| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Uniform API tests. |
| * |
| * \todo [2013-02-26 nuutti] Much duplication between this and ES2. |
| * Utilities to glshared? |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fUniformApiTests.hpp" |
| #include "gluCallLogWrapper.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "gluVarType.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluTexture.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuCommandLine.hpp" |
| #include "deRandom.hpp" |
| #include "deStringUtil.hpp" |
| #include "deString.h" |
| #include "deSharedPtr.hpp" |
| #include "deMemory.h" |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| #include <set> |
| #include <cstring> |
| |
| using namespace glw; |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| |
| using std::vector; |
| using std::string; |
| using tcu::TestLog; |
| using tcu::ScopedLogSection; |
| using glu::ShaderProgram; |
| using glu::StructType; |
| using de::Random; |
| using de::SharedPtr; |
| |
| typedef bool (* dataTypePredicate)(glu::DataType); |
| |
| static const int MAX_RENDER_WIDTH = 32; |
| static const int MAX_RENDER_HEIGHT = 32; |
| static const int MAX_NUM_SAMPLER_UNIFORMS = 16; |
| |
| static const glu::DataType s_testDataTypes[] = |
| { |
| glu::TYPE_FLOAT, |
| glu::TYPE_FLOAT_VEC2, |
| glu::TYPE_FLOAT_VEC3, |
| glu::TYPE_FLOAT_VEC4, |
| glu::TYPE_FLOAT_MAT2, |
| glu::TYPE_FLOAT_MAT2X3, |
| glu::TYPE_FLOAT_MAT2X4, |
| glu::TYPE_FLOAT_MAT3X2, |
| glu::TYPE_FLOAT_MAT3, |
| glu::TYPE_FLOAT_MAT3X4, |
| glu::TYPE_FLOAT_MAT4X2, |
| glu::TYPE_FLOAT_MAT4X3, |
| glu::TYPE_FLOAT_MAT4, |
| |
| glu::TYPE_INT, |
| glu::TYPE_INT_VEC2, |
| glu::TYPE_INT_VEC3, |
| glu::TYPE_INT_VEC4, |
| |
| glu::TYPE_UINT, |
| glu::TYPE_UINT_VEC2, |
| glu::TYPE_UINT_VEC3, |
| glu::TYPE_UINT_VEC4, |
| |
| glu::TYPE_BOOL, |
| glu::TYPE_BOOL_VEC2, |
| glu::TYPE_BOOL_VEC3, |
| glu::TYPE_BOOL_VEC4, |
| |
| glu::TYPE_SAMPLER_2D, |
| glu::TYPE_SAMPLER_CUBE |
| // \note We don't test all sampler types here. |
| }; |
| |
| static inline int getGLInt (const glw::Functions& funcs, const deUint32 name) |
| { |
| int val = -1; |
| funcs.getIntegerv(name, &val); |
| return val; |
| } |
| |
| static inline tcu::Vec4 vec4FromPtr (const float* const ptr) |
| { |
| tcu::Vec4 result; |
| for (int i = 0; i < 4; i++) |
| result[i] = ptr[i]; |
| return result; |
| } |
| |
| static inline string beforeLast (const string& str, const char c) |
| { |
| return str.substr(0, str.find_last_of(c)); |
| } |
| |
| static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color) |
| { |
| for (int z = 0; z < access.getDepth(); z++) |
| for (int y = 0; y < access.getHeight(); y++) |
| for (int x = 0; x < access.getWidth(); x++) |
| access.setPixel(color, x, y, z); |
| } |
| |
| static inline int getSamplerNumLookupDimensions (const glu::DataType type) |
| { |
| switch (type) |
| { |
| case glu::TYPE_SAMPLER_2D: |
| case glu::TYPE_INT_SAMPLER_2D: |
| case glu::TYPE_UINT_SAMPLER_2D: |
| return 2; |
| |
| case glu::TYPE_SAMPLER_3D: |
| case glu::TYPE_INT_SAMPLER_3D: |
| case glu::TYPE_UINT_SAMPLER_3D: |
| case glu::TYPE_SAMPLER_2D_SHADOW: |
| case glu::TYPE_SAMPLER_2D_ARRAY: |
| case glu::TYPE_INT_SAMPLER_2D_ARRAY: |
| case glu::TYPE_UINT_SAMPLER_2D_ARRAY: |
| case glu::TYPE_SAMPLER_CUBE: |
| case glu::TYPE_INT_SAMPLER_CUBE: |
| case glu::TYPE_UINT_SAMPLER_CUBE: |
| return 3; |
| |
| case glu::TYPE_SAMPLER_CUBE_SHADOW: |
| case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW: |
| return 4; |
| |
| default: |
| DE_ASSERT(false); |
| return 0; |
| } |
| } |
| |
| static inline glu::DataType getSamplerLookupReturnType (const glu::DataType type) |
| { |
| switch (type) |
| { |
| case glu::TYPE_SAMPLER_2D: |
| case glu::TYPE_SAMPLER_CUBE: |
| case glu::TYPE_SAMPLER_2D_ARRAY: |
| case glu::TYPE_SAMPLER_3D: |
| return glu::TYPE_FLOAT_VEC4; |
| |
| case glu::TYPE_UINT_SAMPLER_2D: |
| case glu::TYPE_UINT_SAMPLER_CUBE: |
| case glu::TYPE_UINT_SAMPLER_2D_ARRAY: |
| case glu::TYPE_UINT_SAMPLER_3D: |
| return glu::TYPE_UINT_VEC4; |
| |
| case glu::TYPE_INT_SAMPLER_2D: |
| case glu::TYPE_INT_SAMPLER_CUBE: |
| case glu::TYPE_INT_SAMPLER_2D_ARRAY: |
| case glu::TYPE_INT_SAMPLER_3D: |
| return glu::TYPE_INT_VEC4; |
| |
| case glu::TYPE_SAMPLER_2D_SHADOW: |
| case glu::TYPE_SAMPLER_CUBE_SHADOW: |
| case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW: |
| return glu::TYPE_FLOAT; |
| |
| default: |
| DE_ASSERT(false); |
| return glu::TYPE_LAST; |
| } |
| } |
| |
| template<glu::DataType T> |
| static bool dataTypeEquals (const glu::DataType t) |
| { |
| return t == T; |
| } |
| |
| template<int N> |
| static bool dataTypeIsMatrixWithNRows (const glu::DataType t) |
| { |
| return glu::isDataTypeMatrix(t) && glu::getDataTypeMatrixNumRows(t) == N; |
| } |
| |
| static bool typeContainsMatchingBasicType (const glu::VarType& type, const dataTypePredicate predicate) |
| { |
| if (type.isBasicType()) |
| return predicate(type.getBasicType()); |
| else if (type.isArrayType()) |
| return typeContainsMatchingBasicType(type.getElementType(), predicate); |
| else |
| { |
| DE_ASSERT(type.isStructType()); |
| const StructType& structType = *type.getStructPtr(); |
| for (int i = 0; i < structType.getNumMembers(); i++) |
| if (typeContainsMatchingBasicType(structType.getMember(i).getType(), predicate)) |
| return true; |
| return false; |
| } |
| } |
| |
| static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type) |
| { |
| if (type.isBasicType()) |
| { |
| const glu::DataType basicType = type.getBasicType(); |
| if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end()) |
| dst.push_back(basicType); |
| } |
| else if (type.isArrayType()) |
| getDistinctSamplerTypes(dst, type.getElementType()); |
| else |
| { |
| DE_ASSERT(type.isStructType()); |
| const StructType& structType = *type.getStructPtr(); |
| for (int i = 0; i < structType.getNumMembers(); i++) |
| getDistinctSamplerTypes(dst, structType.getMember(i).getType()); |
| } |
| } |
| |
| static int getNumSamplersInType (const glu::VarType& type) |
| { |
| if (type.isBasicType()) |
| return glu::isDataTypeSampler(type.getBasicType()) ? 1 : 0; |
| else if (type.isArrayType()) |
| return getNumSamplersInType(type.getElementType()) * type.getArraySize(); |
| else |
| { |
| DE_ASSERT(type.isStructType()); |
| const StructType& structType = *type.getStructPtr(); |
| int sum = 0; |
| for (int i = 0; i < structType.getNumMembers(); i++) |
| sum += getNumSamplersInType(structType.getMember(i).getType()); |
| return sum; |
| } |
| } |
| |
| static glu::VarType generateRandomType (const int maxDepth, int& curStructIdx, vector<const StructType*>& structTypesDst, Random& rnd) |
| { |
| const bool isStruct = maxDepth > 0 && rnd.getFloat() < 0.2f; |
| const bool isArray = rnd.getFloat() < 0.3f; |
| |
| if (isStruct) |
| { |
| const int numMembers = rnd.getInt(1, 5); |
| StructType* const structType = new StructType(("structType" + de::toString(curStructIdx++)).c_str()); |
| |
| for (int i = 0; i < numMembers; i++) |
| structType->addMember(("m" + de::toString(i)).c_str(), generateRandomType(maxDepth-1, curStructIdx, structTypesDst, rnd)); |
| |
| structTypesDst.push_back(structType); |
| return isArray ? glu::VarType(glu::VarType(structType), rnd.getInt(1, 5)) : glu::VarType(structType); |
| } |
| else |
| { |
| const glu::DataType basicType = (glu::DataType)s_testDataTypes[rnd.getInt(0, DE_LENGTH_OF_ARRAY(s_testDataTypes)-1)]; |
| const glu::Precision precision = glu::isDataTypeBoolOrBVec(basicType) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| return isArray ? glu::VarType(glu::VarType(basicType, precision), rnd.getInt(1, 5)) : glu::VarType(basicType, precision); |
| } |
| } |
| |
| namespace |
| { |
| |
| struct VarValue |
| { |
| glu::DataType type; |
| |
| union |
| { |
| float floatV[4*4]; // At most mat4. \note Matrices here are column-major. |
| deInt32 intV[4]; |
| deUint32 uintV[4]; |
| bool boolV[4]; |
| struct |
| { |
| int unit; |
| union |
| { |
| float floatV[4]; |
| deInt32 intV[4]; |
| deUint32 uintV[4]; |
| } fillColor; |
| } samplerV; |
| } val; |
| }; |
| |
| enum CaseShaderType |
| { |
| CASESHADERTYPE_VERTEX = 0, |
| CASESHADERTYPE_FRAGMENT, |
| CASESHADERTYPE_BOTH, |
| |
| CASESHADERTYPE_LAST |
| }; |
| |
| struct Uniform |
| { |
| string name; |
| glu::VarType type; |
| |
| Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} |
| }; |
| |
| // A set of uniforms, along with related struct types. |
| class UniformCollection |
| { |
| public: |
| int getNumUniforms (void) const { return (int)m_uniforms.size(); } |
| int getNumStructTypes (void) const { return (int)m_structTypes.size(); } |
| Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } |
| const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } |
| const StructType* getStructType (const int ndx) const { return m_structTypes[ndx]; } |
| void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } |
| void addStructType (const StructType* const type) { m_structTypes.push_back(type); } |
| |
| UniformCollection (void) {} |
| ~UniformCollection (void) |
| { |
| for (int i = 0; i < (int)m_structTypes.size(); i++) |
| delete m_structTypes[i]; |
| } |
| |
| // Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one. |
| // \note receiver takes ownership of the struct types. |
| void moveContents (UniformCollection& receiver) |
| { |
| for (int i = 0; i < (int)m_uniforms.size(); i++) |
| receiver.addUniform(m_uniforms[i]); |
| m_uniforms.clear(); |
| |
| for (int i = 0; i < (int)m_structTypes.size(); i++) |
| receiver.addStructType(m_structTypes[i]); |
| m_structTypes.clear(); |
| } |
| |
| bool containsMatchingBasicType (const dataTypePredicate predicate) const |
| { |
| for (int i = 0; i < (int)m_uniforms.size(); i++) |
| if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)) |
| return true; |
| return false; |
| } |
| |
| vector<glu::DataType> getSamplerTypes (void) const |
| { |
| vector<glu::DataType> samplerTypes; |
| for (int i = 0; i < (int)m_uniforms.size(); i++) |
| getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type); |
| return samplerTypes; |
| } |
| |
| bool containsSeveralSamplerTypes (void) const |
| { |
| return getSamplerTypes().size() > 1; |
| } |
| |
| int getNumSamplers (void) const |
| { |
| int sum = 0; |
| for (int i = 0; i < (int)m_uniforms.size(); i++) |
| sum += getNumSamplersInType(m_uniforms[i].type); |
| return sum; |
| } |
| |
