blob: d3771e93f2842c12e787c3c80160196cae6ea12e [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Samsung Electronics Co., Ltd.
* Copyright (c) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Opaque type (sampler, buffer, atomic counter, ...) indexing tests.
*//*--------------------------------------------------------------------*/
#include "vktOpaqueTypeIndexingTests.hpp"
#include "tcuTexture.hpp"
#include "tcuTestLog.hpp"
#include "tcuVectorUtil.hpp"
#include "tcuTextureUtil.hpp"
#include "deStringUtil.hpp"
#include "deRandom.hpp"
#include "vktShaderExecutor.hpp"
#include <sstream>
namespace vkt
{
namespace shaderexecutor
{
namespace
{
enum IndexExprType
{
INDEX_EXPR_TYPE_CONST_LITERAL = 0,
INDEX_EXPR_TYPE_CONST_EXPRESSION,
INDEX_EXPR_TYPE_UNIFORM,
INDEX_EXPR_TYPE_DYNAMIC_UNIFORM,
INDEX_EXPR_TYPE_LAST
};
enum TextureType
{
TEXTURE_TYPE_1D = 0,
TEXTURE_TYPE_2D,
TEXTURE_TYPE_CUBE,
TEXTURE_TYPE_2D_ARRAY,
TEXTURE_TYPE_3D,
TEXTURE_TYPE_LAST
};
class OpaqueTypeIndexingCase : public TestCase
{
public:
OpaqueTypeIndexingCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
const glu::ShaderType shaderType,
const IndexExprType indexExprType);
virtual ~OpaqueTypeIndexingCase (void);
virtual void initPrograms (vk::SourceCollections& programCollection) const
{
m_executor->setShaderSources(programCollection);
}
virtual TestInstance* createInstance (Context& context) const = 0;
void init (void);
protected:
const char* m_name;
const glu::ShaderType m_shaderType;
const IndexExprType m_indexExprType;
ShaderSpec m_shaderSpec;
de::MovePtr<ShaderExecutor> m_executor;
UniformSetup* m_uniformSetup;
};
class OpaqueTypeIndexingTestInstance : public TestInstance
{
public:
OpaqueTypeIndexingTestInstance (Context& context,
const glu::ShaderType shaderType,
const ShaderSpec& shaderSpec,
ShaderExecutor& executor,
const char* name,
UniformSetup* uniformSetup,
const IndexExprType indexExprType);
virtual ~OpaqueTypeIndexingTestInstance (void);
virtual tcu::TestStatus iterate (void) = 0;
protected:
void checkSupported (const VkDescriptorType descriptorType);
protected:
tcu::TestContext& m_testCtx;
const glu::ShaderType m_shaderType;
const ShaderSpec& m_shaderSpec;
const char* m_name;
const IndexExprType m_indexExprType;
ShaderExecutor& m_executor;
UniformSetup* m_uniformSetup;
};
OpaqueTypeIndexingCase::OpaqueTypeIndexingCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
const glu::ShaderType shaderType,
const IndexExprType indexExprType)
: TestCase (testCtx, name, description)
, m_name (name)
, m_shaderType (shaderType)
, m_indexExprType (indexExprType)
, m_executor (DE_NULL)
, m_uniformSetup (new UniformSetup())
{
}
OpaqueTypeIndexingCase::~OpaqueTypeIndexingCase (void)
{
}
void OpaqueTypeIndexingCase::init (void)
{
DE_ASSERT(!m_executor);
m_executor = de::MovePtr<ShaderExecutor>(createExecutor(m_shaderType, m_shaderSpec));
m_testCtx.getLog() << *m_executor;
}
OpaqueTypeIndexingTestInstance::OpaqueTypeIndexingTestInstance (Context& context,
const glu::ShaderType shaderType,
const ShaderSpec& shaderSpec,
ShaderExecutor& executor,
const char* name,
UniformSetup* uniformSetup,
const IndexExprType indexExprType)
: TestInstance (context)
, m_testCtx (context.getTestContext())
, m_shaderType (shaderType)
, m_shaderSpec (shaderSpec)
, m_name (name)
, m_indexExprType (indexExprType)
, m_executor (executor)
, m_uniformSetup (uniformSetup)
{
}
OpaqueTypeIndexingTestInstance::~OpaqueTypeIndexingTestInstance (void)
{
}
void OpaqueTypeIndexingTestInstance::checkSupported (const VkDescriptorType descriptorType)
{
const VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
{
switch (descriptorType)
{
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
if (!deviceFeatures.shaderSampledImageArrayDynamicIndexing)
TCU_THROW(NotSupportedError, "Dynamic indexing of sampler arrays is not supported");
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
if (!deviceFeatures.shaderUniformBufferArrayDynamicIndexing)
TCU_THROW(NotSupportedError, "Dynamic indexing of uniform buffer arrays is not supported");
break;
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
if (!deviceFeatures.shaderStorageBufferArrayDynamicIndexing)
TCU_THROW(NotSupportedError, "Dynamic indexing of storage buffer arrays is not supported");
break;
default:
break;
}
}
}
static deUint32 getFirstFreeBindingLocation (const glu::ShaderType shaderType)
{
deUint32 location;
switch (shaderType)
{
case glu::SHADERTYPE_TESSELLATION_CONTROL:
