blob: 3ba9e74a79e9e1ac1fb89e6a9246d34d64a9b4b3 [file] [log] [blame]
#version 100
// Copyright Alastair F. Donaldson and Hugues Evrard, Imperial College London, 2017
attribute vec2 coord2d;
varying vec2 surfacePosition;
void main(void)
{
gl_Position = vec4(coord2d, 0.0, 1.0);
surfacePosition = coord2d;
}