| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Fbo state query tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fFboStateQueryTests.hpp" |
| #include "glsStateQueryUtil.hpp" |
| #include "es3fApiCase.hpp" |
| #include "gluRenderContext.hpp" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "deMath.h" |
| |
| using namespace glw; // GLint and other GL types |
| using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; |
| |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| namespace |
| { |
| |
| void checkAttachmentComponentSizeAtLeast (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLenum target, GLenum attachment, int r, int g, int b, int a, int d, int s) |
| { |
| using tcu::TestLog; |
| |
| const int referenceSizes[] = {r, g, b, a, d, s}; |
| const GLenum paramNames[] = |
| { |
| GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
| }; |
| |
| DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(referenceSizes) == DE_LENGTH_OF_ARRAY(paramNames)); |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(referenceSizes); ++ndx) |
| { |
| if (referenceSizes[ndx] == -1) |
| continue; |
| |
| StateQueryMemoryWriteGuard<GLint> state; |
| gl.glGetFramebufferAttachmentParameteriv(target, attachment, paramNames[ndx], &state); |
| |
| if (!state.verifyValidity(testCtx)) |
| { |
| gl.glGetError(); // just log the error |
| continue; |
| } |
| |
| if (state < referenceSizes[ndx]) |
| { |
| testCtx.getLog() << TestLog::Message << "// ERROR: Expected greater or equal to " << referenceSizes[ndx] << "; got " << state << TestLog::EndMessage; |
| if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value"); |
| } |
| } |
| } |
| |
| void checkAttachmentComponentSizeExactly (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLenum target, GLenum attachment, int r, int g, int b, int a, int d, int s) |
| { |
| using tcu::TestLog; |
| |
| const int referenceSizes[] = {r, g, b, a, d, s}; |
| const GLenum paramNames[] = |
| { |
| GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
| }; |
| |
| DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(referenceSizes) == DE_LENGTH_OF_ARRAY(paramNames)); |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(referenceSizes); ++ndx) |
| { |
| if (referenceSizes[ndx] == -1) |
| continue; |
| |
| StateQueryMemoryWriteGuard<GLint> state; |
| gl.glGetFramebufferAttachmentParameteriv(target, attachment, paramNames[ndx], &state); |
| |
| if (!state.verifyValidity(testCtx)) |
| { |
| gl.glGetError(); // just log the error |
| continue; |
| } |
| |
| if (state != referenceSizes[ndx]) |
| { |
| testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << referenceSizes[ndx] << "; got " << state << TestLog::EndMessage; |
| if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value"); |
| } |
| } |
| } |
| |
| void checkIntEquals (tcu::TestContext& testCtx, GLint got, GLint expected) |
| { |
| using tcu::TestLog; |
| |
| if (got != expected) |
| { |
| testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected << "; got " << got << TestLog::EndMessage; |
| if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value"); |
| } |
| } |
| |
| void checkIntEqualsAny (tcu::TestContext& testCtx, GLint got, GLint expected0, GLint expected1) |
| { |
| using tcu::TestLog; |
| |
| if (got != expected0 && got != expected1) |
| { |
| testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected0 << " or " << expected1 << "; got " << got << TestLog::EndMessage; |
| if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value"); |
| } |
| } |
| |
| void checkAttachmentParam(tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLenum target, GLenum attachment, GLenum pname, GLenum reference) |
| { |
| StateQueryMemoryWriteGuard<GLint> state; |
| gl.glGetFramebufferAttachmentParameteriv(target, attachment, pname, &state); |
| |
| if (state.verifyValidity(testCtx)) |
| checkIntEquals(testCtx, state, reference); |
| } |
| |
| void checkColorAttachmentParam(tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLenum target, GLenum pname, GLenum reference) |
| { |
| checkAttachmentParam(testCtx, gl, target, GL_COLOR_ATTACHMENT0, pname, reference); |
| } |
| |
| class DefaultFramebufferCase : public ApiCase |
| { |
| public: |
| DefaultFramebufferCase (Context& context, const char* name, const char* description, GLenum framebufferTarget) |
| : ApiCase (context, name, description) |
| , m_framebufferTarget (framebufferTarget) |
| { |
| } |
| |
| void test (void) |
| { |
| const bool hasColorBuffer = m_context.getRenderTarget().getPixelFormat().redBits > 0 || |