case glu::SHADERTYPE_TESSELLATION_EVALUATION:
case glu::SHADERTYPE_COMPUTE:
// 0 - input buffer
// 1 - output buffer
location = 2u;
break;
default:
location = 0u;
break;
}
return location;
}
static void declareUniformIndexVars (std::ostream& str, const char* varPrefix, int numVars, deUint32& bindingLocation)
{
for (int varNdx = 0; varNdx < numVars; varNdx++)
str << "layout(set = 0, binding = " << bindingLocation++ << ") uniform buf" << varNdx << " { highp int " << varPrefix << varNdx << "; }" << ";\n";
}
static void uploadUniformIndices (UniformSetup* uniformSetup, int numIndices, const int* indices, deUint32& bindingLocation)
{
for (int varNdx = 0; varNdx < numIndices; varNdx++)
uniformSetup->addData(new UniformData<int>(bindingLocation++, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, indices[varNdx]));
}
static TextureType getTextureType (glu::DataType samplerType)
{
switch (samplerType)
{
case glu::TYPE_SAMPLER_1D:
case glu::TYPE_INT_SAMPLER_1D:
case glu::TYPE_UINT_SAMPLER_1D:
case glu::TYPE_SAMPLER_1D_SHADOW:
return TEXTURE_TYPE_1D;
case glu::TYPE_SAMPLER_2D:
case glu::TYPE_INT_SAMPLER_2D:
case glu::TYPE_UINT_SAMPLER_2D:
case glu::TYPE_SAMPLER_2D_SHADOW:
return TEXTURE_TYPE_2D;
case glu::TYPE_SAMPLER_CUBE:
case glu::TYPE_INT_SAMPLER_CUBE:
case glu::TYPE_UINT_SAMPLER_CUBE:
case glu::TYPE_SAMPLER_CUBE_SHADOW:
return TEXTURE_TYPE_CUBE;
case glu::TYPE_SAMPLER_2D_ARRAY:
case glu::TYPE_INT_SAMPLER_2D_ARRAY:
case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
return TEXTURE_TYPE_2D_ARRAY;
case glu::TYPE_SAMPLER_3D:
case glu::TYPE_INT_SAMPLER_3D:
case glu::TYPE_UINT_SAMPLER_3D:
return TEXTURE_TYPE_3D;
default:
throw tcu::InternalError("Invalid sampler type");
}
}
static bool isShadowSampler (glu::DataType samplerType)
{
return samplerType == glu::TYPE_SAMPLER_1D_SHADOW ||
samplerType == glu::TYPE_SAMPLER_2D_SHADOW ||
samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW ||
samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW;
}
static glu::DataType getSamplerOutputType (glu::DataType samplerType)
{
switch (samplerType)
{
case glu::TYPE_SAMPLER_1D:
case glu::TYPE_SAMPLER_2D:
case glu::TYPE_SAMPLER_CUBE:
case glu::TYPE_SAMPLER_2D_ARRAY:
case glu::TYPE_SAMPLER_3D:
return glu::TYPE_FLOAT_VEC4;
case glu::TYPE_SAMPLER_1D_SHADOW:
case glu::TYPE_SAMPLER_2D_SHADOW:
case glu::TYPE_SAMPLER_CUBE_SHADOW:
case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
return glu::TYPE_FLOAT;
case glu::TYPE_INT_SAMPLER_1D:
case glu::TYPE_INT_SAMPLER_2D:
case glu::TYPE_INT_SAMPLER_CUBE:
case glu::TYPE_INT_SAMPLER_2D_ARRAY:
case glu::TYPE_INT_SAMPLER_3D:
return glu::TYPE_INT_VEC4;
case glu::TYPE_UINT_SAMPLER_1D:
case glu::TYPE_UINT_SAMPLER_2D:
case glu::TYPE_UINT_SAMPLER_CUBE:
case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
case glu::TYPE_UINT_SAMPLER_3D:
return glu::TYPE_UINT_VEC4;
default:
throw tcu::InternalError("Invalid sampler type");
}
}
static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType)
{
const glu::DataType outType = getSamplerOutputType(samplerType);
const glu::DataType outScalarType = glu::getDataTypeScalarType(outType);
switch (outScalarType)
{
case glu::TYPE_FLOAT:
if (isShadowSampler(samplerType))
return tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
else
return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
case glu::TYPE_INT: return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8);
case glu::TYPE_UINT: return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8);
default:
throw tcu::InternalError("Invalid sampler type");
}
}
static glu::DataType getSamplerCoordType (glu::DataType samplerType)
{
const TextureType texType = getTextureType(samplerType);
int numCoords = 0;
switch (texType)
{
case TEXTURE_TYPE_1D: numCoords = 1; break;
case TEXTURE_TYPE_2D: numCoords = 2; break;
case TEXTURE_TYPE_2D_ARRAY: numCoords = 3; break;
case TEXTURE_TYPE_CUBE: numCoords = 3; break;
case TEXTURE_TYPE_3D: numCoords = 3; break;
default:
DE_ASSERT(false);
}
if (isShadowSampler(samplerType))
numCoords += 1;
DE_ASSERT(de::inRange(numCoords, 1, 4));
return numCoords == 1 ? glu::TYPE_FLOAT : glu::getDataTypeFloatVec(numCoords);
}
static void fillTextureData (const tcu::PixelBufferAccess& access, de::Random& rnd)
{
DE_ASSERT(access.getHeight() == 1 && access.getDepth() == 1);
if (access.getFormat().order == tcu::TextureFormat::D)
{
// \note Texture uses odd values, lookup even values to avoid precision issues.
