blob: 641ec03964c2ce1a710f1599c9cee959910da897 [file] [log] [blame]
# -*- coding: utf-8 -*-
#-------------------------------------------------------------------------
# drawElements Quality Program utilities
# --------------------------------------
#
# Copyright 2015 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
#-------------------------------------------------------------------------
import sys
import random
import operator
import itertools
from genutil import *
random.seed(1234567)
indices = xrange(sys.maxint)
# Constructors:
#
# - scalars types
# * int <-> float <-> bool (also float(float) etc.)
# * to bool: zero means false, others true
# * from bool: false==0, true==1
# * \todo [petri] float<->int rounding rules?
# - scalar type from vector
# * choose the first component
# - vectors & matrices
# * vector from scalar: broadcast to all components
# * matrix from scalar: broadcast scalar to diagonal, other components zero
# * vector from vector: copy existing components
# + illegal: vector from smaller vector
# * mat from mat: copy existing components, other components from identity matrix
# * from components: consumed by-component in column-major order, must have same
# number of components,
# + note: vec4(mat2) valid
# \todo [petri] Implement!
# - notes:
# * type conversions are always allowed: mat3(ivec3, bvec3, bool, int, float) is valid!
#
# Accessors:
#
# - vector components
# * .xyzw, .rgba, .stpq
# * illegal to mix
# * now allowed for scalar types
# * legal to chain: vec4.rgba.xyzw.stpq
# * illegal to select more than 4 components
# * array indexing with [] operator
# * can also write!
# - matrix columns
# * [] accessor
# * note: mat4[0].x = 1.0; vs mat4[0][0] = 1.0; ??
# * out-of-bounds accesses
#
# \todo [petri] Accessors!
#
# Spec issues:
#
# - constructing larger vector from smaller: vec3(vec2) ?
# - base type and size conversion at same time: vec4(bool), int(vec3) allowed?
def combineVec(comps):
res = []
for ndx in range(len(comps[0])):
# for x in comps:
# print x[ndx].toFloat().getScalars() ,
scalars = reduce(operator.add, [x[ndx].toFloat().getScalars() for x in comps])
# print "->", scalars
res.append(Vec.fromScalarList(scalars))
return res
def combineIVec(comps):
res = []
for ndx in range(len(comps[0])):
res.append(Vec.fromScalarList(reduce(operator.add, [x[ndx].toInt().getScalars() for x in comps])))
return res
def combineUVec(comps):
return [x.toUint() for x in combineIVec(comps)]
def combineBVec(comps):
res = []
for ndx in range(len(comps[0])):
res.append(Vec.fromScalarList(reduce(operator.add, [x[ndx].toBool().getScalars() for x in comps])))
return res
def combineMat(numCols, numRows, comps):
res = []
for ndx in range(len(comps[0])):
scalars = reduce(operator.add, [x[ndx].toFloat().getScalars() for x in comps])
res.append(Mat(numCols, numRows, scalars))
return res
def combineMat2(comps): return combineMat(2, 2, comps)
def combineMat2x3(comps): return combineMat(2, 3, comps)
def combineMat2x4(comps): return combineMat(2, 4, comps)
def combineMat3x2(comps): return combineMat(3, 2, comps)
def combineMat3(comps): return combineMat(3, 3, comps)
def combineMat3x4(comps): return combineMat(3, 4, comps)
def combineMat4x2(comps): return combineMat(4, 2, comps)
def combineMat4x3(comps): return combineMat(4, 3, comps)
def combineMat4(comps): return combineMat(4, 4, comps)