| m_context.getRenderTarget().getPixelFormat().greenBits > 0 || |
| m_context.getRenderTarget().getPixelFormat().blueBits > 0 || |
| m_context.getRenderTarget().getPixelFormat().alphaBits > 0; |
| const GLenum attachments[] = |
| { |
| GL_BACK, |
| GL_DEPTH, |
| GL_STENCIL |
| }; |
| const bool attachmentExists[] = |
| { |
| hasColorBuffer, |
| m_context.getRenderTarget().getDepthBits() > 0, |
| m_context.getRenderTarget().getStencilBits() > 0 |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(attachments); ++ndx) |
| { |
| StateQueryMemoryWriteGuard<GLint> state; |
| glGetFramebufferAttachmentParameteriv(m_framebufferTarget, attachments[ndx], GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &state); |
| expectError(GL_NO_ERROR); |
| |
| if (state.verifyValidity(m_testCtx)) |
| { |
| if (attachmentExists[ndx]) |
| { |
| checkIntEquals(m_testCtx, state, GL_FRAMEBUFFER_DEFAULT); |
| } |
| else |
| { |
| // \note [jarkko] FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE "identifes the type of object which contains the attached image". However, it |
| // is unclear if an object of type FRAMEBUFFER_DEFAULT can contain a null image (or a 0-bits-per-pixel image). Accept both |
| // FRAMEBUFFER_DEFAULT and NONE as valid results in these cases. |
| checkIntEqualsAny(m_testCtx, state, GL_FRAMEBUFFER_DEFAULT, GL_NONE); |
| } |
| } |
| } |
| } |
| |
| private: |
| GLenum m_framebufferTarget; |
| }; |
| |
| class AttachmentObjectCase : public ApiCase |
| { |
| public: |
| AttachmentObjectCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| // initial |
| { |
| checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); |
| checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); |
| expectError(GL_NO_ERROR); |
| } |
| |
| // texture |
| { |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_2D, textureID); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); |
| expectError(GL_NO_ERROR); |
| |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| |
| // rb |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class AttachmentTextureLevelCase : public ApiCase |
| { |
| public: |
| AttachmentTextureLevelCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| for (int mipmapLevel = 0; mipmapLevel < 7; ++mipmapLevel) |
| { |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_2D, textureID); |
| glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel); |
| expectError(GL_NO_ERROR); |
| |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, mipmapLevel); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class AttachmentTextureCubeMapFaceCase : public ApiCase |
| { |
| public: |
| AttachmentTextureCubeMapFaceCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| { |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); |
| expectError(GL_NO_ERROR); |
| |
| glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGB8, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| const GLenum faces[] = |
| { |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(faces); ++ndx) |
| { |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0); |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, faces[ndx]); |
| } |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class AttachmentTextureLayerCase : public ApiCase |
| { |
| public: |
| AttachmentTextureLayerCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| // tex3d |
| { |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_3D, textureID); |
| glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16, 16); |
| |
| for (int layer = 0; layer < 16; ++layer) |
| { |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, layer); |
| } |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| // tex2d array |
| { |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_2D_ARRAY, textureID); |
| glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16, 16); |
| |
| for (int layer = 0; layer < 16; ++layer) |
| { |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, layer); |
| } |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class AttachmentTextureColorCodingCase : public ApiCase |
| { |
| public: |
| AttachmentTextureColorCodingCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| // rgb8 color |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| |
| // srgb8_alpha8 color |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_SRGB); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| |
| // depth |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class AttachmentTextureComponentTypeCase : public ApiCase |
