| /* |
| * Vulkan |
| * |
| * Copyright (C) 2014 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Chia-I Wu <olv@lunarg.com> |
| */ |
| |
| #include "icd-utils.h" |
| |
| /* stolen from Mesa */ |
| uint16_t u_float_to_half(float f) |
| { |
| union fi { |
| float f; |
| uint32_t ui; |
| }; |
| |
| uint32_t sign_mask = 0x80000000; |
| uint32_t round_mask = ~0xfff; |
| uint32_t f32inf = 0xff << 23; |
| uint32_t f16inf = 0x1f << 23; |
| uint32_t sign; |
| union fi magic; |
| union fi f32; |
| uint16_t f16; |
| |
| magic.ui = 0xf << 23; |
| |
| f32.f = f; |
| |
| /* Sign */ |
| sign = f32.ui & sign_mask; |
| f32.ui ^= sign; |
| |
| if (f32.ui == f32inf) { |
| /* Inf */ |
| f16 = 0x7c00; |
| } else if (f32.ui > f32inf) { |
| /* NaN */ |
| f16 = 0x7e00; |
| } else { |
| /* Number */ |
| f32.ui &= round_mask; |
| f32.f *= magic.f; |
| f32.ui -= round_mask; |
| |
| /* |
| * Clamp to max finite value if overflowed. |
| * OpenGL has completely undefined rounding behavior for float to |
| * half-float conversions, and this matches what is mandated for float |
| * to fp11/fp10, which recommend round-to-nearest-finite too. |
| * (d3d10 is deeply unhappy about flushing such values to infinity, and |
| * while it also mandates round-to-zero it doesn't care nearly as much |
| * about that.) |
| */ |
| if (f32.ui > f16inf) |
| f32.ui = f16inf - 1; |
| |
| f16 = f32.ui >> 13; |
| } |
| |
| /* Sign */ |
| f16 |= sign >> 16; |
| |
| return f16; |
| } |