blob: 5012c211a39cccdff1f1f7976fec1c8105e177d0 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 2.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader built-in variable tests.
*//*--------------------------------------------------------------------*/
#include "es2fShaderBuiltinVarTests.hpp"
#include "glsShaderRenderCase.hpp"
#include "deRandom.hpp"
#include "deString.h"
#include "deMath.h"
#include "deStringUtil.hpp"
#include "tcuTestLog.hpp"
#include "tcuTestCase.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuImageCompare.hpp"
#include "gluPixelTransfer.hpp"
#include "gluDrawUtil.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
using std::string;
using std::vector;
using tcu::TestLog;
namespace deqp
{
namespace gles2
{
namespace Functional
{
const float builtinConstScale = 4.0f;
void evalBuiltinConstant (gls::ShaderEvalContext& c)
{
bool isOk = 0 == (int)(deFloatFloor(c.coords.x() * builtinConstScale) + 0.05f);
c.color = isOk ? tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f) : tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
class ShaderBuiltinConstantCase : public gls::ShaderRenderCase
{
public:
ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase);
~ShaderBuiltinConstantCase (void);
int getRefValue (void);
void init (void);
private:
const std::string m_varName;
const deUint32 m_paramName;
};
ShaderBuiltinConstantCase::ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase)
: ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, evalBuiltinConstant)
, m_varName (varName)
, m_paramName (paramName)
{
}
ShaderBuiltinConstantCase::~ShaderBuiltinConstantCase (void)
{
}
int ShaderBuiltinConstantCase::getRefValue (void)
{
if (m_varName == "gl_MaxDrawBuffers")
{
if (m_ctxInfo.isExtensionSupported("GL_EXT_draw_buffers") ||
m_ctxInfo.isExtensionSupported("GL_NV_draw_buffers") ||
m_ctxInfo.isES3Compatible())
return m_ctxInfo.getInt(GL_MAX_DRAW_BUFFERS);
else
return 1;
}
else
{
DE_ASSERT(m_paramName != GL_NONE);
return m_ctxInfo.getInt(m_paramName);
}
}
void ShaderBuiltinConstantCase::init (void)
{
const int refValue = getRefValue();
m_testCtx.getLog() << tcu::TestLog::Message << m_varName << " = " << refValue << tcu::TestLog::EndMessage;
static const char* defaultVertSrc =
"attribute highp vec4 a_position;\n"
"attribute highp vec4 a_coords;\n"
"varying mediump vec4 v_coords;\n\n"
"void main (void)\n"
"{\n"
" v_coords = a_coords;\n"
" gl_Position = a_position;\n"
"}\n";
static const char* defaultFragSrc =
"varying mediump vec4 v_color;\n\n"
"void main (void)\n"
"{\n"
" gl_FragColor = v_color;\n"
"}\n";
// Construct shader.
std::ostringstream src;
if (m_isVertexCase)
{
src << "attribute highp vec4 a_position;\n"
<< "attribute highp vec4 a_coords;\n"
<< "varying mediump vec4 v_color;\n";
}
else
src << "varying mediump vec4 v_coords;\n";
src << "void main (void)\n{\n";
src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase ? "a_coords" : "v_coords") << ".x * " << de::floatToString(builtinConstScale, 1) << ") + 0.05));\n";
src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);\n";
if (m_isVertexCase)
src << "\tgl_Position = a_position;\n";
src << "}\n";
m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc;
m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str();
gls::ShaderRenderCase::init();
}
namespace
{
struct DepthRangeParams
{
DepthRangeParams (void)
: zNear (0.0f)
, zFar (1.0f)
{
}
DepthRangeParams (float zNear_, float zFar_)
: zNear (zNear_)
, zFar (zFar_)
{
}
float zNear;
float zFar;
};
class DepthRangeEvaluator : public gls::ShaderEvaluator
{
public:
DepthRangeEvaluator (const DepthRangeParams& params)
: m_params(params)
{
}
void evaluate (gls::ShaderEvalContext& c)
{
float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f);
float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f);
float diff = zFar - zNear;
c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f);
}
private:
const DepthRangeParams& m_params;
};
} // anonymous
class ShaderDepthRangeTest : public gls::ShaderRenderCase
{
public:
ShaderDepthRangeTest (Context& context, const char* name, const char* desc, bool isVertexCase)
: ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator)
, m_evaluator (m_depthRange)
, m_iterNdx (0)
{
}
void init (void)
{
static const char* defaultVertSrc =
"attribute highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n";
static const char* defaultFragSrc =
"varying mediump vec4 v_color;\n\n"
"void main (void)\n"
"{\n"
" gl_FragColor = v_color;\n"
"}\n";
// Construct shader.
