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#ifndef _SGLRCONTEXTUTIL_HPP
#define _SGLRCONTEXTUTIL_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief SGLR Context utilities.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuVector.hpp"
namespace sglr
{
class Context;
void drawQuad(sglr::Context &ctx, uint32_t program, const tcu::Vec3 &p0, const tcu::Vec3 &p1);
void drawQuadWithVaoBuffers(sglr::Context &ctx, uint32_t program, const tcu::Vec3 &p0, const tcu::Vec3 &p1);
void drawQuadWithClientPointers(sglr::Context &ctx, uint32_t program, const tcu::Vec3 &p0, const tcu::Vec3 &p1);
} // namespace sglr
#endif // _SGLRCONTEXTUTIL_HPP