blob: f436bcdeed30d794ef06984d407622ffcf245c8c [file] [log] [blame]
/*-------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2021 The Khronos Group Inc.
* Copyright (c) 2021 Valve Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Mesh Shader Tests
*//*--------------------------------------------------------------------*/
#include "vktMeshShaderTests.hpp"
#include "vktMeshShaderSmokeTests.hpp"
#include "vktMeshShaderSyncTests.hpp"
#include "vktMeshShaderApiTests.hpp"
#include "vktMeshShaderPropertyTests.hpp"
#include "vktMeshShaderBuiltinTests.hpp"
#include "vktMeshShaderMiscTests.hpp"
#include "deUniquePtr.hpp"
namespace vkt
{
namespace MeshShader
{
namespace
{
using GroupPtr = de::MovePtr<tcu::TestCaseGroup>;
}
tcu::TestCaseGroup* createTests (tcu::TestContext& testCtx)
{
GroupPtr mainGroup (new tcu::TestCaseGroup(testCtx, "mesh_shader", "Mesh Shader Tests"));
GroupPtr nvGroup (new tcu::TestCaseGroup(testCtx, "nv", "Tests for VK_NV_mesh_shader"));
nvGroup->addChild(createMeshShaderSmokeTests(testCtx));
nvGroup->addChild(createMeshShaderApiTests(testCtx));
nvGroup->addChild(createMeshShaderSyncTests(testCtx));
nvGroup->addChild(createMeshShaderPropertyTests(testCtx));
nvGroup->addChild(createMeshShaderBuiltinTests(testCtx));
nvGroup->addChild(createMeshShaderMiscTests(testCtx));
nvGroup->addChild(createMeshShaderInOutTests(testCtx));
mainGroup->addChild(nvGroup.release());
return mainGroup.release();
}
} // MeshShader
} // vkt