blob: e94ae3b1e7ffcfca90fbd44fafea054093757e76 [file] [log] [blame]
/*
* Copyright (C) 2007 Kevin Ollivier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Font.h"
#include "FontFallbackList.h"
#include "GlyphBuffer.h"
#include "GraphicsContext.h"
#include "IntRect.h"
#include "NotImplemented.h"
#include "SimpleFontData.h"
#include "fontprops.h"
#include <wx/defs.h>
#include <wx/dcclient.h>
namespace WebCore {
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
int from, int numGlyphs, const FloatPoint& point) const
{
// prepare DC
Color color = graphicsContext->fillColor();
#if USE(WXGC)
wxGCDC* dc = (wxGCDC*)graphicsContext->platformContext();
wxFont wxfont = font->getWxFont();
if (wxfont.IsOk())
dc->SetFont(wxfont);
dc->SetTextForeground(color);
#else
wxDC* dc = graphicsContext->platformContext();
dc->SetTextBackground(color);
dc->SetTextForeground(color);
dc->SetFont(font->getWxFont());
#endif
// convert glyphs to wxString
GlyphBufferGlyph* glyphs = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(from));
int offset = point.x();
wxString text = wxEmptyString;
for (unsigned i = 0; i < numGlyphs; i++) {
text = text.Append((wxChar)glyphs[i]);
offset += glyphBuffer.advanceAt(from + i);
}
// the y point is actually the bottom point of the text, turn it into the top
float height = font->ascent() - font->descent();
wxCoord ypoint = (wxCoord) (point.y() - height);
dc->DrawText(text, (wxCoord)point.x(), ypoint);
}
FloatRect Font::selectionRectForComplexText(const TextRun& run, const IntPoint& point, int h, int from, int to) const
{
notImplemented();
return FloatRect();
}
void Font::drawComplexText(GraphicsContext* graphicsContext, const TextRun& run, const FloatPoint& point, int from, int to) const
{
notImplemented();
}
float Font::floatWidthForComplexText(const TextRun& run) const
{
notImplemented();
return 0;
}
int Font::offsetForPositionForComplexText(const TextRun& run, int x, bool includePartialGlyphs) const
{
notImplemented();
return 0;
}
}