std::ostringstream src;
if (m_isVertexCase)
src << "attribute highp vec4 a_position;\n"
<< "varying mediump vec4 v_color;\n";
src << "void main (void)\n{\n";
src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n";
if (m_isVertexCase)
src << "\tgl_Position = a_position;\n";
src << "}\n";
m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc;
m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str();
gls::ShaderRenderCase::init();
}
IterateResult iterate (void)
{
const glw::Functions& gl = m_renderCtx.getFunctions();
const DepthRangeParams cases[] =
{
DepthRangeParams(0.0f, 1.0f),
DepthRangeParams(1.5f, -1.0f),
DepthRangeParams(0.7f, 0.3f)
};
m_depthRange = cases[m_iterNdx];
m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage;
gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthRangef()");
gls::ShaderRenderCase::iterate();
m_iterNdx += 1;
if (m_iterNdx == DE_LENGTH_OF_ARRAY(cases) || m_testCtx.getTestResult() != QP_TEST_RESULT_PASS)
return STOP;
else
return CONTINUE;
}
private:
DepthRangeParams m_depthRange;
DepthRangeEvaluator m_evaluator;
int m_iterNdx;
};
class FragCoordXYZCase : public TestCase
{
public:
FragCoordXYZCase (Context& context)
: TestCase(context, "fragcoord_xyz", "gl_FragCoord.xyz Test")
{
}
IterateResult iterate (void)
{
TestLog& log = m_testCtx.getLog();
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const int width = m_context.getRenderTarget().getWidth();
const int height = m_context.getRenderTarget().getHeight();
const tcu::RGBA threshold = tcu::RGBA(1,1,1,1) + m_context.getRenderTarget().getPixelFormat().getColorThreshold();
const tcu::Vec3 scale (1.f / float(width), 1.f / float(height), 1.0f);
tcu::Surface testImg (width, height);
tcu::Surface refImg (width, height);
const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
"attribute highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n",
"uniform mediump vec3 u_scale;\n"
"void main (void)\n"
"{\n"
" gl_FragColor = vec4(gl_FragCoord.xyz*u_scale, 1.0);\n"
"}\n"));
log << program;
if (!program.isOk())
throw tcu::TestError("Compile failed");
// Draw with GL.
