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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DefaultAudioDestinationNode_h
#define DefaultAudioDestinationNode_h
#include "AudioDestination.h"
#include "AudioDestinationNode.h"
#include <memory>
namespace WebCore {
class AudioContext;
class DefaultAudioDestinationNode : public AudioDestinationNode {
public:
static Ref<DefaultAudioDestinationNode> create(AudioContext& context)
{
return adoptRef(*new DefaultAudioDestinationNode(context));
}
virtual ~DefaultAudioDestinationNode();
// AudioNode
void initialize() override;
void uninitialize() override;
void setChannelCount(unsigned long, ExceptionCode&) override;
// AudioDestinationNode
void enableInput(const String& inputDeviceId) override;
void startRendering() override;
void resume(Function<void ()>&&) override;
void suspend(Function<void ()>&&) override;
void close(Function<void ()>&&) override;
unsigned long maxChannelCount() const override;
bool isPlaying() override;
private:
explicit DefaultAudioDestinationNode(AudioContext&);
void createDestination();
std::unique_ptr<AudioDestination> m_destination;
String m_inputDeviceId;
unsigned m_numberOfInputChannels;
};
} // namespace WebCore
#endif // DefaultAudioDestinationNode_h