| |
| # Varying tests |
| group varying "Varying linkage" |
| |
| # Linking rules |
| group rules "Varying linking rules" |
| # declared in vertex shader, no reference in frag shader |
| case vertex_declare |
| version 310 es |
| desc "varying declared in vertex shader, no reference in fragment shader" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump float var; |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| # declared in vertex shader, declared in frag shader |
| case both_declare |
| version 310 es |
| desc "varying declared in both vertex and fragment shader, but not used" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump float var; |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump float var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| # vec4 vs vec3 |
| case legal_mismatch_vec4_vec3 |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (vec4 to vec3)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump vec4 var; |
| void main() |
| { |
| var.x = 0.0; |
| var.y = 0.0; |
| var.z = 0.0; |
| var.w = 0.0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump vec3 var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0 + var.x + var.y + var.z); |
| } |
| "" |
| end |
| |
| # vec4 vs vec2 |
| case legal_mismatch_vec4_vec2 |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (vec4 to vec2)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump vec4 var; |
| void main() |
| { |
| var.x = 0.0; |
| var.y = 0.0; |
| var.z = 0.0; |
| var.w = 0.0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump vec2 var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0 + var.x + var.y); |
| } |
| "" |
| end |
| |
| # vec4 vs float |
| case legal_mismatch_vec4_float |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (vec4 to float)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump vec4 var; |
| void main() |
| { |
| var.x = 0.0; |
| var.y = 0.0; |
| var.z = 0.0; |
| var.w = 0.0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump float var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0 + var); |
| } |
| "" |
| end |
| |
| # vec3 vs vec2 |
| case legal_mismatch_vec3_vec2 |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (vec3 to vec2)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump vec3 var; |
| void main() |
| { |
| var.x = 0.0; |
| var.y = 0.0; |
| var.z = 0.0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump vec2 var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0 + var.x + var.y); |
| } |
| "" |
| end |
| |
| # vec3 vs float |
| case legal_mismatch_vec3_float |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (vec3 to float)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump vec3 var; |
| void main() |
| { |
| var.x = 0.0; |
| var.y = 0.0; |
| var.z = 0.0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump float var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0 + var); |
| } |
| "" |
| end |
| |
| # vec2 vs float |
| case legal_mismatch_vec2_float |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (vec2 to float)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump vec2 var; |
| void main() |
| { |
| var.x = 0.0; |
| var.y = 0.0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump float var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0 + var); |
| } |
| "" |
| end |
| |
| # ivec4 vs ivec3 |
| case legal_mismatch_ivec4_ivec3 |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (ivec4 to ivec3)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump ivec4 var; |
| void main() |
| { |
| var.x = 0; |
| var.y = 0; |
| var.z = 0; |
| var.w = 0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump flat ivec3 var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| if (var.x + var.y + var.z == 0) |
| ${FRAG_COLOR} = vec4(1.0); |
| else |
| ${FRAG_COLOR} = vec4(0.0); |
| } |
| "" |
| end |
| |
| # ivec4 vs ivec2 |
| case legal_mismatch_ivec4_ivec2 |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (ivec4 to ivec2)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump ivec4 var; |
| void main() |
| { |
| var.x = 0; |
| var.y = 0; |
| var.z = 0; |
| var.w = 0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump flat ivec2 var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| if (var.x + var.y == 0) |
| ${FRAG_COLOR} = vec4(1.0); |
| else |
| ${FRAG_COLOR} = vec4(0.0); |
| } |
| "" |
| end |
| |
| # ivec4 vs int |
| case legal_mismatch_ivec4_int |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (ivec4 to int)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump ivec4 var; |
| void main() |
| { |
| var.x = 0; |
| var.y = 0; |
| var.z = 0; |
| var.w = 0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump flat int var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| if (var == 0) |
| ${FRAG_COLOR} = vec4(1.0); |
| else |
| ${FRAG_COLOR} = vec4(0.0); |
| } |
| "" |
| end |
| |
| # ivec3 vs ivec2 |
| case legal_mismatch_ivec3_ivec2 |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (ivec3 to ivec2)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump ivec3 var; |
| void main() |
| { |
| var.x = 0; |
| var.y = 0; |
| var.z = 0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump flat ivec2 var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| if (var.x + var.y == 0) |
| ${FRAG_COLOR} = vec4(1.0); |
| else |
| ${FRAG_COLOR} = vec4(0.0); |
| } |
| "" |
| end |
| |
| # ivec3 vs int |
| case legal_mismatch_ivec3_int |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (ivec3 to int)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump ivec3 var; |
| void main() |
| { |
| var.x = 0; |
| var.y = 0; |
| var.z = 0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump flat int var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| if (var == 0) |
| ${FRAG_COLOR} = vec4(1.0); |
| else |
| ${FRAG_COLOR} = vec4(0.0); |
| } |
| "" |
| end |
| |