{
const float positions[] =
{
-1.0f, 1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 1.0f, 1.0f
};
const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale");
glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
gl.useProgram(program.getProgram());
gl.uniform3fv(scaleLoc, 1, scale.getPtr());
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
glu::readPixels(m_context.getRenderContext(), 0, 0, testImg.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
}
// Draw reference
for (int y = 0; y < refImg.getHeight(); y++)
{
for (int x = 0; x < refImg.getWidth(); x++)
{
const float xf = (float(x)+.5f) / float(refImg.getWidth());
const float yf = (float(refImg.getHeight()-y-1)+.5f) / float(refImg.getHeight());
const float z = (xf + yf) / 2.0f;
const tcu::Vec3 fragCoord (float(x)+.5f, float(y)+.5f, z);
const tcu::Vec3 scaledFC = fragCoord*scale;
const tcu::Vec4 color (scaledFC.x(), scaledFC.y(), scaledFC.z(), 1.0f);
refImg.setPixel(x, y, tcu::RGBA(color));
}
}
// Compare
{
bool isOk = tcu::pixelThresholdCompare(log, "Result", "Image comparison result", refImg, testImg, threshold, tcu::COMPARE_LOG_RESULT);
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
isOk ? "Pass" : "Image comparison failed");
}
return STOP;
}
};
static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny)
{
return (s[0]*(1.0f-nx-ny)/w[0] + s[1]*ny/w[1] + s[2]*nx/w[2]) / ((1.0f-nx-ny)/w[0] + ny/w[1] + nx/w[2]);
}
class FragCoordWCase : public TestCase
{
public:
FragCoordWCase (Context& context)
: TestCase(context, "fragcoord_w", "gl_FragCoord.w Test")
{
}
IterateResult iterate (void)
{
TestLog& log = m_testCtx.getLog();
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const int width = m_context.getRenderTarget().getWidth();
const int height = m_context.getRenderTarget().getHeight();
const tcu::RGBA threshold = tcu::RGBA(1,1,1,1) + m_context.getRenderTarget().getPixelFormat().getColorThreshold();
tcu::Surface testImg (width, height);
tcu::Surface refImg (width, height);
const float w[4] = { 1.7f, 2.0f, 1.2f, 1.0f };
const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
"attribute highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n",
"void main (void)\n"
"{\n"
" gl_FragColor = vec4(0.0, 1.0/gl_FragCoord.w - 1.0, 0.0, 1.0);\n"
"}\n"));
log << program;
if (!program.isOk())
throw tcu::TestError("Compile failed");
// Draw with GL.
{
const float positions[] =
{
-w[0], w[0], 0.0f, w[0],
-w[1], -w[1], 0.0f, w[1],
w[2], w[2], 0.0f, w[2],
w[3], -w[3], 0.0f, w[3]
};
const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
gl.useProgram(program.getProgram());
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
glu::readPixels(m_context.getRenderContext(), 0, 0, testImg.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
}
// Draw reference
for (int y = 0; y < refImg.getHeight(); y++)
{
for (int x = 0; x < refImg.getWidth(); x++)
{
const float xf = (float(x)+.5f) / float(refImg.getWidth());
const float yf = (float(refImg.getHeight()-y-1)+.5f) / float(refImg.getHeight());
const float oow = ((xf + yf) < 1.0f)
? projectedTriInterpolate(tcu::Vec3(w[0], w[1], w[2]), tcu::Vec3(w[0], w[1], w[2]), xf, yf)
: projectedTriInterpolate(tcu::Vec3(w[3], w[2], w[1]), tcu::Vec3(w[3], w[2], w[1]), 1.0f-xf, 1.0f-yf);
const tcu::Vec4 color (0.0f, oow - 1.0f, 0.0f, 1.0f);
refImg.setPixel(x, y, tcu::RGBA(color));
}
}
// Compare
{
bool isOk = tcu::pixelThresholdCompare(log, "Result", "Image comparison result", refImg, testImg, threshold, tcu::COMPARE_LOG_RESULT);
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
isOk ? "Pass" : "Image comparison failed");
}
return STOP;
}
};
class PointCoordCase : public TestCase
{
public:
PointCoordCase (Context& context)
: TestCase(context, "pointcoord", "gl_PointCoord Test")
{
}
IterateResult iterate (void)
{
TestLog& log = m_testCtx.getLog();
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const int width = de::min(256, m_context.getRenderTarget().getWidth());
const int height = de::min(256, m_context.getRenderTarget().getHeight());
const float threshold = 0.02f;
const int numPoints = 8;
vector<tcu::Vec3> coords (numPoints);
float pointSizeRange[2] = { 0.0f, 0.0f };
de::Random rnd (0x145fa);
tcu::Surface testImg (width, height);
tcu::Surface refImg (width, height);
gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, &pointSizeRange[0]);
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE)");
if (pointSizeRange[0] <= 0.0f || pointSizeRange[1] <= 0.0f || pointSizeRange[1] < pointSizeRange[0])
throw tcu::TestError("Invalid GL_ALIASED_POINT_SIZE_RANGE");
// Compute coordinates.
