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#ifndef _VKOBJUTIL_HPP
#define _VKOBJUTIL_HPP
/*-------------------------------------------------------------------------
* Vulkan CTS Framework
* --------------------
*
* Copyright (c) 2015 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Utilities for creating commonly used Vulkan objects
*//*--------------------------------------------------------------------*/
#include <vector>
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
namespace vk
{
Move<VkPipeline> makeComputePipeline(const DeviceInterface &vk, const VkDevice device,
const VkPipelineLayout pipelineLayout, const VkPipelineCreateFlags pipelineFlags,
const VkShaderModule shaderModule,
const VkPipelineShaderStageCreateFlags shaderFlags,
const VkSpecializationInfo *specializationInfo);
Move<VkPipeline> makeGraphicsPipeline(
const DeviceInterface &vk, const VkDevice device, const VkPipelineLayout pipelineLayout,
const VkShaderModule vertexShaderModule, const VkShaderModule tessellationControlShaderModule,
const VkShaderModule tessellationEvalShaderModule, const VkShaderModule geometryShaderModule,
const VkShaderModule fragmentShaderModule, const VkRenderPass renderPass, const std::vector<VkViewport> &viewports,
const std::vector<VkRect2D> &scissors, const VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
const uint32_t subpass = 0u, const uint32_t patchControlPoints = 0u,
const VkPipelineVertexInputStateCreateInfo *vertexInputStateCreateInfo = DE_NULL,
const VkPipelineRasterizationStateCreateInfo *rasterizationStateCreateInfo = DE_NULL,
const VkPipelineMultisampleStateCreateInfo *multisampleStateCreateInfo = DE_NULL,
const VkPipelineDepthStencilStateCreateInfo *depthStencilStateCreateInfo = DE_NULL,
const VkPipelineColorBlendStateCreateInfo *colorBlendStateCreateInfo = DE_NULL,
const VkPipelineDynamicStateCreateInfo *dynamicStateCreateInfo = DE_NULL);
Move<VkPipeline> makeGraphicsPipeline(
const DeviceInterface &vk, const VkDevice device, const VkPipelineLayout pipelineLayout,
const VkShaderModule vertexShaderModule, const VkShaderModule tessellationControlShaderModule,
const VkShaderModule tessellationEvalShaderModule, const VkShaderModule geometryShaderModule,
const VkShaderModule fragmentShaderModule, const VkRenderPass renderPass, const uint32_t subpass = 0u,
const VkPipelineVertexInputStateCreateInfo *vertexInputStateCreateInfo = DE_NULL,
const VkPipelineInputAssemblyStateCreateInfo *inputAssemblyStateCreateInfo = DE_NULL,
const VkPipelineTessellationStateCreateInfo *tessStateCreateInfo = DE_NULL,
const VkPipelineViewportStateCreateInfo *viewportStateCreateInfo = DE_NULL,
const VkPipelineRasterizationStateCreateInfo *rasterizationStateCreateInfo = DE_NULL,
const VkPipelineMultisampleStateCreateInfo *multisampleStateCreateInfo = DE_NULL,
const VkPipelineDepthStencilStateCreateInfo *depthStencilStateCreateInfo = DE_NULL,
const VkPipelineColorBlendStateCreateInfo *colorBlendStateCreateInfo = DE_NULL,
const VkPipelineDynamicStateCreateInfo *dynamicStateCreateInfo = DE_NULL);
Move<VkRenderPass> makeRenderPass(
const DeviceInterface &vk, const VkDevice device, const VkFormat colorFormat = VK_FORMAT_UNDEFINED,
const VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED,
const VkAttachmentLoadOp loadOperation = VK_ATTACHMENT_LOAD_OP_CLEAR,
const VkImageLayout finalLayoutColor = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
const VkImageLayout finalLayoutDepthStencil = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
const VkImageLayout subpassLayoutColor = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
const VkImageLayout subpassLayoutDepthStencil = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
const VkAllocationCallbacks *const allocationCallbacks = DE_NULL);
Move<VkImageView> makeImageView(const DeviceInterface &vk, const VkDevice vkDevice, const VkImage image,
const VkImageViewType imageViewType, const VkFormat format,
const VkImageSubresourceRange subresourceRange,
const vk::VkImageViewUsageCreateInfo *imageUsageCreateInfo = DE_NULL);
Move<VkBufferView> makeBufferView(const DeviceInterface &vk, const VkDevice vkDevice, const VkBuffer buffer,
const VkFormat format, const VkDeviceSize offset, const VkDeviceSize size);
Move<VkDescriptorSet> makeDescriptorSet(const DeviceInterface &vk, const VkDevice device,
const VkDescriptorPool descriptorPool, const VkDescriptorSetLayout setLayout,
const void *pNext = DE_NULL);
VkBufferCreateInfo makeBufferCreateInfo(const VkDeviceSize size, const VkBufferUsageFlags usage);
VkBufferCreateInfo makeBufferCreateInfo(const VkDeviceSize size, const VkBufferUsageFlags usage,
const std::vector<uint32_t> &queueFamilyIndices);
Move<VkPipelineLayout> makePipelineLayout(const DeviceInterface &vk, const VkDevice device,
const VkDescriptorSetLayout descriptorSetLayout = DE_NULL);
Move<VkPipelineLayout> makePipelineLayout(const DeviceInterface &vk, const VkDevice device,
const std::vector<vk::Move<VkDescriptorSetLayout>> &descriptorSetLayouts);
Move<VkPipelineLayout> makePipelineLayout(const DeviceInterface &vk, const VkDevice device,
const uint32_t setLayoutCount,
const VkDescriptorSetLayout *descriptorSetLayout);
Move<VkPipelineLayout> makePipelineLayout(const DeviceInterface &vk, const VkDevice device,
const uint32_t setLayoutCount,
const VkDescriptorSetLayout *descriptorSetLayout,
const uint32_t pushConstantRangeCount,
const VkPushConstantRange *pPushConstantRanges);
Move<VkFramebuffer> makeFramebuffer(const DeviceInterface &vk, const VkDevice device, const VkRenderPass renderPass,
const VkImageView colorAttachment, const uint32_t width, const uint32_t height,
const uint32_t layers = 1u);
Move<VkFramebuffer> makeFramebuffer(const DeviceInterface &vk, const VkDevice device, const VkRenderPass renderPass,
const uint32_t attachmentCount, const VkImageView *attachmentsArray,
const uint32_t width, const uint32_t height, const uint32_t layers = 1u);
Move<VkCommandPool> makeCommandPool(const DeviceInterface &vk, const VkDevice device, const uint32_t queueFamilyIndex);
inline Move<VkBuffer> makeBuffer(const DeviceInterface &vk, const VkDevice device, const VkDeviceSize bufferSize,
const VkBufferUsageFlags usage)
{
const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(bufferSize, usage);
return createBuffer(vk, device, &bufferCreateInfo);
}
inline Move<VkBuffer> makeBuffer(const vk::DeviceInterface &vk, const vk::VkDevice device,
const vk::VkBufferCreateInfo &createInfo)
{
return createBuffer(vk, device, &createInfo);
}
inline Move<VkImage> makeImage(const DeviceInterface &vk, const VkDevice device, const VkImageCreateInfo &createInfo)
{
return createImage(vk, device, &createInfo);
}
VkBufferImageCopy makeBufferImageCopy(const VkExtent3D extent, const VkImageSubresourceLayers subresourceLayers);
} // namespace vk
#endif // _VKOBJUTIL_HPP