const float values[] = { 0.1f, 0.3f, 0.5f, 0.7f, 0.9f };
for (int ndx = 0; ndx < access.getWidth(); ndx++)
access.setPixDepth(rnd.choose<float>(DE_ARRAY_BEGIN(values), DE_ARRAY_END(values)), ndx, 0);
}
else
{
TCU_CHECK_INTERNAL(access.getFormat().order == tcu::TextureFormat::RGBA && access.getFormat().getPixelSize() == 4);
for (int ndx = 0; ndx < access.getWidth(); ndx++)
*((deUint32*)access.getDataPtr() + ndx) = rnd.getUint32();
}
}
static vk::VkImageType getVkImageType (TextureType texType)
{
switch (texType)
{
case TEXTURE_TYPE_1D: return vk::VK_IMAGE_TYPE_1D;
case TEXTURE_TYPE_2D:
case TEXTURE_TYPE_2D_ARRAY: return vk::VK_IMAGE_TYPE_2D;
case TEXTURE_TYPE_CUBE: return vk::VK_IMAGE_TYPE_2D;
case TEXTURE_TYPE_3D: return vk::VK_IMAGE_TYPE_3D;
default:
DE_FATAL("Impossible");
return (vk::VkImageType)0;
}
}
static vk::VkImageViewType getVkImageViewType (TextureType texType)
{
switch (texType)
{
case TEXTURE_TYPE_1D: return vk::VK_IMAGE_VIEW_TYPE_1D;
case TEXTURE_TYPE_2D: return vk::VK_IMAGE_VIEW_TYPE_2D;
case TEXTURE_TYPE_2D_ARRAY: return vk::VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case TEXTURE_TYPE_CUBE: return vk::VK_IMAGE_VIEW_TYPE_CUBE;
case TEXTURE_TYPE_3D: return vk::VK_IMAGE_VIEW_TYPE_3D;
default:
DE_FATAL("Impossible");
return (vk::VkImageViewType)0;
}
}
// SamplerIndexingCaseInstance
class SamplerIndexingCaseInstance : public OpaqueTypeIndexingTestInstance
{
public:
enum
{
NUM_INVOCATIONS = 64,
NUM_SAMPLERS = 8,
NUM_LOOKUPS = 4
};
SamplerIndexingCaseInstance (Context& context,
const glu::ShaderType shaderType,
const ShaderSpec& shaderSpec,
ShaderExecutor& executor,
const char* name,
glu::DataType samplerType,
const IndexExprType indexExprType,
UniformSetup* uniformSetup,
const std::vector<int>& lookupIndices);
virtual ~SamplerIndexingCaseInstance (void);
virtual tcu::TestStatus iterate (void);
protected:
const glu::DataType m_samplerType;
const std::vector<int>& m_lookupIndices;
};
SamplerIndexingCaseInstance::SamplerIndexingCaseInstance (Context& context,
const glu::ShaderType shaderType,
const ShaderSpec& shaderSpec,
ShaderExecutor& executor,
const char* name,
glu::DataType samplerType,
const IndexExprType indexExprType,
UniformSetup* uniformSetup,
const std::vector<int>& lookupIndices)
: OpaqueTypeIndexingTestInstance (context, shaderType, shaderSpec, executor, name, uniformSetup, indexExprType)
, m_samplerType (samplerType)
, m_lookupIndices (lookupIndices)
{
}
SamplerIndexingCaseInstance::~SamplerIndexingCaseInstance (void)
{
}
bool isIntegerFormat (const tcu::TextureFormat& format)
{
const tcu::TextureChannelClass chnClass = tcu::getTextureChannelClass(format.type);
return chnClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER ||
chnClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
}
tcu::TestStatus SamplerIndexingCaseInstance::iterate (void)
{
const int numInvocations = SamplerIndexingCaseInstance::NUM_INVOCATIONS;
const int numSamplers = SamplerIndexingCaseInstance::NUM_SAMPLERS;
const int numLookups = SamplerIndexingCaseInstance::NUM_LOOKUPS;
const glu::DataType coordType = getSamplerCoordType(m_samplerType);
const glu::DataType outputType = getSamplerOutputType(m_samplerType);
const tcu::TextureFormat texFormat = getSamplerTextureFormat(m_samplerType);
const int outLookupStride = numInvocations*getDataTypeScalarSize(outputType);
std::vector<float> coords;
std::vector<deUint32> outData;
std::vector<deUint8> texData (numSamplers * texFormat.getPixelSize());
const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]);
de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
const TextureType texType = getTextureType(m_samplerType);
const vk::VkImageType imageType = getVkImageType(texType);
const vk::VkImageViewType imageViewType = getVkImageViewType(texType);
const tcu::Sampler::FilterMode filterMode = (isShadowSampler(m_samplerType) || isIntegerFormat(texFormat)) ? tcu::Sampler::NEAREST : tcu::Sampler::LINEAR;
// The shadow sampler with unnormalized coordinates is only used with the reference texture. Actual samplers in shaders use normalized coords.
const tcu::Sampler refSampler = isShadowSampler(m_samplerType)
? tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
filterMode, filterMode, 0.0f, false /* non-normalized */,
tcu::Sampler::COMPAREMODE_LESS)
: tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
filterMode, filterMode);
checkSupported(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
coords.resize(numInvocations * getDataTypeScalarSize(coordType));
if (texType == TEXTURE_TYPE_CUBE)
{
if (isShadowSampler(m_samplerType))
{
for (size_t i = 0; i < coords.size() / 4; i++)
{
coords[4 * i] = 1.0f;
coords[4 * i + 1] = coords[4 * i + 2] = coords[4 * i + 3] = 0.0f;
}
}
else
{
for (size_t i = 0; i < coords.size() / 3; i++)
{
coords[3 * i] = 1.0f;
coords[3 * i + 1] = coords[3 * i + 2] = 0.0f;
}
}
}
if (isShadowSampler(m_samplerType))
{
// Use different comparison value per invocation.
// \note Texture uses odd values, comparison even values.
const int numCoordComps = getDataTypeScalarSize(coordType);
const float cmpValues[] = { 0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f };
for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
coords[invocationNdx*numCoordComps + (numCoordComps-1)] = rnd.choose<float>(DE_ARRAY_BEGIN(cmpValues), DE_ARRAY_END(cmpValues));
}
fillTextureData(refTexAccess, rnd);
outData.resize(numLookups*outLookupStride);
{
std::vector<void*> inputs;
std::vector<void*> outputs;
std::vector<int> expandedIndices;
deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType);
inputs.push_back(&coords[0]);
{
tcu::Sampler sampler = refSampler;
sampler.normalizedCoords = true;
m_uniformSetup->addData(new SamplerUniformData(bindingLocation++, (deUint32)numSamplers, sampler, texFormat, tcu::IVec3(1, 1, 1), imageType, imageViewType, &texData[0]));
}
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
expandedIndices.resize(numInvocations * m_lookupIndices.size());
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
for (int invNdx = 0; invNdx < numInvocations; invNdx++)
expandedIndices[lookupNdx*numInvocations + invNdx] = m_lookupIndices[lookupNdx];
}
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
inputs.push_back(&expandedIndices[lookupNdx*numInvocations]);
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
uploadUniformIndices(m_uniformSetup, numLookups, &m_lookupIndices[0], bindingLocation);
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
outputs.push_back(&outData[outLookupStride*lookupNdx]);
m_executor.setUniforms(m_uniformSetup);
m_executor.execute(m_context, numInvocations, &inputs[0], &outputs[0]);
}
{
tcu::TestLog& log = m_context.getTestContext().getLog();
tcu::TestStatus testResult = tcu::TestStatus::pass("Pass");
if (isShadowSampler(m_samplerType))
{
const int numCoordComps = getDataTypeScalarSize(coordType);
TCU_CHECK_INTERNAL(getDataTypeScalarSize(outputType) == 1);
// Each invocation may have different results.
