| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 2.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Mipmapping accuracy tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es2aTextureMipmapTests.hpp" |
| #include "glsTextureTestUtil.hpp" |
| #include "gluTexture.hpp" |
| #include "gluStrUtil.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuTexVerifierUtil.hpp" |
| #include "tcuVector.hpp" |
| #include "tcuMatrix.hpp" |
| #include "tcuMatrixUtil.hpp" |
| #include "deStringUtil.hpp" |
| #include "deRandom.hpp" |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| namespace deqp |
| { |
| namespace gles2 |
| { |
| namespace Accuracy |
| { |
| |
| using std::string; |
| using std::vector; |
| using tcu::IVec2; |
| using tcu::IVec4; |
| using tcu::Mat2; |
| using tcu::Sampler; |
| using tcu::TestLog; |
| using tcu::Vec2; |
| using tcu::Vec4; |
| using namespace glu; |
| using namespace gls::TextureTestUtil; |
| using namespace glu::TextureTestUtil; |
| |
| enum CoordType |
| { |
| COORDTYPE_BASIC, //!< texCoord = translateScale(position). |
| COORDTYPE_BASIC_BIAS, //!< Like basic, but with bias values. |
| COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). |
| COORDTYPE_PROJECTED, //!< Projected coordinates, w != 1 |
| |
| COORDTYPE_LAST |
| }; |
| |
| // Texture2DMipmapCase |
| |
| class Texture2DMipmapCase : public tcu::TestCase |
| { |
| public: |
| Texture2DMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &renderCtxInfo, |
| const char *name, const char *desc, CoordType coordType, uint32_t minFilter, uint32_t wrapS, |
| uint32_t wrapT, uint32_t format, uint32_t dataType, int width, int height); |
| ~Texture2DMipmapCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| Texture2DMipmapCase(const Texture2DMipmapCase &other); |
| Texture2DMipmapCase &operator=(const Texture2DMipmapCase &other); |
| |
| glu::RenderContext &m_renderCtx; |
| const glu::ContextInfo &m_renderCtxInfo; |
| |
| CoordType m_coordType; |
| uint32_t m_minFilter; |
| uint32_t m_wrapS; |
| uint32_t m_wrapT; |
| uint32_t m_format; |
| uint32_t m_dataType; |
| int m_width; |
| int m_height; |
| |
| glu::Texture2D *m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| Texture2DMipmapCase::Texture2DMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, |
| CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, |
| uint32_t format, uint32_t dataType, int width, int height) |
| : TestCase(testCtx, tcu::NODETYPE_ACCURACY, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_renderCtxInfo(renderCtxInfo) |
| , m_coordType(coordType) |
| , m_minFilter(minFilter) |
| , m_wrapS(wrapS) |
| , m_wrapT(wrapT) |
| , m_format(format) |
| , m_dataType(dataType) |
| , m_width(width) |
| , m_height(height) |
| , m_texture(DE_NULL) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, |
| renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. |
| : |
| glu::PRECISION_MEDIUMP) |
| { |
| } |
| |
| Texture2DMipmapCase::~Texture2DMipmapCase(void) |
| { |
| deinit(); |
| } |
| |
| void Texture2DMipmapCase::init(void) |
| { |
| if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) |
| m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." |
| << TestLog::EndMessage; |
| |
| m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); |
| |
| int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; |
| |
| // Fill texture with colored grid. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0xff / (numLevels - 1); |
| uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); |
| uint32_t dec = 0xff - inc; |
| uint32_t rgb = (inc << 16) | (dec << 8) | 0xff; |
| uint32_t color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel(levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); |
| } |
| } |
| |
| void Texture2DMipmapCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| static void getBasicTexCoord2D(std::vector<float> &dst, int cellNdx) |
| { |
| static const struct |
| { |
| Vec2 bottomLeft; |
| Vec2 topRight; |
| } s_basicCoords[] = { |
| {Vec2(-0.1f, 0.1f), Vec2(0.8f, 1.0f)}, {Vec2(-0.3f, -0.6f), Vec2(0.7f, 0.4f)}, |
| {Vec2(-0.3f, 0.6f), Vec2(0.7f, -0.9f)}, {Vec2(-0.8f, 0.6f), Vec2(0.7f, -0.9f)}, |
| |
| {Vec2(-0.5f, -0.5f), Vec2(1.5f, 1.5f)}, {Vec2(1.0f, -1.0f), Vec2(-1.3f, 1.0f)}, |
| {Vec2(1.2f, -1.0f), Vec2(-1.3f, 1.6f)}, {Vec2(2.2f, -1.1f), Vec2(-1.3f, 0.8f)}, |
| |
| {Vec2(-1.5f, 1.6f), Vec2(1.7f, -1.4f)}, {Vec2(2.0f, 1.6f), Vec2(2.3f, -1.4f)}, |
| {Vec2(1.3f, -2.6f), Vec2(-2.7f, 2.9f)}, {Vec2(-0.8f, -6.6f), Vec2(6.0f, -0.9f)}, |
| |
| {Vec2(-8.0f, 9.0f), Vec2(8.3f, -7.0f)}, {Vec2(-16.0f, 10.0f), Vec2(18.3f, 24.0f)}, |
| {Vec2(30.2f, 55.0f), Vec2(-24.3f, -1.6f)}, {Vec2(-33.2f, 64.1f), Vec2(32.1f, -64.1f)}, |
| }; |
| |
| DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords))); |
| |
