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/*
* Copyright (C) 2005 Apple Computer, Inc. All rights reserved.
* 2006 Rob Buis <buis@kde.org>
* 2008 Nikolas Zimmermann <zimmermann@kde.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(SVG)
#include "CgSupport.h"
#include <ApplicationServices/ApplicationServices.h>
#include "FloatConversion.h"
#include "GraphicsContext.h"
#include "RenderStyle.h"
#include "SVGPaintServer.h"
#include "SVGRenderStyle.h"
#include <wtf/Assertions.h>
namespace WebCore {
CGAffineTransform CGAffineTransformMakeMapBetweenRects(CGRect source, CGRect dest)
{
CGAffineTransform transform = CGAffineTransformMakeTranslation(dest.origin.x - source.origin.x, dest.origin.y - source.origin.y);
transform = CGAffineTransformScale(transform, dest.size.width/source.size.width, dest.size.height/source.size.height);
return transform;
}
void applyStrokeStyleToContext(GraphicsContext* context, RenderStyle* style, const RenderObject* object)
{
context->setStrokeThickness(SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeWidth(), 1.0f));
context->setLineCap(style->svgStyle()->capStyle());
context->setLineJoin(style->svgStyle()->joinStyle());
context->setMiterLimit(style->svgStyle()->strokeMiterLimit());
const DashArray& dashes = dashArrayFromRenderingStyle(style);
double dashOffset = SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeDashOffset(), 0.0f);
CGContextSetLineDash(context->platformContext(), narrowPrecisionToCGFloat(dashOffset), dashes.data(), dashes.size());
}
CGContextRef scratchContext()
{
static CGContextRef scratch = 0;
if (!scratch) {
CFMutableDataRef empty = CFDataCreateMutable(NULL, 0);
CGDataConsumerRef consumer = CGDataConsumerCreateWithCFData(empty);
scratch = CGPDFContextCreate(consumer, NULL, NULL);
CGDataConsumerRelease(consumer);
CFRelease(empty);
CGFloat black[4] = {0, 0, 0, 1};
CGContextSetFillColor(scratch, black);
CGContextSetStrokeColor(scratch, black);
}
return scratch;
}
FloatRect strokeBoundingBox(const Path& path, RenderStyle* style, const RenderObject* object)
{
// the bbox might grow if the path is stroked.
// and CGPathGetBoundingBox doesn't support that, so we'll have
// to make an alternative call...
// FIXME: since this is mainly used to decide what to repaint,
// perhaps it would be sufficien to just outset the fill bbox by
// the stroke width - that should be way cheaper and simpler than
// what we do here.
CGPathRef cgPath = path.platformPath();
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, cgPath);
GraphicsContext gc(context);
applyStrokeStyleToContext(&gc, style, object);
CGContextReplacePathWithStrokedPath(context);
if (CGContextIsPathEmpty(context)) {
// CGContextReplacePathWithStrokedPath seems to fail to create a path sometimes, this is not well understood.
// returning here prevents CG from logging to the console from CGContextGetPathBoundingBox
CGContextRestoreGState(context);
return FloatRect();
}
CGRect box = CGContextGetPathBoundingBox(context);
CGContextRestoreGState(context);
return FloatRect(box);
}
}
#endif // ENABLE(SVG)