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/*
* Copyright (C) 2016 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SHELL_WIN32_H
#define SHELL_WIN32_H
#include <windows.h>
#include "Shell.h"
class ShellWin32 : public Shell {
public:
ShellWin32(Game &game);
~ShellWin32();
void run();
void quit();
private:
PFN_vkGetInstanceProcAddr load_vk();
bool can_present(VkPhysicalDevice phy, uint32_t queue_family);
void create_window();
VkSurfaceKHR create_surface(VkInstance instance);
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
ShellWin32 *shell = reinterpret_cast<ShellWin32 *>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
// called from constructor, CreateWindowEx specifically. But why?
if (!shell) return DefWindowProc(hwnd, uMsg, wParam, lParam);
return shell->handle_message(uMsg, wParam, lParam);
}
LRESULT handle_message(UINT msg, WPARAM wparam, LPARAM lparam);
HINSTANCE hinstance_;
HWND hwnd_;
HMODULE hmodule_;
};
#endif // SHELL_WIN32_H