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/*-------------------------------------------------------------------------
* Vulkan CTS Framework
* --------------------
*
* Copyright (c) 2015 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Vulkan object reference holder utilities.
*//*--------------------------------------------------------------------*/
#include "vkRefUtil.hpp"
namespace vk
{
#include "vkRefUtilImpl.inl"
Move<VkPipeline> createGraphicsPipeline(const DeviceInterface &vk, VkDevice device, VkPipelineCache pipelineCache,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator)
{
VkPipeline object = 0;
VK_CHECK(vk.createGraphicsPipelines(device, pipelineCache, 1u, pCreateInfo, pAllocator, &object));
return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
Move<VkPipeline> createComputePipeline(const DeviceInterface &vk, VkDevice device, VkPipelineCache pipelineCache,
const VkComputePipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator)
{
VkPipeline object = 0;
VK_CHECK(vk.createComputePipelines(device, pipelineCache, 1u, pCreateInfo, pAllocator, &object));
return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
#ifndef CTS_USES_VULKANSC
Move<VkPipeline> createRayTracingPipelineNV(const DeviceInterface &vk, VkDevice device, VkPipelineCache pipelineCache,
const VkRayTracingPipelineCreateInfoNV *pCreateInfo,
const VkAllocationCallbacks *pAllocator)
{
VkPipeline object = 0;
VK_CHECK(vk.createRayTracingPipelinesNV(device, pipelineCache, 1u, pCreateInfo, pAllocator, &object));
return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
Move<VkPipeline> createRayTracingPipelineKHR(const DeviceInterface &vk, VkDevice device,
VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache,
const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
const VkAllocationCallbacks *pAllocator)
{
VkPipeline object = 0;
VK_CHECK(vk.createRayTracingPipelinesKHR(device, deferredOperation, pipelineCache, 1u, pCreateInfo, pAllocator,
&object));
return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
#endif // CTS_USES_VULKANSC
Move<VkCommandBuffer> allocateCommandBuffer(const DeviceInterface &vk, VkDevice device,
const VkCommandBufferAllocateInfo *pAllocateInfo)
{
VkCommandBuffer object = 0;
DE_ASSERT(pAllocateInfo->commandBufferCount == 1u);
VK_CHECK(vk.allocateCommandBuffers(device, pAllocateInfo, &object));
return Move<VkCommandBuffer>(check<VkCommandBuffer>(object),
Deleter<VkCommandBuffer>(vk, device, pAllocateInfo->commandPool));
}
Move<VkDescriptorSet> allocateDescriptorSet(const DeviceInterface &vk, VkDevice device,
const VkDescriptorSetAllocateInfo *pAllocateInfo)
{
VkDescriptorSet object = 0;
DE_ASSERT(pAllocateInfo->descriptorSetCount == 1u);
VK_CHECK(vk.allocateDescriptorSets(device, pAllocateInfo, &object));
return Move<VkDescriptorSet>(check<VkDescriptorSet>(object),
Deleter<VkDescriptorSet>(vk, device, pAllocateInfo->descriptorPool));
}
Move<VkSemaphore> createSemaphore(const DeviceInterface &vk, VkDevice device, VkSemaphoreCreateFlags flags,
const VkAllocationCallbacks *pAllocator)
{
const VkSemaphoreCreateInfo createInfo = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, DE_NULL,
flags};
return createSemaphore(vk, device, &createInfo, pAllocator);
}
Move<VkSemaphore> createSemaphoreType(const DeviceInterface &vk, VkDevice device, VkSemaphoreType type,
VkSemaphoreCreateFlags flags, const uint64_t initialValue,
const VkAllocationCallbacks *pAllocator)
{
const VkSemaphoreTypeCreateInfo createTypeInfo = {
VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO,
DE_NULL,
type,
initialValue,
};
const VkSemaphoreCreateInfo createInfo = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, &createTypeInfo,
flags};
return createSemaphore(vk, device, &createInfo, pAllocator);
}
Move<VkFence> createFence(const DeviceInterface &vk, VkDevice device, VkFenceCreateFlags flags,
const VkAllocationCallbacks *pAllocator)
{
const VkFenceCreateInfo createInfo = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, DE_NULL,
flags};
return createFence(vk, device, &createInfo, pAllocator);
}
Move<VkCommandPool> createCommandPool(const DeviceInterface &vk, VkDevice device, VkCommandPoolCreateFlags flags,
uint32_t queueFamilyIndex, const VkAllocationCallbacks *pAllocator)
{
const VkCommandPoolCreateInfo createInfo = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, DE_NULL,
flags, queueFamilyIndex};
return createCommandPool(vk, device, &createInfo, pAllocator);
}
Move<VkCommandBuffer> allocateCommandBuffer(const DeviceInterface &vk, VkDevice device, VkCommandPool commandPool,
VkCommandBufferLevel level)
{
const VkCommandBufferAllocateInfo allocInfo = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, DE_NULL,
commandPool, level, 1};
return allocateCommandBuffer(vk, device, &allocInfo);
}
Move<VkEvent> createEvent(const DeviceInterface &vk, VkDevice device, VkEventCreateFlags flags,
const VkAllocationCallbacks *pAllocateInfo)
{
const VkEventCreateInfo createInfo = {VK_STRUCTURE_TYPE_EVENT_CREATE_INFO, DE_NULL,
flags};
return createEvent(vk, device, &createInfo, pAllocateInfo);
}
#ifdef CTS_USES_VULKANSC
// add missing function in Vulkan SC, so that we are able to hack into shader module creation
Move<VkShaderModule> createShaderModule(const DeviceInterface &vk, VkDevice device,
const VkShaderModuleCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator)
{
VkShaderModule object = 0;
VK_CHECK(vk.createShaderModule(device, pCreateInfo, pAllocator, &object));
return Move<VkShaderModule>(check<VkShaderModule>(object), Deleter<VkShaderModule>(vk, device, pAllocator));
}
// stubs for functions removed in Vulkan SC
namespace refdetails
{
template <>
void Deleter<VkDeviceMemory>::operator()(VkDeviceMemory obj) const
{
DE_UNREF(obj);
}
template <>
void Deleter<VkShaderModule>::operator()(VkShaderModule obj) const
{
DE_UNREF(obj);
}
template <>
void Deleter<VkQueryPool>::operator()(VkQueryPool obj) const
{
DE_UNREF(obj);
}
template <>
void Deleter<VkDescriptorPool>::operator()(VkDescriptorPool obj) const
{
DE_UNREF(obj);
}
template <>
void Deleter<VkCommandPool>::operator()(VkCommandPool obj) const
{
DE_UNREF(obj);
}
template <>
void Deleter<VkSwapchainKHR>::operator()(VkSwapchainKHR obj) const
{
DE_UNREF(obj);
}
} // namespace refdetails
#endif // CTS_USES_VULKANSC
} // namespace vk