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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef IMAGE_DECODER_H_
#define IMAGE_DECODER_H_
#include "IntRect.h"
#include "ImageSource.h"
#include "SharedBuffer.h"
#include <wtf/Vector.h>
namespace WebCore {
typedef Vector<unsigned> RGBA32Array;
// The RGBA32Buffer object represents the decoded image data in RGBA32 format. This buffer is what all
// decoders write a single frame into. Frames are then instantiated for drawing by being handed this buffer.
class RGBA32Buffer
{
public:
enum FrameStatus { FrameEmpty, FramePartial, FrameComplete };
enum FrameDisposalMethod {
// If you change the numeric values of these, make sure you audit all
// users, as some users may cast raw values to/from these constants.
DisposeNotSpecified = 0, // Leave frame in framebuffer
DisposeKeep = 1, // Leave frame in framebuffer
DisposeOverwriteBgcolor = 2, // Clear frame to transparent
DisposeOverwritePrevious = 3, // Clear frame to previous framebuffer contents
};
RGBA32Buffer() : m_height(0), m_status(FrameEmpty), m_duration(0),
m_disposalMethod(DisposeNotSpecified), m_hasAlpha(false)
{}
const RGBA32Array& bytes() const { return m_bytes; }
RGBA32Array& bytes() { return m_bytes; }
const IntRect& rect() const { return m_rect; }
unsigned height() const { return m_height; }
FrameStatus status() const { return m_status; }
unsigned duration() const { return m_duration; }
FrameDisposalMethod disposalMethod() const { return m_disposalMethod; }
bool hasAlpha() const { return m_hasAlpha; }
void setRect(const IntRect& r) { m_rect = r; }
void ensureHeight(unsigned rowIndex) { if (rowIndex > m_height) m_height = rowIndex; }
void setStatus(FrameStatus s) { m_status = s; }
void setDuration(unsigned duration) { m_duration = duration; }
void setDisposalMethod(FrameDisposalMethod method) { m_disposalMethod = method; }
void setHasAlpha(bool alpha) { m_hasAlpha = alpha; }
static void setRGBA(unsigned& pos, unsigned r, unsigned g, unsigned b, unsigned a)
{
// We store this data pre-multiplied.
if (a == 0)
pos = 0;
else {
if (a < 255) {
float alphaPercent = a / 255.0f;
r = static_cast<unsigned>(r * alphaPercent);
g = static_cast<unsigned>(g * alphaPercent);
b = static_cast<unsigned>(b * alphaPercent);
}
pos = (a << 24 | r << 16 | g << 8 | b);
}
}
private:
RGBA32Array m_bytes;
IntRect m_rect; // The rect of the original specified frame within the overall buffer.
// This will always just be the entire buffer except for GIF frames
// whose original rect was smaller than the overall image size.
unsigned m_height; // The height (the number of rows we've fully decoded).
FrameStatus m_status; // Whether or not this frame is completely finished decoding.
unsigned m_duration; // The animation delay.
FrameDisposalMethod m_disposalMethod; // What to do with this frame's data when initializing the next frame.
bool m_hasAlpha; // Whether or not any of the pixels in the buffer have transparency.
};
// The ImageDecoder class represents a base class for specific image format decoders
// (e.g., GIF, JPG, PNG, ICO) to derive from. All decoders decode into RGBA32 format
// and the base class manages the RGBA32 frame cache.
class ImageDecoder
{
public:
ImageDecoder() :m_sizeAvailable(false), m_failed(false) {}
virtual ~ImageDecoder() {}
// All specific decoder plugins must do something with the data they are given.
virtual void setData(SharedBuffer* data, bool allDataReceived) { m_data = data; }
// Whether or not the size information has been decoded yet.
virtual bool isSizeAvailable() const = 0;
// Requests the size.
virtual IntSize size() const { return m_size; }
// The total number of frames for the image. Classes that support multiple frames
// will scan the image data for the answer if they need to (without necessarily
// decoding all of the individual frames).
virtual int frameCount() { return 1; }
// The number of repetitions to perform for an animation loop.
virtual int repetitionCount() const { return cAnimationNone; }
// Called to obtain the RGBA32Buffer full of decoded data for rendering. The
// decoder plugin will decode as much of the frame as it can before handing
// back the buffer.
virtual RGBA32Buffer* frameBufferAtIndex(size_t index) = 0;
// Whether or not the underlying image format even supports alpha transparency.
virtual bool supportsAlpha() const { return true; }
bool failed() const { return m_failed; }
void setFailed() { m_failed = true; }
protected:
RefPtr<SharedBuffer> m_data; // The encoded data.
Vector<RGBA32Buffer> m_frameBufferCache;
bool m_sizeAvailable;
mutable bool m_failed;
IntSize m_size;
};
}
#endif