for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
{
const float coord = coords[invocationNdx*numCoordComps + (numCoordComps-1)];
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
const int texNdx = m_lookupIndices[lookupNdx];
const float result = *((const float*)(const deUint8*)&outData[lookupNdx*outLookupStride + invocationNdx]);
const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0));
if (de::abs(result-reference) > 0.005f)
{
log << tcu::TestLog::Message << "ERROR: at invocation " << invocationNdx << ", lookup " << lookupNdx << ": expected "
<< reference << ", got " << result
<< tcu::TestLog::EndMessage;
if (testResult.getCode() == QP_TEST_RESULT_PASS)
testResult = tcu::TestStatus::fail("Got invalid lookup result");
}
}
}
}
else
{
TCU_CHECK_INTERNAL(getDataTypeScalarSize(outputType) == 4);
// Validate results from first invocation
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
const int texNdx = m_lookupIndices[lookupNdx];
const deUint8* resPtr = (const deUint8*)&outData[lookupNdx*outLookupStride];
bool isOk;
if (outputType == glu::TYPE_FLOAT_VEC4)
{
const float threshold = 1.0f / 256.0f;
const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0);
const float* floatPtr = (const float*)resPtr;
const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]);
isOk = boolAll(lessThanEqual(abs(reference-result), tcu::Vec4(threshold)));
if (!isOk)
{
log << tcu::TestLog::Message << "ERROR: at lookup " << lookupNdx << ": expected "
<< reference << ", got " << result
<< tcu::TestLog::EndMessage;
}
}
else
{
const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0);
const deUint32* uintPtr = (const deUint32*)resPtr;
const tcu::UVec4 result (uintPtr[0], uintPtr[1], uintPtr[2], uintPtr[3]);
isOk = boolAll(equal(reference, result));
if (!isOk)
{
log << tcu::TestLog::Message << "ERROR: at lookup " << lookupNdx << ": expected "
<< reference << ", got " << result
<< tcu::TestLog::EndMessage;
}
}
if (!isOk && testResult.getCode() == QP_TEST_RESULT_PASS)
testResult = tcu::TestStatus::fail("Got invalid lookup result");
}
// Check results of other invocations against first one
for (int invocationNdx = 1; invocationNdx < numInvocations; invocationNdx++)
{
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
const deUint32* refPtr = &outData[lookupNdx*outLookupStride];
const deUint32* resPtr = refPtr + invocationNdx*4;
bool isOk = true;
for (int ndx = 0; ndx < 4; ndx++)
isOk = isOk && (refPtr[ndx] == resPtr[ndx]);
if (!isOk)
{
log << tcu::TestLog::Message << "ERROR: invocation " << invocationNdx << " result "
<< tcu::formatArray(tcu::Format::HexIterator<deUint32>(resPtr), tcu::Format::HexIterator<deUint32>(resPtr+4))
<< " for lookup " << lookupNdx << " doesn't match result from first invocation "
<< tcu::formatArray(tcu::Format::HexIterator<deUint32>(refPtr), tcu::Format::HexIterator<deUint32>(refPtr+4))
<< tcu::TestLog::EndMessage;
if (testResult.getCode() == QP_TEST_RESULT_PASS)
testResult = tcu::TestStatus::fail("Inconsistent lookup results");
}
}
}
}
return testResult;
}
}
class SamplerIndexingCase : public OpaqueTypeIndexingCase
{
public:
SamplerIndexingCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
const glu::ShaderType shaderType,
glu::DataType samplerType,
IndexExprType indexExprType);
virtual ~SamplerIndexingCase (void);
virtual TestInstance* createInstance (Context& ctx) const;
private:
SamplerIndexingCase (const SamplerIndexingCase&);
SamplerIndexingCase& operator= (const SamplerIndexingCase&);
void createShaderSpec (void);
const glu::DataType m_samplerType;
const int m_numSamplers;
const int m_numLookups;
std::vector<int> m_lookupIndices;
};
SamplerIndexingCase::SamplerIndexingCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
const glu::ShaderType shaderType,
glu::DataType samplerType,
IndexExprType indexExprType)
: OpaqueTypeIndexingCase (testCtx, name, description, shaderType, indexExprType)
, m_samplerType (samplerType)
, m_numSamplers (SamplerIndexingCaseInstance::NUM_SAMPLERS)
, m_numLookups (SamplerIndexingCaseInstance::NUM_LOOKUPS)
, m_lookupIndices (m_numLookups)
{
createShaderSpec();
init();
}
SamplerIndexingCase::~SamplerIndexingCase (void)
{
}
TestInstance* SamplerIndexingCase::createInstance (Context& ctx) const
{
return new SamplerIndexingCaseInstance(ctx,
m_shaderType,
m_shaderSpec,
*m_executor,
m_name,
m_samplerType,
m_indexExprType,
m_uniformSetup,
m_lookupIndices);
}
void SamplerIndexingCase::createShaderSpec (void)
{
de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
deUint32 binding = getFirstFreeBindingLocation(m_shaderType);
const char* samplersName = "texSampler";
const char* coordsName = "coords";
const char* indicesPrefix = "index";
const char* resultPrefix = "result";
const glu::DataType coordType = getSamplerCoordType(m_samplerType);
const glu::DataType outType = getSamplerOutputType(m_samplerType);
std::ostringstream global, code;
for (int ndx = 0; ndx < m_numLookups; ndx++)
m_lookupIndices[ndx] = rnd.getInt(0, m_numSamplers-1);
m_shaderSpec.inputs.push_back(Symbol(coordsName, glu::VarType(coordType, glu::PRECISION_HIGHP)));
if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL)
global << "#extension GL_EXT_gpu_shader5 : require\n";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "const highp int indexBase = 1;\n";
global <<
"layout(set = 0, binding = " << binding++ << ") uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << m_numSamplers << "];\n";
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
for (int lookupNdx = 0; lookupNdx < m_numLookups; lookupNdx++)