| const Vec2 &bottomLeft = s_basicCoords[cellNdx].bottomLeft; |
| const Vec2 &topRight = s_basicCoords[cellNdx].topRight; |
| |
| computeQuadTexCoord2D(dst, bottomLeft, topRight); |
| } |
| |
| static void getAffineTexCoord2D(std::vector<float> &dst, int cellNdx) |
| { |
| // Use basic coords as base. |
| getBasicTexCoord2D(dst, cellNdx); |
| |
| // Rotate based on cell index. |
| float angle = 2.0f * DE_PI * ((float)cellNdx / 16.0f); |
| tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); |
| |
| // Second and third row are sheared. |
| float shearX = de::inRange(cellNdx, 4, 11) ? (float)(15 - cellNdx) / 16.0f : 0.0f; |
| tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f)); |
| |
| tcu::Mat2 transform = rotMatrix * shearMatrix; |
| Vec2 p0 = transform * Vec2(dst[0], dst[1]); |
| Vec2 p1 = transform * Vec2(dst[2], dst[3]); |
| Vec2 p2 = transform * Vec2(dst[4], dst[5]); |
| Vec2 p3 = transform * Vec2(dst[6], dst[7]); |
| |
| dst[0] = p0.x(); |
| dst[1] = p0.y(); |
| dst[2] = p1.x(); |
| dst[3] = p1.y(); |
| dst[4] = p2.x(); |
| dst[5] = p2.y(); |
| dst[6] = p3.x(); |
| dst[7] = p3.y(); |
| } |
| |
| Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate(void) |
| { |
| // Constants. |
| const uint32_t magFilter = GL_NEAREST; |
| |
| const glw::Functions &gl = m_renderCtx.getFunctions(); |
| TestLog &log = m_testCtx.getLog(); |
| |
| const tcu::Texture2D &refTexture = m_texture->getRefTexture(); |
| const tcu::TextureFormat &texFmt = refTexture.getFormat(); |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| |
| int texWidth = refTexture.getWidth(); |
| int texHeight = refTexture.getHeight(); |
| int defViewportWidth = texWidth * 4; |
| int defViewportHeight = texHeight * 4; |
| |
| RandomViewport viewport(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, |
| deStringHash(getName())); |
| ReferenceParams sampleParams(TEXTURETYPE_2D); |
| vector<float> texCoord; |
| bool isProjected = m_coordType == COORDTYPE_PROJECTED; |
| bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; |
| |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| |
| // Accuracy cases test against ideal lod computation. |
| tcu::Surface idealFrame(viewport.width, viewport.height); |
| |
| // Viewport is divided into 4x4 grid. |
| int gridWidth = 4; |
| int gridHeight = 4; |
| int cellWidth = viewport.width / gridWidth; |
| int cellHeight = viewport.height / gridHeight; |
| |
| // Accuracy measurements are off unless we get the expected viewport size. |
| if (viewport.width < defViewportWidth || viewport.height < defViewportHeight) |
| throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); |
| |
| // Sampling parameters. |
| sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); |
| sampleParams.samplerType = glu::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat()); |
| sampleParams.colorBias = fmtInfo.lookupBias; |
| sampleParams.colorScale = fmtInfo.lookupScale; |
| sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0); |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Use unit 0. |
| gl.activeTexture(GL_TEXTURE0); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Bias values. |
| static const float s_bias[] = {1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f}; |
| |
| // Projection values. |
| static const Vec4 s_projections[] = {Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 2.0f), |
| Vec4(0.8f, 1.0f, 1.7f, 0.6f), Vec4(1.2f, 1.0f, 1.7f, 1.5f)}; |
| |
| // Render cells. |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| int curX = cellWidth * gridX; |
| int curY = cellHeight * gridY; |
| int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; |
| int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; |
| int cellNdx = gridY * gridWidth + gridX; |
| |
| // Compute texcoord. |
| switch (m_coordType) |
| { |
| case COORDTYPE_BASIC_BIAS: // Fall-through. |
| case COORDTYPE_PROJECTED: |
| case COORDTYPE_BASIC: |
| getBasicTexCoord2D(texCoord, cellNdx); |
| break; |
| case COORDTYPE_AFFINE: |
| getAffineTexCoord2D(texCoord, cellNdx); |
| break; |
| default: |
| DE_ASSERT(false); |
| } |
| |
| if (isProjected) |
| sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| |
| if (useLodBias) |
| sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| |
| // Render with GL. |
| gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| |
| // Render reference(s). |
| { |
| tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, |
| curW, curH); |
| sampleParams.lodMode = LODMODE_EXACT; |
| sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); |
| } |
| } |
| } |
| |
| // Read result. |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log. |
| { |
| const int bestScoreDiff = (texWidth / 16) * (texHeight / 16); |
| const int worstScoreDiff = texWidth * texHeight; |