| # ivec2 vs int |
| case legal_mismatch_ivec2_int |
| version 310 es |
| desc "legal vertex to fragment shader varying type mismatches (ivec2 to int)" |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump ivec2 var; |
| void main() |
| { |
| var.x = 0; |
| var.y = 0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump flat int var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| if (var == 0) |
| ${FRAG_COLOR} = vec4(1.0); |
| else |
| ${FRAG_COLOR} = vec4(0.0); |
| } |
| "" |
| end |
| |
| # declared in vertex shader, static use in frag shader |
| case vertex_declare_fragment_use |
| version 310 es |
| desc "varying declared in both shaders, statically used in fragment shader" |
| values { uniform bool u_false = false; } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump float var; |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump float var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| if (u_false) |
| ${FRAG_COLOR} = vec4(var); |
| else |
| ${FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| # static use in vertex shader, no reference in fragment shader |
| case vertex_use_fragment_declare |
| version 310 es |
| desc "varying declared and statically used in vertex shader, no reference in fragment shader" |
| values { uniform bool u_false = false; } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump float var; |
| void main() |
| { |
| if (u_false) |
| var = 1.0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| # static use in vertex shader, declared in fragment shader |
| case vertex_use_declare_fragment |
| version 310 es |
| desc "varying declared and statically used in vertex shader, only declared in fragment shader" |
| values { uniform bool u_false = false; } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump float var; |
| void main() |
| { |
| if (u_false) |
| var = 1.0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| layout(location = 0) in mediump float var; |
| ${FRAGMENT_DECLARATIONS} |
| void main() |
| { |
| ${FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| # static use in vertex shader, used in fragment shader |
| case vertex_use_fragment_use |
| version 310 es |
| desc "varying statically used in both vertex and fragment shader" |
| values { uniform bool u_false = false; } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mediump float var; |
| void main() |
| { |
| if (u_false) |
| var = 1.0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mediump float var; |
| void main() |
| { |
| if (u_false) |
| ${FRAG_COLOR} = vec4(var); |
| else |
| ${FRAG_COLOR} = vec4(1.0); |
| } |
| "" |
| end |
| |
| # different interpolation |
| case differing_interpolation_2 |
| version 310 es |
| desc "varying interpolation different (smooth vs. centroid)" |
| values |
| { |
| input float in0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| } |
| |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) smooth out mediump float var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) centroid in mediump float var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| # differing name (linking is done by location only in SPIR-V) |
| case differing_name_1 |
| version 310 es |
| desc "varying declared with matching location but different name" |
| values |
| { |
| input float in0 = [ 2.0 | 5.0 | -3.0 | 4.0 ]; |
| input float in1 = [ 4.0 | 1.0 | -0.5 | 2.0 ]; |
| output float out0 = [ -2.0 | 4.0 | -2.5 | 2.0 ]; |
| } |
| |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out highp float vtxVarB; |
| layout(location = 2) out highp float vtxVarA; |
| void main() |
| { |
| vtxVarA = in0; |
| vtxVarB = in1; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 2) in highp float fragVarA; |
| layout(location = 0) in highp float fragVarB; |
| void main() |
| { |
| out0 = fragVarA - fragVarB; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| # differing name (linking is done by location only in SPIR-V) |
| case differing_name_2 |
| version 310 es |
| desc "varying declared with matching location but different name" |
| values |
| { |
| input float in0 = [ 2.0 | 5.0 | -3.0 | 4.0 ]; |
| input float in1 = [ 4.0 | 1.0 | -0.5 | 2.0 ]; |
| output float out0 = [ -2.0 | 4.0 | -2.5 | 2.0 ]; |
| } |
| |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out highp float varA; |
| layout(location = 2) out highp float varB; |
| void main() |
| { |
| varA = in0; |
| varB = in1; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 2) in highp float varA; |
| layout(location = 0) in highp float varB; |
| void main() |
| { |
| out0 = varB - varA; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| end |
| |
| group basic_types "Basic varying types" |
| case float |
| version 310 es |
| desc "varying of type float" |
| values |
| { |
| input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out float var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in float var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case vec2 |
| version 310 es |
| desc "varying of type vec2" |
| values |
| { |
| input vec2 in0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; |
| output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out vec2 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in vec2 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case vec3 |
| version 310 es |
| desc "varying of type vec3" |
| values |
| { |
| input vec3 in0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; |
| output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out vec3 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in vec3 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case vec4 |
| version 310 es |
| desc "varying of type vec4" |
| values |
| { |
| input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out vec4 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in vec4 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat2 |