{
const std::string varName = indicesPrefix + de::toString(lookupNdx);
m_shaderSpec.inputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_INT, glu::PRECISION_HIGHP)));
}
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
declareUniformIndexVars(global, indicesPrefix, m_numLookups, binding);
for (int lookupNdx = 0; lookupNdx < m_numLookups; lookupNdx++)
{
const std::string varName = resultPrefix + de::toString(lookupNdx);
m_shaderSpec.outputs.push_back(Symbol(varName, glu::VarType(outType, glu::PRECISION_HIGHP)));
}
for (int lookupNdx = 0; lookupNdx < m_numLookups; lookupNdx++)
{
code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "[";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_LITERAL)
code << m_lookupIndices[lookupNdx];
else if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
code << "indexBase + " << (m_lookupIndices[lookupNdx]-1);
else
code << indicesPrefix << lookupNdx;
code << "], " << coordsName << ");\n";
}
m_shaderSpec.globalDeclarations = global.str();
m_shaderSpec.source = code.str();
}
enum BlockType
{
BLOCKTYPE_UNIFORM = 0,
BLOCKTYPE_BUFFER,
BLOCKTYPE_LAST
};
class BlockArrayIndexingCaseInstance : public OpaqueTypeIndexingTestInstance
{
public:
enum
{
NUM_INVOCATIONS = 32,
NUM_INSTANCES = 4,
NUM_READS = 4
};
BlockArrayIndexingCaseInstance (Context& context,
const glu::ShaderType shaderType,
const ShaderSpec& shaderSpec,
ShaderExecutor& executor,
const char* name,
BlockType blockType,
const IndexExprType indexExprType,
UniformSetup* uniformSetup,
const std::vector<int>& readIndices,
const std::vector<deUint32>& inValues);
virtual ~BlockArrayIndexingCaseInstance (void);
virtual tcu::TestStatus iterate (void);
private:
const BlockType m_blockType;
const std::vector<int>& m_readIndices;
const std::vector<deUint32>& m_inValues;
};
BlockArrayIndexingCaseInstance::BlockArrayIndexingCaseInstance (Context& context,
const glu::ShaderType shaderType,
const ShaderSpec& shaderSpec,
ShaderExecutor& executor,
const char* name,
BlockType blockType,
const IndexExprType indexExprType,
UniformSetup* uniformSetup,
const std::vector<int>& readIndices,
const std::vector<deUint32>& inValues)
: OpaqueTypeIndexingTestInstance (context, shaderType, shaderSpec, executor, name, uniformSetup, indexExprType)
, m_blockType (blockType)
, m_readIndices (readIndices)
, m_inValues (inValues)
{
}
BlockArrayIndexingCaseInstance::~BlockArrayIndexingCaseInstance (void)
{
}
tcu::TestStatus BlockArrayIndexingCaseInstance::iterate (void)
{
const int numInvocations = NUM_INVOCATIONS;
const int numReads = NUM_READS;
std::vector<deUint32> outValues (numInvocations*numReads);
{
tcu::TestLog& log = m_context.getTestContext().getLog();
tcu::TestStatus testResult = tcu::TestStatus::pass("Pass");
std::vector<int> expandedIndices;
std::vector<void*> inputs;
std::vector<void*> outputs;
deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType);
VkDescriptorType descriptorType = m_blockType == BLOCKTYPE_UNIFORM ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER : VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
checkSupported(descriptorType);
m_uniformSetup->addData(new UniformArrayData<deUint32>(bindingLocation++, descriptorType, m_inValues));
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
expandedIndices.resize(numInvocations * m_readIndices.size());
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
int* dst = &expandedIndices[numInvocations*readNdx];
std::fill(dst, dst+numInvocations, m_readIndices[readNdx]);
}
for (int readNdx = 0; readNdx < numReads; readNdx++)
inputs.push_back(&expandedIndices[readNdx*numInvocations]);
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
uploadUniformIndices(m_uniformSetup, numReads, &m_readIndices[0], bindingLocation);
for (int readNdx = 0; readNdx < numReads; readNdx++)
outputs.push_back(&outValues[readNdx*numInvocations]);
m_executor.setUniforms(m_uniformSetup);
m_executor.execute(m_context, numInvocations, inputs.empty() ? DE_NULL : &inputs[0], &outputs[0]);
for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
{
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
const deUint32 refValue = m_inValues[m_readIndices[readNdx]];
const deUint32 resValue = outValues[readNdx*numInvocations + invocationNdx];
if (refValue != resValue)
{
log << tcu::TestLog::Message << "ERROR: at invocation " << invocationNdx
<< ", read " << readNdx << ": expected "
<< tcu::toHex(refValue) << ", got " << tcu::toHex(resValue)
<< tcu::TestLog::EndMessage;
if (testResult.getCode() == QP_TEST_RESULT_PASS)
testResult = tcu::TestStatus::fail("Invalid result value");
}
}
}
return testResult;
}
}
class BlockArrayIndexingCase : public OpaqueTypeIndexingCase
{
public:
BlockArrayIndexingCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
BlockType blockType,
IndexExprType indexExprType,
const glu::ShaderType shaderType);
virtual ~BlockArrayIndexingCase (void);
virtual TestInstance* createInstance (Context& ctx) const;
private:
BlockArrayIndexingCase (const BlockArrayIndexingCase&);
BlockArrayIndexingCase& operator= (const BlockArrayIndexingCase&);
void createShaderSpec (void);
const BlockType m_blockType;
std::vector<int> m_readIndices;
std::vector<deUint32> m_inValues;
};
BlockArrayIndexingCase::BlockArrayIndexingCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
BlockType blockType,
IndexExprType indexExprType,
const glu::ShaderType shaderType)
: OpaqueTypeIndexingCase (testCtx, name, description, shaderType, indexExprType)
, m_blockType (blockType)