# 0 \+ [f*f for f in lst]
# r = 0 \+ [f in lst -> f*f]
# r = 0 \+ lst
# Templates.
s_simpleCaseTemplate = """
case ${{NAME}}
version 300 es
values
{
${{VALUES}}
}
both ""
#version 300 es
precision mediump float;
precision mediump int;
${DECLARATIONS}
void main()
{
${SETUP}
${{OP}}
${OUTPUT}
}
""
end
"""[1:]
s_simpleIllegalCaseTemplate = """
case ${{NAME}}
version 300 es
expect compile_fail
values {}
both ""
#version 300 es
precision mediump float;
precision mediump int;
${DECLARATIONS}
void main()
{
${SETUP}
${{OP}}
${OUTPUT}
}
""
end
"""[1:]
class SimpleCase(ShaderCase):
def __init__(self, name, inputs, outputs, op):
self.name = name
self.inputs = inputs
self.outputs = outputs
self.op = op
def __str__(self):
params = {
"NAME": self.name,
"VALUES": genValues(self.inputs, self.outputs),
"OP": self.op
}
return fillTemplate(s_simpleCaseTemplate, params)
class ConversionCase(ShaderCase):
def __init__(self, inValues, convFunc):
outValues = convFunc(inValues)
inType = inValues[0].typeString()
outType = outValues[0].typeString()
self.name = "%s_to_%s" % (inType, outType)
self.op = "out0 = %s(in0);" % outType
self.inputs = [("%s in0" % inType, inValues)]
self.outputs = [("%s out0" % outType, outValues)]
def __str__(self):
params = {
"NAME": self.name,
"VALUES": genValues(self.inputs, self.outputs),
"OP": self.op
}
return fillTemplate(s_simpleCaseTemplate, params)
class IllegalConversionCase(ShaderCase):
def __init__(self, inValue, outValue):
inType = inValue.typeString()
outType = outValue.typeString()
self.name = "%s_to_%s" % (inType, outType)
self.op = "%s in0 = %s;\n%s out0 = %s(in0);" % (inType, str(inValue), outType, outType)
self.inType = inType
self.outType = outType
def __str__(self):
params = {
"NAME": self.name,
"OP": self.op
}
return fillTemplate(s_simpleIllegalCaseTemplate, params)
class CombineCase(ShaderCase):
def __init__(self, inComps, combFunc):
self.inComps = inComps
self.outValues = combFunc(inComps)
self.outType = self.outValues[0].typeString()
inTypes = [values[0].typeString() for values in inComps]
self.name = "%s_to_%s" % ("_".join(inTypes), self.outType)
self.inputs = [("%s in%s" % (comp[0].typeString(), ndx), comp) for (comp, ndx) in zip(inComps, indices)]
self.outputs = [("%s out0" % self.outType, self.outValues)]
self.op = "out0 = %s(%s);" % (self.outType, ", ".join(["in%d" % x for x in range(len(inComps))]))
def __str__(self):
params = {
"NAME": self.name,
"VALUES": genValues(self.inputs, self.outputs),
"OP": self.op
}
return fillTemplate(s_simpleCaseTemplate, params)
# CASE DECLARATIONS
def toPos (value):
if isinstance(value, list):
return [toPos(x) for x in value]
else:
return GenMath.abs(value)
inFloat = [Scalar(x) for x in [0.0, 1.0, 2.0, 3.5, -0.5, -8.25, -20.125, 36.8125]]
inInt = [Scalar(x) for x in [0, 1, 2, 5, 8, 11, -12, -66, -192, 255]]
inUint = [Uint(x) for x in [0, 2, 3, 8, 9, 12, 10, 45, 193, 255]]
inBool = [Scalar(x) for x in [True, False]]
inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75),
Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0),
Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)]
inVec3 = toVec3(inVec4)
inVec2 = toVec2(inVec4)
inIVec4 = toIVec4(inVec4)
inIVec3 = toIVec3(inVec4)
inIVec2 = toIVec2(inVec4)
inBVec4 = [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(False, False, False, False)]
inBVec3 = toBVec3(inBVec4)
inBVec2 = toBVec2(inBVec4)
inUVec4 = toUVec4(toPos(inVec4))
inUVec3 = toUVec3(toPos(inVec3))
inUVec2 = toUVec2(toPos(inVec2))
# \todo [petri] Enable large values when epsilon adapts to the values.
inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0, -6.725, -0.5, -0.0125, 9.975),
#Mat4(128.0, 256.0, -512.0, -1024.0, 2048.0, -4096.0, 8192.0, -8192.0, 192.0, -384.0, 768.0, -1536.0, 8192.0, -8192.0, 6144.0, -6144.0)
]
inMat2 = [Mat2(1.0, 0.0, 0.0, 1.0),
Mat2(6.5, 12.5, -0.75, 9.975),
Mat2(6.5, 12.5, -0.75, 9.975),
Mat2(8.0, 16.0, -24.0, -16.0),
Mat2(1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0),
Mat2(-18.725, -0.5, -0.0125, 19.975),
#Mat2(128.0, -4096.0, 192.0, -1536.0),
#Mat2(-1536.0, 8192.0, 6144.0, -6144.0)
]
inMat4x3 = toMat4x3(inMat4)
inMat4x2 = toMat4x2(inMat4)
inMat3x4 = toMat3x4(inMat4)
inMat3 = toMat3(inMat4)
inMat3x2 = toMat3x2(inMat4)
inMat2x4 = toMat2x4(inMat4)
inMat2x3 = toMat2x3(inMat4)
def genConversionCases(inValueList, convFuncList):
combinations = list(itertools.product(inValueList, convFuncList))
return [ConversionCase(inValues, convFunc) for (inValues, convFunc) in combinations]
def genIllegalConversionCases(inValueList, outValueList):
inValues = [x[0] for x in inValueList]
outValues = [x[0] for x in outValueList]
combinations = list(itertools.product(inValues, outValues))
return [IllegalConversionCase(inVal, outVal) for (inVal, outVal) in combinations]
def shuffleSubLists(outer):
return [shuffled(inner) for inner in outer]