| { |
| public: |
| AttachmentTextureComponentTypeCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| // color-renderable required texture formats |
| const struct RequiredColorFormat |
| { |
| GLenum internalFormat; |
| GLenum componentType; |
| } requiredColorformats[] = |
| { |
| { GL_R8, GL_UNSIGNED_NORMALIZED }, |
| { GL_RG8, GL_UNSIGNED_NORMALIZED }, |
| { GL_RGB8, GL_UNSIGNED_NORMALIZED }, |
| { GL_RGB565, GL_UNSIGNED_NORMALIZED }, |
| { GL_RGBA4, GL_UNSIGNED_NORMALIZED }, |
| { GL_RGB5_A1, GL_UNSIGNED_NORMALIZED }, |
| { GL_RGBA8, GL_UNSIGNED_NORMALIZED }, |
| { GL_RGB10_A2, GL_UNSIGNED_NORMALIZED }, |
| { GL_RGB10_A2UI, GL_UNSIGNED_INT }, |
| { GL_SRGB8_ALPHA8, GL_UNSIGNED_NORMALIZED }, |
| { GL_R8I, GL_INT }, |
| { GL_R8UI, GL_UNSIGNED_INT }, |
| { GL_R16I, GL_INT }, |
| { GL_R16UI, GL_UNSIGNED_INT }, |
| { GL_R32I, GL_INT }, |
| { GL_R32UI, GL_UNSIGNED_INT }, |
| { GL_RG8I, GL_INT }, |
| { GL_RG8UI, GL_UNSIGNED_INT }, |
| { GL_RG16I, GL_INT }, |
| { GL_RG16UI, GL_UNSIGNED_INT }, |
| { GL_RG32I, GL_INT }, |
| { GL_RG32UI, GL_UNSIGNED_INT }, |
| { GL_RGBA8I, GL_INT }, |
| { GL_RGBA8UI, GL_UNSIGNED_INT }, |
| { GL_RGBA16I, GL_INT }, |
| { GL_RGBA16UI, GL_UNSIGNED_INT }, |
| { GL_RGBA32I, GL_INT }, |
| { GL_RGBA32UI, GL_UNSIGNED_INT } |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requiredColorformats); ++ndx) |
| { |
| const GLenum colorFormat = requiredColorformats[ndx].internalFormat; |
| |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_2D, textureID); |
| glTexStorage2D(GL_TEXTURE_2D, 1, colorFormat, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); |
| expectError(GL_NO_ERROR); |
| |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, requiredColorformats[ndx].componentType); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class AttachmentSizeInitialCase : public ApiCase |
| { |
| public: |
| AttachmentSizeInitialCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| void test (void) |
| { |
| // check default |
| if (attachmentExists(GL_BACK)) |
| { |
| checkAttachmentComponentSizeAtLeast( |
| m_testCtx, |
| *this, |
| GL_FRAMEBUFFER, |
| GL_BACK, |
| m_context.getRenderTarget().getPixelFormat().redBits, |
| m_context.getRenderTarget().getPixelFormat().greenBits, |
| m_context.getRenderTarget().getPixelFormat().blueBits, |
| m_context.getRenderTarget().getPixelFormat().alphaBits, |
| -1, |
| -1); |
| expectError(GL_NO_ERROR); |
| } |
| |
| if (attachmentExists(GL_DEPTH)) |
| { |
| checkAttachmentComponentSizeAtLeast( |
| m_testCtx, |
| *this, |
| GL_FRAMEBUFFER, |
| GL_DEPTH, |
| -1, |
| -1, |
| -1, |
| -1, |
| m_context.getRenderTarget().getDepthBits(), |
| -1); |
| expectError(GL_NO_ERROR); |
| } |
| |
| if (attachmentExists(GL_STENCIL)) |
| { |
| checkAttachmentComponentSizeAtLeast( |
| m_testCtx, |
| *this, |
| GL_FRAMEBUFFER, |
| GL_STENCIL, |
| -1, |
| -1, |
| -1, |
| -1, |
| -1, |
| m_context.getRenderTarget().getStencilBits()); |
| expectError(GL_NO_ERROR); |
| } |
| } |
| |
| bool attachmentExists (GLenum attachment) |
| { |
| StateQueryMemoryWriteGuard<GLint> state; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &state); |
| expectError(GL_NO_ERROR); |
| |
| return !state.isUndefined() && state != GL_NONE; |
| } |
| }; |
| |
| class AttachmentSizeCase : public ApiCase |
| { |
| public: |
| AttachmentSizeCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| virtual void testColorAttachment (GLenum internalFormat, GLenum attachment, GLint bitsR, GLint bitsG, GLint bitsB, GLint bitsA) = DE_NULL; |
| |
| virtual void testDepthAttachment (GLenum internalFormat, GLenum attachment, GLint bitsD, GLint bitsS) = DE_NULL; |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| // check some color targets |
| |
| const struct ColorAttachment |
| { |
| GLenum internalFormat; |
| int bitsR, bitsG, bitsB, bitsA; |
| } colorAttachments[] = |
| { |
| { GL_RGBA8, 8, 8, 8, 8 }, |
| { GL_RGB565, 5, 6, 5, 0 }, |
| { GL_RGBA4, 4, 4, 4, 4 }, |
| { GL_RGB5_A1, 5, 5, 5, 1 }, |
| { GL_RGBA8I, 8, 8, 8, 8 }, |
| { GL_RG32UI, 32, 32, 0, 0 } |
| }; |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorAttachments); ++ndx) |
| testColorAttachment(colorAttachments[ndx].internalFormat, GL_COLOR_ATTACHMENT0, colorAttachments[ndx].bitsR, colorAttachments[ndx].bitsG, colorAttachments[ndx].bitsB, colorAttachments[ndx].bitsA); |
| |
| // check some depth targets |
| |
| const struct DepthAttachment |
| { |
| GLenum internalFormat; |
| GLenum attachment; |
| int dbits; |
| int sbits; |
| } depthAttachments[] = |
| { |
| { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 }, |
| { GL_DEPTH_COMPONENT24, GL_DEPTH_ATTACHMENT, 24, 0 }, |
| { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 }, |
| { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 24, 8 }, |
| { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 32, 8 }, |
| }; |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthAttachments); ++ndx) |
| testDepthAttachment(depthAttachments[ndx].internalFormat, depthAttachments[ndx].attachment, depthAttachments[ndx].dbits, depthAttachments[ndx].sbits); |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class AttachmentSizeRboCase : public AttachmentSizeCase |
| { |
| public: |
| AttachmentSizeRboCase (Context& context, const char* name, const char* description) |
| : AttachmentSizeCase(context, name, description) |
| { |
| } |
| |
| void testColorAttachment (GLenum internalFormat, GLenum attachment, GLint bitsR, GLint bitsG, GLint bitsB, GLint bitsA) |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentComponentSizeAtLeast (m_testCtx, *this, GL_FRAMEBUFFER, attachment, bitsR, bitsG, bitsB, bitsA, -1, -1); |
| checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, attachment, -1, -1, -1, -1, 0, 0); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| |
| void testDepthAttachment (GLenum internalFormat, GLenum attachment, GLint bitsD, GLint bitsS) |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentComponentSizeAtLeast (m_testCtx, *this, GL_FRAMEBUFFER, attachment, -1, -1, -1, -1, bitsD, bitsS); |
| checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, attachment, 0, 0, 0, 0, -1, -1); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| }; |
| |
| class AttachmentSizeTextureCase : public AttachmentSizeCase |
| { |
| public: |
| AttachmentSizeTextureCase (Context& context, const char* name, const char* description) |
| : AttachmentSizeCase(context, name, description) |
| { |
| } |
| |
| void testColorAttachment (GLenum internalFormat, GLenum attachment, GLint bitsR, GLint bitsG, GLint bitsB, GLint bitsA) |
| { |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_2D, textureID); |
| glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, textureID, 0); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentComponentSizeAtLeast (m_testCtx, *this, GL_FRAMEBUFFER, attachment, bitsR, bitsG, bitsB, bitsA, -1, -1); |
| checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, attachment, -1, -1, -1, -1, 0, 0); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| |
| void testDepthAttachment (GLenum internalFormat, GLenum attachment, GLint bitsD, GLint bitsS) |
| { |
| // don't test stencil formats with textures |
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) |
| return; |
| |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_2D, textureID); |
| glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, textureID, 0); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentComponentSizeAtLeast (m_testCtx, *this, GL_FRAMEBUFFER, attachment, -1, -1, -1, -1, bitsD, bitsS); |
| checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, attachment, 0, 0, 0, 0, -1, -1); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| }; |
| |
| class UnspecifiedAttachmentTextureColorCodingCase : public ApiCase |
| { |
| public: |
| UnspecifiedAttachmentTextureColorCodingCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| // color |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| |
| // depth |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class UnspecifiedAttachmentTextureComponentTypeCase : public ApiCase |
| { |
| public: |
| UnspecifiedAttachmentTextureComponentTypeCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| { |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_2D, textureID); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); |
| expectError(GL_NO_ERROR); |
| |
| checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_NONE); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class UnspecifiedAttachmentSizeCase : public ApiCase |
| { |
| public: |
| UnspecifiedAttachmentSizeCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| virtual void testColorAttachment (void) = DE_NULL; |
| |
| virtual void testDepthAttachment (void) = DE_NULL; |
| |
| void test (void) |
| { |
| GLuint framebufferID = 0; |
| glGenFramebuffers(1, &framebufferID); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
| expectError(GL_NO_ERROR); |
| |
| // check color target |
| testColorAttachment(); |
| |
| // check depth target |
| testDepthAttachment(); |
| |
| glDeleteFramebuffers(1, &framebufferID); |
