| /* |
| * Copyright (C) 2005 Apple Computer, Inc. All rights reserved. |
| * 2006 Rob Buis <buis@kde.org> |
| * 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "CgSupport.h" |
| |
| #include <ApplicationServices/ApplicationServices.h> |
| #include "FloatConversion.h" |
| #include "GraphicsContext.h" |
| #include "RenderStyle.h" |
| #include "SVGPaintServer.h" |
| #include "SVGRenderStyle.h" |
| #include <wtf/Assertions.h> |
| |
| namespace WebCore { |
| |
| CGAffineTransform CGAffineTransformMakeMapBetweenRects(CGRect source, CGRect dest) |
| { |
| CGAffineTransform transform = CGAffineTransformMakeTranslation(dest.origin.x - source.origin.x, dest.origin.y - source.origin.y); |
| transform = CGAffineTransformScale(transform, dest.size.width/source.size.width, dest.size.height/source.size.height); |
| return transform; |
| } |
| |
| void applyStrokeStyleToContext(GraphicsContext* context, RenderStyle* style, const RenderObject* object) |
| { |
| context->setStrokeThickness(SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeWidth(), 1.0f)); |
| context->setLineCap(style->svgStyle()->capStyle()); |
| context->setLineJoin(style->svgStyle()->joinStyle()); |
| context->setMiterLimit(style->svgStyle()->strokeMiterLimit()); |
| |
| const DashArray& dashes = dashArrayFromRenderingStyle(style); |
| double dashOffset = SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeDashOffset(), 0.0f); |
| |
| CGContextSetLineDash(context->platformContext(), narrowPrecisionToCGFloat(dashOffset), dashes.data(), dashes.size()); |
| } |
| |
| CGContextRef scratchContext() |
| { |
| static CGContextRef scratch = 0; |
| if (!scratch) { |
| CFMutableDataRef empty = CFDataCreateMutable(NULL, 0); |
| CGDataConsumerRef consumer = CGDataConsumerCreateWithCFData(empty); |
| scratch = CGPDFContextCreate(consumer, NULL, NULL); |
| CGDataConsumerRelease(consumer); |
| CFRelease(empty); |
| |
| CGFloat black[4] = {0, 0, 0, 1}; |
| CGContextSetFillColor(scratch, black); |
| CGContextSetStrokeColor(scratch, black); |
| } |
| return scratch; |
| } |
| |
| FloatRect strokeBoundingBox(const Path& path, RenderStyle* style, const RenderObject* object) |
| { |
| // the bbox might grow if the path is stroked. |
| // and CGPathGetBoundingBox doesn't support that, so we'll have |
| // to make an alternative call... |
| |
| // FIXME: since this is mainly used to decide what to repaint, |
| // perhaps it would be sufficien to just outset the fill bbox by |
| // the stroke width - that should be way cheaper and simpler than |
| // what we do here. |
| |
| CGPathRef cgPath = path.platformPath(); |
| |
| CGContextRef context = scratchContext(); |
| CGContextSaveGState(context); |
| |
| CGContextBeginPath(context); |
| CGContextAddPath(context, cgPath); |
| |
| GraphicsContext gc(context); |
| applyStrokeStyleToContext(&gc, style, object); |
| |
| CGContextReplacePathWithStrokedPath(context); |
| if (CGContextIsPathEmpty(context)) { |
| // CGContextReplacePathWithStrokedPath seems to fail to create a path sometimes, this is not well understood. |
| // returning here prevents CG from logging to the console from CGContextGetPathBoundingBox |
| CGContextRestoreGState(context); |
| return FloatRect(); |
| } |
| |
| CGRect box = CGContextGetPathBoundingBox(context); |
| CGContextRestoreGState(context); |
| |
| return FloatRect(box); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |
| |