| /*------------------------------------------------------------------------- |
| * drawElements Quality Program Random Shader Generator |
| * ---------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Name Allocator. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "rsgNameAllocator.hpp" |
| |
| namespace rsg |
| { |
| |
| NameAllocator::NameAllocator (void) |
| : m_nextName(1) |
| { |
| } |
| |
| NameAllocator::~NameAllocator (void) |
| { |
| } |
| |
| inline std::string nameNdxToStr (deUint32 name) |
| { |
| std::string str = ""; |
| deUint32 alphabetLen = 'z' - 'a' + 1; |
| |
| while (name > alphabetLen) |
| { |
| str.insert(str.begin(), (char)('a' + ((name-1)%alphabetLen))); |
| name = ((name-1) / alphabetLen); |
| } |
| |
| str.insert(str.begin(), (char)('a' + (name%(alphabetLen+1)) - 1)); |
| |
| return str; |
| } |
| |
| std::string NameAllocator::allocate (void) |
| { |
| DE_ASSERT(m_nextName != 0); |
| return nameNdxToStr(m_nextName++); |
| } |
| |
| } // rsg |