| expectError(GL_NO_ERROR); |
| } |
| }; |
| |
| class UnspecifiedAttachmentSizeRboCase : public UnspecifiedAttachmentSizeCase |
| { |
| public: |
| UnspecifiedAttachmentSizeRboCase (Context& context, const char* name, const char* description) |
| : UnspecifiedAttachmentSizeCase(context, name, description) |
| { |
| } |
| |
| void testColorAttachment (void) |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0, 0, 0); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| |
| void testDepthAttachment (void) |
| { |
| GLuint renderbufferID = 0; |
| glGenRenderbuffers(1, &renderbufferID); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0, 0, 0, 0); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); |
| glDeleteRenderbuffers(1, &renderbufferID); |
| } |
| }; |
| |
| class UnspecifiedAttachmentSizeTextureCase : public UnspecifiedAttachmentSizeCase |
| { |
| public: |
| UnspecifiedAttachmentSizeTextureCase (Context& context, const char* name, const char* description) |
| : UnspecifiedAttachmentSizeCase(context, name, description) |
| { |
| } |
| |
| void testColorAttachment (void) |
| { |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_2D, textureID); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0, 0, 0); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| |
| void testDepthAttachment (void) |
| { |
| GLuint textureID = 0; |
| glGenTextures(1, &textureID); |
| glBindTexture(GL_TEXTURE_2D, textureID); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureID, 0); |
| expectError(GL_NO_ERROR); |
| |
| checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0, 0, 0, 0); |
| expectError(GL_NO_ERROR); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); |
| glDeleteTextures(1, &textureID); |
| } |
| }; |
| |
| } // anonymous |
| |
| |
| FboStateQueryTests::FboStateQueryTests (Context& context) |
| : TestCaseGroup(context, "fbo", "Fbo State Query tests") |
| { |
| } |
| |
| void FboStateQueryTests::init (void) |
| { |
| const struct FramebufferTarget |
| { |
| const char* name; |
| GLenum target; |
| } fboTargets[] = |
| { |
| { "draw_framebuffer_", GL_DRAW_FRAMEBUFFER }, |
| { "read_framebuffer_", GL_READ_FRAMEBUFFER } |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(fboTargets); ++ndx) |
| addChild(new DefaultFramebufferCase(m_context, (std::string(fboTargets[ndx].name) + "default_framebuffer").c_str(), "default framebuffer", fboTargets[ndx].target)); |
| |
| addChild(new AttachmentObjectCase (m_context, "framebuffer_attachment_object", "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE and FRAMEBUFFER_ATTACHMENT_OBJECT_NAME")); |
| addChild(new AttachmentTextureLevelCase (m_context, "framebuffer_attachment_texture_level", "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL")); |
| addChild(new AttachmentTextureCubeMapFaceCase (m_context, "framebuffer_attachment_texture_cube_map_face", "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE")); |
| addChild(new AttachmentTextureLayerCase (m_context, "framebuffer_attachment_texture_layer", "FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER")); |
| addChild(new AttachmentTextureColorCodingCase (m_context, "framebuffer_attachment_color_encoding", "FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING")); |
| addChild(new AttachmentTextureComponentTypeCase (m_context, "framebuffer_attachment_component_type", "FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE")); |
| addChild(new AttachmentSizeInitialCase (m_context, "framebuffer_attachment_x_size_initial", "FRAMEBUFFER_ATTACHMENT_x_SIZE")); |
| addChild(new AttachmentSizeRboCase (m_context, "framebuffer_attachment_x_size_rbo", "FRAMEBUFFER_ATTACHMENT_x_SIZE")); |
| addChild(new AttachmentSizeTextureCase (m_context, "framebuffer_attachment_x_size_texture", "FRAMEBUFFER_ATTACHMENT_x_SIZE")); |
| |
| addChild(new UnspecifiedAttachmentTextureColorCodingCase (m_context, "framebuffer_unspecified_attachment_color_encoding", "FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING")); |
| addChild(new UnspecifiedAttachmentTextureComponentTypeCase (m_context, "framebuffer_unspecified_attachment_component_type", "FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE")); |
| addChild(new UnspecifiedAttachmentSizeRboCase (m_context, "framebuffer_unspecified_attachment_x_size_rbo", "FRAMEBUFFER_ATTACHMENT_x_SIZE")); |
| addChild(new UnspecifiedAttachmentSizeTextureCase (m_context, "framebuffer_unspecified_attachment_x_size_texture", "FRAMEBUFFER_ATTACHMENT_x_SIZE")); |
| } |
| |
| } // Functional |
| } // gles3 |
| } // deqp |