ | |
flag aSign; | |
int32 aExp, shiftCount; | |
bits64 aSig, savedASig; | |
int32 z; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
if ( 0x401E < aExp ) { | |
if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; | |
goto invalid; | |
} | |
else if ( aExp < 0x3FFF ) { | |
if ( aExp || aSig ) float_exception_flags |= float_flag_inexact; | |
return 0; | |
} | |
shiftCount = 0x403E - aExp; | |
savedASig = aSig; | |
aSig >>= shiftCount; | |
z = aSig; | |
if ( aSign ) z = - z; | |
if ( ( z < 0 ) ^ aSign ) { | |
invalid: | |
float_raise( float_flag_invalid ); | |
return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; | |
} | |
if ( ( aSig<<shiftCount ) != savedASig ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the extended double-precision floating- | |
| point value `a' to the 64-bit two's complement integer format. The | |
| conversion is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic---which means in particular that the conversion | |
| is rounded according to the current rounding mode. If `a' is a NaN, | |
| the largest positive integer is returned. Otherwise, if the conversion | |
| overflows, the largest integer with the same sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int64 floatx80_to_int64( floatx80 a ) | |
{ | |
flag aSign; | |
int32 aExp, shiftCount; | |
bits64 aSig, aSigExtra; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
shiftCount = 0x403E - aExp; | |
if ( shiftCount <= 0 ) { | |
if ( shiftCount ) { | |
float_raise( float_flag_invalid ); | |
if ( ! aSign | |
|| ( ( aExp == 0x7FFF ) | |
&& ( aSig != LIT64( 0x8000000000000000 ) ) ) | |
) { | |
return LIT64( 0x7FFFFFFFFFFFFFFF ); | |
} | |
return (sbits64) LIT64( 0x8000000000000000 ); | |
} | |
aSigExtra = 0; | |
} | |
else { | |
shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra ); | |
} | |
return roundAndPackInt64( aSign, aSig, aSigExtra ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the extended double-precision floating- | |
| point value `a' to the 64-bit two's complement integer format. The | |
| conversion is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic, except that the conversion is always rounded | |
| toward zero. If `a' is a NaN, the largest positive integer is returned. | |
| Otherwise, if the conversion overflows, the largest integer with the same | |
| sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int64 floatx80_to_int64_round_to_zero( floatx80 a ) | |
{ | |
flag aSign; | |
int32 aExp, shiftCount; | |
bits64 aSig; | |
int64 z; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
shiftCount = aExp - 0x403E; | |
if ( 0 <= shiftCount ) { | |
aSig &= LIT64( 0x7FFFFFFFFFFFFFFF ); | |
if ( ( a.high != 0xC03E ) || aSig ) { | |
float_raise( float_flag_invalid ); | |
if ( ! aSign || ( ( aExp == 0x7FFF ) && aSig ) ) { | |
return LIT64( 0x7FFFFFFFFFFFFFFF ); | |
} | |
} | |
return (sbits64) LIT64( 0x8000000000000000 ); | |
} | |
else if ( aExp < 0x3FFF ) { | |
if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; | |
return 0; | |
} | |
z = aSig>>( - shiftCount ); | |
if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
if ( aSign ) z = - z; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the extended double-precision floating- | |
| point value `a' to the single-precision floating-point format. The | |
| conversion is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 floatx80_to_float32( floatx80 a ) | |
{ | |
flag aSign; | |
int32 aExp; | |
bits64 aSig; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( aSig<<1 ) ) { | |
return commonNaNToFloat32( floatx80ToCommonNaN( a ) ); | |
} | |
return packFloat32( aSign, 0xFF, 0 ); | |
} | |
shift64RightJamming( aSig, 33, &aSig ); | |
if ( aExp || aSig ) aExp -= 0x3F81; | |
return roundAndPackFloat32( aSign, aExp, aSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the extended double-precision floating- | |
| point value `a' to the double-precision floating-point format. The | |
| conversion is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 floatx80_to_float64( floatx80 a ) | |
{ | |
flag aSign; | |
int32 aExp; | |
bits64 aSig, zSig; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( aSig<<1 ) ) { | |
return commonNaNToFloat64( floatx80ToCommonNaN( a ) ); | |
} | |
return packFloat64( aSign, 0x7FF, 0 ); | |
} | |
shift64RightJamming( aSig, 1, &zSig ); | |
if ( aExp || aSig ) aExp -= 0x3C01; | |
return roundAndPackFloat64( aSign, aExp, zSig ); | |
} | |
#ifdef FLOAT128 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the extended double-precision floating- | |
| point value `a' to the quadruple-precision floating-point format. The | |
| conversion is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 floatx80_to_float128( floatx80 a ) | |
{ | |
flag aSign; | |
int16 aExp; | |
bits64 aSig, zSig0, zSig1; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) { | |
return commonNaNToFloat128( floatx80ToCommonNaN( a ) ); | |
} | |
shift128Right( aSig<<1, 0, 16, &zSig0, &zSig1 ); | |
return packFloat128( aSign, aExp, zSig0, zSig1 ); | |
} | |
#endif | |
/*---------------------------------------------------------------------------- | |
| Rounds the extended double-precision floating-point value `a' to an integer, | |
| and returns the result as an extended quadruple-precision floating-point | |
| value. The operation is performed according to the IEC/IEEE Standard for | |
| Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 floatx80_round_to_int( floatx80 a ) | |
{ | |
flag aSign; | |
int32 aExp; | |
bits64 lastBitMask, roundBitsMask; | |
int8 roundingMode; | |
floatx80 z; | |
aExp = extractFloatx80Exp( a ); | |
if ( 0x403E <= aExp ) { | |
if ( ( aExp == 0x7FFF ) && (bits64) ( extractFloatx80Frac( a )<<1 ) ) { | |
return propagateFloatx80NaN( a, a ); | |
} | |
return a; | |
} | |
if ( aExp < 0x3FFF ) { | |
if ( ( aExp == 0 ) | |
&& ( (bits64) ( extractFloatx80Frac( a )<<1 ) == 0 ) ) { | |
return a; | |
} | |
float_exception_flags |= float_flag_inexact; | |
aSign = extractFloatx80Sign( a ); | |
switch ( float_rounding_mode ) { | |
case float_round_nearest_even: | |
if ( ( aExp == 0x3FFE ) && (bits64) ( extractFloatx80Frac( a )<<1 ) | |
) { | |
return | |
packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
break; | |
case float_round_down: | |
return | |
aSign ? | |
packFloatx80( 1, 0x3FFF, LIT64( 0x8000000000000000 ) ) | |
: packFloatx80( 0, 0, 0 ); | |
case float_round_up: | |
return | |
aSign ? packFloatx80( 1, 0, 0 ) | |
: packFloatx80( 0, 0x3FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
return packFloatx80( aSign, 0, 0 ); | |
} | |
lastBitMask = 1; | |
lastBitMask <<= 0x403E - aExp; | |
roundBitsMask = lastBitMask - 1; | |
z = a; | |
roundingMode = float_rounding_mode; | |
if ( roundingMode == float_round_nearest_even ) { | |
z.low += lastBitMask>>1; | |
if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask; | |
} | |
else if ( roundingMode != float_round_to_zero ) { | |
if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) { | |
z.low += roundBitsMask; | |
} | |
} | |
z.low &= ~ roundBitsMask; | |
if ( z.low == 0 ) { | |
++z.high; | |
z.low = LIT64( 0x8000000000000000 ); | |
} | |
if ( z.low != a.low ) float_exception_flags |= float_flag_inexact; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of adding the absolute values of the extended double- | |
