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/*
* Copyright (C) 2007 Kevin Ollivier All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AffineTransform.h"
#include "FloatRect.h"
#include "IntRect.h"
#include "NotImplemented.h"
#include <stdio.h>
#include <wx/defs.h>
#include <wx/graphics.h>
namespace WebCore {
#if USE(WXGC)
AffineTransform::AffineTransform(const wxGraphicsMatrix &matrix)
{
m_transform = matrix;
}
#endif
AffineTransform::AffineTransform(double a, double b, double c, double d, double e, double f)
{
#if USE(WXGC)
wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
m_transform = renderer->CreateMatrix();
m_transform.Set(a, b, c, d, e, f);
#endif
}
AffineTransform::AffineTransform()
{
// NB: If we ever support using Cairo backend on Win/Mac, this will need to be
// changed somehow (though I'm not sure how as we don't have a reference to the
// graphics context here.
#if USE(WXGC)
wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
m_transform = renderer->CreateMatrix();
#endif
}
AffineTransform AffineTransform::inverse() const
{
notImplemented();
return *this;
}
void AffineTransform::map(double x, double y, double *x2, double *y2) const
{
notImplemented();
}
IntRect AffineTransform::mapRect(const IntRect &rect) const
{
notImplemented();
return IntRect();
}
FloatRect AffineTransform::mapRect(const FloatRect &rect) const
{
notImplemented();
return FloatRect();
}
AffineTransform& AffineTransform::scale(double sx, double sy)
{
#if USE(WXGC)
m_transform.Scale((wxDouble)sx, (wxDouble)sy);
#endif
return *this;
}
void AffineTransform::reset()
{
notImplemented();
}
AffineTransform& AffineTransform::rotate(double d)
{
#if USE(WXGC)
m_transform.Rotate((wxDouble)d);
#endif
return *this;
}
AffineTransform& AffineTransform::translate(double tx, double ty)
{
#if USE(WXGC)
m_transform.Translate((wxDouble)tx, (wxDouble)ty);
#endif
return *this;
}
AffineTransform& AffineTransform::shear(double sx, double sy)
{
notImplemented();
return *this;
}
AffineTransform& AffineTransform::operator*=(const AffineTransform& other)
{
notImplemented();
return *this;
}
bool AffineTransform::operator== (const AffineTransform &other) const
{
#if USE(WXGC)
return m_transform.IsEqual((wxGraphicsMatrix)other);
#endif
}
AffineTransform AffineTransform::operator* (const AffineTransform &other)
{
notImplemented();
return *this; //m_transform * other.m_transform;
}
double AffineTransform::det() const
{
notImplemented();
return 0;
}
#if USE(WXGC)
AffineTransform::operator wxGraphicsMatrix() const
{
return m_transform;
}
#endif
}