| static UniformCollection* basic (const glu::DataType type, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = new UniformCollection; |
| const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); |
| return res; |
| } |
| |
| static UniformCollection* basicArray (const glu::DataType type, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = new UniformCollection; |
| const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))); |
| return res; |
| } |
| |
| static UniformCollection* basicStruct (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = new UniformCollection; |
| const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| |
| StructType* const structType = new StructType((string("structType") + nameSuffix).c_str()); |
| structType->addMember("m0", glu::VarType(type0, prec0)); |
| structType->addMember("m1", glu::VarType(type1, prec1)); |
| if (containsArrays) |
| { |
| structType->addMember("m2", glu::VarType(glu::VarType(type0, prec0), 3)); |
| structType->addMember("m3", glu::VarType(glu::VarType(type1, prec1), 3)); |
| } |
| |
| res->addStructType(structType); |
| res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType))); |
| |
| return res; |
| } |
| |
| static UniformCollection* structInArray (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = basicStruct(type0, type1, containsArrays, nameSuffix); |
| res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3); |
| return res; |
| } |
| |
| static UniformCollection* nestedArraysStructs (const glu::DataType type0, const glu::DataType type1, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = new UniformCollection; |
| const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| StructType* const structType = new StructType((string("structType") + nameSuffix).c_str()); |
| StructType* const subStructType = new StructType((string("subStructType") + nameSuffix).c_str()); |
| StructType* const subSubStructType = new StructType((string("subSubStructType") + nameSuffix).c_str()); |
| |
| subSubStructType->addMember("mss0", glu::VarType(type0, prec0)); |
| subSubStructType->addMember("mss1", glu::VarType(type1, prec1)); |
| |
| subStructType->addMember("ms0", glu::VarType(type1, prec1)); |
| subStructType->addMember("ms1", glu::VarType(glu::VarType(type0, prec0), 2)); |
| subStructType->addMember("ms2", glu::VarType(glu::VarType(subSubStructType), 2)); |
| |
| structType->addMember("m0", glu::VarType(type0, prec0)); |
| structType->addMember("m1", glu::VarType(subStructType)); |
| structType->addMember("m2", glu::VarType(type1, prec1)); |
| |
| res->addStructType(subSubStructType); |
| res->addStructType(subStructType); |
| res->addStructType(structType); |
| |
| res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType))); |
| |
| return res; |
| } |
| |
| static UniformCollection* multipleBasic (const char* const nameSuffix = "") |
| { |
| static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 }; |
| UniformCollection* const res = new UniformCollection; |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++) |
| { |
| UniformCollection* const sub = basic(types[i], ("_" + de::toString(i) + nameSuffix).c_str()); |
| sub->moveContents(*res); |
| delete sub; |
| } |
| |
| return res; |
| } |
| |
| static UniformCollection* multipleBasicArray (const char* const nameSuffix = "") |
| { |
| static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_BOOL_VEC2 }; |
| UniformCollection* const res = new UniformCollection; |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++) |
| { |
| UniformCollection* const sub = basicArray(types[i], ("_" + de::toString(i) + nameSuffix).c_str()); |
| sub->moveContents(*res); |
| delete sub; |
| } |
| |
| return res; |
| } |
| |
| static UniformCollection* multipleNestedArraysStructs (const char* const nameSuffix = "") |
| { |
| static const glu::DataType types0[] = { glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_BOOL_VEC4 }; |
| static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL }; |
| UniformCollection* const res = new UniformCollection; |
| |
| DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(types0) == DE_LENGTH_OF_ARRAY(types1)); |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(types0); i++) |
| { |
| UniformCollection* const sub = nestedArraysStructs(types0[i], types1[i], ("_" + de::toString(i) + nameSuffix).c_str()); |
| sub->moveContents(*res); |
| delete sub; |
| } |
| |
| return res; |
| } |
| |
| static UniformCollection* random (const deUint32 seed) |
| { |
| Random rnd (seed); |
| const int numUniforms = rnd.getInt(1, 5); |
| int structIdx = 0; |
| UniformCollection* const res = new UniformCollection; |
| |
| for (int i = 0; i < numUniforms; i++) |
| { |
| vector<const StructType*> structTypes; |
| Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType()); |
| |
| // \note Discard uniforms that would cause number of samplers to exceed MAX_NUM_SAMPLER_UNIFORMS. |
| do |
| { |
| for (int j = 0; j < (int)structTypes.size(); j++) |
| delete structTypes[j]; |
| structTypes.clear(); |
| uniform.type = generateRandomType(3, structIdx, structTypes, rnd); |
| } while (res->getNumSamplers() + getNumSamplersInType(uniform.type) > MAX_NUM_SAMPLER_UNIFORMS); |
| |
| res->addUniform(uniform); |
| for (int j = 0; j < (int)structTypes.size(); j++) |
| res->addStructType(structTypes[j]); |
| } |
| |
| return res; |
| } |
| |
| private: |
| // \note Copying these would be cumbersome, since deep-copying both m_uniforms and m_structTypes |
| // would mean that we'd need to update pointers from uniforms to point to the new structTypes. |
| // When the same UniformCollection is needed in several places, a SharedPtr is used instead. |
| UniformCollection (const UniformCollection&); // Not allowed. |
| UniformCollection& operator= (const UniformCollection&); // Not allowed. |
| |
| vector<Uniform> m_uniforms; |
| vector<const StructType*> m_structTypes; |
| }; |
| |
| }; // anonymous |
| |
| static VarValue getSamplerFillValue (const VarValue& sampler) |
| { |
| DE_ASSERT(glu::isDataTypeSampler(sampler.type)); |
| |
| VarValue result; |
| result.type = getSamplerLookupReturnType(sampler.type); |
| |
| switch (result.type) |
| { |
| case glu::TYPE_FLOAT_VEC4: |
| for (int i = 0; i < 4; i++) |
| result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; |
| break; |
| case glu::TYPE_UINT_VEC4: |
| for (int i = 0; i < 4; i++) |
| result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i]; |
| break; |
| case glu::TYPE_INT_VEC4: |
| for (int i = 0; i < 4; i++) |
| result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i]; |
| break; |
| case glu::TYPE_FLOAT: |
| result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; |
| break; |
| default: |
| DE_ASSERT(false); |
| } |
| |
| return result; |
| } |
| |
| static VarValue getSamplerUnitValue (const VarValue& sampler) |
| { |
| DE_ASSERT(glu::isDataTypeSampler(sampler.type)); |
| |
| VarValue result; |
| result.type = glu::TYPE_INT; |
| result.val.intV[0] = sampler.val.samplerV.unit; |
| |
| return result; |
| } |
| |
| static glu::DataType getDataTypeTransposedMatrix (const glu::DataType original) |
| { |
| return glu::getDataTypeMatrix(glu::getDataTypeMatrixNumRows(original), glu::getDataTypeMatrixNumColumns(original)); |
| } |
| |
| static VarValue getTransposeMatrix (const VarValue& original) |
| { |
| DE_ASSERT(glu::isDataTypeMatrix(original.type)); |
| |
| const int rows = glu::getDataTypeMatrixNumRows(original.type); |
| const int cols = glu::getDataTypeMatrixNumColumns(original.type); |
| VarValue result; |
| result.type = getDataTypeTransposedMatrix(original.type); |
| |
| for (int i = 0; i < rows; i++) |
| for (int j = 0; j < cols; j++) |
| result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i]; |
| |
| return result; |
| } |
| |
| static string shaderVarValueStr (const VarValue& value) |
| { |
| const int numElems = glu::getDataTypeScalarSize(value.type); |
| std::ostringstream result; |
| |
| if (numElems > 1) |
| result << glu::getDataTypeName(value.type) << "("; |
| |
| for (int i = 0; i < numElems; i++) |
| { |
| if (i > 0) |
| result << ", "; |
| |
| if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) |
| result << de::floatToString(value.val.floatV[i], 2); |
| else if (glu::isDataTypeIntOrIVec((value.type))) |
| result << de::toString(value.val.intV[i]); |
| else if (glu::isDataTypeUintOrUVec((value.type))) |
| result << de::toString(value.val.uintV[i]) << "u"; |
| else if (glu::isDataTypeBoolOrBVec((value.type))) |
| result << (value.val.boolV[i] ? "true" : "false"); |
| else if (glu::isDataTypeSampler((value.type))) |
| result << shaderVarValueStr(getSamplerFillValue(value)); |
| else |
| DE_ASSERT(false); |
| } |
| |
| if (numElems > 1) |
| result << ")"; |
| |
| return result.str(); |
| } |
| |
| static string apiVarValueStr (const VarValue& value) |
| { |
| const int numElems = glu::getDataTypeScalarSize(value.type); |
| std::ostringstream result; |
| |
| if (numElems > 1) |
| result << "("; |
| |
| for (int i = 0; i < numElems; i++) |
| { |
| if (i > 0) |
| result << ", "; |
| |
| if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) |
| result << de::floatToString(value.val.floatV[i], 2); |
| else if (glu::isDataTypeIntOrIVec((value.type))) |
| result << de::toString(value.val.intV[i]); |
| else if (glu::isDataTypeUintOrUVec((value.type))) |
| result << de::toString(value.val.uintV[i]); |
| else if (glu::isDataTypeBoolOrBVec((value.type))) |
| result << (value.val.boolV[i] ? "true" : "false"); |
| else if (glu::isDataTypeSampler((value.type))) |
| result << value.val.samplerV.unit; |
| else |
| DE_ASSERT(false); |
| } |
| |
| if (numElems > 1) |
| result << ")"; |
| |
| return result.str(); |
| } |
| |
| static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */) |
| { |
| const int numElems = glu::getDataTypeScalarSize(type); |
| VarValue result; |
| result.type = type; |
| |
| DE_ASSERT((samplerUnit >= 0) == (glu::isDataTypeSampler(type))); |
| |
| if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); |
| } |
| else if (glu::isDataTypeIntOrIVec(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.intV[i] = rnd.getInt(-10, 10); |
| } |
| else if (glu::isDataTypeUintOrUVec(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.uintV[i] = (deUint32)rnd.getInt(0, 10); |
| } |
| else if (glu::isDataTypeBoolOrBVec(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.boolV[i] = rnd.getBool(); |
| } |
| else if (glu::isDataTypeSampler(type)) |
| { |
| const glu::DataType texResultType = getSamplerLookupReturnType(type); |