{
for (vector<tcu::Vec3>::iterator coord = coords.begin(); coord != coords.end(); ++coord)
{
coord->x() = rnd.getFloat(-0.9f, 0.9f);
coord->y() = rnd.getFloat(-0.9f, 0.9f);
coord->z() = rnd.getFloat(pointSizeRange[0], pointSizeRange[1]);
}
}
const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
"attribute highp vec3 a_positionSize;\n"
"void main (void)\n"
"{\n"
" gl_Position = vec4(a_positionSize.xy, 0.0, 1.0);\n"
" gl_PointSize = a_positionSize.z;\n"
"}\n",
"void main (void)\n"
"{\n"
" gl_FragColor = vec4(gl_PointCoord, 0.0, 1.0);\n"
"}\n"));
log << program;
if (!program.isOk())
throw tcu::TestError("Compile failed");
// Draw with GL.
{
glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]);
const int viewportX = rnd.getInt(0, m_context.getRenderTarget().getWidth()-width);
const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height);
gl.viewport(viewportX, viewportY, width, height);
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
gl.useProgram(program.getProgram());
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
glu::pr::Points((int)coords.size()));
glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, testImg.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
}
// Draw reference
tcu::clear(refImg.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
for (vector<tcu::Vec3>::const_iterator pointIter = coords.begin(); pointIter != coords.end(); ++pointIter)
{
const int x0 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) - pointIter->z()*0.5f);
const int y0 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) - pointIter->z()*0.5f);
const int x1 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) + pointIter->z()*0.5f);
const int y1 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) + pointIter->z()*0.5f);
const int w = x1-x0;
const int h = y1-y0;
for (int yo = 0; yo < h; yo++)
{
for (int xo = 0; xo < w; xo++)
{
const float xf = (float(xo)+0.5f) / float(w);
const float yf = (float(h-yo-1)+0.5f) / float(h);
const tcu::Vec4 color (xf, yf, 0.0f, 1.0f);
const int dx = x0+xo;
const int dy = y0+yo;
if (de::inBounds(dx, 0, refImg.getWidth()) && de::inBounds(dy, 0, refImg.getHeight()))
refImg.setPixel(dx, dy, tcu::RGBA(color));
}
}
}
// Compare
{
bool isOk = tcu::fuzzyCompare(log, "Result", "Image comparison result", refImg, testImg, threshold, tcu::COMPARE_LOG_RESULT);
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
isOk ? "Pass" : "Image comparison failed");
}
return STOP;
}
};
class FrontFacingCase : public TestCase
{
public:
FrontFacingCase (Context& context)
: TestCase(context, "frontfacing", "gl_FrontFacing Test")
{
}
IterateResult iterate (void)
{
// Test case renders two adjecent quads, where left is has front-facing
// triagles and right back-facing. Color is selected based on gl_FrontFacing
// value.
TestLog& log = m_testCtx.getLog();
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
de::Random rnd (0x89f2c);
const int width = de::min(64, m_context.getRenderTarget().getWidth());
const int height = de::min(64, m_context.getRenderTarget().getHeight());
const int viewportX = rnd.getInt(0, m_context.getRenderTarget().getWidth()-width);
const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height);
const tcu::RGBA threshold = tcu::RGBA(1,1,1,1) + m_context.getRenderTarget().getPixelFormat().getColorThreshold();
tcu::Surface testImg (width, height);
tcu::Surface refImg (width, height);
const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
"attribute highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n",
"void main (void)\n"
"{\n"
" if (gl_FrontFacing)\n"
" gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
" else\n"
" gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);\n"
"}\n"));
log << program;
if (!program.isOk())
throw tcu::TestError("Compile failed");
// Draw with GL.