| version 310 es |
| desc "varying of type mat2" |
| values |
| { |
| input mat2 in0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; |
| output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mat2 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mat2 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat2x3 |
| version 310 es |
| desc "varying of type mat2x3" |
| values |
| { |
| input mat2x3 in0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; |
| output mat2x3 out0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mat2x3 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mat2x3 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat2x4 |
| version 310 es |
| desc "varying of type mat2x4" |
| values |
| { |
| input mat2x4 in0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; |
| output mat2x4 out0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mat2x4 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mat2x4 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat3x2 |
| version 310 es |
| desc "varying of type mat3x2" |
| values |
| { |
| input mat3x2 in0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; |
| output mat3x2 out0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mat3x2 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mat3x2 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat3 |
| version 310 es |
| desc "varying of type mat3" |
| values |
| { |
| input mat3 in0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; |
| output mat3 out0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mat3 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mat3 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat3x4 |
| version 310 es |
| desc "varying of type mat3x4" |
| values |
| { |
| input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; |
| output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mat3x4 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mat3x4 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat4x2 |
| version 310 es |
| desc "varying of type mat4x2" |
| values |
| { |
| input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; |
| output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mat4x2 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mat4x2 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat4x3 |
| version 310 es |
| desc "varying of type mat4x3" |
| values |
| { |
| input mat4x3 in0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; |
| output mat4x3 out0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mat4x3 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mat4x3 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat4 |
| version 310 es |
| desc "varying of type mat4" |
| values |
| { |
| input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; |
| output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out mat4 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in mat4 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case int |
| version 310 es |
| desc "varying of type int" |
| values |
| { |
| input int in0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; |
| output int out0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) flat out mediump int var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) flat in int var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case ivec2 |
| version 310 es |
| desc "varying of type ivec2" |
| values |
| { |
| input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; |
| output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) flat out mediump ivec2 var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) flat in ivec2 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case ivec3 |
| version 310 es |
| desc "varying of type ivec3" |
| values |
| { |
| input ivec3 in0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; |
| output ivec3 out0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) flat out mediump ivec3 var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) flat in ivec3 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case ivec4 |
| version 310 es |
| desc "varying of type ivec4" |
| values |
| { |
| input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; |
| output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) flat out mediump ivec4 var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) flat in ivec4 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case uint |
| version 310 es |
| desc "varying of type int" |
| values |
| { |
| input uint in0 = [ 1 | 2 | 3 | 16 ]; |
| output uint out0 = [ 1 | 2 | 3 | 16 ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) flat out mediump uint var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) flat in uint var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case uvec2 |
| version 310 es |
| desc "varying of type uvec2" |
| values |
| { |
| input uvec2 in0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; |
| output uvec2 out0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) flat out mediump uvec2 var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) flat in uvec2 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case uvec3 |
| version 310 es |
| desc "varying of type uvec3" |
| values |
| { |
| input uvec3 in0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; |
| output uvec3 out0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) flat out mediump uvec3 var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) flat in uvec3 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case uvec4 |
| version 310 es |
| desc "varying of type uvec4" |
| values |
| { |
| input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; |
| output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) flat out mediump uvec4 var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) flat in uvec4 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| end |