| precision floating-point values `a' and `b'. If `zSign' is 1, the sum is | |
| negated before being returned. `zSign' is ignored if the result is a NaN. | |
| The addition is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static floatx80 addFloatx80Sigs( floatx80 a, floatx80 b, flag zSign ) | |
{ | |
int32 aExp, bExp, zExp; | |
bits64 aSig, bSig, zSig0, zSig1; | |
int32 expDiff; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
bSig = extractFloatx80Frac( b ); | |
bExp = extractFloatx80Exp( b ); | |
expDiff = aExp - bExp; | |
if ( 0 < expDiff ) { | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) --expDiff; | |
shift64ExtraRightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); | |
zExp = aExp; | |
} | |
else if ( expDiff < 0 ) { | |
if ( bExp == 0x7FFF ) { | |
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); | |
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
if ( aExp == 0 ) ++expDiff; | |
shift64ExtraRightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); | |
zExp = bExp; | |
} | |
else { | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( ( aSig | bSig )<<1 ) ) { | |
return propagateFloatx80NaN( a, b ); | |
} | |
return a; | |
} | |
zSig1 = 0; | |
zSig0 = aSig + bSig; | |
if ( aExp == 0 ) { | |
normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 ); | |
goto roundAndPack; | |
} | |
zExp = aExp; | |
goto shiftRight1; | |
} | |
zSig0 = aSig + bSig; | |
if ( (sbits64) zSig0 < 0 ) goto roundAndPack; | |
shiftRight1: | |
shift64ExtraRightJamming( zSig0, zSig1, 1, &zSig0, &zSig1 ); | |
zSig0 |= LIT64( 0x8000000000000000 ); | |
++zExp; | |
roundAndPack: | |
return | |
roundAndPackFloatx80( | |
floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of subtracting the absolute values of the extended | |
| double-precision floating-point values `a' and `b'. If `zSign' is 1, the | |
| difference is negated before being returned. `zSign' is ignored if the | |
| result is a NaN. The subtraction is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static floatx80 subFloatx80Sigs( floatx80 a, floatx80 b, flag zSign ) | |
{ | |
int32 aExp, bExp, zExp; | |
bits64 aSig, bSig, zSig0, zSig1; | |
int32 expDiff; | |
floatx80 z; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
bSig = extractFloatx80Frac( b ); | |
bExp = extractFloatx80Exp( b ); | |
expDiff = aExp - bExp; | |
if ( 0 < expDiff ) goto aExpBigger; | |
if ( expDiff < 0 ) goto bExpBigger; | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( ( aSig | bSig )<<1 ) ) { | |
return propagateFloatx80NaN( a, b ); | |
} | |
float_raise( float_flag_invalid ); | |
z.low = floatx80_default_nan_low; | |
z.high = floatx80_default_nan_high; | |
return z; | |
} | |
if ( aExp == 0 ) { | |
aExp = 1; | |
bExp = 1; | |
} | |
zSig1 = 0; | |
if ( bSig < aSig ) goto aBigger; | |
if ( aSig < bSig ) goto bBigger; | |
return packFloatx80( float_rounding_mode == float_round_down, 0, 0 ); | |
bExpBigger: | |
if ( bExp == 0x7FFF ) { | |
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); | |
return packFloatx80( zSign ^ 1, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
if ( aExp == 0 ) ++expDiff; | |
shift128RightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); | |
bBigger: | |
sub128( bSig, 0, aSig, zSig1, &zSig0, &zSig1 ); | |
zExp = bExp; | |
zSign ^= 1; | |
goto normalizeRoundAndPack; | |
aExpBigger: | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) --expDiff; | |
shift128RightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); | |
aBigger: | |
sub128( aSig, 0, bSig, zSig1, &zSig0, &zSig1 ); | |
zExp = aExp; | |
normalizeRoundAndPack: | |
return | |
normalizeRoundAndPackFloatx80( | |
floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of adding the extended double-precision floating-point | |
| values `a' and `b'. The operation is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 floatx80_add( floatx80 a, floatx80 b ) | |
{ | |
flag aSign, bSign; | |
aSign = extractFloatx80Sign( a ); | |
bSign = extractFloatx80Sign( b ); | |
if ( aSign == bSign ) { | |
return addFloatx80Sigs( a, b, aSign ); | |
} | |
else { | |
return subFloatx80Sigs( a, b, aSign ); | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of subtracting the extended double-precision floating- | |
| point values `a' and `b'. The operation is performed according to the | |
| IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 floatx80_sub( floatx80 a, floatx80 b ) | |
{ | |
flag aSign, bSign; | |
aSign = extractFloatx80Sign( a ); | |
bSign = extractFloatx80Sign( b ); | |
if ( aSign == bSign ) { | |
return subFloatx80Sigs( a, b, aSign ); | |
} | |
else { | |
return addFloatx80Sigs( a, b, aSign ); | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of multiplying the extended double-precision floating- | |
| point values `a' and `b'. The operation is performed according to the | |
| IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 floatx80_mul( floatx80 a, floatx80 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int32 aExp, bExp, zExp; | |
bits64 aSig, bSig, zSig0, zSig1; | |
floatx80 z; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
bSig = extractFloatx80Frac( b ); | |
bExp = extractFloatx80Exp( b ); | |
bSign = extractFloatx80Sign( b ); | |
zSign = aSign ^ bSign; | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( aSig<<1 ) | |
|| ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { | |
return propagateFloatx80NaN( a, b ); | |
} | |
if ( ( bExp | bSig ) == 0 ) goto invalid; | |
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
if ( bExp == 0x7FFF ) { | |
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); | |
if ( ( aExp | aSig ) == 0 ) { | |
invalid: | |
float_raise( float_flag_invalid ); | |
z.low = floatx80_default_nan_low; | |
z.high = floatx80_default_nan_high; | |
return z; | |
} | |
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); | |
normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); | |
} | |
if ( bExp == 0 ) { | |
if ( bSig == 0 ) return packFloatx80( zSign, 0, 0 ); | |
normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); | |
} | |
zExp = aExp + bExp - 0x3FFE; | |
mul64To128( aSig, bSig, &zSig0, &zSig1 ); | |
if ( 0 < (sbits64) zSig0 ) { | |
shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 ); | |
--zExp; | |
} | |
return | |
roundAndPackFloatx80( | |
floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of dividing the extended double-precision floating-point | |
| value `a' by the corresponding value `b'. The operation is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 floatx80_div( floatx80 a, floatx80 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int32 aExp, bExp, zExp; | |
bits64 aSig, bSig, zSig0, zSig1; | |
bits64 rem0, rem1, rem2, term0, term1, term2; | |
floatx80 z; | |
aSig = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
bSig = extractFloatx80Frac( b ); | |
bExp = extractFloatx80Exp( b ); | |
bSign = extractFloatx80Sign( b ); | |
zSign = aSign ^ bSign; | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); | |
if ( bExp == 0x7FFF ) { | |
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); | |
goto invalid; | |
} | |
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
if ( bExp == 0x7FFF ) { | |