{
const float positions[] =
{
-1.0f, 1.0f, 0.0f, 1.0f,
-1.0f, -1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f
};
const deUint16 indicesCCW[] = { 0, 1, 2, 2, 1, 3 };
const deUint16 indicesCW[] = { 2, 1, 0, 3, 1, 2 };
glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
gl.useProgram(program.getProgram());
gl.frontFace(GL_CCW);
gl.viewport(viewportX, viewportY, width/2, height/2);
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0]));
gl.viewport(viewportX + width/2, viewportY, width-width/2, height/2);
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0]));
gl.frontFace(GL_CW);
gl.viewport(viewportX, viewportY + height/2, width/2, height-height/2);
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0]));
gl.viewport(viewportX + width/2, viewportY + height/2, width-width/2, height-height/2);
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0]));
glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, testImg.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
}
// Draw reference
{
for(int y = 0; y < refImg.getHeight() / 2; y++)
for(int x = 0; x < refImg.getWidth() / 2; x++)
refImg.setPixel(x, y, tcu::RGBA::green());
for(int y = 0; y < refImg.getHeight() / 2; y++)
for(int x = refImg.getWidth() / 2; x < refImg.getWidth(); x++)
refImg.setPixel(x, y, tcu::RGBA::blue());
for(int y = refImg.getHeight() / 2; y < refImg.getHeight(); y++)
for(int x = 0; x < refImg.getWidth() / 2; x++)
refImg.setPixel(x, y, tcu::RGBA::blue());
for(int y = refImg.getHeight() / 2; y < refImg.getHeight(); y++)
for(int x = refImg.getWidth() / 2; x < refImg.getWidth(); x++)
refImg.setPixel(x, y, tcu::RGBA::green());
}
// Compare
{
bool isOk = tcu::pixelThresholdCompare(log, "Result", "Image comparison result", refImg, testImg, threshold, tcu::COMPARE_LOG_RESULT);
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
isOk ? "Pass" : "Image comparison failed");
}
return STOP;
}
};
ShaderBuiltinVarTests::ShaderBuiltinVarTests (Context& context)
: TestCaseGroup(context, "builtin_variable", "Built-in Variable Tests")
{
}
ShaderBuiltinVarTests::~ShaderBuiltinVarTests (void)
{
}
void ShaderBuiltinVarTests::init (void)
{
// Builtin constants.
static const struct
{
const char* caseName;
const char* varName;
deUint32 paramName;
} builtinConstants[] =
{
{ "max_vertex_attribs", "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS },
{ "max_vertex_uniform_vectors", "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS },
{ "max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS },
{ "max_varying_vectors", "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS },
{ "max_texture_image_units", "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS },
{ "max_vertex_texture_image_units", "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
{ "max_combined_texture_image_units", "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS },
{ "max_draw_buffers", "gl_MaxDrawBuffers", GL_NONE }
};
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(builtinConstants); ndx++)
{
const char* caseName = builtinConstants[ndx].caseName;
const char* varName = builtinConstants[ndx].varName;
deUint32 paramName = builtinConstants[ndx].paramName;
addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true));
addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false));
}
addChild(new ShaderDepthRangeTest(m_context, "depth_range_vertex", "gl_DepthRange", true));
addChild(new ShaderDepthRangeTest(m_context, "depth_range_fragment", "gl_DepthRange", false));
// Fragment shader builtin variables.
addChild(new FragCoordXYZCase (m_context));
addChild(new FragCoordWCase (m_context));
addChild(new PointCoordCase (m_context));
addChild(new FrontFacingCase (m_context));
}
} // Functional
} // gles2
} // deqp