| |
| group struct "Structure varyings" |
| case float |
| version 310 es |
| desc "varying of type float inside struct" |
| values |
| { |
| input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump float a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump float a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case vec2 |
| version 310 es |
| desc "varying of type vec2 inside struct" |
| values |
| { |
| input vec2 in0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; |
| output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump vec2 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump vec2 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case vec3 |
| version 310 es |
| desc "varying of type vec3 inside struct" |
| values |
| { |
| input vec3 in0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; |
| output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump vec3 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump vec3 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case vec4 |
| version 310 es |
| desc "varying of type vec4 inside struct" |
| values |
| { |
| input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump vec4 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump vec4 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat2 |
| version 310 es |
| desc "varying of type mat2 inside struct" |
| values |
| { |
| input mat2 in0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; |
| output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump mat2 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump mat2 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat2x3 |
| version 310 es |
| desc "varying of type mat2x3 inside struct" |
| values |
| { |
| input mat2x3 in0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; |
| output mat2x3 out0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump mat2x3 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump mat2x3 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat2x4 |
| version 310 es |
| desc "varying of type mat2x4 inside struct" |
| values |
| { |
| input mat2x4 in0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; |
| output mat2x4 out0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump mat2x4 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump mat2x4 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat3x2 |
| version 310 es |
| desc "varying of type mat3x2 inside struct" |
| values |
| { |
| input mat3x2 in0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; |
| output mat3x2 out0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump mat3x2 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump mat3x2 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat3 |
| version 310 es |
| desc "varying of type mat3 inside struct" |
| values |
| { |
| input mat3 in0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; |
| output mat3 out0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump mat3 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump mat3 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat3x4 |
| version 310 es |
| desc "varying of type mat3x4 inside struct" |
| values |
| { |
| input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; |
| output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump mat3x4 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump mat3x4 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat4x2 |
| version 310 es |
| desc "varying of type mat4x2 inside struct" |
| values |
| { |
| input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; |
| output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump mat4x2 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump mat4x2 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat4x3 |
| version 310 es |
| desc "varying of type mat4x3 inside struct" |
| values |
| { |
| input mat4x3 in0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; |
| output mat4x3 out0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump mat4x3 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump mat4x3 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case mat4 |
| version 310 es |
| desc "varying of type mat4 inside struct" |
| values |
| { |
| input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; |
| output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump mat4 a; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump mat4 a; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case int |
| version 310 es |
| desc "varying of type int inside struct" |
| values |
| { |
| input int in0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; |
| output int out0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump int a; }; |
| layout(location = 0) flat out S var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump int a; }; |
| layout(location = 0) flat in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case ivec2 |
| version 310 es |
| desc "varying of type ivec2 inside struct" |
| values |
| { |
| input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; |
| output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump ivec2 a; }; |
| layout(location = 0) flat out S var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump ivec2 a; }; |
| layout(location = 0) flat in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case ivec3 |
| version 310 es |
| desc "varying of type ivec3 inside struct" |
| values |
| { |
| input ivec3 in0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; |
| output ivec3 out0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump ivec3 a; }; |
| layout(location = 0) flat out S var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump ivec3 a; }; |
| layout(location = 0) flat in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case ivec4 |