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); | |
return packFloatx80( zSign, 0, 0 ); | |
} | |
if ( bExp == 0 ) { | |
if ( bSig == 0 ) { | |
if ( ( aExp | aSig ) == 0 ) { | |
invalid: | |
float_raise( float_flag_invalid ); | |
z.low = floatx80_default_nan_low; | |
z.high = floatx80_default_nan_high; | |
return z; | |
} | |
float_raise( float_flag_divbyzero ); | |
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); | |
} | |
if ( aExp == 0 ) { | |
if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); | |
normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); | |
} | |
zExp = aExp - bExp + 0x3FFE; | |
rem1 = 0; | |
if ( bSig <= aSig ) { | |
shift128Right( aSig, 0, 1, &aSig, &rem1 ); | |
++zExp; | |
} | |
zSig0 = estimateDiv128To64( aSig, rem1, bSig ); | |
mul64To128( bSig, zSig0, &term0, &term1 ); | |
sub128( aSig, rem1, term0, term1, &rem0, &rem1 ); | |
while ( (sbits64) rem0 < 0 ) { | |
--zSig0; | |
add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); | |
} | |
zSig1 = estimateDiv128To64( rem1, 0, bSig ); | |
if ( (bits64) ( zSig1<<1 ) <= 8 ) { | |
mul64To128( bSig, zSig1, &term1, &term2 ); | |
sub128( rem1, 0, term1, term2, &rem1, &rem2 ); | |
while ( (sbits64) rem1 < 0 ) { | |
--zSig1; | |
add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); | |
} | |
zSig1 |= ( ( rem1 | rem2 ) != 0 ); | |
} | |
return | |
roundAndPackFloatx80( | |
floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the remainder of the extended double-precision floating-point value | |
| `a' with respect to the corresponding value `b'. The operation is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 floatx80_rem( floatx80 a, floatx80 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int32 aExp, bExp, expDiff; | |
bits64 aSig0, aSig1, bSig; | |
bits64 q, term0, term1, alternateASig0, alternateASig1; | |
floatx80 z; | |
aSig0 = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
bSig = extractFloatx80Frac( b ); | |
bExp = extractFloatx80Exp( b ); | |
bSign = extractFloatx80Sign( b ); | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( aSig0<<1 ) | |
|| ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { | |
return propagateFloatx80NaN( a, b ); | |
} | |
goto invalid; | |
} | |
if ( bExp == 0x7FFF ) { | |
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
if ( bSig == 0 ) { | |
invalid: | |
float_raise( float_flag_invalid ); | |
z.low = floatx80_default_nan_low; | |
z.high = floatx80_default_nan_high; | |
return z; | |
} | |
normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); | |
} | |
if ( aExp == 0 ) { | |
if ( (bits64) ( aSig0<<1 ) == 0 ) return a; | |
normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); | |
} | |
bSig |= LIT64( 0x8000000000000000 ); | |
zSign = aSign; | |
expDiff = aExp - bExp; | |
aSig1 = 0; | |
if ( expDiff < 0 ) { | |
if ( expDiff < -1 ) return a; | |
shift128Right( aSig0, 0, 1, &aSig0, &aSig1 ); | |
expDiff = 0; | |
} | |
q = ( bSig <= aSig0 ); | |
if ( q ) aSig0 -= bSig; | |
expDiff -= 64; | |
while ( 0 < expDiff ) { | |
q = estimateDiv128To64( aSig0, aSig1, bSig ); | |
q = ( 2 < q ) ? q - 2 : 0; | |
mul64To128( bSig, q, &term0, &term1 ); | |
sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); | |
shortShift128Left( aSig0, aSig1, 62, &aSig0, &aSig1 ); | |
expDiff -= 62; | |
} | |
expDiff += 64; | |
if ( 0 < expDiff ) { | |
q = estimateDiv128To64( aSig0, aSig1, bSig ); | |
q = ( 2 < q ) ? q - 2 : 0; | |
q >>= 64 - expDiff; | |
mul64To128( bSig, q<<( 64 - expDiff ), &term0, &term1 ); | |
sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); | |
shortShift128Left( 0, bSig, 64 - expDiff, &term0, &term1 ); | |
while ( le128( term0, term1, aSig0, aSig1 ) ) { | |
++q; | |
sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); | |
} | |
} | |
else { | |
term1 = 0; | |
term0 = bSig; | |
} | |
sub128( term0, term1, aSig0, aSig1, &alternateASig0, &alternateASig1 ); | |
if ( lt128( alternateASig0, alternateASig1, aSig0, aSig1 ) | |
|| ( eq128( alternateASig0, alternateASig1, aSig0, aSig1 ) | |
&& ( q & 1 ) ) | |
) { | |
aSig0 = alternateASig0; | |
aSig1 = alternateASig1; | |
zSign = ! zSign; | |
} | |
return | |
normalizeRoundAndPackFloatx80( | |
80, zSign, bExp + expDiff, aSig0, aSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the square root of the extended double-precision floating-point | |
| value `a'. The operation is performed according to the IEC/IEEE Standard | |
| for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 floatx80_sqrt( floatx80 a ) | |
{ | |
flag aSign; | |
int32 aExp, zExp; | |
bits64 aSig0, aSig1, zSig0, zSig1, doubleZSig0; | |
bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; | |
floatx80 z; | |
aSig0 = extractFloatx80Frac( a ); | |
aExp = extractFloatx80Exp( a ); | |
aSign = extractFloatx80Sign( a ); | |
if ( aExp == 0x7FFF ) { | |
if ( (bits64) ( aSig0<<1 ) ) return propagateFloatx80NaN( a, a ); | |
if ( ! aSign ) return a; | |
goto invalid; | |
} | |
if ( aSign ) { | |
if ( ( aExp | aSig0 ) == 0 ) return a; | |
invalid: | |
float_raise( float_flag_invalid ); | |
z.low = floatx80_default_nan_low; | |
z.high = floatx80_default_nan_high; | |
return z; | |
} | |
if ( aExp == 0 ) { | |
if ( aSig0 == 0 ) return packFloatx80( 0, 0, 0 ); | |
normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); | |
} | |
zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFF; | |
zSig0 = estimateSqrt32( aExp, aSig0>>32 ); | |
shift128Right( aSig0, 0, 2 + ( aExp & 1 ), &aSig0, &aSig1 ); | |
zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 ); | |
doubleZSig0 = zSig0<<1; | |
mul64To128( zSig0, zSig0, &term0, &term1 ); | |
sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); | |
while ( (sbits64) rem0 < 0 ) { | |
--zSig0; | |
doubleZSig0 -= 2; | |
add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); | |
} | |
zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 ); | |
if ( ( zSig1 & LIT64( 0x3FFFFFFFFFFFFFFF ) ) <= 5 ) { | |
if ( zSig1 == 0 ) zSig1 = 1; | |
mul64To128( doubleZSig0, zSig1, &term1, &term2 ); | |
sub128( rem1, 0, term1, term2, &rem1, &rem2 ); | |
mul64To128( zSig1, zSig1, &term2, &term3 ); | |
sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); | |
while ( (sbits64) rem1 < 0 ) { | |
--zSig1; | |
shortShift128Left( 0, zSig1, 1, &term2, &term3 ); | |
term3 |= 1; | |
term2 |= doubleZSig0; | |
add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 ); | |
} | |
zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); | |
} | |
shortShift128Left( 0, zSig1, 1, &zSig0, &zSig1 ); | |
zSig0 |= doubleZSig0; | |
return | |
roundAndPackFloatx80( | |
floatx80_rounding_precision, 0, zExp, zSig0, zSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the extended double-precision floating-point value `a' is | |
| equal to the corresponding value `b', and 0 otherwise. The comparison is | |
| performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag floatx80_eq( floatx80 a, floatx80 b ) | |
{ | |
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) | |
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) | |
) { | |
if ( floatx80_is_signaling_nan( a ) | |
|| floatx80_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
return | |
( a.low == b.low ) | |
&& ( ( a.high == b.high ) | |
|| ( ( a.low == 0 ) | |
&& ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) | |
); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the extended double-precision floating-point value `a' is | |
| less than or equal to the corresponding value `b', and 0 otherwise. The | |
| comparison is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag floatx80_le( floatx80 a, floatx80 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) | |
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
aSign = extractFloatx80Sign( a ); | |
bSign = extractFloatx80Sign( b ); | |
if ( aSign != bSign ) { | |
return | |
aSign | |
|| ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) | |
== 0 ); | |
} | |
return | |
aSign ? le128( b.high, b.low, a.high, a.low ) | |
: le128( a.high, a.low, b.high, b.low ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the extended double-precision floating-point value `a' is | |
| less than the corresponding value `b', and 0 otherwise. The comparison | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag floatx80_lt( floatx80 a, floatx80 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) | |
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
aSign = extractFloatx80Sign( a ); | |
bSign = extractFloatx80Sign( b ); | |
if ( aSign != bSign ) { | |
return | |
aSign | |
&& ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) | |
!= 0 ); | |
} | |
return | |
aSign ? lt128( b.high, b.low, a.high, a.low ) | |
: lt128( a.high, a.low, b.high, b.low ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the extended double-precision floating-point value `a' is equal | |
| to the corresponding value `b', and 0 otherwise. The invalid exception is | |
| raised if either operand is a NaN. Otherwise, the comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag floatx80_eq_signaling( floatx80 a, floatx80 b ) | |
{ | |
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) | |
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
return | |
( a.low == b.low ) | |
&& ( ( a.high == b.high ) | |
|| ( ( a.low == 0 ) | |
&& ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) | |
); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the extended double-precision floating-point value `a' is less | |
| than or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs | |
| do not cause an exception. Otherwise, the comparison is performed according | |
| to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag floatx80_le_quiet( floatx80 a, floatx80 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) | |
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) | |
) { | |
if ( floatx80_is_signaling_nan( a ) | |
|| floatx80_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
aSign = extractFloatx80Sign( a ); | |
bSign = extractFloatx80Sign( b ); | |
if ( aSign != bSign ) { | |
return | |
aSign | |
|| ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) | |
== 0 ); | |
} | |
return | |
aSign ? le128( b.high, b.low, a.high, a.low ) | |
: le128( a.high, a.low, b.high, b.low ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the extended double-precision floating-point value `a' is less | |
| than the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause | |
| an exception. Otherwise, the comparison is performed according to the | |
| IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag floatx80_lt_quiet( floatx80 a, floatx80 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) | |
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) | |
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) | |
) { | |
if ( floatx80_is_signaling_nan( a ) | |
|| floatx80_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
aSign = extractFloatx80Sign( a ); | |
bSign = extractFloatx80Sign( b ); | |
if ( aSign != bSign ) { | |
return | |
aSign | |
&& ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) | |
!= 0 ); | |
} | |
return | |
aSign ? lt128( b.high, b.low, a.high, a.low ) | |
: lt128( a.high, a.low, b.high, b.low ); | |
} | |
#endif | |
#ifdef FLOAT128 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the quadruple-precision floating-point | |
| value `a' to the 32-bit two's complement integer format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic---which means in particular that the conversion is rounded | |
| according to the current rounding mode. If `a' is a NaN, the largest | |
| positive integer is returned. Otherwise, if the conversion overflows, the | |
| largest integer with the same sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int32 float128_to_int32( float128 a ) | |
{ | |
flag aSign; | |
int32 aExp, shiftCount; | |
bits64 aSig0, aSig1; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0; | |
if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); | |
aSig0 |= ( aSig1 != 0 ); | |
shiftCount = 0x4028 - aExp; | |
if ( 0 < shiftCount ) shift64RightJamming( aSig0, shiftCount, &aSig0 ); | |
return roundAndPackInt32( aSign, aSig0 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the quadruple-precision floating-point | |
| value `a' to the 32-bit two's complement integer format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic, except that the conversion is always rounded toward zero. If | |
| `a' is a NaN, the largest positive integer is returned. Otherwise, if the | |
| conversion overflows, the largest integer with the same sign as `a' is | |
| returned. | |
*----------------------------------------------------------------------------*/ | |
int32 float128_to_int32_round_to_zero( float128 a ) | |
{ | |
flag aSign; | |
int32 aExp, shiftCount; | |
bits64 aSig0, aSig1, savedASig; | |
int32 z; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
aSig0 |= ( aSig1 != 0 ); | |
if ( 0x401E < aExp ) { | |
if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0; | |
goto invalid; | |
} | |
else if ( aExp < 0x3FFF ) { | |
if ( aExp || aSig0 ) float_exception_flags |= float_flag_inexact; | |
return 0; | |
} | |
aSig0 |= LIT64( 0x0001000000000000 ); | |
shiftCount = 0x402F - aExp; | |
savedASig = aSig0; | |
aSig0 >>= shiftCount; | |
z = aSig0; | |
if ( aSign ) z = - z; | |
if ( ( z < 0 ) ^ aSign ) { | |
invalid: | |
float_raise( float_flag_invalid ); | |
return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; | |
} | |
if ( ( aSig0<<shiftCount ) != savedASig ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the quadruple-precision floating-point | |
| value `a' to the 64-bit two's complement integer format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic---which means in particular that the conversion is rounded | |
| according to the current rounding mode. If `a' is a NaN, the largest | |
| positive integer is returned. Otherwise, if the conversion overflows, the | |
| largest integer with the same sign as `a' is returned. | |
*----------------------------------------------------------------------------*/ | |
int64 float128_to_int64( float128 a ) | |
{ | |
flag aSign; | |
int32 aExp, shiftCount; | |
bits64 aSig0, aSig1; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); | |
shiftCount = 0x402F - aExp; | |
if ( shiftCount <= 0 ) { | |
if ( 0x403E < aExp ) { | |
float_raise( float_flag_invalid ); | |
if ( ! aSign | |
|| ( ( aExp == 0x7FFF ) | |
&& ( aSig1 || ( aSig0 != LIT64( 0x0001000000000000 ) ) ) | |
) | |
) { | |