# Generate all combinations of CombineCases.
# inTupleList a list of tuples of value-lists
# combFuncList a list of comb* functions to combine
def genComponentCases(inCompLists, combFuncList):
res = []
for comps in inCompLists:
maxLen = reduce(max, [len(values) for values in comps])
comps = [repeatToLength(values, maxLen) for values in comps]
comps = [shuffled(values) for values in comps]
for combFunc in combFuncList:
res += [CombineCase(comps, combFunc)]
return res
allConversionCases = []
# Scalar-to-scalar conversions.
allConversionCases.append(CaseGroup("scalar_to_scalar", "Scalar to Scalar Conversions",
genConversionCases([inFloat, inInt, inUint, inBool], [toFloat, toInt, toBool]) +\
genConversionCases([toPos(inFloat), toPos(inInt), inUint, inBool], [toUint])))
# Scalar-to-vector conversions.
allConversionCases.append(CaseGroup("scalar_to_vector", "Scalar to Vector Conversions",
genConversionCases([inFloat, inInt, inUint, inBool], [toVec2, toVec3, toVec4, toIVec2, toIVec3, toIVec4, toBVec2, toBVec3, toBVec4]) +\
genConversionCases([toPos(inFloat), toPos(inInt), inUint, inBool], [toUVec2, toUVec3, toUVec4])))
# Vector-to-scalar conversions.
allConversionCases.append(CaseGroup("vector_to_scalar", "Vector to Scalar Conversions",
genConversionCases([inVec2, inVec3, inVec4, inIVec2, inIVec3, inIVec4, inUVec2, inUVec3, inUVec4, inBVec2, inBVec3, inBVec4], [toFloat, toInt, toBool]) +\
genConversionCases([toPos(inVec2), toPos(inVec3), toPos(inVec4), toPos(inIVec2), toPos(inIVec3), toPos(inIVec4), inUVec2, inUVec3, inUVec4, inBVec2, inBVec3, inBVec4], [toUint])))
# Illegal vector-to-vector conversions (to longer vec).
allConversionCases.append(CaseGroup("vector_illegal", "Illegal Vector Conversions",
genIllegalConversionCases([inVec2, inIVec2, inUVec2, inBVec2], [inVec3, inIVec3, inUVec3, inBVec3, inVec4, inIVec4, inUVec4, inBVec4]) +\
genIllegalConversionCases([inVec3, inIVec3, inUVec3, inBVec3], [inVec4, inIVec4, inUVec4, inBVec4])))
# Vector-to-vector conversions (type conversions, downcasts).
allConversionCases.append(CaseGroup("vector_to_vector", "Vector to Vector Conversions",
genConversionCases([inVec4, inIVec4, inUVec4, inBVec4], [toVec4, toVec3, toVec2, toIVec4, toIVec3, toIVec2, toBVec4, toBVec3, toBVec2]) +\
genConversionCases([toPos(inVec4), toPos(inIVec4), inUVec4, inBVec4], [toUVec4, toUVec3, toUVec2]) +\
genConversionCases([inVec3, inIVec3, inUVec3, inBVec3], [toVec3, toVec2, toIVec3, toIVec2, toBVec3, toBVec2]) +\
genConversionCases([toPos(inVec3), toPos(inIVec3), inUVec3, inBVec3], [toUVec3, toUVec2]) +\
genConversionCases([inVec2, inIVec2, inUVec2, inBVec2], [toVec2, toIVec2, toBVec2]) +\
genConversionCases([toPos(inVec2), toPos(inIVec2), inUVec2, inBVec2], [toUVec2])))
# Scalar-to-matrix.
allConversionCases.append(CaseGroup("scalar_to_matrix", "Scalar to Matrix Conversions",
genConversionCases([inFloat, inInt, inUint, inBool], [toMat4, toMat4x3, toMat4x2, toMat3x4, toMat3, toMat3x2, toMat2x4, toMat2x3, toMat2])))
