blob: b587336e6d588f6d698e68e8dfa4400441bb8d5c [file] [log] [blame]
/*
* Copyright (C) 2016 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cassert>
#include <dlfcn.h>
#include <time.h>
#include <android/log.h>
#include "Helpers.h"
#include "Game.h"
#include "ShellAndroid.h"
namespace {
// copied from ShellXCB.cpp
class PosixTimer {
public:
PosixTimer()
{
reset();
}
void reset()
{
clock_gettime(CLOCK_MONOTONIC, &start_);
}
double get() const
{
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
constexpr long one_s_in_ns = 1000 * 1000 * 1000;
constexpr double one_s_in_ns_d = static_cast<double>(one_s_in_ns);
time_t s = now.tv_sec - start_.tv_sec;
long ns;
if (now.tv_nsec > start_.tv_nsec) {
ns = now.tv_nsec - start_.tv_nsec;
} else {
assert(s > 0);
s--;
ns = one_s_in_ns - (start_.tv_nsec - now.tv_nsec);
}
return static_cast<double>(s) + static_cast<double>(ns) / one_s_in_ns_d;
}
private:
struct timespec start_;
};
} // namespace
ShellAndroid::ShellAndroid(android_app &app, Game &game) : Shell(game), app_(app)
{
instance_extensions_.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
app_dummy();
app_.userData = this;
app_.onAppCmd = on_app_cmd;
app_.onInputEvent = on_input_event;
init_vk();
}
ShellAndroid::~ShellAndroid()
{
cleanup_vk();
dlclose(lib_handle_);
}
void ShellAndroid::log(LogPriority priority, const char *msg)
{
int prio;
switch (priority) {
case LOG_DEBUG:
prio = ANDROID_LOG_DEBUG;
break;
case LOG_INFO:
prio = ANDROID_LOG_INFO;
break;
case LOG_WARN:
prio = ANDROID_LOG_WARN;
break;
case LOG_ERR:
prio = ANDROID_LOG_ERROR;
break;
default:
prio = ANDROID_LOG_UNKNOWN;
break;
}
__android_log_write(prio, settings_.name.c_str(), msg);
}
PFN_vkGetInstanceProcAddr ShellAndroid::load_vk()
{
const char filename[] = "libvulkan.so";
void *handle = nullptr, *symbol = nullptr;
handle = dlopen(filename, RTLD_LAZY);
if (handle)
symbol = dlsym(handle, "vkGetInstanceProcAddr");
if (!symbol) {
if (handle)
dlclose(handle);
throw std::runtime_error(dlerror());
}
lib_handle_ = handle;
return reinterpret_cast<PFN_vkGetInstanceProcAddr>(symbol);
}
VkSurfaceKHR ShellAndroid::create_surface(VkInstance instance)
{
VkAndroidSurfaceCreateInfoKHR surface_info = {};
surface_info.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
surface_info.window = app_.window;
VkSurfaceKHR surface;
vk::assert_success(vk::CreateAndroidSurfaceKHR(instance, &surface_info, nullptr, &surface));
return surface;
}
void ShellAndroid::on_app_cmd(int32_t cmd)
{
switch (cmd) {
case APP_CMD_INIT_WINDOW:
create_context();
resize_swapchain(0, 0);
break;
case APP_CMD_TERM_WINDOW:
destroy_context();
break;
case APP_CMD_WINDOW_RESIZED:
resize_swapchain(0, 0);
break;
case APP_CMD_STOP:
ANativeActivity_finish(app_.activity);
break;
default:
break;
}
}
int32_t ShellAndroid::on_input_event(const AInputEvent *event)
{
if (AInputEvent_getType(event) != AINPUT_EVENT_TYPE_MOTION)
return false;
bool handled = false;
switch (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK) {
case AMOTION_EVENT_ACTION_UP:
game_.on_key(Game::KEY_SPACE);
handled = true;
break;
default:
break;
}
return handled;
}
void ShellAndroid::quit()
{
ANativeActivity_finish(app_.activity);
}
void ShellAndroid::run()
{
PosixTimer timer;
double current_time = timer.get();
while (true) {
struct android_poll_source *source;
while (true) {
int timeout = (settings_.animate && app_.window) ? 0 : -1;
if (ALooper_pollAll(timeout, nullptr, nullptr,
reinterpret_cast<void **>(&source)) < 0)
break;
if (source)
source->process(&app_, source);
}
if (app_.destroyRequested)
break;
if (!app_.window)
continue;
acquire_back_buffer();
double t = timer.get();
add_game_time(static_cast<float>(t - current_time));
present_back_buffer();
current_time = t;
}
}