blob: 7f070f5a9066420c0507402620cc8ac1fae4bc81 [file] [log] [blame]
#version 430
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec4 in_color;
layout(location = 0) out vec4 out_color;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = in_position;
out_color = in_color;
}