, m_readIndices (BlockArrayIndexingCaseInstance::NUM_READS)
, m_inValues (BlockArrayIndexingCaseInstance::NUM_INSTANCES)
{
createShaderSpec();
init();
}
BlockArrayIndexingCase::~BlockArrayIndexingCase (void)
{
}
TestInstance* BlockArrayIndexingCase::createInstance (Context& ctx) const
{
return new BlockArrayIndexingCaseInstance(ctx,
m_shaderType,
m_shaderSpec,
*m_executor,
m_name,
m_blockType,
m_indexExprType,
m_uniformSetup,
m_readIndices,
m_inValues);
}
void BlockArrayIndexingCase::createShaderSpec (void)
{
const int numInstances = BlockArrayIndexingCaseInstance::NUM_INSTANCES;
const int numReads = BlockArrayIndexingCaseInstance::NUM_READS;
de::Random rnd (deInt32Hash(m_shaderType) ^ deInt32Hash(m_blockType) ^ deInt32Hash(m_indexExprType));
deUint32 binding = getFirstFreeBindingLocation(m_shaderType);
const char* blockName = "Block";
const char* instanceName = "block";
const char* indicesPrefix = "index";
const char* resultPrefix = "result";
const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer";
std::ostringstream global, code;
for (int readNdx = 0; readNdx < numReads; readNdx++)
m_readIndices[readNdx] = rnd.getInt(0, numInstances-1);
for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++)
m_inValues[instanceNdx] = rnd.getUint32();
if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL)
global << "#extension GL_EXT_gpu_shader5 : require\n";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "const highp int indexBase = 1;\n";
global <<
"layout(set = 0, binding = " << binding++ << ") " << interfaceName << " " << blockName << "\n"
"{\n"
" highp uint value;\n"
"} " << instanceName << "[" << numInstances << "];\n";
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
const std::string varName = indicesPrefix + de::toString(readNdx);
m_shaderSpec.inputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_INT, glu::PRECISION_HIGHP)));
}
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
declareUniformIndexVars(global, indicesPrefix, numReads, binding);
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
const std::string varName = resultPrefix + de::toString(readNdx);
m_shaderSpec.outputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
}
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
code << resultPrefix << readNdx << " = " << instanceName << "[";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_LITERAL)
code << m_readIndices[readNdx];
else if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
code << "indexBase + " << (m_readIndices[readNdx]-1);
else
code << indicesPrefix << readNdx;
code << "].value;\n";
}
m_shaderSpec.globalDeclarations = global.str();
m_shaderSpec.source = code.str();
}
class AtomicCounterIndexingCaseInstance : public OpaqueTypeIndexingTestInstance
{
public:
enum
{
NUM_INVOCATIONS = 32,
NUM_COUNTERS = 4,
NUM_OPS = 4
};
AtomicCounterIndexingCaseInstance (Context& context,
const glu::ShaderType shaderType,
const ShaderSpec& shaderSpec,
ShaderExecutor& executor,
const char* name,
UniformSetup* uniformSetup,
const std::vector<int>& opIndices,
const IndexExprType indexExprType);
virtual ~AtomicCounterIndexingCaseInstance (void);
virtual tcu::TestStatus iterate (void);
private:
const std::vector<int>& m_opIndices;
};
AtomicCounterIndexingCaseInstance::AtomicCounterIndexingCaseInstance (Context& context,
const glu::ShaderType shaderType,
const ShaderSpec& shaderSpec,
ShaderExecutor& executor,
const char* name,
UniformSetup* uniformSetup,
const std::vector<int>& opIndices,
const IndexExprType indexExprType)
: OpaqueTypeIndexingTestInstance (context, shaderType, shaderSpec, executor, name, uniformSetup, indexExprType)
, m_opIndices (opIndices)
{
}
AtomicCounterIndexingCaseInstance::~AtomicCounterIndexingCaseInstance (void)
{
}
tcu::TestStatus AtomicCounterIndexingCaseInstance::iterate (void)
{
// \todo [2015-12-02 elecro] Add vertexPipelineStoresAndAtomics feature check.
const int numInvocations = NUM_INVOCATIONS;
const int numCounters = NUM_COUNTERS;
const int numOps = NUM_OPS;
std::vector<int> expandedIndices;
std::vector<void*> inputs;
std::vector<void*> outputs;
std::vector<deUint32> outValues (numInvocations*numOps);
deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType);
const deUint32 atomicCounterLocation = bindingLocation++;
checkSupported(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
{
DE_ASSERT(numCounters <= 4);
// Add the atomic counters' base value, all zero.
m_uniformSetup->addData(new UniformData<tcu::Mat4>(atomicCounterLocation, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, tcu::Mat4(0.0)));
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
expandedIndices.resize(numInvocations * m_opIndices.size());
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
int* dst = &expandedIndices[numInvocations*opNdx];
std::fill(dst, dst+numInvocations, m_opIndices[opNdx]);
}
for (int opNdx = 0; opNdx < numOps; opNdx++)
inputs.push_back(&expandedIndices[opNdx*numInvocations]);
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
uploadUniformIndices(m_uniformSetup, numOps, &m_opIndices[0], bindingLocation);
for (int opNdx = 0; opNdx < numOps; opNdx++)
outputs.push_back(&outValues[opNdx*numInvocations]);
m_executor.setUniforms(m_uniformSetup);
m_executor.execute(m_context, numInvocations, inputs.empty() ? DE_NULL : &inputs[0], &outputs[0]);
}
{
tcu::TestLog& log = m_context.getTestContext().getLog();
tcu::TestStatus testResult = tcu::TestStatus::pass("Pass");
std::vector<int> numHits (numCounters, 0); // Number of hits per counter.
