#version 430 | |
layout(location = 0) in vec4 in_position; | |
layout(location = 1) in vec4 in_color; | |
layout(location = 0) out vec4 out_color; | |
out gl_PerVertex { | |
vec4 gl_Position; | |
}; | |
void main() { | |
vec2 perVertex = vec2(in_position.x, in_position.y); | |
vec2 perInstance[6] = vec2[6](vec2(0.0, 0.0), vec2(0.3, 0.0), vec2(0.0, -0.3),vec2(0.3, -0.3), vec2(0.7, -0.7), vec2(-0.75, 0.8)); | |
gl_Position = vec4(perVertex + perInstance[gl_InstanceIndex], 0.0, 1.0); | |
out_color = in_color; | |
} |