demos: Adjust vulkaninfo failure cases

For Windows, after vulkaninfo allocates a console, it tries to resize the
console and change the title text.  Failure of either operation was
treated as console icreation failure, which led to vulkaninfo printing
to the console and then closing the console immediately.  Now treating
AllocConsole() failure as console creation failure and ignoring resize and
title text change failures.  With this change, resize failure will not
stop the app from pausing after printing info to the console.
diff --git a/demos/vulkaninfo.c b/demos/vulkaninfo.c
index 8f768bf..8549b3a 100644
--- a/demos/vulkaninfo.c
+++ b/demos/vulkaninfo.c
@@ -1213,7 +1213,8 @@
         return false;
 
     // allocate a console for this app
-    AllocConsole();
+    if (!AllocConsole())
+        return false;
 
     // redirect unbuffered STDOUT to the console
     HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
@@ -1224,23 +1225,22 @@
 
     // make the console window bigger
     CONSOLE_SCREEN_BUFFER_INFO csbi;
-    SMALL_RECT r;
     COORD bufferSize;
-    if (!GetConsoleScreenBufferInfo(consoleHandle, &csbi))
-        return false;
-    bufferSize.X = csbi.dwSize.X + 30;
-    bufferSize.Y = 20000;
-    if (!SetConsoleScreenBufferSize(consoleHandle, bufferSize))
-        return false;
+    if (GetConsoleScreenBufferInfo(consoleHandle, &csbi))
+    {
+        bufferSize.X = csbi.dwSize.X + 30;
+        bufferSize.Y = 20000;
+        SetConsoleScreenBufferSize(consoleHandle, bufferSize);
+    }
+
+    SMALL_RECT r;
     r.Left = r.Top = 0;
     r.Right = csbi.dwSize.X - 1 + 30;
     r.Bottom = 50;
-    if (!SetConsoleWindowInfo(consoleHandle, true, &r))
-        return false;
+    SetConsoleWindowInfo(consoleHandle, true, &r);
 
     // change the console window title
-    if (!SetConsoleTitle(TEXT(APP_SHORT_NAME)))
-        return false;
+    SetConsoleTitle(TEXT(APP_SHORT_NAME));
 
     return true;
 }