| const glu::DataType texResultScalarType = glu::getDataTypeScalarType(texResultType); |
| const int texResultNumDims = glu::getDataTypeScalarSize(texResultType); |
| |
| result.val.samplerV.unit = samplerUnit; |
| |
| for (int i = 0; i < texResultNumDims; i++) |
| { |
| switch (texResultScalarType) |
| { |
| case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; |
| case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = rnd.getInt(-10, 10); break; |
| case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| else |
| DE_ASSERT(false); |
| |
| return result; |
| } |
| |
| static VarValue generateZeroVarValue (const glu::DataType type) |
| { |
| const int numElems = glu::getDataTypeScalarSize(type); |
| VarValue result; |
| result.type = type; |
| |
| if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.floatV[i] = 0.0f; |
| } |
| else if (glu::isDataTypeIntOrIVec(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.intV[i] = 0; |
| } |
| else if (glu::isDataTypeUintOrUVec(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.uintV[i] = 0u; |
| } |
| else if (glu::isDataTypeBoolOrBVec(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.boolV[i] = false; |
| } |
| else if (glu::isDataTypeSampler(type)) |
| { |
| const glu::DataType texResultType = getSamplerLookupReturnType(type); |
| const glu::DataType texResultScalarType = glu::getDataTypeScalarType(texResultType); |
| const int texResultNumDims = glu::getDataTypeScalarSize(texResultType); |
| |
| result.val.samplerV.unit = 0; |
| |
| for (int i = 0; i < texResultNumDims; i++) |
| { |
| switch (texResultScalarType) |
| { |
| case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = 0.12f * (float)i; break; |
| case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = -2 + i; break; |
| case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = 4 + i; break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| else |
| DE_ASSERT(false); |
| |
| return result; |
| } |
| |
| static bool apiVarValueEquals (const VarValue& a, const VarValue& b) |
| { |
| const int size = glu::getDataTypeScalarSize(a.type); |
| const float floatThreshold = 0.05f; |
| |
| DE_ASSERT(a.type == b.type); |
| |
| if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type)) |
| { |
| for (int i = 0; i < size; i++) |
| if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold) |
| return false; |
| } |
| else if (glu::isDataTypeIntOrIVec(a.type)) |
| { |
| for (int i = 0; i < size; i++) |
| if (a.val.intV[i] != b.val.intV[i]) |
| return false; |
| } |
| else if (glu::isDataTypeUintOrUVec(a.type)) |
| { |
| for (int i = 0; i < size; i++) |
| if (a.val.uintV[i] != b.val.uintV[i]) |
| return false; |
| } |
| else if (glu::isDataTypeBoolOrBVec(a.type)) |
| { |
| for (int i = 0; i < size; i++) |
| if (a.val.boolV[i] != b.val.boolV[i]) |
| return false; |
| } |
| else if (glu::isDataTypeSampler(a.type)) |
| { |
| if (a.val.samplerV.unit != b.val.samplerV.unit) |
| return false; |
| } |
| else |
| DE_ASSERT(false); |
| |
| return true; |
| } |
| |
| static VarValue getRandomBoolRepresentation (const VarValue& boolValue, const glu::DataType targetScalarType, Random& rnd) |
| { |
| DE_ASSERT(glu::isDataTypeBoolOrBVec(boolValue.type)); |
| |
| const int size = glu::getDataTypeScalarSize(boolValue.type); |
| const glu::DataType targetType = size == 1 ? targetScalarType : glu::getDataTypeVector(targetScalarType, size); |
| VarValue result; |
| result.type = targetType; |
| |
| switch (targetScalarType) |
| { |
| case glu::TYPE_INT: |
| for (int i = 0; i < size; i++) |
| { |
| if (boolValue.val.boolV[i]) |
| { |
| result.val.intV[i] = rnd.getInt(-10, 10); |
| if (result.val.intV[i] == 0) |
| result.val.intV[i] = 1; |
| } |
| else |
| result.val.intV[i] = 0; |
| } |
| break; |
| |
| case glu::TYPE_UINT: |
| for (int i = 0; i < size; i++) |
| { |
| if (boolValue.val.boolV[i]) |
| result.val.uintV[i] = rnd.getInt(1, 10); |
| else |
| result.val.uintV[i] = 0; |
| } |
| break; |
| |
| case glu::TYPE_FLOAT: |
| for (int i = 0; i < size; i++) |
| { |
| if (boolValue.val.boolV[i]) |
| { |
| result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); |
| if (result.val.floatV[i] == 0.0f) |
| result.val.floatV[i] = 1.0f; |
| } |
| else |
| result.val.floatV[i] = 0; |
| } |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| |
| return result; |
| } |
| |
| static const char* getCaseShaderTypeName (const CaseShaderType type) |
| { |
| switch (type) |
| { |
| case CASESHADERTYPE_VERTEX: return "vertex"; |
| case CASESHADERTYPE_FRAGMENT: return "fragment"; |
| case CASESHADERTYPE_BOTH: return "both"; |
| default: |
| DE_ASSERT(false); |
| return DE_NULL; |
| } |
| } |
| |
| static CaseShaderType randomCaseShaderType (const deUint32 seed) |
| { |
| return (CaseShaderType)Random(seed).getInt(0, CASESHADERTYPE_LAST-1); |
| } |
| |
| class UniformCase : public TestCase, protected glu::CallLogWrapper |
| { |
| public: |
| enum Feature |
| { |
| // ARRAYUSAGE_ONLY_MIDDLE_INDEX: only middle index of each array is used in shader. If not given, use all indices. |
| FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX = 1<<0, |
| |
| // UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glUniform1f(), where possible. If not given, use pass-by-pointer versions. |
| FEATURE_UNIFORMFUNC_VALUE = 1<<1, |
| |
| // MATRIXMODE_ROWMAJOR: pass matrices to GL in row major form. If not given, use column major. |
| FEATURE_MATRIXMODE_ROWMAJOR = 1<<2, |
| |
| // ARRAYASSIGN: how basic-type arrays are assigned with glUniform*(). If none given, assign each element of an array separately. |
| FEATURE_ARRAYASSIGN_FULL = 1<<3, //!< Assign all elements of an array with one glUniform*(). |
| FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO = 1<<4, //!< Assign two elements per one glUniform*(). |
| |
| // UNIFORMUSAGE_EVERY_OTHER: use about half of the uniforms. If not given, use all uniforms (except that some array indices may be omitted according to ARRAYUSAGE). |
| FEATURE_UNIFORMUSAGE_EVERY_OTHER = 1<<5, |
| |
| // BOOLEANAPITYPE: type used to pass booleans to and from GL api. If none given, use float. |
| FEATURE_BOOLEANAPITYPE_INT = 1<<6, |
| FEATURE_BOOLEANAPITYPE_UINT = 1<<7, |
| |
| // UNIFORMVALUE_ZERO: use zero-valued uniforms. If not given, use random uniform values. |
| FEATURE_UNIFORMVALUE_ZERO = 1<<8, |
| |
| // ARRAY_FIRST_ELEM_NAME_NO_INDEX: in certain API functions, when referring to the first element of an array, use just the array name without [0] at the end. |
| FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX = 1<<9 |
| }; |
| |
| UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features); |
| UniformCase (Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features. |
| virtual ~UniformCase (void); |
| |
| virtual void init (void); |
| virtual void deinit (void); |
| |
| IterateResult iterate (void); |
| |
| protected: |
| // A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d). |
| struct BasicUniform |
| { |
| string name; |
| glu::DataType type; |
| bool isUsedInShader; |
| VarValue finalValue; //!< The value we ultimately want to set for this uniform. |
| |
| string rootName; //!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name. |
| int elemNdx; //!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1. |
| int rootSize; //!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1. |
| |
| BasicUniform (const char* const name_, |
| const glu::DataType type_, |
| const bool isUsedInShader_, |
| const VarValue& finalValue_, |
| const char* const rootName_ = DE_NULL, |
| const int elemNdx_ = -1, |
| const int rootSize_ = 1) |
| : name (name_) |
| , type (type_) |
| , isUsedInShader (isUsedInShader_) |
| , finalValue (finalValue_) |
| , rootName (rootName_ == DE_NULL ? name_ : rootName_) |
| , elemNdx (elemNdx_) |
| , rootSize (rootSize_) |
| { |
| } |
| |
| static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const char* const name) |
| { |
| for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++) |
| { |
| if (it->name == name) |
| return it; |
| } |
| return vec.end(); |
| } |
| }; |
| |
| // Reference values for info that is expected to be reported by glGetActiveUniform() or glGetActiveUniformsiv(). |
| struct BasicUniformReportRef |
| { |
| string name; |
| // \note minSize and maxSize are for arrays and can be distinct since implementations are allowed, but not required, to trim the inactive end indices of arrays. |
| int minSize; |
| int maxSize; |
| glu::DataType type; |
| bool isUsedInShader; |
| |
| BasicUniformReportRef (const char* const name_, const int minS, const int maxS, const glu::DataType type_, const bool used) |
| : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); } |
| BasicUniformReportRef (const char* const name_, const glu::DataType type_, const bool used) |
| : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} |
| }; |
| |
| // Info that is actually reported by glGetActiveUniform() or glGetActiveUniformsiv(). |
| struct BasicUniformReportGL |
| { |
| string name; |
| int nameLength; // \note Whether this includes the null byte depends on whether it was queried with glGetActiveUniform() or glGetActiveUniformsiv(). |
| int size; |
| glu::DataType type; |
| |
| int index; |
| |
| BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::DataType type_, const int index_) |
| : name(name_), nameLength(nameLength_), size(size_), type(type_), index(index_) {} |
| |
| static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportGL>& vec, const char* const name) |
| { |
| for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++) |
| { |
| if (it->name == name) |
| return it; |
| } |
| return vec.end(); |
| } |
| }; |
| |
| // Query info with glGetActiveUniform() and check validity. |
| bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL); |
| // Query info with glGetUniformIndices() + glGetActiveUniformsiv() and check validity. |
| bool getActiveUniformsiv (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL); |
| // Compare infos returned by glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv(). |
| bool uniformVsUniformsivComparison (const vector<BasicUniformReportGL>& uniformsResult, const vector<BasicUniformReportGL>& uniformsivResult); |
| // Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID. |
| bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); |
| // Check that every uniform has the default (zero) value. |
| bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); |
| // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). |
| void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); |
| // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values. |
| bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); |
| // Render and check that all pixels are white (i.e. all uniform comparisons passed). |
| bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); |
| |
| virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; |
| |
| const deUint32 m_features; |
| const SharedPtr<const UniformCollection> m_uniformCollection; |
| |
| private: |
| static deUint32 randomFeatures (deUint32 seed); |
| |
| // Generates the basic uniforms, based on the uniform with name varName and type varType, in the same manner as are expected |
| // to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names. |
| void generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, |
| vector<BasicUniformReportRef>& basicUniformReportsDst, |
| const glu::VarType& varType, |
| const char* varName, |
| bool isParentActive, |
| int& samplerUnitCounter, |
| Random& rnd) const; |
| |
| void writeUniformDefinitions (std::ostringstream& dst) const; |
| void writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const; |
| void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; |
| |
| string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; |
| string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const; |
| |
| void setupTexture (const VarValue& value); |
| |
| const CaseShaderType m_caseShaderType; |
| |
| vector<glu::Texture2D*> m_textures2d; |
| vector<glu::TextureCube*> m_texturesCube; |
| vector<deUint32> m_filledTextureUnits; |
| }; |
| |
| deUint32 UniformCase::randomFeatures (const deUint32 seed) |
| { |
| static const deUint32 arrayUsageChoices[] = { 0, FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX }; |
| static const deUint32 uniformFuncChoices[] = { 0, FEATURE_UNIFORMFUNC_VALUE }; |
| static const deUint32 matrixModeChoices[] = { 0, FEATURE_MATRIXMODE_ROWMAJOR }; |
| static const deUint32 arrayAssignChoices[] = { 0, FEATURE_ARRAYASSIGN_FULL, FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO }; |
| static const deUint32 uniformUsageChoices[] = { 0, FEATURE_UNIFORMUSAGE_EVERY_OTHER }; |
| static const deUint32 booleanApiTypeChoices[] = { 0, FEATURE_BOOLEANAPITYPE_INT, FEATURE_BOOLEANAPITYPE_UINT }; |
| static const deUint32 uniformValueChoices[] = { 0, FEATURE_UNIFORMVALUE_ZERO }; |
| |
| Random rnd(seed); |
| |
| deUint32 result = 0; |
| |
| #define ARRAY_CHOICE(ARR) ((ARR)[rnd.getInt(0, DE_LENGTH_OF_ARRAY(ARR)-1)]) |
| |
| result |= ARRAY_CHOICE(arrayUsageChoices); |
| result |= ARRAY_CHOICE(uniformFuncChoices); |
| result |= ARRAY_CHOICE(matrixModeChoices); |
| result |= ARRAY_CHOICE(arrayAssignChoices); |
| result |= ARRAY_CHOICE(uniformUsageChoices); |
| result |= ARRAY_CHOICE(booleanApiTypeChoices); |
| result |= ARRAY_CHOICE(uniformValueChoices); |
| |
| #undef ARRAY_CHOICE |
| |
| return result; |
| } |
| |
| UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 features) |
| : TestCase (context, name, description) |
| , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog()) |
| , m_features (features) |
| , m_uniformCollection (uniformCollection) |
| , m_caseShaderType (caseShaderType) |
| { |
| } |
| |
| UniformCase::UniformCase (Context& context, const char* name, const char* description, const deUint32 seed) |
| : TestCase (context, name, description) |
| , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog()) |
| , m_features (randomFeatures(seed)) |
| , m_uniformCollection (UniformCollection::random(seed)) |
| , m_caseShaderType (randomCaseShaderType(seed)) |
| { |
| } |
| |
| void UniformCase::init (void) |
| { |
| { |
| const glw::Functions& funcs = m_context.getRenderContext().getFunctions(); |
| const int numSamplerUniforms = m_uniformCollection->getNumSamplers(); |
| const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; |
| const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; |
| const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; |
| const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); |
| const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); |
| const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); |
| |
| DE_ASSERT(numSamplerUniforms <= MAX_NUM_SAMPLER_UNIFORMS); |
| |
| if (vertexTexUnitsRequired > vertexTexUnitsSupported) |
| throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported"); |
| if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) |
| throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported"); |
| if (combinedTexUnitsRequired > combinedTexUnitsSupported) |
| throw tcu::NotSupportedError(de::toString(combinedTexUnitsRequired) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " supported"); |
| } |
| |
| enableLogging(true); |
| } |
| |
| void UniformCase::deinit (void) |
| { |
| for (int i = 0; i < (int)m_textures2d.size(); i++) |
| delete m_textures2d[i]; |
| m_textures2d.clear(); |
| |
| for (int i = 0; i < (int)m_texturesCube.size(); i++) |
| delete m_texturesCube[i]; |
| m_texturesCube.clear(); |
| |
| m_filledTextureUnits.clear(); |
| } |
| |
| UniformCase::~UniformCase (void) |
| { |
| UniformCase::deinit(); |
| } |
| |
| void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const |
| { |
| if (varType.isBasicType()) |
| { |
| const bool isActive = isParentActive && (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true); |
| const glu::DataType type = varType.getBasicType(); |
| const VarValue value = m_features & FEATURE_UNIFORMVALUE_ZERO ? generateZeroVarValue(type) |
| : glu::isDataTypeSampler(type) ? generateRandomVarValue(type, rnd, samplerUnitCounter++) |
| : generateRandomVarValue(varType.getBasicType(), rnd); |
| |
| basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value)); |
| basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive)); |
| } |
| else if (varType.isArrayType()) |
| { |
| const int size = varType.getArraySize(); |
| const string arrayRootName = string("") + varName + "[0]"; |
| vector<bool> isElemActive; |
| |
| for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++) |
| { |
| const string indexedName = string("") + varName + "[" + de::toString(elemNdx) + "]"; |
| const bool isCurElemActive = isParentActive && |
| (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true) && |
| (m_features & FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX ? elemNdx == size/2 : true); |
| |
| isElemActive.push_back(isCurElemActive); |
| |
| if (varType.getElementType().isBasicType()) |
| { |
| // \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays. |
| const glu::DataType elemBasicType = varType.getElementType().getBasicType(); |
| const VarValue value = m_features & FEATURE_UNIFORMVALUE_ZERO ? generateZeroVarValue(elemBasicType) |
| : glu::isDataTypeSampler(elemBasicType) ? generateRandomVarValue(elemBasicType, rnd, samplerUnitCounter++) |
| : generateRandomVarValue(elemBasicType, rnd); |
| |
| basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value, arrayRootName.c_str(), elemNdx, size)); |
| } |
| else |
| generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd); |
| } |
| |
| if (varType.getElementType().isBasicType()) |
| { |
| int minSize; |
| for (minSize = varType.getArraySize(); minSize > 0 && !isElemActive[minSize-1]; minSize--); |
| |
| basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0)); |
| } |
| } |
| else |
| { |
| DE_ASSERT(varType.isStructType()); |
| |
| const StructType& structType = *varType.getStructPtr(); |
| |
| for (int i = 0; i < structType.getNumMembers(); i++) |
| { |
| const glu::StructMember& member = structType.getMember(i); |
| const string memberFullName = string("") + varName + "." + member.getName(); |
| |
| generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd); |
| } |
| } |
| } |
| |
| void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const |
| { |
| for (int i = 0; i < (int)m_uniformCollection->getNumStructTypes(); i++) |
| dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n"; |
| |
| for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++) |
| dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n"; |
| |
| dst << "\n"; |
| |
| { |
| static const struct |
| { |
| dataTypePredicate requiringTypes[2]; |
| const char* definition; |
| } compareFuncs[] = |
| { |
| { { glu::isDataTypeFloatOrVec, glu::isDataTypeMatrix }, "mediump float compare_float (mediump float a, mediump float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_VEC2>, dataTypeIsMatrixWithNRows<2> }, "mediump float compare_vec2 (mediump vec2 a, mediump vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_VEC3>, dataTypeIsMatrixWithNRows<3> }, "mediump float compare_vec3 (mediump vec3 a, mediump vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_VEC4>, dataTypeIsMatrixWithNRows<4> }, "mediump float compare_vec4 (mediump vec4 a, mediump vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2 (mediump mat2 a, mediump mat2 b) { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT2X3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2x3 (mediump mat2x3 a, mediump mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT2X4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2x4 (mediump mat2x4 a, mediump mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT3X2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3x2 (mediump mat3x2 a, mediump mat3x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3 (mediump mat3 a, mediump mat3 b) { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT3X4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3x4 (mediump mat3x4 a, mediump mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT4X2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4x2 (mediump mat4x2 a, mediump mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT4X3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4x3 (mediump mat4x3 a, mediump mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4 (mediump mat4 a, mediump mat4 b) { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }" }, |
