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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007, 2009, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2010, 2012 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderElement_h
#define RenderElement_h
#include "AnimationController.h"
#include "LengthFunctions.h"
#include "RenderObject.h"
#include "StyleInheritedData.h"
namespace WebCore {
class ControlStates;
class RenderBlock;
class RenderElement : public RenderObject {
public:
virtual ~RenderElement();
static RenderPtr<RenderElement> createFor(Element&, RenderStyle&&);
bool hasInitializedStyle() const { return m_hasInitializedStyle; }
const RenderStyle& style() const { return m_style; }
const RenderStyle& firstLineStyle() const;
// FIXME: Style shouldn't be mutated.
RenderStyle& mutableStyle() { return m_style; }
void initializeStyle();
// Calling with minimalStyleDifference > StyleDifferenceEqual indicates that
// out-of-band state (e.g. animations) requires that styleDidChange processing
// continue even if the style isn't different from the current style.
void setStyle(RenderStyle&&, StyleDifference minimalStyleDifference = StyleDifferenceEqual);
// The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect
// any pseudo classes (and therefore has no concept of changing state).
const RenderStyle* getCachedPseudoStyle(PseudoId, const RenderStyle* parentStyle = nullptr) const;
RenderStyle* getMutableCachedPseudoStyle(PseudoId, const RenderStyle* parentStyle = nullptr);
std::unique_ptr<RenderStyle> getUncachedPseudoStyle(const PseudoStyleRequest&, const RenderStyle* parentStyle = nullptr, const RenderStyle* ownStyle = nullptr) const;
// This is null for anonymous renderers.
Element* element() const { return downcast<Element>(RenderObject::node()); }
Element* nonPseudoElement() const { return downcast<Element>(RenderObject::nonPseudoNode()); }
Element* generatingElement() const;
RenderObject* firstChild() const { return m_firstChild; }
RenderObject* lastChild() const { return m_lastChild; }
bool canContainFixedPositionObjects() const;
bool canContainAbsolutelyPositionedObjects() const;
Color selectionColor(int colorProperty) const;
std::unique_ptr<RenderStyle> selectionPseudoStyle() const;
// Obtains the selection colors that should be used when painting a selection.
Color selectionBackgroundColor() const;
Color selectionForegroundColor() const;
Color selectionEmphasisMarkColor() const;
// FIXME: Make these standalone and move to relevant files.
bool isRenderLayerModelObject() const;
bool isBoxModelObject() const;
bool isRenderBlock() const;
bool isRenderBlockFlow() const;
bool isRenderReplaced() const;
bool isRenderInline() const;
bool isRenderNamedFlowFragmentContainer() const;
virtual bool isChildAllowed(const RenderObject&, const RenderStyle&) const { return true; }
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = nullptr);
virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = nullptr) { return addChild(newChild, beforeChild); }
virtual void removeChild(RenderObject&);
// The following functions are used when the render tree hierarchy changes to make sure layers get
// properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
// can contain a mixture of boxes and other object types, these functions need to be in the base class.
void addLayers(RenderLayer* parentLayer);
void removeLayers(RenderLayer* parentLayer);
void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
enum NotifyChildrenType { NotifyChildren, DontNotifyChildren };
void insertChildInternal(RenderObject*, RenderObject* beforeChild, NotifyChildrenType);
void removeChildInternal(RenderObject&, NotifyChildrenType);
virtual RenderElement* hoverAncestor() const;
virtual void dirtyLinesFromChangedChild(RenderObject&) { }
bool ancestorLineBoxDirty() const { return m_ancestorLineBoxDirty; }
void setAncestorLineBoxDirty(bool f = true);
void setChildNeedsLayout(MarkingBehavior = MarkContainingBlockChain);
void clearChildNeedsLayout();
void setNeedsPositionedMovementLayout(const RenderStyle* oldStyle);
void setNeedsSimplifiedNormalFlowLayout();
virtual void paint(PaintInfo&, const LayoutPoint&) = 0;
// inline-block elements paint all phases atomically. This function ensures that. Certain other elements
// (grid items, flex items) require this behavior as well, and this function exists as a helper for them.
// It is expected that the caller will call this function independent of the value of paintInfo.phase.
void paintAsInlineBlock(PaintInfo&, const LayoutPoint&);
// Recursive function that computes the size and position of this object and all its descendants.
virtual void layout();
/* This function performs a layout only if one is needed. */
void layoutIfNeeded() { if (needsLayout()) layout(); }
// Return the renderer whose background style is used to paint the root background. Should only be called on the renderer for which isDocumentElementRenderer() is true.
