blob: 466f6f79a8c65a334e88036201d0ba1e0fb690fc [file] [log] [blame] [edit]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL Utilities
* ---------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Function table initialization.
*//*--------------------------------------------------------------------*/
#include "glwInitFunctions.hpp"
#include "deSTLUtil.hpp"
#include <string>
#include <set>
namespace glw
{
// \todo [2014-03-19 pyry] Replace this with more generic system based on upstream XML spec desc.
void initES20(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitES20.inl"
}
void initES30(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitES30.inl"
}
void initES31(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitES31.inl"
}
void initES32(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitES32.inl"
}
void initGL30Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL30.inl"
}
void initGL31Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL31.inl"
}
void initGL32Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL32.inl"
}
void initGL33Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL33.inl"
}
void initGL40Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL40.inl"
}
void initGL41Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL41.inl"
}
void initGL42Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL42.inl"
}
void initGL43Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL43.inl"
}
void initGL44Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL44.inl"
}
void initGL45Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL45.inl"
}
void initGL46Core(Functions *gl, const FunctionLoader *loader)
{
#include "glwInitGL46.inl"
}
void initExtensionsGL(Functions *gl, const FunctionLoader *loader, int numExtensions, const char *const *extensions)
{
using std::set;
using std::string;
const set<string> extSet(extensions, extensions + numExtensions);
#include "glwInitExtGL.inl"
}
void initExtensionsES(Functions *gl, const FunctionLoader *loader, int numExtensions, const char *const *extensions)
{
using std::set;
using std::string;
const set<string> extSet(extensions, extensions + numExtensions);
#include "glwInitExtES.inl"
}
} // namespace glw