| ------------------------------------------------------------------------- |
| drawElements Quality Program Test Specification |
| ----------------------------------------------- |
| |
| Copyright 2014 The Android Open Source Project |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| ------------------------------------------------------------------------- |
| GLSL discard statement |
| |
| Tests: |
| + dEQP-GLES2.functional.shaders.discard.* |
| |
| Includes: |
| + Unconditional discard |
| + Conditional discard with compile-time false condition |
| + Conditional discard based on uniform value |
| + Conditional discard based on varying value |
| + Conditional discard based on texture lookup result |
| + Discard in main() |
| + Discard in user-defined function |
| + Discard inside static for loop |
| + Discard inside uniform for loop |
| + Discard inside static loop in user-defined function |
| |
| Excludes: |
| + Effects on depth buffer values |
| + Discard when rendering lines and points |
| |
| Description: |
| |
| Two triangles forming a quad is rendered with a fragment shader that |
| exercises the GLSL discard statement. A reference image is rendered |
| using a simple C function that implements the same discard condition. |
| Results are checked by reading the pixels and comparing image against |
| the reference. |