return LIT64( 0x7FFFFFFFFFFFFFFF ); | |
} | |
return (sbits64) LIT64( 0x8000000000000000 ); | |
} | |
shortShift128Left( aSig0, aSig1, - shiftCount, &aSig0, &aSig1 ); | |
} | |
else { | |
shift64ExtraRightJamming( aSig0, aSig1, shiftCount, &aSig0, &aSig1 ); | |
} | |
return roundAndPackInt64( aSign, aSig0, aSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the quadruple-precision floating-point | |
| value `a' to the 64-bit two's complement integer format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic, except that the conversion is always rounded toward zero. | |
| If `a' is a NaN, the largest positive integer is returned. Otherwise, if | |
| the conversion overflows, the largest integer with the same sign as `a' is | |
| returned. | |
*----------------------------------------------------------------------------*/ | |
int64 float128_to_int64_round_to_zero( float128 a ) | |
{ | |
flag aSign; | |
int32 aExp, shiftCount; | |
bits64 aSig0, aSig1; | |
int64 z; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); | |
shiftCount = aExp - 0x402F; | |
if ( 0 < shiftCount ) { | |
if ( 0x403E <= aExp ) { | |
aSig0 &= LIT64( 0x0000FFFFFFFFFFFF ); | |
if ( ( a.high == LIT64( 0xC03E000000000000 ) ) | |
&& ( aSig1 < LIT64( 0x0002000000000000 ) ) ) { | |
if ( aSig1 ) float_exception_flags |= float_flag_inexact; | |
} | |
else { | |
float_raise( float_flag_invalid ); | |
if ( ! aSign || ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) ) { | |
return LIT64( 0x7FFFFFFFFFFFFFFF ); | |
} | |
} | |
return (sbits64) LIT64( 0x8000000000000000 ); | |
} | |
z = ( aSig0<<shiftCount ) | ( aSig1>>( ( - shiftCount ) & 63 ) ); | |
if ( (bits64) ( aSig1<<shiftCount ) ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
} | |
else { | |
if ( aExp < 0x3FFF ) { | |
if ( aExp | aSig0 | aSig1 ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
return 0; | |
} | |
z = aSig0>>( - shiftCount ); | |
if ( aSig1 | |
|| ( shiftCount && (bits64) ( aSig0<<( shiftCount & 63 ) ) ) ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
} | |
if ( aSign ) z = - z; | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the quadruple-precision floating-point | |
| value `a' to the single-precision floating-point format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float32 float128_to_float32( float128 a ) | |
{ | |
flag aSign; | |
int32 aExp; | |
bits64 aSig0, aSig1; | |
bits32 zSig; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
if ( aExp == 0x7FFF ) { | |
if ( aSig0 | aSig1 ) { | |
return commonNaNToFloat32( float128ToCommonNaN( a ) ); | |
} | |
return packFloat32( aSign, 0xFF, 0 ); | |
} | |
aSig0 |= ( aSig1 != 0 ); | |
shift64RightJamming( aSig0, 18, &aSig0 ); | |
zSig = aSig0; | |
if ( aExp || zSig ) { | |
zSig |= 0x40000000; | |
aExp -= 0x3F81; | |
} | |
return roundAndPackFloat32( aSign, aExp, zSig ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the quadruple-precision floating-point | |
| value `a' to the double-precision floating-point format. The conversion | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float64 float128_to_float64( float128 a ) | |
{ | |
flag aSign; | |
int32 aExp; | |
bits64 aSig0, aSig1; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
if ( aExp == 0x7FFF ) { | |
if ( aSig0 | aSig1 ) { | |
return commonNaNToFloat64( float128ToCommonNaN( a ) ); | |
} | |
return packFloat64( aSign, 0x7FF, 0 ); | |
} | |
shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 ); | |
aSig0 |= ( aSig1 != 0 ); | |
if ( aExp || aSig0 ) { | |
aSig0 |= LIT64( 0x4000000000000000 ); | |
aExp -= 0x3C01; | |
} | |
return roundAndPackFloat64( aSign, aExp, aSig0 ); | |
} | |
#ifdef FLOATX80 | |
/*---------------------------------------------------------------------------- | |
| Returns the result of converting the quadruple-precision floating-point | |
| value `a' to the extended double-precision floating-point format. The | |
| conversion is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
floatx80 float128_to_floatx80( float128 a ) | |
{ | |
flag aSign; | |
int32 aExp; | |
bits64 aSig0, aSig1; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
if ( aExp == 0x7FFF ) { | |
if ( aSig0 | aSig1 ) { | |
return commonNaNToFloatx80( float128ToCommonNaN( a ) ); | |
} | |
return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); | |
} | |
if ( aExp == 0 ) { | |
if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 ); | |
normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); | |
} | |
else { | |
aSig0 |= LIT64( 0x0001000000000000 ); | |
} | |
shortShift128Left( aSig0, aSig1, 15, &aSig0, &aSig1 ); | |
return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 ); | |
} | |
#endif | |
/*---------------------------------------------------------------------------- | |
| Rounds the quadruple-precision floating-point value `a' to an integer, and | |
| returns the result as a quadruple-precision floating-point value. The | |
| operation is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 float128_round_to_int( float128 a ) | |
{ | |
flag aSign; | |
int32 aExp; | |
bits64 lastBitMask, roundBitsMask; | |
int8 roundingMode; | |
float128 z; | |
aExp = extractFloat128Exp( a ); | |
if ( 0x402F <= aExp ) { | |
if ( 0x406F <= aExp ) { | |
if ( ( aExp == 0x7FFF ) | |
&& ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) | |
) { | |
return propagateFloat128NaN( a, a ); | |
} | |
return a; | |
} | |
lastBitMask = 1; | |
lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1; | |
roundBitsMask = lastBitMask - 1; | |
z = a; | |
roundingMode = float_rounding_mode; | |
if ( roundingMode == float_round_nearest_even ) { | |
if ( lastBitMask ) { | |
add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low ); | |
if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask; | |
} | |
else { | |
if ( (sbits64) z.low < 0 ) { | |
++z.high; | |
if ( (bits64) ( z.low<<1 ) == 0 ) z.high &= ~1; | |
} | |
} | |
} | |
else if ( roundingMode != float_round_to_zero ) { | |
if ( extractFloat128Sign( z ) | |
^ ( roundingMode == float_round_up ) ) { | |
add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low ); | |
} | |
} | |
z.low &= ~ roundBitsMask; | |
} | |
else { | |
if ( aExp < 0x3FFF ) { | |
if ( ( ( (bits64) ( a.high<<1 ) ) | a.low ) == 0 ) return a; | |
float_exception_flags |= float_flag_inexact; | |
aSign = extractFloat128Sign( a ); | |
switch ( float_rounding_mode ) { | |
case float_round_nearest_even: | |
if ( ( aExp == 0x3FFE ) | |
&& ( extractFloat128Frac0( a ) | |
| extractFloat128Frac1( a ) ) | |
) { | |
return packFloat128( aSign, 0x3FFF, 0, 0 ); | |
} | |
break; | |
case float_round_down: | |
return | |
aSign ? packFloat128( 1, 0x3FFF, 0, 0 ) | |
: packFloat128( 0, 0, 0, 0 ); | |
case float_round_up: | |
return | |
aSign ? packFloat128( 1, 0, 0, 0 ) | |
: packFloat128( 0, 0x3FFF, 0, 0 ); | |
} | |
return packFloat128( aSign, 0, 0, 0 ); | |
} | |
lastBitMask = 1; | |
lastBitMask <<= 0x402F - aExp; | |
roundBitsMask = lastBitMask - 1; | |
z.low = 0; | |
z.high = a.high; | |
roundingMode = float_rounding_mode; | |
if ( roundingMode == float_round_nearest_even ) { | |
z.high += lastBitMask>>1; | |
if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) { | |
z.high &= ~ lastBitMask; | |
} | |
} | |
else if ( roundingMode != float_round_to_zero ) { | |
