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/*
* Copyright (C) 2013, 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Watchdog_h
#define Watchdog_h
#include <wtf/Lock.h>
#include <wtf/Ref.h>
#include <wtf/ThreadSafeRefCounted.h>
#include <wtf/WorkQueue.h>
namespace JSC {
class ExecState;
class VM;
class Watchdog : public WTF::ThreadSafeRefCounted<Watchdog> {
WTF_MAKE_FAST_ALLOCATED;
public:
class Scope;
Watchdog();
typedef bool (*ShouldTerminateCallback)(ExecState*, void* data1, void* data2);
void setTimeLimit(std::chrono::microseconds limit, ShouldTerminateCallback = 0, void* data1 = 0, void* data2 = 0);
JS_EXPORT_PRIVATE void terminateSoon();
bool shouldTerminate(ExecState* exec)
{
if (!m_timerDidFire)
return false;
return shouldTerminateSlow(exec);
}
bool hasTimeLimit();
void enteredVM();
void exitedVM();
void* timerDidFireAddress() { return &m_timerDidFire; }
static const std::chrono::microseconds noTimeLimit;
private:
void startTimer(LockHolder&, std::chrono::microseconds timeLimit);
void stopTimer(LockHolder&);
bool shouldTerminateSlow(ExecState*);
// m_timerDidFire indicates whether the timer fired. The Watchdog
// still needs to check if the allowed CPU time has elapsed. If so, then
// the Watchdog fires and m_didFire will be set.
// NOTE: m_timerDidFire is only set by the platform specific timer
// (probably from another thread) but is only cleared in the script thread.
bool m_timerDidFire;
std::chrono::microseconds m_timeLimit;
std::chrono::microseconds m_cpuDeadline;
std::chrono::microseconds m_wallClockDeadline;
// Writes to m_timerDidFire and m_timeLimit, and Reads+Writes to m_cpuDeadline and m_wallClockDeadline
// must be guarded by this lock.
Lock m_lock;
bool m_hasEnteredVM { false };
ShouldTerminateCallback m_callback;
void* m_callbackData1;
void* m_callbackData2;
Ref<WorkQueue> m_timerQueue;
friend class LLIntOffsetsExtractor;
};
} // namespace JSC
#endif // Watchdog_h