std::vector<deUint32> counterValues (numCounters);
std::vector<std::vector<bool> > counterMasks (numCounters);
for (int opNdx = 0; opNdx < numOps; opNdx++)
numHits[m_opIndices[opNdx]] += 1;
// Read counter values
{
const void* mapPtr = m_executor.getBufferPtr(atomicCounterLocation);
DE_ASSERT(mapPtr != DE_NULL);
std::copy((const deUint32*)mapPtr, (const deUint32*)mapPtr + numCounters, &counterValues[0]);
}
// Verify counter values
for (int counterNdx = 0; counterNdx < numCounters; counterNdx++)
{
const deUint32 refCount = (deUint32)(numHits[counterNdx]*numInvocations);
const deUint32 resCount = counterValues[counterNdx];
if (refCount != resCount)
{
log << tcu::TestLog::Message << "ERROR: atomic counter " << counterNdx << " has value " << resCount
<< ", expected " << refCount
<< tcu::TestLog::EndMessage;
if (testResult.getCode() == QP_TEST_RESULT_PASS)
testResult = tcu::TestStatus::fail("Invalid atomic counter value");
}
}
// Allocate bitmasks - one bit per each valid result value
for (int counterNdx = 0; counterNdx < numCounters; counterNdx++)
{
const int counterValue = numHits[counterNdx]*numInvocations;
counterMasks[counterNdx].resize(counterValue, false);
}
// Verify result values from shaders
for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
{
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
const int counterNdx = m_opIndices[opNdx];
const deUint32 resValue = outValues[opNdx*numInvocations + invocationNdx];
const bool rangeOk = de::inBounds(resValue, 0u, (deUint32)counterMasks[counterNdx].size());
const bool notSeen = rangeOk && !counterMasks[counterNdx][resValue];
const bool isOk = rangeOk && notSeen;
if (!isOk)
{
log << tcu::TestLog::Message << "ERROR: at invocation " << invocationNdx
<< ", op " << opNdx << ": got invalid result value "
<< resValue
<< tcu::TestLog::EndMessage;
if (testResult.getCode() == QP_TEST_RESULT_PASS)
testResult = tcu::TestStatus::fail("Invalid result value");
}
else
{
// Mark as used - no other invocation should see this value from same counter.
counterMasks[counterNdx][resValue] = true;
}
}
}
if (testResult.getCode() == QP_TEST_RESULT_PASS)
{
// Consistency check - all masks should be 1 now
for (int counterNdx = 0; counterNdx < numCounters; counterNdx++)
{
for (std::vector<bool>::const_iterator i = counterMasks[counterNdx].begin(); i != counterMasks[counterNdx].end(); i++)
TCU_CHECK_INTERNAL(*i);
}
}
return testResult;
}
}
class AtomicCounterIndexingCase : public OpaqueTypeIndexingCase
{
public:
AtomicCounterIndexingCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
IndexExprType indexExprType,
const glu::ShaderType shaderType);
virtual ~AtomicCounterIndexingCase (void);
virtual TestInstance* createInstance (Context& ctx) const;
private:
AtomicCounterIndexingCase (const BlockArrayIndexingCase&);
AtomicCounterIndexingCase& operator= (const BlockArrayIndexingCase&);
void createShaderSpec (void);
std::vector<int> m_opIndices;
};
AtomicCounterIndexingCase::AtomicCounterIndexingCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
IndexExprType indexExprType,
const glu::ShaderType shaderType)
: OpaqueTypeIndexingCase (testCtx, name, description, shaderType, indexExprType)
, m_opIndices (AtomicCounterIndexingCaseInstance::NUM_OPS)
{
createShaderSpec();
init();
}
AtomicCounterIndexingCase::~AtomicCounterIndexingCase (void)
{
}
TestInstance* AtomicCounterIndexingCase::createInstance (Context& ctx) const
{
return new AtomicCounterIndexingCaseInstance(ctx,
m_shaderType,
m_shaderSpec,
*m_executor,
m_name,
m_uniformSetup,
m_opIndices,
m_indexExprType);
}
void AtomicCounterIndexingCase::createShaderSpec (void)
{
const int numCounters = AtomicCounterIndexingCaseInstance::NUM_COUNTERS;
const int numOps = AtomicCounterIndexingCaseInstance::NUM_OPS;
deUint32 binding = getFirstFreeBindingLocation(m_shaderType);
de::Random rnd (deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
for (int opNdx = 0; opNdx < numOps; opNdx++)
m_opIndices[opNdx] = rnd.getInt(0, numOps-1);
{
const char* indicesPrefix = "index";
const char* resultPrefix = "result";
std::ostringstream global, code;
if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL)
global << "#extension GL_EXT_gpu_shader5 : require\n";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "const highp int indexBase = 1;\n";
global <<
"layout(set = 0, binding = " << binding++ << ") buffer AtomicBuffer { highp uint counter[" << numCounters << "]; };\n";
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
const std::string varName = indicesPrefix + de::toString(opNdx);
m_shaderSpec.inputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_INT, glu::PRECISION_HIGHP)));
}
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
declareUniformIndexVars(global, indicesPrefix, numOps, binding);
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
const std::string varName = resultPrefix + de::toString(opNdx);
m_shaderSpec.outputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
}
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
code << resultPrefix << opNdx << " = atomicAdd(counter[";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_LITERAL)
code << m_opIndices[opNdx];
else if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
code << "indexBase + " << (m_opIndices[opNdx]-1);
else
code << indicesPrefix << opNdx;
code << "], uint(1));\n";
}
m_shaderSpec.globalDeclarations = global.str();
m_shaderSpec.source = code.str();
}
}
class OpaqueTypeIndexingTests : public tcu::TestCaseGroup
{
public:
OpaqueTypeIndexingTests (tcu::TestContext& testCtx);
virtual ~OpaqueTypeIndexingTests (void);
virtual void init (void);
private:
OpaqueTypeIndexingTests (const OpaqueTypeIndexingTests&);
OpaqueTypeIndexingTests& operator= (const OpaqueTypeIndexingTests&);
};
OpaqueTypeIndexingTests::OpaqueTypeIndexingTests (tcu::TestContext& testCtx)
: tcu::TestCaseGroup(testCtx, "opaque_type_indexing", "Opaque Type Indexing Tests")
{
}
OpaqueTypeIndexingTests::~OpaqueTypeIndexingTests (void)
{
}
void OpaqueTypeIndexingTests::init (void)
{
static const struct
{
IndexExprType type;
const char* name;
const char* description;
} indexingTypes[] =
{
{ INDEX_EXPR_TYPE_CONST_LITERAL, "const_literal", "Indexing by constant literal" },
{ INDEX_EXPR_TYPE_CONST_EXPRESSION, "const_expression", "Indexing by constant expression" },
{ INDEX_EXPR_TYPE_UNIFORM, "uniform", "Indexing by uniform value" },
{ INDEX_EXPR_TYPE_DYNAMIC_UNIFORM, "dynamically_uniform", "Indexing by dynamically uniform expression" }
};
static const struct
{
glu::ShaderType type;
const char* name;
} shaderTypes[] =
{
{ glu::SHADERTYPE_VERTEX, "vertex" },
{ glu::SHADERTYPE_FRAGMENT, "fragment" },
{ glu::SHADERTYPE_COMPUTE, "compute" }
};
// .sampler
{
static const glu::DataType samplerTypes[] =
{
// \note 1D images will be added by a later extension.