RenderElement& rendererForRootBackground();
// Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
// given new style, without accessing the cache.
std::unique_ptr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
// Updates only the local style ptr of the object. Does not update the state of the object,
// and so only should be called when the style is known not to have changed (or from setStyle).
void setStyleInternal(RenderStyle&& style) { m_style = WTFMove(style); }
// Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known.
bool repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox, const LayoutRect* newBoundsPtr = nullptr, const LayoutRect* newOutlineBoxPtr = nullptr);
bool borderImageIsLoadedAndCanBeRendered() const;
bool mayCauseRepaintInsideViewport(const IntRect* visibleRect = nullptr) const;
// Returns true if this renderer requires a new stacking context.
bool createsGroup() const { return isTransparent() || hasMask() || hasClipPath() || hasFilter() || hasBackdropFilter() || hasBlendMode(); }
bool isTransparent() const { return style().opacity() < 1.0f; }
float opacity() const { return style().opacity(); }
bool visibleToHitTesting() const { return style().visibility() == VISIBLE && style().pointerEvents() != PE_NONE; }
bool hasBackground() const { return style().hasBackground(); }
bool hasMask() const { return style().hasMask(); }
bool hasClip() const { return isOutOfFlowPositioned() && style().hasClip(); }
bool hasClipOrOverflowClip() const { return hasClip() || hasOverflowClip(); }
bool hasClipPath() const { return style().clipPath(); }
bool hasHiddenBackface() const { return style().backfaceVisibility() == BackfaceVisibilityHidden; }
bool hasOutlineAnnotation() const;
bool hasOutline() const { return style().hasOutline() || hasOutlineAnnotation(); }
bool hasSelfPaintingLayer() const;
bool checkForRepaintDuringLayout() const;
// anchorRect() is conceptually similar to absoluteBoundingBoxRect(), but is intended for scrolling to an anchor.
// For inline renderers, this gets the logical top left of the first leaf child and the logical bottom right of the
// last leaf child, converts them to absolute coordinates, and makes a box out of them.
LayoutRect anchorRect() const;
bool hasFilter() const { return style().hasFilter(); }
bool hasBackdropFilter() const
{
#if ENABLE(FILTERS_LEVEL_2)
return style().hasBackdropFilter();
#else
return false;
#endif
}
#if ENABLE(CSS_COMPOSITING)
bool hasBlendMode() const { return style().hasBlendMode(); }
#else
bool hasBlendMode() const { return false; }
#endif
#if ENABLE(CSS_SHAPES)
bool hasShapeOutside() const { return style().shapeOutside(); }
#else
bool hasShapeOutside() const { return false; }
#endif
void registerForVisibleInViewportCallback();
void unregisterForVisibleInViewportCallback();
void visibleInViewportStateChanged(VisibleInViewportState);
bool repaintForPausedImageAnimationsIfNeeded(const IntRect& visibleRect);
bool hasPausedImageAnimations() const { return m_hasPausedImageAnimations; }
void setHasPausedImageAnimations(bool b) { m_hasPausedImageAnimations = b; }
RenderNamedFlowThread* renderNamedFlowThreadWrapper();
void setRenderBoxNeedsLazyRepaint(bool b) { m_renderBoxNeedsLazyRepaint = b; }
bool renderBoxNeedsLazyRepaint() const { return m_renderBoxNeedsLazyRepaint; }
bool hasCounterNodeMap() const { return m_hasCounterNodeMap; }
void setHasCounterNodeMap(bool f) { m_hasCounterNodeMap = f; }
bool isCSSAnimating() const { return m_isCSSAnimating; }
void setIsCSSAnimating(bool b) { m_isCSSAnimating = b; }
const RenderElement* enclosingRendererWithTextDecoration(TextDecoration, bool firstLine) const;
void drawLineForBoxSide(GraphicsContext&, const FloatRect&, BoxSide, Color, EBorderStyle, float adjacentWidth1, float adjacentWidth2, bool antialias = false) const;
bool childRequiresTable(const RenderObject& child) const;
bool hasContinuation() const { return m_hasContinuation; }
#if ENABLE(TEXT_AUTOSIZING)
void adjustComputedFontSizesOnBlocks(float size, float visibleWidth);
WEBCORE_EXPORT void resetTextAutosizing();
#endif
RenderBlock* containingBlockForFixedPosition() const;
RenderBlock* containingBlockForAbsolutePosition() const;
RespectImageOrientationEnum shouldRespectImageOrientation() const;
void removeFromRenderFlowThread();
void invalidateFlowThreadContainingBlockIncludingDescendants(RenderFlowThread* = nullptr);
protected:
enum BaseTypeFlag {
RenderLayerModelObjectFlag = 1 << 0,
RenderBoxModelObjectFlag = 1 << 1,
RenderInlineFlag = 1 << 2,
