blob: 2387227967bb4bf2923cc7edb50cafbbf4bc8bce [file] [log] [blame]
#version 450
precision highp float;
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec4 in_color;
layout(location = 0) out vec4 out_color;
out gl_PerVertex { vec4 gl_Position; };
void main() {
gl_Position = in_position;
out_color = in_color;
}