if ( extractFloat128Sign( z ) | |
^ ( roundingMode == float_round_up ) ) { | |
z.high |= ( a.low != 0 ); | |
z.high += roundBitsMask; | |
} | |
} | |
z.high &= ~ roundBitsMask; | |
} | |
if ( ( z.low != a.low ) || ( z.high != a.high ) ) { | |
float_exception_flags |= float_flag_inexact; | |
} | |
return z; | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of adding the absolute values of the quadruple-precision | |
| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated | |
| before being returned. `zSign' is ignored if the result is a NaN. | |
| The addition is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static float128 addFloat128Sigs( float128 a, float128 b, flag zSign ) | |
{ | |
int32 aExp, bExp, zExp; | |
bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2; | |
int32 expDiff; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
bSig1 = extractFloat128Frac1( b ); | |
bSig0 = extractFloat128Frac0( b ); | |
bExp = extractFloat128Exp( b ); | |
expDiff = aExp - bExp; | |
if ( 0 < expDiff ) { | |
if ( aExp == 0x7FFF ) { | |
if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
--expDiff; | |
} | |
else { | |
bSig0 |= LIT64( 0x0001000000000000 ); | |
} | |
shift128ExtraRightJamming( | |
bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 ); | |
zExp = aExp; | |
} | |
else if ( expDiff < 0 ) { | |
if ( bExp == 0x7FFF ) { | |
if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); | |
return packFloat128( zSign, 0x7FFF, 0, 0 ); | |
} | |
if ( aExp == 0 ) { | |
++expDiff; | |
} | |
else { | |
aSig0 |= LIT64( 0x0001000000000000 ); | |
} | |
shift128ExtraRightJamming( | |
aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 ); | |
zExp = bExp; | |
} | |
else { | |
if ( aExp == 0x7FFF ) { | |
if ( aSig0 | aSig1 | bSig0 | bSig1 ) { | |
return propagateFloat128NaN( a, b ); | |
} | |
return a; | |
} | |
add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); | |
if ( aExp == 0 ) return packFloat128( zSign, 0, zSig0, zSig1 ); | |
zSig2 = 0; | |
zSig0 |= LIT64( 0x0002000000000000 ); | |
zExp = aExp; | |
goto shiftRight1; | |
} | |
aSig0 |= LIT64( 0x0001000000000000 ); | |
add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); | |
--zExp; | |
if ( zSig0 < LIT64( 0x0002000000000000 ) ) goto roundAndPack; | |
++zExp; | |
shiftRight1: | |
shift128ExtraRightJamming( | |
zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 ); | |
roundAndPack: | |
return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of subtracting the absolute values of the quadruple- | |
| precision floating-point values `a' and `b'. If `zSign' is 1, the | |
| difference is negated before being returned. `zSign' is ignored if the | |
| result is a NaN. The subtraction is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
static float128 subFloat128Sigs( float128 a, float128 b, flag zSign ) | |
{ | |
int32 aExp, bExp, zExp; | |
bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1; | |
int32 expDiff; | |
float128 z; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
bSig1 = extractFloat128Frac1( b ); | |
bSig0 = extractFloat128Frac0( b ); | |
bExp = extractFloat128Exp( b ); | |
expDiff = aExp - bExp; | |
shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 ); | |
shortShift128Left( bSig0, bSig1, 14, &bSig0, &bSig1 ); | |
if ( 0 < expDiff ) goto aExpBigger; | |
if ( expDiff < 0 ) goto bExpBigger; | |
if ( aExp == 0x7FFF ) { | |
if ( aSig0 | aSig1 | bSig0 | bSig1 ) { | |
return propagateFloat128NaN( a, b ); | |
} | |
float_raise( float_flag_invalid ); | |
z.low = float128_default_nan_low; | |
z.high = float128_default_nan_high; | |
return z; | |
} | |
if ( aExp == 0 ) { | |
aExp = 1; | |
bExp = 1; | |
} | |
if ( bSig0 < aSig0 ) goto aBigger; | |
if ( aSig0 < bSig0 ) goto bBigger; | |
if ( bSig1 < aSig1 ) goto aBigger; | |
if ( aSig1 < bSig1 ) goto bBigger; | |
return packFloat128( float_rounding_mode == float_round_down, 0, 0, 0 ); | |
bExpBigger: | |
if ( bExp == 0x7FFF ) { | |
if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); | |
return packFloat128( zSign ^ 1, 0x7FFF, 0, 0 ); | |
} | |
if ( aExp == 0 ) { | |
++expDiff; | |
} | |
else { | |
aSig0 |= LIT64( 0x4000000000000000 ); | |
} | |
shift128RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 ); | |
bSig0 |= LIT64( 0x4000000000000000 ); | |
bBigger: | |
sub128( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 ); | |
zExp = bExp; | |
zSign ^= 1; | |
goto normalizeRoundAndPack; | |
aExpBigger: | |
if ( aExp == 0x7FFF ) { | |
if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
--expDiff; | |
} | |
else { | |
bSig0 |= LIT64( 0x4000000000000000 ); | |
} | |
shift128RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 ); | |
aSig0 |= LIT64( 0x4000000000000000 ); | |
aBigger: | |
sub128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); | |
zExp = aExp; | |
normalizeRoundAndPack: | |
--zExp; | |
return normalizeRoundAndPackFloat128( zSign, zExp - 14, zSig0, zSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of adding the quadruple-precision floating-point values | |
| `a' and `b'. The operation is performed according to the IEC/IEEE Standard | |
| for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 float128_add( float128 a, float128 b ) | |
{ | |
flag aSign, bSign; | |
aSign = extractFloat128Sign( a ); | |
bSign = extractFloat128Sign( b ); | |
if ( aSign == bSign ) { | |
return addFloat128Sigs( a, b, aSign ); | |
} | |
else { | |
return subFloat128Sigs( a, b, aSign ); | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of subtracting the quadruple-precision floating-point | |
| values `a' and `b'. The operation is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 float128_sub( float128 a, float128 b ) | |
{ | |
flag aSign, bSign; | |
aSign = extractFloat128Sign( a ); | |
bSign = extractFloat128Sign( b ); | |
if ( aSign == bSign ) { | |
return subFloat128Sigs( a, b, aSign ); | |
} | |
else { | |
return addFloat128Sigs( a, b, aSign ); | |
} | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of multiplying the quadruple-precision floating-point | |
| values `a' and `b'. The operation is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 float128_mul( float128 a, float128 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int32 aExp, bExp, zExp; | |
bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2, zSig3; | |
float128 z; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
bSig1 = extractFloat128Frac1( b ); | |
bSig0 = extractFloat128Frac0( b ); | |
bExp = extractFloat128Exp( b ); | |
bSign = extractFloat128Sign( b ); | |
zSign = aSign ^ bSign; | |
if ( aExp == 0x7FFF ) { | |
if ( ( aSig0 | aSig1 ) | |
|| ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) { | |
return propagateFloat128NaN( a, b ); | |
} | |
if ( ( bExp | bSig0 | bSig1 ) == 0 ) goto invalid; | |
return packFloat128( zSign, 0x7FFF, 0, 0 ); | |
} | |
if ( bExp == 0x7FFF ) { | |
if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); | |
if ( ( aExp | aSig0 | aSig1 ) == 0 ) { | |
invalid: | |
float_raise( float_flag_invalid ); | |
z.low = float128_default_nan_low; | |
z.high = float128_default_nan_high; | |
return z; | |
} | |
return packFloat128( zSign, 0x7FFF, 0, 0 ); | |
} | |
if ( aExp == 0 ) { | |
if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); | |
normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); | |
} | |
if ( bExp == 0 ) { | |
if ( ( bSig0 | bSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); | |
normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); | |
} | |
zExp = aExp + bExp - 0x4000; | |
aSig0 |= LIT64( 0x0001000000000000 ); | |
shortShift128Left( bSig0, bSig1, 16, &bSig0, &bSig1 ); | |
mul128To256( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3 ); | |
add128( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 ); | |
zSig2 |= ( zSig3 != 0 ); | |
if ( LIT64( 0x0002000000000000 ) <= zSig0 ) { | |
shift128ExtraRightJamming( | |
zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 ); | |
++zExp; | |
} | |
return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the result of dividing the quadruple-precision floating-point value | |
| `a' by the corresponding value `b'. The operation is performed according to | |
| the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 float128_div( float128 a, float128 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int32 aExp, bExp, zExp; | |
bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2; | |
bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; | |
float128 z; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
bSig1 = extractFloat128Frac1( b ); | |
bSig0 = extractFloat128Frac0( b ); | |
bExp = extractFloat128Exp( b ); | |
bSign = extractFloat128Sign( b ); | |
zSign = aSign ^ bSign; | |
if ( aExp == 0x7FFF ) { | |
if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b ); | |
if ( bExp == 0x7FFF ) { | |
if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); | |
goto invalid; | |
} | |
return packFloat128( zSign, 0x7FFF, 0, 0 ); | |
} | |
if ( bExp == 0x7FFF ) { | |
if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); | |
return packFloat128( zSign, 0, 0, 0 ); | |
} | |
if ( bExp == 0 ) { | |
if ( ( bSig0 | bSig1 ) == 0 ) { | |
if ( ( aExp | aSig0 | aSig1 ) == 0 ) { | |
invalid: | |
float_raise( float_flag_invalid ); | |
z.low = float128_default_nan_low; | |
z.high = float128_default_nan_high; | |
return z; | |
} | |
float_raise( float_flag_divbyzero ); | |
return packFloat128( zSign, 0x7FFF, 0, 0 ); | |
} | |
normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); | |
} | |
if ( aExp == 0 ) { | |
if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); | |
normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); | |
} | |
zExp = aExp - bExp + 0x3FFD; | |
shortShift128Left( | |
aSig0 | LIT64( 0x0001000000000000 ), aSig1, 15, &aSig0, &aSig1 ); | |
shortShift128Left( | |
bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 ); | |
if ( le128( bSig0, bSig1, aSig0, aSig1 ) ) { | |
shift128Right( aSig0, aSig1, 1, &aSig0, &aSig1 ); | |
++zExp; | |
} | |
zSig0 = estimateDiv128To64( aSig0, aSig1, bSig0 ); | |
mul128By64To192( bSig0, bSig1, zSig0, &term0, &term1, &term2 ); | |
sub192( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 ); | |
while ( (sbits64) rem0 < 0 ) { | |
--zSig0; | |
add192( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 ); | |
} | |
zSig1 = estimateDiv128To64( rem1, rem2, bSig0 ); | |
if ( ( zSig1 & 0x3FFF ) <= 4 ) { | |
mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 ); | |
sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 ); | |
while ( (sbits64) rem1 < 0 ) { | |
--zSig1; | |
add192( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 ); | |
} | |
zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); | |
} | |
shift128ExtraRightJamming( zSig0, zSig1, 0, 15, &zSig0, &zSig1, &zSig2 ); | |
return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the remainder of the quadruple-precision floating-point value `a' | |
| with respect to the corresponding value `b'. The operation is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 float128_rem( float128 a, float128 b ) | |
{ | |
flag aSign, bSign, zSign; | |
int32 aExp, bExp, expDiff; | |
bits64 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2; | |
bits64 allZero, alternateASig0, alternateASig1, sigMean1; | |
sbits64 sigMean0; | |
float128 z; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
bSig1 = extractFloat128Frac1( b ); | |
bSig0 = extractFloat128Frac0( b ); | |
bExp = extractFloat128Exp( b ); | |
bSign = extractFloat128Sign( b ); | |
if ( aExp == 0x7FFF ) { | |
if ( ( aSig0 | aSig1 ) | |
|| ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) { | |
return propagateFloat128NaN( a, b ); | |
} | |
goto invalid; | |
} | |
if ( bExp == 0x7FFF ) { | |
if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); | |
return a; | |
} | |
if ( bExp == 0 ) { | |
if ( ( bSig0 | bSig1 ) == 0 ) { | |
invalid: | |
float_raise( float_flag_invalid ); | |
z.low = float128_default_nan_low; | |
z.high = float128_default_nan_high; | |
return z; | |
} | |
normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); | |
} | |
if ( aExp == 0 ) { | |
if ( ( aSig0 | aSig1 ) == 0 ) return a; | |
normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); | |
} | |
expDiff = aExp - bExp; | |
if ( expDiff < -1 ) return a; | |
shortShift128Left( | |
aSig0 | LIT64( 0x0001000000000000 ), | |
aSig1, | |
15 - ( expDiff < 0 ), | |
&aSig0, | |
&aSig1 | |
); | |
shortShift128Left( | |
bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 ); | |
q = le128( bSig0, bSig1, aSig0, aSig1 ); | |
if ( q ) sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 ); | |
expDiff -= 64; | |
while ( 0 < expDiff ) { | |
q = estimateDiv128To64( aSig0, aSig1, bSig0 ); | |
q = ( 4 < q ) ? q - 4 : 0; | |
mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 ); | |
shortShift192Left( term0, term1, term2, 61, &term1, &term2, &allZero ); | |
shortShift128Left( aSig0, aSig1, 61, &aSig0, &allZero ); | |
sub128( aSig0, 0, term1, term2, &aSig0, &aSig1 ); | |
expDiff -= 61; | |
} | |
if ( -64 < expDiff ) { | |
q = estimateDiv128To64( aSig0, aSig1, bSig0 ); | |
q = ( 4 < q ) ? q - 4 : 0; | |
q >>= - expDiff; | |
shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 ); | |
expDiff += 52; | |
if ( expDiff < 0 ) { | |
shift128Right( aSig0, aSig1, - expDiff, &aSig0, &aSig1 ); | |
} | |
else { | |
shortShift128Left( aSig0, aSig1, expDiff, &aSig0, &aSig1 ); | |
} | |
mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 ); | |
sub128( aSig0, aSig1, term1, term2, &aSig0, &aSig1 ); | |
} | |
else { | |
shift128Right( aSig0, aSig1, 12, &aSig0, &aSig1 ); | |
shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 ); | |
} | |
do { | |
alternateASig0 = aSig0; | |
alternateASig1 = aSig1; | |
++q; | |
sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 ); | |
} while ( 0 <= (sbits64) aSig0 ); | |
add128( | |
aSig0, aSig1, alternateASig0, alternateASig1, &sigMean0, &sigMean1 ); | |
if ( ( sigMean0 < 0 ) | |
|| ( ( ( sigMean0 | sigMean1 ) == 0 ) && ( q & 1 ) ) ) { | |
aSig0 = alternateASig0; | |
aSig1 = alternateASig1; | |
} | |
zSign = ( (sbits64) aSig0 < 0 ); | |
if ( zSign ) sub128( 0, 0, aSig0, aSig1, &aSig0, &aSig1 ); | |
return | |
normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns the square root of the quadruple-precision floating-point value `a'. | |
| The operation is performed according to the IEC/IEEE Standard for Binary | |
| Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
float128 float128_sqrt( float128 a ) | |
{ | |
flag aSign; | |