RenderReplacedFlag = 1 << 3,
RenderBlockFlag = 1 << 4,
RenderBlockFlowFlag = 1 << 5,
};
typedef unsigned BaseTypeFlags;
RenderElement(Element&, RenderStyle&&, BaseTypeFlags);
RenderElement(Document&, RenderStyle&&, BaseTypeFlags);
bool layerCreationAllowedForSubtree() const;
enum StylePropagationType { PropagateToAllChildren, PropagateToBlockChildrenOnly };
void propagateStyleToAnonymousChildren(StylePropagationType);
LayoutUnit valueForLength(const Length&, LayoutUnit maximumValue) const;
LayoutUnit minimumValueForLength(const Length&, LayoutUnit maximumValue) const;
void setFirstChild(RenderObject* child) { m_firstChild = child; }
void setLastChild(RenderObject* child) { m_lastChild = child; }
void destroyLeftoverChildren();
virtual void styleWillChange(StyleDifference, const RenderStyle& newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
void insertedIntoTree() override;
void willBeRemovedFromTree() override;
void willBeDestroyed() override;
void setRenderInlineAlwaysCreatesLineBoxes(bool b) { m_renderInlineAlwaysCreatesLineBoxes = b; }
bool renderInlineAlwaysCreatesLineBoxes() const { return m_renderInlineAlwaysCreatesLineBoxes; }
void setHasContinuation(bool b) { m_hasContinuation = b; }
void setRenderBlockHasMarginBeforeQuirk(bool b) { m_renderBlockHasMarginBeforeQuirk = b; }
void setRenderBlockHasMarginAfterQuirk(bool b) { m_renderBlockHasMarginAfterQuirk = b; }
void setRenderBlockShouldForceRelayoutChildren(bool b) { m_renderBlockShouldForceRelayoutChildren = b; }
bool renderBlockHasMarginBeforeQuirk() const { return m_renderBlockHasMarginBeforeQuirk; }
bool renderBlockHasMarginAfterQuirk() const { return m_renderBlockHasMarginAfterQuirk; }
bool renderBlockShouldForceRelayoutChildren() const { return m_renderBlockShouldForceRelayoutChildren; }
void setRenderBlockFlowLineLayoutPath(unsigned u) { m_renderBlockFlowLineLayoutPath = u; }
void setRenderBlockFlowHasMarkupTruncation(bool b) { m_renderBlockFlowHasMarkupTruncation = b; }
unsigned renderBlockFlowLineLayoutPath() const { return m_renderBlockFlowLineLayoutPath; }
bool renderBlockFlowHasMarkupTruncation() const { return m_renderBlockFlowHasMarkupTruncation; }
void paintFocusRing(PaintInfo&, const RenderStyle&, const Vector<LayoutRect>& focusRingRects);
void paintOutline(PaintInfo&, const LayoutRect&);
void updateOutlineAutoAncestor(bool hasOutlineAuto);
void removeFromRenderFlowThreadIncludingDescendants(bool shouldUpdateState);
private:
RenderElement(ContainerNode&, RenderStyle&&, BaseTypeFlags);
void node() const = delete;
void nonPseudoNode() const = delete;
void generatingNode() const = delete;
void isText() const = delete;
void isRenderElement() const = delete;
RenderObject* firstChildSlow() const final { return firstChild(); }
RenderObject* lastChildSlow() const final { return lastChild(); }
// Called when an object that was floating or positioned becomes a normal flow object
// again. We have to make sure the render tree updates as needed to accommodate the new
// normal flow object.
void handleDynamicFloatPositionChange();
void removeAnonymousWrappersForInlinesIfNecessary();
bool shouldRepaintForStyleDifference(StyleDifference) const;
bool hasImmediateNonWhitespaceTextChildOrBorderOrOutline() const;
void updateFillImages(const FillLayer*, const FillLayer*);
void updateImage(StyleImage*, StyleImage*);
#if ENABLE(CSS_SHAPES)
void updateShapeImage(const ShapeValue*, const ShapeValue*);
#endif
StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
const RenderStyle* cachedFirstLineStyle() const;
void newImageAnimationFrameAvailable(CachedImage&) final;
bool getLeadingCorner(FloatPoint& output) const;
bool getTrailingCorner(FloatPoint& output) const;
void clearLayoutRootIfNeeded() const;
bool shouldWillChangeCreateStackingContext() const;
void issueRepaintForOutlineAuto(float outlineSize);
unsigned m_baseTypeFlags : 6;
unsigned m_ancestorLineBoxDirty : 1;
unsigned m_hasInitializedStyle : 1;
unsigned m_renderInlineAlwaysCreatesLineBoxes : 1;
unsigned m_renderBoxNeedsLazyRepaint : 1;
unsigned m_hasPausedImageAnimations : 1;
unsigned m_hasCounterNodeMap : 1;
unsigned m_isCSSAnimating : 1;
unsigned m_hasContinuation : 1;
unsigned m_renderBlockHasMarginBeforeQuirk : 1;
unsigned m_renderBlockHasMarginAfterQuirk : 1;
unsigned m_renderBlockShouldForceRelayoutChildren : 1;
unsigned m_renderBlockFlowHasMarkupTruncation : 1;
unsigned m_renderBlockFlowLineLayoutPath : 2;
RenderObject* m_firstChild;
RenderObject* m_lastChild;
RenderStyle m_style;
// FIXME: Get rid of this hack.