| { { dataTypeEquals<glu::TYPE_INT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_int (mediump int a, mediump int b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_INT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec2 (mediump ivec2 a, mediump ivec2 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_INT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec3 (mediump ivec3 a, mediump ivec3 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_INT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec4 (mediump ivec4 a, mediump ivec4 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_UINT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uint (mediump uint a, mediump uint b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_UINT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec2 (mediump uvec2 a, mediump uvec2 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_UINT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec3 (mediump uvec3 a, mediump uvec3 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_UINT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec4 (mediump uvec4 a, mediump uvec4 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_BOOL>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bool (bool a, bool b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_BOOL_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec2 (bvec2 a, bvec2 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_BOOL_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_BOOL_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec4 (bvec4 a, bvec4 b) { return a == b ? 1.0 : 0.0; }" } |
| }; |
| |
| const vector<glu::DataType> samplerTypes = m_uniformCollection->getSamplerTypes(); |
| |
| for (int compFuncNdx = 0; compFuncNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compFuncNdx++) |
| { |
| const dataTypePredicate (&typeReq)[2] = compareFuncs[compFuncNdx].requiringTypes; |
| bool containsTypeSampler = false; |
| |
| for (int i = 0; i < (int)samplerTypes.size(); i++) |
| { |
| if (glu::isDataTypeSampler(samplerTypes[i])) |
| { |
| const glu::DataType retType = getSamplerLookupReturnType(samplerTypes[i]); |
| if (typeReq[0](retType) || typeReq[1](retType)) |
| { |
| containsTypeSampler = true; |
| break; |
| } |
| } |
| } |
| |
| if (containsTypeSampler || m_uniformCollection->containsMatchingBasicType(typeReq[0]) || m_uniformCollection->containsMatchingBasicType(typeReq[1])) |
| dst << compareFuncs[compFuncNdx].definition << "\n"; |
| } |
| } |
| } |
| |
| void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const |
| { |
| if (glu::isDataTypeSampler(uniform.type)) |
| dst << "compare_" << glu::getDataTypeName(getSamplerLookupReturnType(uniform.type)) << "(texture(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))"; |
| else |
| dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name; |
| |
| dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; |
| } |
| |
| void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const |
| { |
| for (int i = 0; i < (int)basicUniforms.size(); i++) |
| { |
| const BasicUniform& unif = basicUniforms[i]; |
| |
| if (unif.isUsedInShader) |
| { |
| dst << "\t" << variableName << " *= "; |
| writeUniformCompareExpr(dst, basicUniforms[i]); |
| dst << ";\n"; |
| } |
| else |
| dst << "\t// UNUSED: " << basicUniforms[i].name << "\n"; |
| } |
| } |
| |
| string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const |
| { |
| const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; |
| std::ostringstream result; |
| |
| result << "#version 300 es\n" |
| "in highp vec4 a_position;\n" |
| "out mediump float v_vtxOut;\n" |
| "\n"; |
| |
| if (isVertexCase) |
| writeUniformDefinitions(result); |
| |
| result << "\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_vtxOut = 1.0;\n"; |
| |
| if (isVertexCase) |
| writeUniformComparisons(result, basicUniforms, "v_vtxOut"); |
| |
| result << "}\n"; |
| |
| return result.str(); |
| } |
| |
| string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const |
| { |
| const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; |
| std::ostringstream result; |
| |
| result << "#version 300 es\n" |
| "in mediump float v_vtxOut;\n" |
| "\n"; |
| |
| if (isFragmentCase) |
| writeUniformDefinitions(result); |
| |
| result << "\n" |
| "layout(location = 0) out mediump vec4 dEQP_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " mediump float result = v_vtxOut;\n"; |
| |
| if (isFragmentCase) |
| writeUniformComparisons(result, basicUniforms, "result"); |
| |
| result << " dEQP_FragColor = vec4(result, result, result, 1.0);\n" |
| "}\n"; |
| |
| return result.str(); |
| } |
| |
| void UniformCase::setupTexture (const VarValue& value) |
| { |
| // \note No handling for samplers other than 2D or cube. |
| |
| enableLogging(false); |
| |
| DE_ASSERT(getSamplerLookupReturnType(value.type) == glu::TYPE_FLOAT_VEC4); |
| |
| const int width = 32; |
| const int height = 32; |
| const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor.floatV[0]); |
| |
| if (value.type == glu::TYPE_SAMPLER_2D) |
| { |
| glu::Texture2D* texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width, height); |
| tcu::Texture2D& refTexture = texture->getRefTexture(); |
| m_textures2d.push_back(texture); |
| |
| refTexture.allocLevel(0); |
| fillWithColor(refTexture.getLevel(0), color); |
| |
| GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); |
| m_filledTextureUnits.push_back(value.val.samplerV.unit); |
| texture->upload(); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
| } |
| else if (value.type == glu::TYPE_SAMPLER_CUBE) |
| { |
| DE_ASSERT(width == height); |
| |
| glu::TextureCube* texture = new glu::TextureCube(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width); |
| tcu::TextureCube& refTexture = texture->getRefTexture(); |
| m_texturesCube.push_back(texture); |
| |
| for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) |
| { |
| refTexture.allocLevel((tcu::CubeFace)face, 0); |
| fillWithColor(refTexture.getLevelFace(0, (tcu::CubeFace)face), color); |
| } |
| |
| GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); |
| m_filledTextureUnits.push_back(value.val.samplerV.unit); |
| texture->upload(); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
| |
| } |
| else |
| DE_ASSERT(false); |
| |
| enableLogging(true); |
| } |
| |
| bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| GLint numActiveUniforms = 0; |
| GLint uniformMaxNameLength = 0; |
| vector<char> nameBuffer; |
| bool success = true; |
| |
| GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); |
| log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage; |
| GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength)); |
| log << TestLog::Message << "// Maximum uniform name length reported: " << uniformMaxNameLength << TestLog::EndMessage; |
| nameBuffer.resize(uniformMaxNameLength); |
| |
| for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++) |
| { |
| GLsizei reportedNameLength = 0; |
| GLint reportedSize = -1; |
| GLenum reportedTypeGL = GL_NONE; |
| |
| GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &reportedNameLength, &reportedSize, &reportedTypeGL, &nameBuffer[0])); |
| |
| const glu::DataType reportedType = glu::getDataTypeFromGLType(reportedTypeGL); |
| const string reportedNameStr (&nameBuffer[0]); |
| |
| TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type"); |
| |
| log << TestLog::Message << "// Got name = " << reportedNameStr << ", name length = " << reportedNameLength << ", size = " << reportedSize << ", type = " << glu::getDataTypeName(reportedType) << TestLog::EndMessage; |
| |
| if ((GLsizei)reportedNameStr.length() != reportedNameLength) |
| { |
| log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reportedNameStr.length() << TestLog::EndMessage; |
| success = false; |
| } |
| |
| if (!deStringBeginsWith(reportedNameStr.c_str(), "gl_")) // Ignore built-in uniforms. |
| { |
| int referenceNdx; |
| for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++) |
| { |
| if (basicUniformReportsRef[referenceNdx].name == reportedNameStr) |
| break; |
| } |
| |
| if (referenceNdx >= (int)basicUniformReportsRef.size()) |
| { |
| log << TestLog::Message << "// FAILURE: invalid non-built-in uniform name reported" << TestLog::EndMessage; |
| success = false; |
| } |
| else |
| { |
| const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx]; |
| |
| DE_ASSERT(reference.type != glu::TYPE_LAST); |
| DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); |
| DE_ASSERT(reference.minSize <= reference.maxSize); |
| |
| if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUniformReportsDst.end()) |
| { |
| log << TestLog::Message << "// FAILURE: same uniform name reported twice" << TestLog::EndMessage; |
| success = false; |
| } |
| |
| basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength, reportedSize, reportedType, unifNdx)); |
| |
| if (reportedType != reference.type) |
| { |
| log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage; |
| success = false; |
| } |
| if (reportedSize < reference.minSize || reportedSize > reference.maxSize) |
| { |
| log << TestLog::Message |
| << "// FAILURE: wrong size reported, should be " |
| << (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]") |
| << TestLog::EndMessage; |
| |
| success = false; |
| } |
| } |
| } |
| } |
| |
| for (int i = 0; i < (int)basicUniformReportsRef.size(); i++) |
| { |
| const BasicUniformReportRef& expected = basicUniformReportsRef[i]; |
| if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end()) |
| { |
| log << TestLog::Message << "// FAILURE: uniform with name " << expected.name << " was not reported by GL" << TestLog::EndMessage; |
| success = false; |
| } |
| } |
| |
| return success; |
| } |
| |
| bool UniformCase::getActiveUniformsiv (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| vector<string> queryNames (basicUniformReportsRef.size()); |
| vector<const char*> queryNamesC (basicUniformReportsRef.size()); |
| vector<GLuint> uniformIndices (basicUniformReportsRef.size()); |
| vector<deUint32> validUniformIndices; // This shall have the same contents, and in same order, as uniformIndices, but with GL_INVALID_INDEX entries removed. |
| bool success = true; |
| |
| for (int i = 0; i < (int)basicUniformReportsRef.size(); i++) |
| { |
| const string& name = basicUniformReportsRef[i].name; |
| queryNames[i] = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && name[name.size()-1] == ']' ? beforeLast(name, '[') : name; |
| queryNamesC[i] = queryNames[i].c_str(); |
| } |
| |
| GLU_CHECK_CALL(glGetUniformIndices(programGL, (GLsizei)basicUniformReportsRef.size(), &queryNamesC[0], &uniformIndices[0])); |
| |
| for (int i = 0; i < (int)uniformIndices.size(); i++) |
| { |
| if (uniformIndices[i] != GL_INVALID_INDEX) |
