| /* |
| * Copyright (C) 2016 Google, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <sstream> |
| |
| #include "Game.h" |
| #include "Shell.h" |
| |
| void Game::print_stats() { |
| // Output frame count and measured elapsed time |
| auto now = std::chrono::system_clock::now(); |
| auto elapsed = now - start_time; |
| auto elapsed_millis = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count(); |
| std::stringstream ss; |
| ss << "frames:" << frame_count << ", elapsedms:" << elapsed_millis; |
| shell_->log(Shell::LogPriority::LOG_INFO, ss.str().c_str()); |
| } |
| |
| void Game::quit() { |
| print_stats(); |
| shell_->quit(); |
| } |