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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGAnimatedNumberOptionalNumber.h"
#include "SVGAnimateElementBase.h"
#include "SVGAnimatedNumber.h"
#include "SVGParserUtilities.h"
namespace WebCore {
SVGAnimatedNumberOptionalNumberAnimator::SVGAnimatedNumberOptionalNumberAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedNumberOptionalNumber, animationElement, contextElement)
{
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedNumberOptionalNumberAnimator::constructFromString(const String& string)
{
auto animatedType = SVGAnimatedType::createNumberOptionalNumber(std::make_unique<std::pair<float, float>>());
std::pair<float, float>& animatedNumber = animatedType->numberOptionalNumber();
if (!parseNumberOptionalNumber(string, animatedNumber.first, animatedNumber.second)) {
animatedNumber.first = 0;
animatedNumber.second = 0;
}
return animatedType;
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedNumberOptionalNumberAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
return SVGAnimatedType::createNumberOptionalNumber(constructFromBaseValues<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes));
}
void SVGAnimatedNumberOptionalNumberAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForTypes<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes);
}
void SVGAnimatedNumberOptionalNumberAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
{
resetFromBaseValues<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes, type, &SVGAnimatedType::numberOptionalNumber);
}
void SVGAnimatedNumberOptionalNumberAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForTypes<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes);
}
void SVGAnimatedNumberOptionalNumberAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForTypes<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes);
}
void SVGAnimatedNumberOptionalNumberAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
{
ASSERT(from->type() == AnimatedNumberOptionalNumber);
ASSERT(from->type() == to->type());
const std::pair<float, float>& fromNumberPair = from->numberOptionalNumber();
std::pair<float, float>& toNumberPair = to->numberOptionalNumber();
toNumberPair.first += fromNumberPair.first;
toNumberPair.second += fromNumberPair.second;
}
void SVGAnimatedNumberOptionalNumberAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
const std::pair<float, float>& fromNumberPair = m_animationElement->animationMode() == ToAnimation ? animated->numberOptionalNumber() : from->numberOptionalNumber();
const std::pair<float, float>& toNumberPair = to->numberOptionalNumber();
const std::pair<float, float>& toAtEndOfDurationNumberPair = toAtEndOfDuration->numberOptionalNumber();
std::pair<float, float>& animatedNumberPair = animated->numberOptionalNumber();
m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumberPair.first, toNumberPair.first, toAtEndOfDurationNumberPair.first, animatedNumberPair.first);
m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumberPair.second, toNumberPair.second, toAtEndOfDurationNumberPair.second, animatedNumberPair.second);
}
float SVGAnimatedNumberOptionalNumberAnimator::calculateDistance(const String&, const String&)
{
// FIXME: Distance calculation is not possible for SVGNumberOptionalNumber right now. We need the distance for every single value.
return -1;
}
}