| validUniformIndices.push_back(uniformIndices[i]); |
| else |
| { |
| if (basicUniformReportsRef[i].isUsedInShader) |
| { |
| log << TestLog::Message << "// FAILURE: uniform with name " << basicUniformReportsRef[i].name << " received GL_INVALID_INDEX" << TestLog::EndMessage; |
| success = false; |
| } |
| } |
| } |
| |
| if (!validUniformIndices.empty()) |
| { |
| vector<GLint> uniformNameLengthBuf (validUniformIndices.size()); |
| vector<GLint> uniformSizeBuf (validUniformIndices.size()); |
| vector<GLint> uniformTypeBuf (validUniformIndices.size()); |
| |
| GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, &uniformNameLengthBuf[0])); |
| GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_SIZE, &uniformSizeBuf[0])); |
| GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_TYPE, &uniformTypeBuf[0])); |
| |
| { |
| int validNdx = -1; // Keeps the corresponding index to validUniformIndices while unifNdx is the index to uniformIndices. |
| for (int unifNdx = 0; unifNdx < (int)uniformIndices.size(); unifNdx++) |
| { |
| if (uniformIndices[unifNdx] == GL_INVALID_INDEX) |
| continue; |
| |
| validNdx++; |
| |
| const BasicUniformReportRef& reference = basicUniformReportsRef[unifNdx]; |
| const int reportedIndex = validUniformIndices[validNdx]; |
| const int reportedNameLength = (int)uniformNameLengthBuf[validNdx]; |
| const int reportedSize = (int)uniformSizeBuf[validNdx]; |
| const glu::DataType reportedType = glu::getDataTypeFromGLType((deUint32)uniformTypeBuf[validNdx]); |
| |
| TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type"); |
| |
| log << TestLog::Message |
| << "// Got name length = " << reportedNameLength |
| << ", size = " << reportedSize |
| << ", type = " << glu::getDataTypeName(reportedType) |
| << " for the uniform at index " << reportedIndex << " (" << reference.name << ")" |
| << TestLog::EndMessage; |
| |
| DE_ASSERT(reference.type != glu::TYPE_LAST); |
| DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); |
| DE_ASSERT(reference.minSize <= reference.maxSize); |
| basicUniformReportsDst.push_back(BasicUniformReportGL(reference.name.c_str(), reportedNameLength, reportedSize, reportedType, reportedIndex)); |
| |
| if (reportedNameLength != (int)reference.name.length() + 1) |
| { |
| log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reference.name.length() + 1 << TestLog::EndMessage; |
| success = false; |
| } |
| |
| if (reportedType != reference.type) |
| { |
| log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage; |
| success = false; |
| } |
| |
| if (reportedSize < reference.minSize || reportedSize > reference.maxSize) |
| { |
| log << TestLog::Message |
| << "// FAILURE: wrong size reported, should be " |
| << (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]") |
| << TestLog::EndMessage; |
| |
| success = false; |
| } |
| } |
| } |
| } |
| |
| return success; |
| } |
| |
| bool UniformCase::uniformVsUniformsivComparison (const vector<BasicUniformReportGL>& uniformResults, const vector<BasicUniformReportGL>& uniformsivResults) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| bool success = true; |
| |
| for (int uniformResultNdx = 0; uniformResultNdx < (int)uniformResults.size(); uniformResultNdx++) |
| { |
| const BasicUniformReportGL& uniformResult = uniformResults[uniformResultNdx]; |
| const string& uniformName = uniformResult.name; |
| const vector<BasicUniformReportGL>::const_iterator uniformsivResultIt = BasicUniformReportGL::findWithName(uniformsivResults, uniformName.c_str()); |
| |
| if (uniformsivResultIt != uniformsivResults.end()) |
| { |
| const BasicUniformReportGL& uniformsivResult = *uniformsivResultIt; |
| |
| log << TestLog::Message << "// Checking uniform " << uniformName << TestLog::EndMessage; |
| |
| if (uniformResult.index != uniformsivResult.index) |
| { |
| log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetUniformIndices() gave different indices for uniform " << uniformName << TestLog::EndMessage; |
| success = false; |
| } |
| if (uniformResult.nameLength + 1 != uniformsivResult.nameLength) |
| { |
| log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave incompatible name lengths for uniform " << uniformName << TestLog::EndMessage; |
| success = false; |
| } |
| if (uniformResult.size != uniformsivResult.size) |
| { |
| log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different sizes for uniform " << uniformName << TestLog::EndMessage; |
| success = false; |
| } |
| if (uniformResult.type != uniformsivResult.type) |
| { |
| log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different types for uniform " << uniformName << TestLog::EndMessage; |
| success = false; |
| } |
| } |
| else |
| { |
| log << TestLog::Message << "// FAILURE: uniform " << uniformName << " was reported active by glGetActiveUniform() but not by glGetUniformIndices()" << TestLog::EndMessage; |
| success = false; |
| } |
| } |
| |
| for (int uniformsivResultNdx = 0; uniformsivResultNdx < (int)uniformsivResults.size(); uniformsivResultNdx++) |
| { |
| const BasicUniformReportGL& uniformsivResult = uniformsivResults[uniformsivResultNdx]; |
| const string& uniformsivName = uniformsivResult.name; |
| const vector<BasicUniformReportGL>::const_iterator uniformsResultIt = BasicUniformReportGL::findWithName(uniformsivResults, uniformsivName.c_str()); |
| |
| if (uniformsResultIt == uniformsivResults.end()) |
| { |
| log << TestLog::Message << "// FAILURE: uniform " << uniformsivName << " was reported active by glGetUniformIndices() but not by glGetActiveUniform()" << TestLog::EndMessage; |
| success = false; |
| } |
| } |
| |
| return success; |
| } |
| |
| bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| bool success = true; |
| |
| for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) |
| { |
| const BasicUniform& uniform = basicUniforms[unifNdx]; |
| const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name; |
| const int location = glGetUniformLocation(programGL, queryName.c_str()); |
| const int size = glu::getDataTypeScalarSize(uniform.type); |
| VarValue value; |
| |
| deMemset(&value, 0xcd, sizeof(value)); // Initialize to known garbage. |
| |
| if (location == -1) |
| { |
| value.type = glu::TYPE_INVALID; |
| valuesDst.push_back(value); |
| if (uniform.isUsedInShader) |
| { |
| log << TestLog::Message << "// FAILURE: " << uniform.name << " was used in shader, but has location -1" << TestLog::EndMessage; |
| success = false; |
| } |
| continue; |
| } |
| |
| value.type = uniform.type; |
| |
| DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0])); |
| DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(value.val.uintV[0])); |
| DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0])); |
| |
| if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) |
| GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); |
| else if (glu::isDataTypeIntOrIVec(uniform.type)) |
| GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); |
| else if (glu::isDataTypeUintOrUVec(uniform.type)) |
| GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); |
| else if (glu::isDataTypeBoolOrBVec(uniform.type)) |
| { |
| if (m_features & FEATURE_BOOLEANAPITYPE_INT) |
| { |
| GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); |
| for (int i = 0; i < size; i++) |
| value.val.boolV[i] = value.val.intV[i] != 0; |
| } |
| else if (m_features & FEATURE_BOOLEANAPITYPE_UINT) |
| { |
| GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); |
| for (int i = 0; i < size; i++) |
| value.val.boolV[i] = value.val.uintV[i] != 0; |
| } |
| else // Default: use float. |
| { |
| GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); |
| for (int i = 0; i < size; i++) |
| value.val.boolV[i] = value.val.floatV[i] != 0.0f; |
| } |
| } |
| else if (glu::isDataTypeSampler(uniform.type)) |
| { |
| GLint unit = -1; |
| GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit)); |
| value.val.samplerV.unit = unit; |
| } |
| else |
| DE_ASSERT(false); |
| |
| valuesDst.push_back(value); |
| |
| log << TestLog::Message << "// Got " << uniform.name << " value " << apiVarValueStr(value) << TestLog::EndMessage; |
| } |
| |
| return success; |
| } |
| |
| bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| bool success = true; |
| |
| DE_ASSERT(values.size() == basicUniforms.size()); |
| |
| for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) |
| { |
| const BasicUniform& uniform = basicUniforms[unifNdx]; |
| const VarValue& unifValue = values[unifNdx]; |
| const int valSize = glu::getDataTypeScalarSize(uniform.type); |
| |
| log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage; |
| |
| if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1. |
| continue; |
| |
| #define CHECK_UNIFORM(VAR_VALUE_MEMBER, ZERO) \ |
| do \ |
| { \ |
| for (int i = 0; i < valSize; i++) \ |
| { \ |
| if (unifValue.val.VAR_VALUE_MEMBER[i] != (ZERO)) \ |
| { \ |
| log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage; \ |
| success = false; \ |
| } \ |
| } \ |
| } while (false) |
| |
| if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) |
| CHECK_UNIFORM(floatV, 0.0f); |
| else if (glu::isDataTypeIntOrIVec(uniform.type)) |
| CHECK_UNIFORM(intV, 0); |
| else if (glu::isDataTypeUintOrUVec(uniform.type)) |
| CHECK_UNIFORM(uintV, 0); |
| else if (glu::isDataTypeBoolOrBVec(uniform.type)) |
| CHECK_UNIFORM(boolV, false); |
| else if (glu::isDataTypeSampler(uniform.type)) |
| { |
| if (unifValue.val.samplerV.unit != 0) |
| { |
| log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage; |
| success = false; |
| } |
| } |
| else |
| DE_ASSERT(false); |
| |
| #undef CHECK_UNIFORM |
| } |
| |
| return success; |
| } |
| |
| void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const bool transpose = (m_features & FEATURE_MATRIXMODE_ROWMAJOR) != 0; |
| const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE; |
| const glu::DataType boolApiType = m_features & FEATURE_BOOLEANAPITYPE_INT ? glu::TYPE_INT |
| : m_features & FEATURE_BOOLEANAPITYPE_UINT ? glu::TYPE_UINT |
| : glu::TYPE_FLOAT; |
| |
| for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) |
| { |
| const BasicUniform& uniform = basicUniforms[unifNdx]; |
| const bool isArrayMember = uniform.elemNdx >= 0; |
| const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name; |
| const int numValuesToAssign = !isArrayMember ? 1 |
| : m_features & FEATURE_ARRAYASSIGN_FULL ? (uniform.elemNdx == 0 ? uniform.rootSize : 0) |
| : m_features & FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO ? (uniform.elemNdx % 2 == 0 ? 2 : 0) |
