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| drawElements Quality Program Test Specification |
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| Copyright 2014 The Android Open Source Project |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| ------------------------------------------------------------------------- |
| GL3 conditional render stress tests |
| |
| Tests: |
| + dEQP-GL3.stress.conditional_render.* |
| |
| Includes: |
| + Multiple concurrent queries/renders |
| + Query and conditional geometry significantly apart |
| - For tiled renderers |
| |
| Excludes: |
| |
| Description: |
| |
| Conditional rendering stress tests use a large number of conditional rendering |
| calls under various conditions. |
| |
| Call count and distant query tests prepare all vertex arrays before rendering. |
| All tests are based on using occlusion queries with known results and rendering |
| the same scene with geometry culled either by conditional rendering or the |
| test logic. The results are compared to verify correctness. |
| |
| Rendering is ordered so that all occlusion queries are started before any |
| conditional rendering is done. |
| |
| Call count test use many occlusion queries and simple occluder geometry. Every |
| second occlusion query is set to fail. Failing occlusion query geometry is |
| limited within a small region of the screen. Passing query geometry is evenly |
| spread around the screen. Conditionally rendered geometry is evenly spread. |
| |
| Distant query tests have maximal screen distance between the query geometry |
| and the rendering the query controls. The setup is equivalent to the call |
| count cases with the exception of the distribution of the primitives rendered. |
| Occlusion query geometry is roughly on the opposing edge of the screen as the |
| geometry it controls. All edges have occluders. |