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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGAnimatedColor.h"
#include "RenderElement.h"
#include "SVGAnimateElementBase.h"
#include "SVGColor.h"
namespace WebCore {
SVGAnimatedColorAnimator::SVGAnimatedColorAnimator(SVGAnimationElement& animationElement, SVGElement& contextElement)
: SVGAnimatedTypeAnimator(AnimatedColor, &animationElement, &contextElement)
{
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedColorAnimator::constructFromString(const String& string)
{
return SVGAnimatedType::createColor(std::make_unique<Color>(SVGColor::colorFromRGBColorString(string)));
}
void SVGAnimatedColorAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
{
ASSERT(from);
ASSERT(to);
ASSERT(from->type() == AnimatedColor);
ASSERT(to->type() == AnimatedColor);
// Ignores any alpha and sets alpha on result to 100% opaque.
auto& fromColor = from->color();
auto& toColor = to->color();
toColor = { roundAndClampColorChannel(toColor.red() + fromColor.red()),
roundAndClampColorChannel(toColor.green() + fromColor.green()),
roundAndClampColorChannel(toColor.blue() + fromColor.blue()) };
}
static inline Color currentColor(SVGElement& targetElement)
{
RenderElement* targetRenderer = targetElement.renderer();
if (!targetRenderer)
return { };
return targetRenderer->style().visitedDependentColor(CSSPropertyColor);
}
static Color parseColorFromString(SVGAnimationElement*, const String& string)
{
return SVGColor::colorFromRGBColorString(string);
}
void SVGAnimatedColorAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
Color fromColor = m_animationElement->animationMode() == ToAnimation ? animated->color() : from->color();
Color toColor = to->color();
// Apply CSS inheritance rules.
m_animationElement->adjustForInheritance<Color>(parseColorFromString, m_animationElement->fromPropertyValueType(), fromColor, m_contextElement);
m_animationElement->adjustForInheritance<Color>(parseColorFromString, m_animationElement->toPropertyValueType(), toColor, m_contextElement);
// Apply <animateColor> rules.
if (m_animationElement->fromPropertyValueType() == CurrentColorValue)
fromColor = currentColor(*m_contextElement);
if (m_animationElement->toPropertyValueType() == CurrentColorValue)
toColor = currentColor(*m_contextElement);
auto& toAtEndOfDurationColor = toAtEndOfDuration->color();
auto& animatedColor = animated->color();
float red = animatedColor.red();
m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.red(), toColor.red(), toAtEndOfDurationColor.red(), red);
float green = animatedColor.green();
m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.green(), toColor.green(), toAtEndOfDurationColor.green(), green);
float blue = animatedColor.blue();
m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.blue(), toColor.blue(), toAtEndOfDurationColor.blue(), blue);
float alpha = animatedColor.alpha();
m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.alpha(), toColor.alpha(), toAtEndOfDurationColor.alpha(), alpha);
animatedColor = { roundAndClampColorChannel(red), roundAndClampColorChannel(green), roundAndClampColorChannel(blue), roundAndClampColorChannel(alpha) };
}
float SVGAnimatedColorAnimator::calculateDistance(const String& fromString, const String& toString)
{
Color from = SVGColor::colorFromRGBColorString(fromString);
if (!from.isValid())
return -1;
Color to = SVGColor::colorFromRGBColorString(toString);
if (!to.isValid())
return -1;
float red = from.red() - to.red();
float green = from.green() - to.green();
float blue = from.blue() - to.blue();
return sqrtf(red * red + green * green + blue * blue);
}
}