| : /* Default: assign array elements separately */ 1; |
| |
| DE_ASSERT(numValuesToAssign >= 0); |
| DE_ASSERT(numValuesToAssign == 1 || isArrayMember); |
| |
| if (numValuesToAssign == 0) |
| { |
| log << TestLog::Message << "// Uniform " << uniform.name << " is covered by another glUniform*v() call to the same array" << TestLog::EndMessage; |
| continue; |
| } |
| |
| const int location = glGetUniformLocation(programGL, queryName.c_str()); |
| const int typeSize = glu::getDataTypeScalarSize(uniform.type); |
| const bool assignByValue = m_features & FEATURE_UNIFORMFUNC_VALUE && !glu::isDataTypeMatrix(uniform.type) && numValuesToAssign == 1; |
| vector<VarValue> valuesToAssign; |
| |
| for (int i = 0; i < numValuesToAssign; i++) |
| { |
| const string curName = isArrayMember ? beforeLast(uniform.rootName, '[') + "[" + de::toString(uniform.elemNdx+i) + "]" : uniform.name; |
| VarValue unifValue; |
| |
| if (isArrayMember) |
| { |
| const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str()); |
| if (elemUnif == basicUniforms.end()) |
| continue; |
| unifValue = elemUnif->finalValue; |
| } |
| else |
| unifValue = uniform.finalValue; |
| |
| const VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type) ? getRandomBoolRepresentation(unifValue, boolApiType, rnd) |
| : glu::isDataTypeSampler(unifValue.type) ? getSamplerUnitValue(unifValue) |
| : unifValue; |
| |
| valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue); |
| |
| if (glu::isDataTypeBoolOrBVec(uniform.type)) |
| log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << curName << TestLog::EndMessage; |
| else if (glu::isDataTypeSampler(uniform.type)) |
| log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; |
| } |
| |
| DE_ASSERT(!valuesToAssign.empty()); |
| |
| if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) |
| { |
| if (assignByValue) |
| { |
| const float* const ptr = &valuesToAssign[0].val.floatV[0]; |
| |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glUniform1f(location, ptr[0])); break; |
| case 2: GLU_CHECK_CALL(glUniform2f(location, ptr[0], ptr[1])); break; |
| case 3: GLU_CHECK_CALL(glUniform3f(location, ptr[0], ptr[1], ptr[2])); break; |
| case 4: GLU_CHECK_CALL(glUniform4f(location, ptr[0], ptr[1], ptr[2], ptr[3])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else |
| { |
| vector<float> buffer(valuesToAssign.size() * typeSize); |
| for (int i = 0; i < (int)buffer.size(); i++) |
| buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; |
| |
| DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0])); |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 4: GLU_CHECK_CALL(glUniform4fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| else if (glu::isDataTypeMatrix(valuesToAssign[0].type)) |
| { |
| DE_ASSERT(!assignByValue); |
| |
| vector<float> buffer(valuesToAssign.size() * typeSize); |
| for (int i = 0; i < (int)buffer.size(); i++) |
| buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; |
| |
| DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0])); |
| switch (uniform.type) |
| { |
| case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glUniformMatrix2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glUniformMatrix3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glUniformMatrix4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT2X3: GLU_CHECK_CALL(glUniformMatrix2x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT2X4: GLU_CHECK_CALL(glUniformMatrix2x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT3X2: GLU_CHECK_CALL(glUniformMatrix3x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT3X4: GLU_CHECK_CALL(glUniformMatrix3x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT4X2: GLU_CHECK_CALL(glUniformMatrix4x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT4X3: GLU_CHECK_CALL(glUniformMatrix4x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else if (glu::isDataTypeIntOrIVec(valuesToAssign[0].type)) |
| { |
| if (assignByValue) |
| { |
| const deInt32* const ptr = &valuesToAssign[0].val.intV[0]; |
| |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glUniform1i(location, ptr[0])); break; |
| case 2: GLU_CHECK_CALL(glUniform2i(location, ptr[0], ptr[1])); break; |
| case 3: GLU_CHECK_CALL(glUniform3i(location, ptr[0], ptr[1], ptr[2])); break; |
| case 4: GLU_CHECK_CALL(glUniform4i(location, ptr[0], ptr[1], ptr[2], ptr[3])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else |
| { |
| vector<deInt32> buffer(valuesToAssign.size() * typeSize); |
| for (int i = 0; i < (int)buffer.size(); i++) |
| buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; |
| |
| DE_STATIC_ASSERT(sizeof(GLint) == sizeof(buffer[0])); |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 2: GLU_CHECK_CALL(glUniform2iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 3: GLU_CHECK_CALL(glUniform3iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 4: GLU_CHECK_CALL(glUniform4iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| else if (glu::isDataTypeUintOrUVec(valuesToAssign[0].type)) |
| { |
| if (assignByValue) |
| { |
| const deUint32* const ptr = &valuesToAssign[0].val.uintV[0]; |
| |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glUniform1ui(location, ptr[0])); break; |
| case 2: GLU_CHECK_CALL(glUniform2ui(location, ptr[0], ptr[1])); break; |
| case 3: GLU_CHECK_CALL(glUniform3ui(location, ptr[0], ptr[1], ptr[2])); break; |
| case 4: GLU_CHECK_CALL(glUniform4ui(location, ptr[0], ptr[1], ptr[2], ptr[3])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else |
| { |
| vector<deUint32> buffer(valuesToAssign.size() * typeSize); |
| for (int i = 0; i < (int)buffer.size(); i++) |
| buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; |
| |
| DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(buffer[0])); |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glUniform1uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 2: GLU_CHECK_CALL(glUniform2uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 3: GLU_CHECK_CALL(glUniform3uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 4: GLU_CHECK_CALL(glUniform4uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| else if (glu::isDataTypeSampler(valuesToAssign[0].type)) |
| { |
| if (assignByValue) |
| GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); |
| else |
| { |
| const GLint unit = uniform.finalValue.val.samplerV.unit; |
| GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &unit)); |
| } |
| } |
| else |
| DE_ASSERT(false); |
| } |
| } |
| |
| bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| bool success = true; |
| |
| for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) |
| { |
| const BasicUniform& uniform = basicUniforms[unifNdx]; |
| const VarValue& unifValue = values[unifNdx]; |
| |
| log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage; |
| |
| if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1. |
| continue; |
| |
| if (!apiVarValueEquals(unifValue, uniform.finalValue)) |
| { |
| log << TestLog::Message << "// FAILURE: value obtained with glGetUniform*() for uniform " << uniform.name << " differs from value set with glUniform*()" << TestLog::EndMessage; |
| success = false; |
| } |
| } |
| |
| return success; |
| } |
| |
| bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); |
| const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); |
| const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT); |
| const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); |
| const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); |
| tcu::Surface renderedImg (viewportW, viewportH); |
| |
| // Assert that no two samplers of different types have the same texture unit - this is an error in GL. |
| for (int i = 0; i < (int)basicUniforms.size(); i++) |
| { |
| if (glu::isDataTypeSampler(basicUniforms[i].type)) |
| { |
| for (int j = 0; j < i; j++) |
| { |
| if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type) |
| DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit); |
| } |
| } |
| } |
| |
| for (int i = 0; i < (int)basicUniforms.size(); i++) |
| { |
| if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end()) |
| { |
| log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage; |
| setupTexture(basicUniforms[i].finalValue); |
| } |
| } |
| |
| GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); |
| |
| { |
| static const float position[] = |
| { |
| -1.0f, -1.0f, 0.0f, 1.0f, |
| -1.0f, +1.0f, 0.0f, 1.0f, |
| +1.0f, -1.0f, 0.0f, 1.0f, |
| +1.0f, +1.0f, 0.0f, 1.0f |
| }; |
| static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; |
| |
| const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); |
| glEnableVertexAttribArray(posLoc); |
| glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); |
| GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0])); |
| } |
| |
| glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess()); |
| |
| int numFailedPixels = 0; |
| for (int y = 0; y < renderedImg.getHeight(); y++) |
| { |
| for (int x = 0; x < renderedImg.getWidth(); x++) |
| { |
| if (renderedImg.getPixel(x, y) != tcu::RGBA::white()) |
| numFailedPixels += 1; |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| { |
| log << TestLog::Image("RenderedImage", "Rendered image", renderedImg); |
| log << TestLog::Message << "FAILURE: image comparison failed, got " << numFailedPixels << " non-white pixels" << TestLog::EndMessage; |
| return false; |
| } |
| else |
| { |
| log << TestLog::Message << "Success: got all-white pixels (all uniforms have correct values)" << TestLog::EndMessage; |
| return true; |
| } |
| } |
| |
| UniformCase::IterateResult UniformCase::iterate (void) |
| { |
| Random rnd (deStringHash(getName()) ^ (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed()); |
| TestLog& log = m_testCtx.getLog(); |
| vector<BasicUniform> basicUniforms; |
| vector<BasicUniformReportRef> basicUniformReportsRef; |
| |
| { |
| int samplerUnitCounter = 0; |
| for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++) |
| generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd); |
| } |
| |
| const string vertexSource = generateVertexSource(basicUniforms); |
| const string fragmentSource = generateFragmentSource(basicUniforms); |
| const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource)); |
| |
| log << program; |
| |
| if (!program.isOk()) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed"); |
| return STOP; |
| } |
| |
