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/* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Cody Northrop <cody@lunarg.com>
* Author: Mike Stroyan <mike@LunarG.com>
*/
#ifndef THREADING_H
#define THREADING_H
#include <condition_variable>
#include <mutex>
#include <vector>
#include "vk_layer_config.h"
#include "vk_layer_logging.h"
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) || \
defined(__aarch64__) || defined(__powerpc64__)
// If pointers are 64-bit, then there can be separate counters for each
// NONDISPATCHABLE_HANDLE type. Otherwise they are all typedef uint64_t.
#define DISTINCT_NONDISPATCHABLE_HANDLES
#endif
// Draw State ERROR codes
enum THREADING_CHECKER_ERROR {
THREADING_CHECKER_NONE, // Used for INFO & other non-error messages
THREADING_CHECKER_MULTIPLE_THREADS, // Object used simultaneously by multiple threads
THREADING_CHECKER_SINGLE_THREAD_REUSE, // Object used simultaneously by recursion in single thread
};
struct object_use_data {
loader_platform_thread_id thread;
int reader_count;
int writer_count;
};
struct layer_data;
namespace threading {
volatile bool vulkan_in_use = false;
volatile bool vulkan_multi_threaded = false;
// starting check if an application is using vulkan from multiple threads.
inline bool startMultiThread() {
if (vulkan_multi_threaded) {
return true;
}
if (vulkan_in_use) {
vulkan_multi_threaded = true;
return true;
}
vulkan_in_use = true;
return false;
}
// finishing check if an application is using vulkan from multiple threads.
inline void finishMultiThread() { vulkan_in_use = false; }
} // namespace threading
template <typename T> class counter {
public:
const char *typeName;
VkDebugReportObjectTypeEXT objectType;
std::unordered_map<T, object_use_data> uses;
std::mutex counter_lock;
std::condition_variable counter_condition;
void startWrite(debug_report_data *report_data, T object) {
bool skipCall = false;
loader_platform_thread_id tid = loader_platform_get_thread_id();
std::unique_lock<std::mutex> lock(counter_lock);
if (uses.find(object) == uses.end()) {
// There is no current use of the object. Record writer thread.
struct object_use_data *use_data = &uses[object];
use_data->reader_count = 0;
use_data->writer_count = 1;
use_data->thread = tid;
} else {
struct object_use_data *use_data = &uses[object];
if (use_data->reader_count == 0) {
// There are no readers. Two writers just collided.
if (use_data->thread != tid) {
skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object),
0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
"THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld",
typeName, use_data->thread, tid);
if (skipCall) {
// Wait for thread-safe access to object instead of skipping call.
while (uses.find(object) != uses.end()) {
counter_condition.wait(lock);
}
// There is now no current use of the object. Record writer thread.
struct object_use_data *use_data = &uses[object];
use_data->thread = tid;
use_data->reader_count = 0;
use_data->writer_count = 1;
} else {
// Continue with an unsafe use of the object.
use_data->thread = tid;
use_data->writer_count += 1;
}
} else {
// This is either safe multiple use in one call, or recursive use.
// There is no way to make recursion safe. Just forge ahead.
use_data->writer_count += 1;
}
} else {
// There are readers. This writer collided with them.
if (use_data->thread != tid) {
skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object),
0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
"THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld",
typeName, use_data->thread, tid);
if (skipCall) {
// Wait for thread-safe access to object instead of skipping call.
while (uses.find(object) != uses.end()) {
counter_condition.wait(lock);
}
// There is now no current use of the object. Record writer thread.
struct object_use_data *use_data = &uses[object];
use_data->thread = tid;
use_data->reader_count = 0;
use_data->writer_count = 1;
} else {
// Continue with an unsafe use of the object.
use_data->thread = tid;
use_data->writer_count += 1;
}
} else {
// This is either safe multiple use in one call, or recursive use.
// There is no way to make recursion safe. Just forge ahead.
use_data->writer_count += 1;
}
}
}
}
void finishWrite(T object) {
// Object is no longer in use
std::unique_lock<std::mutex> lock(counter_lock);
uses[object].writer_count -= 1;
if ((uses[object].reader_count == 0) && (uses[object].writer_count == 0)) {
uses.erase(object);
}
// Notify any waiting threads that this object may be safe to use
lock.unlock();
counter_condition.notify_all();
}
void startRead(debug_report_data *report_data, T object) {
bool skipCall = false;
loader_platform_thread_id tid = loader_platform_get_thread_id();
std::unique_lock<std::mutex> lock(counter_lock);
if (uses.find(object) == uses.end()) {
// There is no current use of the object. Record reader count
struct object_use_data *use_data = &uses[object];
use_data->reader_count = 1;
use_data->writer_count = 0;
use_data->thread = tid;
} else if (uses[object].writer_count > 0 && uses[object].thread != tid) {
// There is a writer of the object.
skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object),
0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
"THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld", typeName,
uses[object].thread, tid);
if (skipCall) {
// Wait for thread-safe access to object instead of skipping call.
while (uses.find(object) != uses.end()) {
counter_condition.wait(lock);
}
// There is no current use of the object. Record reader count
struct object_use_data *use_data = &uses[object];
use_data->reader_count = 1;
use_data->writer_count = 0;
use_data->thread = tid;
} else {
uses[object].reader_count += 1;
}
} else {
// There are other readers of the object. Increase reader count
uses[object].reader_count += 1;
}
}
void finishRead(T object) {
std::unique_lock<std::mutex> lock(counter_lock);
uses[object].reader_count -= 1;
if ((uses[object].reader_count == 0) && (uses[object].writer_count == 0)) {
uses.erase(object);
}
// Notify any waiting threads that this object may be safe to use
lock.unlock();
counter_condition.notify_all();
}
counter(const char *name = "", VkDebugReportObjectTypeEXT type = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT) {
typeName = name;
objectType = type;
}
};
struct layer_data {
VkInstance instance;
debug_report_data *report_data;
std::vector<VkDebugReportCallbackEXT> logging_callback;
VkLayerDispatchTable *device_dispatch_table;
VkLayerInstanceDispatchTable *instance_dispatch_table;
// The following are for keeping track of the temporary callbacks that can
// be used in vkCreateInstance and vkDestroyInstance:
uint32_t num_tmp_callbacks;
VkDebugReportCallbackCreateInfoEXT *tmp_dbg_create_infos;
VkDebugReportCallbackEXT *tmp_callbacks;
counter<VkCommandBuffer> c_VkCommandBuffer;
counter<VkDevice> c_VkDevice;
counter<VkInstance> c_VkInstance;
counter<VkQueue> c_VkQueue;
#ifdef DISTINCT_NONDISPATCHABLE_HANDLES
counter<VkBuffer> c_VkBuffer;
counter<VkBufferView> c_VkBufferView;
counter<VkCommandPool> c_VkCommandPool;
counter<VkDescriptorPool> c_VkDescriptorPool;
counter<VkDescriptorSet> c_VkDescriptorSet;
counter<VkDescriptorSetLayout> c_VkDescriptorSetLayout;
counter<VkDeviceMemory> c_VkDeviceMemory;
counter<VkEvent> c_VkEvent;
counter<VkFence> c_VkFence;
counter<VkFramebuffer> c_VkFramebuffer;
counter<VkImage> c_VkImage;
counter<VkImageView> c_VkImageView;
counter<VkPipeline> c_VkPipeline;
counter<VkPipelineCache> c_VkPipelineCache;
counter<VkPipelineLayout> c_VkPipelineLayout;
counter<VkQueryPool> c_VkQueryPool;
counter<VkRenderPass> c_VkRenderPass;
counter<VkSampler> c_VkSampler;
counter<VkSemaphore> c_VkSemaphore;
counter<VkShaderModule> c_VkShaderModule;
counter<VkDebugReportCallbackEXT> c_VkDebugReportCallbackEXT;
counter<VkObjectTableNVX> c_VkObjectTableNVX;
counter<VkIndirectCommandsLayoutNVX>c_VkIndirectCommandsLayoutNVX;
#else // DISTINCT_NONDISPATCHABLE_HANDLES
counter<uint64_t> c_uint64_t;
#endif // DISTINCT_NONDISPATCHABLE_HANDLES
layer_data()
: report_data(nullptr), num_tmp_callbacks(0), tmp_dbg_create_infos(nullptr), tmp_callbacks(nullptr),
c_VkCommandBuffer("VkCommandBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT),
c_VkDevice("VkDevice", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT),
c_VkInstance("VkInstance", VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT),
c_VkQueue("VkQueue", VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT),
#ifdef DISTINCT_NONDISPATCHABLE_HANDLES
c_VkBuffer("VkBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT),
c_VkBufferView("VkBufferView", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT),
c_VkCommandPool("VkCommandPool", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT),
c_VkDescriptorPool("VkDescriptorPool", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT),
c_VkDescriptorSet("VkDescriptorSet", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT),
c_VkDescriptorSetLayout("VkDescriptorSetLayout", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT),
c_VkDeviceMemory("VkDeviceMemory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT),
c_VkEvent("VkEvent", VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT), c_VkFence("VkFence", VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT),