// glu::TYPE_SAMPLER_1D,
glu::TYPE_SAMPLER_2D,
glu::TYPE_SAMPLER_CUBE,
glu::TYPE_SAMPLER_2D_ARRAY,
glu::TYPE_SAMPLER_3D,
// glu::TYPE_SAMPLER_1D_SHADOW,
glu::TYPE_SAMPLER_2D_SHADOW,
glu::TYPE_SAMPLER_CUBE_SHADOW,
glu::TYPE_SAMPLER_2D_ARRAY_SHADOW,
// glu::TYPE_INT_SAMPLER_1D,
glu::TYPE_INT_SAMPLER_2D,
glu::TYPE_INT_SAMPLER_CUBE,
glu::TYPE_INT_SAMPLER_2D_ARRAY,
glu::TYPE_INT_SAMPLER_3D,
// glu::TYPE_UINT_SAMPLER_1D,
glu::TYPE_UINT_SAMPLER_2D,
glu::TYPE_UINT_SAMPLER_CUBE,
glu::TYPE_UINT_SAMPLER_2D_ARRAY,
glu::TYPE_UINT_SAMPLER_3D,
};
tcu::TestCaseGroup* const samplerGroup = new tcu::TestCaseGroup(m_testCtx, "sampler", "Sampler Array Indexing Tests");
addChild(samplerGroup);
for (int indexTypeNdx = 0; indexTypeNdx < DE_LENGTH_OF_ARRAY(indexingTypes); indexTypeNdx++)
{
const IndexExprType indexExprType = indexingTypes[indexTypeNdx].type;
tcu::TestCaseGroup* const indexGroup = new tcu::TestCaseGroup(m_testCtx, indexingTypes[indexTypeNdx].name, indexingTypes[indexTypeNdx].description);
samplerGroup->addChild(indexGroup);
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(shaderTypes); shaderTypeNdx++)
{
const glu::ShaderType shaderType = shaderTypes[shaderTypeNdx].type;
tcu::TestCaseGroup* const shaderGroup = new tcu::TestCaseGroup(m_testCtx, shaderTypes[shaderTypeNdx].name, "");
indexGroup->addChild(shaderGroup);
for (int samplerTypeNdx = 0; samplerTypeNdx < DE_LENGTH_OF_ARRAY(samplerTypes); samplerTypeNdx++)
{
const glu::DataType samplerType = samplerTypes[samplerTypeNdx];
const char* samplerName = getDataTypeName(samplerType);
const std::string caseName = de::toLower(samplerName);
shaderGroup->addChild(new SamplerIndexingCase(m_testCtx, caseName.c_str(), "", shaderType, samplerType, indexExprType));
}
}
}
}
// .ubo / .ssbo / .atomic_counter
{
tcu::TestCaseGroup* const uboGroup = new tcu::TestCaseGroup(m_testCtx, "ubo", "Uniform Block Instance Array Indexing Tests");
tcu::TestCaseGroup* const ssboGroup = new tcu::TestCaseGroup(m_testCtx, "ssbo", "Buffer Block Instance Array Indexing Tests");
tcu::TestCaseGroup* const acGroup = new tcu::TestCaseGroup(m_testCtx, "atomic_counter", "Atomic Counter Array Indexing Tests");
addChild(uboGroup);
addChild(ssboGroup);
addChild(acGroup);
for (int indexTypeNdx = 0; indexTypeNdx < DE_LENGTH_OF_ARRAY(indexingTypes); indexTypeNdx++)
{
const IndexExprType indexExprType = indexingTypes[indexTypeNdx].type;
const char* indexExprName = indexingTypes[indexTypeNdx].name;
const char* indexExprDesc = indexingTypes[indexTypeNdx].description;
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(shaderTypes); shaderTypeNdx++)
{
const glu::ShaderType shaderType = shaderTypes[shaderTypeNdx].type;
const std::string name = std::string(indexExprName) + "_" + shaderTypes[shaderTypeNdx].name;
uboGroup->addChild (new BlockArrayIndexingCase (m_testCtx, name.c_str(), indexExprDesc, BLOCKTYPE_UNIFORM, indexExprType, shaderType));
acGroup->addChild (new AtomicCounterIndexingCase (m_testCtx, name.c_str(), indexExprDesc, indexExprType, shaderType));
if (indexExprType == INDEX_EXPR_TYPE_CONST_LITERAL || indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
ssboGroup->addChild (new BlockArrayIndexingCase (m_testCtx, name.c_str(), indexExprDesc, BLOCKTYPE_BUFFER, indexExprType, shaderType));
}
}
}
}
} // anonymous
tcu::TestCaseGroup* createOpaqueTypeIndexingTests (tcu::TestContext& testCtx)
{
return new OpaqueTypeIndexingTests(testCtx);
}
} // shaderexecutor
} // vkt