// Store state between styleWillChange and styleDidChange
static bool s_affectsParentBlock;
static bool s_noLongerAffectsParentBlock;
};
inline void RenderElement::setAncestorLineBoxDirty(bool f)
{
m_ancestorLineBoxDirty = f;
if (m_ancestorLineBoxDirty)
setNeedsLayout();
}
inline void RenderElement::setChildNeedsLayout(MarkingBehavior markParents)
{
ASSERT(!isSetNeedsLayoutForbidden());
if (normalChildNeedsLayout())
return;
setNormalChildNeedsLayoutBit(true);
if (markParents == MarkContainingBlockChain)
markContainingBlocksForLayout();
}
inline LayoutUnit RenderElement::valueForLength(const Length& length, LayoutUnit maximumValue) const
{
return WebCore::valueForLength(length, maximumValue);
}
inline LayoutUnit RenderElement::minimumValueForLength(const Length& length, LayoutUnit maximumValue) const
{
return WebCore::minimumValueForLength(length, maximumValue);
}
inline bool RenderElement::isRenderLayerModelObject() const
{
return m_baseTypeFlags & RenderLayerModelObjectFlag;
}
inline bool RenderElement::isBoxModelObject() const
{
return m_baseTypeFlags & RenderBoxModelObjectFlag;
}
inline bool RenderElement::isRenderBlock() const
{
return m_baseTypeFlags & RenderBlockFlag;
}
inline bool RenderElement::isRenderBlockFlow() const
{
return m_baseTypeFlags & RenderBlockFlowFlag;
}
inline bool RenderElement::isRenderReplaced() const
{
return m_baseTypeFlags & RenderReplacedFlag;
}
inline bool RenderElement::isRenderInline() const
{
return m_baseTypeFlags & RenderInlineFlag;
}
inline Element* RenderElement::generatingElement() const
{
if (parent() && isRenderNamedFlowFragment())
return parent()->generatingElement();
return downcast<Element>(RenderObject::generatingNode());
}
inline bool RenderElement::canContainFixedPositionObjects() const
{
return isRenderView()
|| (hasTransform() && isRenderBlock())
|| isSVGForeignObject()
|| isOutOfFlowRenderFlowThread();
}
inline bool RenderElement::canContainAbsolutelyPositionedObjects() const
{
return style().position() != StaticPosition
|| (isRenderBlock() && hasTransformRelatedProperty())
|| isSVGForeignObject()
|| isRenderView();
}
inline bool RenderObject::isRenderLayerModelObject() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderLayerModelObject();
}
inline bool RenderObject::isBoxModelObject() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isBoxModelObject();
}
inline bool RenderObject::isRenderBlock() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderBlock();
}
inline bool RenderObject::isRenderBlockFlow() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderBlockFlow();
}
inline bool RenderObject::isRenderReplaced() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderReplaced();
}
inline bool RenderObject::isRenderInline() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderInline();
}
inline const RenderStyle& RenderObject::style() const
{
if (isText())
return m_parent->style();
return downcast<RenderElement>(*this).style();
}
inline const RenderStyle& RenderObject::firstLineStyle() const
{
if (isText())
return m_parent->firstLineStyle();
return downcast<RenderElement>(*this).firstLineStyle();
}
inline RenderElement* ContainerNode::renderer() const
{
return downcast<RenderElement>(Node::renderer());
}
inline int adjustForAbsoluteZoom(int value, const RenderElement& renderer)
{
return adjustForAbsoluteZoom(value, renderer.style());
}
inline LayoutUnit adjustLayoutUnitForAbsoluteZoom(LayoutUnit value, const RenderElement& renderer)
{
return adjustLayoutUnitForAbsoluteZoom(value, renderer.style());
}
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderElement, isRenderElement())
#endif // RenderElement_h