int32 aExp, zExp; | |
bits64 aSig0, aSig1, zSig0, zSig1, zSig2, doubleZSig0; | |
bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; | |
float128 z; | |
aSig1 = extractFloat128Frac1( a ); | |
aSig0 = extractFloat128Frac0( a ); | |
aExp = extractFloat128Exp( a ); | |
aSign = extractFloat128Sign( a ); | |
if ( aExp == 0x7FFF ) { | |
if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, a ); | |
if ( ! aSign ) return a; | |
goto invalid; | |
} | |
if ( aSign ) { | |
if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a; | |
invalid: | |
float_raise( float_flag_invalid ); | |
z.low = float128_default_nan_low; | |
z.high = float128_default_nan_high; | |
return z; | |
} | |
if ( aExp == 0 ) { | |
if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( 0, 0, 0, 0 ); | |
normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); | |
} | |
zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFE; | |
aSig0 |= LIT64( 0x0001000000000000 ); | |
zSig0 = estimateSqrt32( aExp, aSig0>>17 ); | |
shortShift128Left( aSig0, aSig1, 13 - ( aExp & 1 ), &aSig0, &aSig1 ); | |
zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 ); | |
doubleZSig0 = zSig0<<1; | |
mul64To128( zSig0, zSig0, &term0, &term1 ); | |
sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); | |
while ( (sbits64) rem0 < 0 ) { | |
--zSig0; | |
doubleZSig0 -= 2; | |
add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); | |
} | |
zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 ); | |
if ( ( zSig1 & 0x1FFF ) <= 5 ) { | |
if ( zSig1 == 0 ) zSig1 = 1; | |
mul64To128( doubleZSig0, zSig1, &term1, &term2 ); | |
sub128( rem1, 0, term1, term2, &rem1, &rem2 ); | |
mul64To128( zSig1, zSig1, &term2, &term3 ); | |
sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); | |
while ( (sbits64) rem1 < 0 ) { | |
--zSig1; | |
shortShift128Left( 0, zSig1, 1, &term2, &term3 ); | |
term3 |= 1; | |
term2 |= doubleZSig0; | |
add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 ); | |
} | |
zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); | |
} | |
shift128ExtraRightJamming( zSig0, zSig1, 0, 14, &zSig0, &zSig1, &zSig2 ); | |
return roundAndPackFloat128( 0, zExp, zSig0, zSig1, zSig2 ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the quadruple-precision floating-point value `a' is equal to | |
| the corresponding value `b', and 0 otherwise. The comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float128_eq( float128 a, float128 b ) | |
{ | |
if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) | |
|| ( ( extractFloat128Exp( b ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) | |
) { | |
if ( float128_is_signaling_nan( a ) | |
|| float128_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
return | |
( a.low == b.low ) | |
&& ( ( a.high == b.high ) | |
|| ( ( a.low == 0 ) | |
&& ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) ) | |
); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the quadruple-precision floating-point value `a' is less than | |
| or equal to the corresponding value `b', and 0 otherwise. The comparison | |
| is performed according to the IEC/IEEE Standard for Binary Floating-Point | |
| Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float128_le( float128 a, float128 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) | |
|| ( ( extractFloat128Exp( b ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
aSign = extractFloat128Sign( a ); | |
bSign = extractFloat128Sign( b ); | |
if ( aSign != bSign ) { | |
return | |
aSign | |
|| ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) | |
== 0 ); | |
} | |
return | |
aSign ? le128( b.high, b.low, a.high, a.low ) | |
: le128( a.high, a.low, b.high, b.low ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the quadruple-precision floating-point value `a' is less than | |
| the corresponding value `b', and 0 otherwise. The comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float128_lt( float128 a, float128 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) | |
|| ( ( extractFloat128Exp( b ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
aSign = extractFloat128Sign( a ); | |
bSign = extractFloat128Sign( b ); | |
if ( aSign != bSign ) { | |
return | |
aSign | |
&& ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) | |
!= 0 ); | |
} | |
return | |
aSign ? lt128( b.high, b.low, a.high, a.low ) | |
: lt128( a.high, a.low, b.high, b.low ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the quadruple-precision floating-point value `a' is equal to | |
| the corresponding value `b', and 0 otherwise. The invalid exception is | |
| raised if either operand is a NaN. Otherwise, the comparison is performed | |
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float128_eq_signaling( float128 a, float128 b ) | |
{ | |
if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) | |
|| ( ( extractFloat128Exp( b ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) | |
) { | |
float_raise( float_flag_invalid ); | |
return 0; | |
} | |
return | |
( a.low == b.low ) | |
&& ( ( a.high == b.high ) | |
|| ( ( a.low == 0 ) | |
&& ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) ) | |
); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the quadruple-precision floating-point value `a' is less than | |
| or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not | |
| cause an exception. Otherwise, the comparison is performed according to the | |
| IEC/IEEE Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float128_le_quiet( float128 a, float128 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) | |
|| ( ( extractFloat128Exp( b ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) | |
) { | |
if ( float128_is_signaling_nan( a ) | |
|| float128_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
aSign = extractFloat128Sign( a ); | |
bSign = extractFloat128Sign( b ); | |
if ( aSign != bSign ) { | |
return | |
aSign | |
|| ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) | |
== 0 ); | |
} | |
return | |
aSign ? le128( b.high, b.low, a.high, a.low ) | |
: le128( a.high, a.low, b.high, b.low ); | |
} | |
/*---------------------------------------------------------------------------- | |
| Returns 1 if the quadruple-precision floating-point value `a' is less than | |
| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an | |
| exception. Otherwise, the comparison is performed according to the IEC/IEEE | |
| Standard for Binary Floating-Point Arithmetic. | |
*----------------------------------------------------------------------------*/ | |
flag float128_lt_quiet( float128 a, float128 b ) | |
{ | |
flag aSign, bSign; | |
if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) | |
|| ( ( extractFloat128Exp( b ) == 0x7FFF ) | |
&& ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) | |
) { | |
if ( float128_is_signaling_nan( a ) | |
|| float128_is_signaling_nan( b ) ) { | |
float_raise( float_flag_invalid ); | |
} | |
return 0; | |
} | |
aSign = extractFloat128Sign( a ); | |
bSign = extractFloat128Sign( b ); | |
if ( aSign != bSign ) { | |
return | |
aSign | |
&& ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) | |
!= 0 ); | |
} | |
return | |
aSign ? lt128( b.high, b.low, a.high, a.low ) | |
: lt128( a.high, a.low, b.high, b.low ); | |
} | |
#endif | |