| version 310 es |
| desc "varying of type ivec4 inside struct" |
| values |
| { |
| input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; |
| output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump ivec4 a; }; |
| layout(location = 0) flat out S var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump ivec4 a; }; |
| layout(location = 0) flat in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case uint |
| version 310 es |
| desc "varying of type uint in struct" |
| values |
| { |
| input uint in0 = [ 1 | 2 | 3 | 16 ]; |
| output uint out0 = [ 1 | 2 | 3 | 16 ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump uint a; }; |
| layout(location = 0) flat out S var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump uint a; }; |
| layout(location = 0) flat in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case uvec2 |
| version 310 es |
| desc "varying of type uvec2 inside struct" |
| values |
| { |
| input uvec2 in0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; |
| output uvec2 out0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump uvec2 a; }; |
| layout(location = 0) flat out S var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump uvec2 a; }; |
| layout(location = 0) flat in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case uvec3 |
| version 310 es |
| desc "varying of type uvec3 inside struct" |
| values |
| { |
| input uvec3 in0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; |
| output uvec3 out0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump uvec3 a; }; |
| layout(location = 0) flat out S var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump uvec3 a; }; |
| layout(location = 0) flat in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case uvec4 |
| version 310 es |
| desc "varying of type uvec4 inside struct" |
| values |
| { |
| input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; |
| output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump uvec4 a; }; |
| layout(location = 0) flat out S var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var.a = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump uvec4 a; }; |
| layout(location = 0) flat in S var; |
| void main() |
| { |
| out0 = var.a; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case float_vec3 |
| version 310 es |
| desc "varyings of type float and vec3 inside struct" |
| values |
| { |
| input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| input vec3 in1 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; |
| output vec3 out1 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump float a; highp vec3 b; }; |
| layout(location = 0) out S var; |
| void main() |
| { |
| var.a = in0; |
| var.b = in1; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump float a; highp vec3 b; }; |
| layout(location = 0) in S var; |
| void main() |
| { |
| out0 = var.a; |
| out1 = var.b; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case float_uvec2_vec3 |
| version 310 es |
| desc "varyings of type float and vec3 inside struct" |
| values |
| { |
| input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; |
| input uvec2 in1 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) | uvec2(8, 7) ]; |
| output uvec2 out1 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) | uvec2(8, 7) ]; |
| input vec3 in2 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; |
| output vec3 out2 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| struct S { mediump float a; highp uvec2 b; highp vec3 c; }; |
| layout(location = 0) flat out S var; |
| void main() |
| { |
| ${VERTEX_SETUP} |
| var.a = in0; |
| var.b = in1; |
| var.c = in2; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| struct S { mediump float a; highp uvec2 b; highp vec3 c; }; |
| layout(location = 0) flat in S var; |
| void main() |
| { |
| out0 = var.a; |
| out1 = var.b; |
| out2 = var.c; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| end |
| |
| group interpolation "Varying interpolation modes" |
| case smooth |
| version 310 es |
| desc "varying of type vec4" |
| values |
| { |
| input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) smooth out vec4 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) smooth in vec4 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case centroid |
| version 310 es |
| desc "varying of type vec4" |
| values |
| { |
| input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) centroid out vec4 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) centroid in vec4 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| |
| case flat |
| version 310 es |
| desc "varying of type vec4" |
| values |
| { |
| input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; |
| } |
| vertex "" |
| #version 310 es |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) flat out vec4 var; |
| void main() |
| { |
| var = in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) flat in vec4 var; |
| void main() |
| { |
| out0 = var; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| end |
| |
| group usage "Varying usage in shaders" |
| case readback_1 |
| version 310 es |
| desc "read back (an already written) varying in the vertex shader" |
| values |
| { |
| input float in0 = [ 1.0 | 0.0 | -2.0 | 10.0 ]; |
| output float out0 = [ 3.0 | 0.0 | -6.0 | 30.0 ]; |
| } |
| vertex "" |
| #version 310 es |
| precision highp float; |
| ${VERTEX_DECLARATIONS} |
| layout(location = 0) out float var1; |
| layout(location = 1) out float var2; |
| |
| void main() |
| { |
| var1 = in0; |
| var2 = var1 + in0; |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 310 es |
| precision highp float; |
| ${FRAGMENT_DECLARATIONS} |
| layout(location = 0) in float var1; |
| layout(location = 1) in float var2; |
| |
| void main() |
| { |
| out0 = var1 + var2; |
| ${FRAGMENT_OUTPUT} |
| } |
| "" |
| end |
| end |
| end |