| GLU_CHECK_CALL(glUseProgram(program.getProgram())); |
| |
| const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd); |
| m_testCtx.setTestResult(success ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| success ? "Passed" : "Failed"); |
| |
| return STOP; |
| } |
| |
| class UniformInfoQueryCase : public UniformCase |
| { |
| public: |
| enum CaseType |
| { |
| CASETYPE_UNIFORM = 0, //!< Check info returned by glGetActiveUniform(). |
| CASETYPE_INDICES_UNIFORMSIV, //!< Check info returned by glGetUniformIndices() + glGetActiveUniformsiv(). |
| CASETYPE_CONSISTENCY, //!< Query info with both above methods, and check consistency. |
| |
| CASETYPE_LAST |
| }; |
| |
| UniformInfoQueryCase (Context& context, const char* name, const char* description, CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, CaseType caseType, deUint32 additionalFeatures = 0); |
| bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd); |
| |
| static const char* getCaseTypeName (CaseType caseType); |
| static const char* getCaseTypeDescription (CaseType caseType); |
| |
| private: |
| const CaseType m_caseType; |
| }; |
| |
| const char* UniformInfoQueryCase::getCaseTypeName (const CaseType caseType) |
| { |
| switch (caseType) |
| { |
| case CASETYPE_UNIFORM: return "active_uniform"; |
| case CASETYPE_INDICES_UNIFORMSIV: return "indices_active_uniformsiv"; |
| case CASETYPE_CONSISTENCY: return "consistency"; |
| default: |
| DE_ASSERT(false); |
| return DE_NULL; |
| } |
| } |
| |
| const char* UniformInfoQueryCase::getCaseTypeDescription (const CaseType caseType) |
| { |
| switch (caseType) |
| { |
| case CASETYPE_UNIFORM: return "Test glGetActiveUniform()"; |
| case CASETYPE_INDICES_UNIFORMSIV: return "Test glGetUniformIndices() along with glGetActiveUniformsiv()"; |
| case CASETYPE_CONSISTENCY: return "Check consistency between results from glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv()"; |
| default: |
| DE_ASSERT(false); |
| return DE_NULL; |
| } |
| } |
| |
| UniformInfoQueryCase::UniformInfoQueryCase (Context& context, const char* const name, const char* const description, const CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, const CaseType caseType, const deUint32 additionalFeatures) |
| : UniformCase (context, name, description, shaderType, uniformCollection, additionalFeatures) |
| , m_caseType (caseType) |
| { |
| } |
| |
| bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) |
| { |
| DE_UNREF(basicUniforms); |
| DE_UNREF(rnd); |
| |
| const deUint32 programGL = program.getProgram(); |
| TestLog& log = m_testCtx.getLog(); |
| vector<BasicUniformReportGL> basicUniformReportsUniform; |
| vector<BasicUniformReportGL> basicUniformReportsUniformsiv; |
| |
| if (m_caseType == CASETYPE_UNIFORM || m_caseType == CASETYPE_CONSISTENCY) |
| { |
| bool success = false; |
| |
| { |
| const ScopedLogSection section(log, "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()"); |
| success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL); |
| } |
| |
| if (!success) |
| { |
| if (m_caseType == CASETYPE_UNIFORM) |
| return false; |
| else |
| { |
| DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY); |
| log << TestLog::Message << "// Note: this is a consistency case, so ignoring above failure(s)" << TestLog::EndMessage; |
| } |
| } |
| } |
| |
| if (m_caseType == CASETYPE_INDICES_UNIFORMSIV || m_caseType == CASETYPE_CONSISTENCY) |
| { |
| bool success = false; |
| |
| { |
| const ScopedLogSection section(log, "InfoGetActiveUniformsiv", "Uniform information queries with glGetUniformIndices() and glGetActiveUniformsiv()"); |
| success = getActiveUniformsiv(basicUniformReportsUniformsiv, basicUniformReportsRef, programGL); |
| } |
| |
| if (!success) |
| { |
| if (m_caseType == CASETYPE_INDICES_UNIFORMSIV) |
| return false; |
| else |
| { |
| DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY); |
| log << TestLog::Message << "// Note: this is a consistency case, so ignoring above failure(s)" << TestLog::EndMessage; |
| } |
| } |
| } |
| |
| if (m_caseType == CASETYPE_CONSISTENCY) |
| { |
| bool success = false; |
| |
| { |
| const ScopedLogSection section(log, "CompareUniformVsUniformsiv", "Comparison of results from glGetActiveUniform() and glGetActiveUniformsiv()"); |
| success = uniformVsUniformsivComparison(basicUniformReportsUniform, basicUniformReportsUniformsiv); |
| } |
| |
| if (!success) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| class UniformValueCase : public UniformCase |
| { |
| public: |
| enum ValueToCheck |
| { |
| VALUETOCHECK_INITIAL = 0, //!< Verify the initial values of the uniforms (i.e. check that they're zero). |
| VALUETOCHECK_ASSIGNED, //!< Assign values to uniforms with glUniform*(), and check those. |
| |
| VALUETOCHECK_LAST |
| }; |
| enum CheckMethod |
| { |
| CHECKMETHOD_GET_UNIFORM = 0, //!< Check values with glGetUniform*(). |
| CHECKMETHOD_RENDER, //!< Check values by rendering with the value-checking shader. |
| |
| CHECKMETHOD_LAST |
| }; |
| enum AssignMethod |
| { |
| ASSIGNMETHOD_POINTER = 0, |
| ASSIGNMETHOD_VALUE, |
| |
| ASSIGNMETHOD_LAST |
| }; |
| |
| UniformValueCase (Context& context, |
| const char* name, |
| const char* description, |
| CaseShaderType shaderType, |
| const SharedPtr<const UniformCollection>& uniformCollection, |
| ValueToCheck valueToCheck, |
| CheckMethod checkMethod, |
| AssignMethod assignMethod, |
| deUint32 additionalFeatures = 0); |
| |
| bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd); |
| |
| static const char* getValueToCheckName (ValueToCheck valueToCheck); |
| static const char* getValueToCheckDescription (ValueToCheck valueToCheck); |
| static const char* getCheckMethodName (CheckMethod checkMethod); |
| static const char* getCheckMethodDescription (CheckMethod checkMethod); |
| static const char* getAssignMethodName (AssignMethod checkMethod); |
| static const char* getAssignMethodDescription (AssignMethod checkMethod); |
| |
| private: |
| const ValueToCheck m_valueToCheck; |
| const CheckMethod m_checkMethod; |
| }; |
| |
| const char* UniformValueCase::getValueToCheckName (const ValueToCheck valueToCheck) |
| { |
| switch (valueToCheck) |
| { |
| case VALUETOCHECK_INITIAL: return "initial"; |
| case VALUETOCHECK_ASSIGNED: return "assigned"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| const char* UniformValueCase::getValueToCheckDescription (const ValueToCheck valueToCheck) |
| { |
| switch (valueToCheck) |
| { |
| case VALUETOCHECK_INITIAL: return "Check initial uniform values (zeros)"; |
| case VALUETOCHECK_ASSIGNED: return "Check assigned uniform values"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| const char* UniformValueCase::getCheckMethodName (const CheckMethod checkMethod) |
| { |
| switch (checkMethod) |
| { |
| case CHECKMETHOD_GET_UNIFORM: return "get_uniform"; |
| case CHECKMETHOD_RENDER: return "render"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| const char* UniformValueCase::getCheckMethodDescription (const CheckMethod checkMethod) |
| { |
| switch (checkMethod) |
| { |
| case CHECKMETHOD_GET_UNIFORM: return "Verify values with glGetUniform*()"; |
| case CHECKMETHOD_RENDER: return "Verify values by rendering"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| const char* UniformValueCase::getAssignMethodName (const AssignMethod assignMethod) |
| { |
| switch (assignMethod) |
| { |
| case ASSIGNMETHOD_POINTER: return "by_pointer"; |
| case ASSIGNMETHOD_VALUE: return "by_value"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| const char* UniformValueCase::getAssignMethodDescription (const AssignMethod assignMethod) |
| { |
| switch (assignMethod) |
| { |
| case ASSIGNMETHOD_POINTER: return "Assign values by-pointer"; |
| case ASSIGNMETHOD_VALUE: return "Assign values by-value"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| UniformValueCase::UniformValueCase (Context& context, |
| const char* const name, |
| const char* const description, |
| const CaseShaderType shaderType, |
| const SharedPtr<const UniformCollection>& uniformCollection, |
| const ValueToCheck valueToCheck, |
| const CheckMethod checkMethod, |
| const AssignMethod assignMethod, |
| const deUint32 additionalFeatures) |
| : UniformCase (context, name, description, shaderType, uniformCollection, |
| (valueToCheck == VALUETOCHECK_INITIAL ? FEATURE_UNIFORMVALUE_ZERO : 0) | (assignMethod == ASSIGNMETHOD_VALUE ? FEATURE_UNIFORMFUNC_VALUE : 0) | additionalFeatures) |
| , m_valueToCheck (valueToCheck) |
| , m_checkMethod (checkMethod) |
| { |
| DE_ASSERT(!(assignMethod == ASSIGNMETHOD_LAST && valueToCheck == VALUETOCHECK_ASSIGNED)); |
| } |
| |
| bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) |
| { |
| DE_UNREF(basicUniformReportsRef); |
| |
| const deUint32 programGL = program.getProgram(); |
| TestLog& log = m_testCtx.getLog(); |
| |
| if (m_valueToCheck == VALUETOCHECK_ASSIGNED) |
| { |
| const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments"); |
| assignUniforms(basicUniforms, programGL, rnd); |
| } |
| else |
| DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL); |
| |
| if (m_checkMethod == CHECKMETHOD_GET_UNIFORM) |
| { |
| vector<VarValue> values; |
| |
| { |
| const ScopedLogSection section(log, "GetUniforms", "Uniform value query"); |
| const bool success = getUniforms(values, basicUniforms, program.getProgram()); |
| |
| if (!success) |
| return false; |
| } |
| |
| if (m_valueToCheck == VALUETOCHECK_ASSIGNED) |
| { |
| const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values"); |
| const bool success = compareUniformValues(values, basicUniforms); |
| |
| if (!success) |
| return false; |
| } |
| else |
| { |
| DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL); |
| |
| const ScopedLogSection section(log, "ValueCheck", "Verify that the uniforms have correct initial values (zeros)"); |
| const bool success = checkUniformDefaultValues(values, basicUniforms); |
| |
| if (!success) |
| return false; |
| } |
| } |
| else |
| { |
| DE_ASSERT(m_checkMethod == CHECKMETHOD_RENDER); |
| |
| const ScopedLogSection section(log, "RenderTest", "Render test"); |
| const bool success = renderTest(basicUniforms, program, rnd); |
| |
| if (!success) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| class RandomUniformCase : public UniformCase |
| { |
| public: |
| RandomUniformCase (Context& m_context, const char* name, const char* description, deUint32 seed); |
| |
| bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformR
|