| ------------------------------------------------------------------------- |
| drawElements Quality Program Test Specification |
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| |
| Copyright 2014 The Android Open Source Project |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| ------------------------------------------------------------------------- |
| Texture specification |
| |
| Tests: |
| + dEQP-GLES31.functional.texture.format.*cube_array* |
| + dEQP-GLES31.functional.texture.specification.*cube_array* |
| |
| Includes: |
| + Creating and sampling from cube map arrays |
| + All formats |
| + Various methods for specifying cube map array contents |
| - TexImage3D |
| - TexSubImage3D |
| - Uploads from pixel buffer objects |
| + Immutable cube map arrays (TexStorage3D) |
| |
| Excludes: |
| + Strict texture filtering validation |
| - Will be added in 2014.3 release |
| + Rendering into cube map arrays |
| - Will be added in 2014.3 release |
| + Negative tests |
| - Will be added in 2014.4 release |
| |
| Description: |
| |
| Tests perform a set of API calls that create and specify cube map array |
| texture. Depending on the case texture is sampled one or more times. |
| Specification tests go through all levels, faces, and layers. |
| |
| The result images are checked against a reference image rendered by a |
| reference implementation. |