# Vector-to-matrix.
#allConversionCases += genConversionCases([inVec4, inIVec4, inBVec4], [toMat4])
#allConversionCases += genConversionCases([inVec3, inIVec3, inBVec3], [toMat3])
#allConversionCases += genConversionCases([inVec2, inIVec2, inBVec2], [toMat2])
# Matrix-to-matrix.
allConversionCases.append(CaseGroup("matrix_to_matrix", "Matrix to Matrix Conversions",
genConversionCases([inMat4, inMat4x3, inMat4x2, inMat3x4, inMat3, inMat3x2, inMat2x4, inMat2x3, inMat2], [toMat4, toMat4x3, toMat4x2, toMat3x4, toMat3, toMat3x2, toMat2x4, toMat2x3, toMat2])))
# Vector-from-components, matrix-from-components.
in2Comp = [[inFloat, inFloat], [inInt, inInt], [inUint, inUint], [inBool, inBool], [inFloat, inInt], [inFloat, inBool], [inInt, inBool], [inInt, inUint], [inUint, inFloat]]
in3Comp = [[inFloat, inFloat, inFloat], [inInt, inInt, inInt], [inUint, inUint, inUint], [inBool, inBool, inBool], [inBool, inFloat, inInt], [inVec2, inBool], [inBVec2, inFloat], [inBVec2, inInt], [inBool, inIVec2], [inFloat, inUVec2]]
in4Comp = [[inVec2, inVec2], [inBVec2, inBVec2], [inFloat, inFloat, inFloat, inFloat], [inInt, inInt, inInt, inInt], [inUint, inUint, inUint, inUint], [inBool, inBool, inBool, inBool], [inBool, inFloat, inInt, inBool], [inVec2, inIVec2], [inVec2, inBVec2], [inBVec3, inFloat], [inVec3, inFloat], [inInt, inIVec2, inInt], [inBool, inFloat, inIVec2], [inFloat, inUVec3], [inInt, inUVec2, inBool]]
in6Comp = [[inVec3, inVec3], [inBVec3, inBVec3], [inFloat, inFloat, inFloat, inFloat, inFloat, inFloat], [inInt, inInt, inInt, inInt, inInt, inInt], [inBool, inBool, inBool, inBool, inBool, inBool], [inBool, inFloat, inInt, inBool, inFloat, inInt], [inVec3, inIVec3], [inVec2, inBVec4], [inBVec3, inFloat, inIVec2], [inVec3, inFloat, inBVec2]]
in8Comp = [[inVec3, inVec3, inVec2], [inIVec3, inIVec3, inIVec2], [inVec2, inIVec2, inFloat, inFloat, inInt, inBool], [inBool, inFloat, inInt, inVec2, inBool, inBVec2], [inBool, inBVec2, inInt, inVec4], [inFloat, inBVec4, inIVec2, inBool]]
in9Comp = [[inVec3, inVec3, inVec3], [inIVec3, inIVec3, inIVec3], [inVec2, inIVec2, inFloat, inFloat, inInt, inBool, inBool], [inBool, inFloat, inInt, inVec2, inBool, inBVec2, inFloat], [inBool, inBVec2, inInt, inVec4, inBool], [inFloat, inBVec4, inIVec2, inBool, inBool]]
in12Comp = [[inVec4, inVec4, inVec4], [inIVec4, inIVec4, inIVec4], [inVec2, inIVec2, inFloat, inFloat, inFloat, inInt, inInt, inBool, inBool, inBool], [inBool, inFloat, inInt, inVec3, inBool, inBVec3, inFloat, inBool], [inBool, inBVec4, inInt, inVec4, inBool, inFloat], [inFloat, inBVec4, inIVec4, inBool, inBool, inInt]]
in16Comp = [[inVec4, inVec4, inVec4, inVec4], [inIVec4, inIVec4, inIVec4, inIVec4], [inBVec4, inBVec4, inBVec4, inBVec4], [inFloat, inIVec3, inBVec3, inVec4, inIVec2, inFloat, inVec2]]
allConversionCases.append(CaseGroup("vector_combine", "Vector Combine Constructors",
genComponentCases(in4Comp, [combineVec, combineIVec, combineBVec]) +\
genComponentCases(toPos(in4Comp), [combineUVec]) +\
genComponentCases(in3Comp, [combineVec, combineIVec, combineBVec]) +\
genComponentCases(toPos(in3Comp), [combineUVec]) +\
genComponentCases(in2Comp, [combineVec, combineIVec, combineBVec]) +\
genComponentCases(toPos(in2Comp), [combineUVec])))
allConversionCases.append(CaseGroup("matrix_combine", "Matrix Combine Constructors",
genComponentCases(in4Comp, [combineMat2]) +\
genComponentCases(in6Comp, [combineMat2x3]) +\
genComponentCases(in8Comp, [combineMat2x4]) +\
genComponentCases(in6Comp, [combineMat3x2]) +\
genComponentCases(in9Comp, [combineMat3]) +\
genComponentCases(in12Comp, [combineMat3x4]) +\
genComponentCases(in8Comp, [combineMat4x2]) +\
genComponentCases(in12Comp, [combineMat4x3]) +\
genComponentCases(in16Comp, [combineMat4])
))
# Main program.
if __name__ == "__main__":
print("Generating shader case files.")
writeAllCases("conversions.test", allConversionCases)