| /*------------------------------------------------------------------------- |
| * drawElements Quality Program Random Shader Generator |
| * ---------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Expression generator. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "rsgExpressionGenerator.hpp" |
| |
| namespace rsg |
| { |
| |
| ExpressionGenerator::ExpressionGenerator (GeneratorState& state) |
| : m_state(state) |
| { |
| } |
| |
| ExpressionGenerator::~ExpressionGenerator (void) |
| { |
| } |
| |
| Expression* ExpressionGenerator::generate (const ValueRange& valueRange, int initialDepth) |
| { |
| // Create root |
| m_state.setExpressionDepth(initialDepth); |
| Expression* root = Expression::createRandom(m_state, valueRange); |
| |
| try |
| { |
| // Generate full expression |
| generate(root); |
| } |
| catch (const std::exception&) |
| { |
| delete root; |
| m_expressionStack.clear(); |
| throw; |
| } |
| |
| return root; |
| } |
| |
| void ExpressionGenerator::generate (Expression* root) |
| { |
| DE_ASSERT(m_expressionStack.empty()); |
| |
| // Initialize stack |
| m_expressionStack.push_back(root); |
| m_state.setExpressionDepth(m_state.getExpressionDepth()+1); |
| |
| // Process until done |
| while (!m_expressionStack.empty()) |
| { |
| DE_ASSERT(m_state.getExpressionDepth() <= m_state.getShaderParameters().maxExpressionDepth); |
| |
| Expression* curExpr = m_expressionStack[m_expressionStack.size()-1]; |
| Expression* child = curExpr->createNextChild(m_state); |
| |
| if (child) |
| { |
| m_expressionStack.push_back(child); |
| m_state.setExpressionDepth(m_state.getExpressionDepth()+1); |
| } |
| else |
| { |
| m_expressionStack.pop_back(); |
| m_state.setExpressionDepth(m_state.getExpressionDepth()-1); |
| } |
| } |
| } |
| |
| } // rsg |