c_VkFramebuffer("VkFramebuffer", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT),
c_VkImage("VkImage", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT),
c_VkImageView("VkImageView", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT),
c_VkPipeline("VkPipeline", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT),
c_VkPipelineCache("VkPipelineCache", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT),
c_VkPipelineLayout("VkPipelineLayout", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT),
c_VkQueryPool("VkQueryPool", VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT),
c_VkRenderPass("VkRenderPass", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT),
c_VkSampler("VkSampler", VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT),
c_VkSemaphore("VkSemaphore", VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT),
c_VkShaderModule("VkShaderModule", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT),
c_VkDebugReportCallbackEXT("VkDebugReportCallbackEXT", VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT),
c_VkObjectTableNVX("VkObjectTableNVX", VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT),
c_VkIndirectCommandsLayoutNVX("VkIndirectCommandsLayoutNVX", VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT)
#else // DISTINCT_NONDISPATCHABLE_HANDLES
c_uint64_t("NON_DISPATCHABLE_HANDLE", VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT)
#endif // DISTINCT_NONDISPATCHABLE_HANDLES
{};
};
#define WRAPPER(type) \
static void startWriteObject(struct layer_data *my_data, type object) { \
my_data->c_##type.startWrite(my_data->report_data, object); \
} \
static void finishWriteObject(struct layer_data *my_data, type object) { my_data->c_##type.finishWrite(object); } \
static void startReadObject(struct layer_data *my_data, type object) { \
my_data->c_##type.startRead(my_data->report_data, object); \
} \
static void finishReadObject(struct layer_data *my_data, type object) { my_data->c_##type.finishRead(object); }
WRAPPER(VkDevice)
WRAPPER(VkInstance)
WRAPPER(VkQueue)
#ifdef DISTINCT_NONDISPATCHABLE_HANDLES
WRAPPER(VkBuffer)
WRAPPER(VkBufferView)
WRAPPER(VkCommandPool)
WRAPPER(VkDescriptorPool)
WRAPPER(VkDescriptorSet)
WRAPPER(VkDescriptorSetLayout)
WRAPPER(VkDeviceMemory)
WRAPPER(VkEvent)
WRAPPER(VkFence)
WRAPPER(VkFramebuffer)
WRAPPER(VkImage)
WRAPPER(VkImageView)
WRAPPER(VkPipeline)
WRAPPER(VkPipelineCache)
WRAPPER(VkPipelineLayout)
WRAPPER(VkQueryPool)
WRAPPER(VkRenderPass)
WRAPPER(VkSampler)
WRAPPER(VkSemaphore)
WRAPPER(VkShaderModule)
WRAPPER(VkDebugReportCallbackEXT)
WRAPPER(VkObjectTableNVX)
WRAPPER(VkIndirectCommandsLayoutNVX)
#else // DISTINCT_NONDISPATCHABLE_HANDLES
WRAPPER(uint64_t)
#endif // DISTINCT_NONDISPATCHABLE_HANDLES
static std::unordered_map<void *, layer_data *> layer_data_map;
static std::mutex command_pool_lock;
static std::unordered_map<VkCommandBuffer, VkCommandPool> command_pool_map;
// VkCommandBuffer needs check for implicit use of command pool
static void startWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool = true) {
if (lockPool) {
std::unique_lock<std::mutex> lock(command_pool_lock);
VkCommandPool pool = command_pool_map[object];
lock.unlock();
startWriteObject(my_data, pool);
}
my_data->c_VkCommandBuffer.startWrite(my_data->report_data, object);
}
static void finishWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool = true) {
my_data->c_VkCommandBuffer.finishWrite(object);
if (lockPool) {
std::unique_lock<std::mutex> lock(command_pool_lock);
VkCommandPool pool = command_pool_map[object];
lock.unlock();
finishWriteObject(my_data, pool);
}
}
static void startReadObject(struct layer_data *my_data, VkCommandBuffer object) {
std::unique_lock<std::mutex> lock(command_pool_lock);
VkCommandPool pool = command_pool_map[object];
lock.unlock();
startReadObject(my_data, pool);
my_data->c_VkCommandBuffer.startRead(my_data->report_data, object);
}
static void finishReadObject(struct layer_data *my_data, VkCommandBuffer object) {
my_data->c_VkCommandBuffer.finishRead(object);
std::unique_lock<std::mutex> lock(command_pool_lock);
VkCommandPool pool = command_pool_map[object];
lock.unlock();
finishReadObject(my_data, pool);
}
#endif // THREADING_H