| |
| int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff); |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str()); |
| } |
| |
| return STOP; |
| } |
| |
| // TextureCubeMipmapCase |
| |
| class TextureCubeMipmapCase : public tcu::TestCase |
| { |
| public: |
| TextureCubeMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, |
| CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, uint32_t format, |
| uint32_t dataType, int size); |
| ~TextureCubeMipmapCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| TextureCubeMipmapCase(const TextureCubeMipmapCase &other); |
| TextureCubeMipmapCase &operator=(const TextureCubeMipmapCase &other); |
| |
| glu::RenderContext &m_renderCtx; |
| const glu::ContextInfo &m_renderCtxInfo; |
| |
| CoordType m_coordType; |
| uint32_t m_minFilter; |
| uint32_t m_wrapS; |
| uint32_t m_wrapT; |
| uint32_t m_format; |
| uint32_t m_dataType; |
| int m_size; |
| |
| glu::TextureCube *m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| TextureCubeMipmapCase::TextureCubeMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, |
| CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, |
| uint32_t format, uint32_t dataType, int size) |
| : TestCase(testCtx, tcu::NODETYPE_ACCURACY, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_renderCtxInfo(renderCtxInfo) |
| , m_coordType(coordType) |
| , m_minFilter(minFilter) |
| , m_wrapS(wrapS) |
| , m_wrapT(wrapT) |
| , m_format(format) |
| , m_dataType(dataType) |
| , m_size(size) |
| , m_texture(DE_NULL) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, |
| renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available. |
| : |
| glu::PRECISION_MEDIUMP) |
| { |
| } |
| |
| TextureCubeMipmapCase::~TextureCubeMipmapCase(void) |
| { |
| deinit(); |
| } |
| |
| void TextureCubeMipmapCase::init(void) |
| { |
| if (!m_renderCtxInfo.isFragmentHighPrecisionSupported()) |
| m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." |
| << TestLog::EndMessage; |
| |
| m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_size); |
| |
| int numLevels = deLog2Floor32(m_size) + 1; |
| |
| // Fill texture with colored grid. |
| for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) |
| { |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0xff / (numLevels - 1); |
| uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); |
| uint32_t dec = 0xff - inc; |
| uint32_t rgb = 0; |
| |
| switch (faceNdx) |
| { |
| case 0: |
| rgb = (inc << 16) | (dec << 8) | 255; |
| break; |
| case 1: |
| rgb = (255 << 16) | (inc << 8) | dec; |
| break; |
| case 2: |
| rgb = (dec << 16) | (255 << 8) | inc; |
| break; |
| case 3: |
| rgb = (dec << 16) | (inc << 8) | 255; |
| break; |
| case 4: |
| rgb = (255 << 16) | (dec << 8) | inc; |
| break; |
| case 5: |
| rgb = (inc << 16) | (255 << 8) | dec; |
| break; |
| } |
| |
| uint32_t color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), |
| tcu::RGBA(color).toVec()); |
| } |
| } |
| } |
| |
| void TextureCubeMipmapCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| static void randomPartition(vector<IVec4> &dst, de::Random &rnd, int x, int y, int width, int height) |
| { |
| const int minWidth = 8; |
| const int minHeight = 8; |
| |
| bool partition = rnd.getFloat() > 0.4f; |
| bool partitionX = partition && width > minWidth && rnd.getBool(); |
| bool partitionY = partition && height > minHeight && !partitionX; |
| |
| if (partitionX) |
| { |
| int split = width / 2 + rnd.getInt(-width / 4, +width / 4); |
| randomPartition(dst, rnd, x, y, split, height); |
| randomPartition(dst, rnd, x + split, y, width - split, height); |
| } |
| else if (partitionY) |
| { |
| int split = height / 2 + rnd.getInt(-height / 4, +height / 4); |
| randomPartition(dst, rnd, x, y, width, split); |
| randomPartition(dst, rnd, x, y + split, width, height - split); |
| } |
| else |
| dst.push_back(IVec4(x, y, width, height)); |
| } |
| |
| static void computeGridLayout(vector<IVec4> &dst, int width, int height) |
| { |
| de::Random rnd(7); |
| randomPartition(dst, rnd, 0, 0, width, height); |
| } |
| |
| TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate(void) |
| { |
| // Constants. |
| const uint32_t magFilter = GL_NEAREST; |
| |
| int texWidth = m_texture->getRefTexture().getSize(); |
| int texHeight = m_texture->getRefTexture().getSize(); |
| |
| int defViewportWidth = texWidth * 2; |
| int defViewportHeight = texHeight * 2; |
| |
| const glw::Functions &gl = m_renderCtx.getFunctions(); |
| TestLog &log = m_testCtx.getLog(); |
| RandomViewport viewport(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, |
| deStringHash(getName())); |
| tcu::Sampler sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); |
| |
| vector<float> texCoord; |
| |
| bool isProjected = m_coordType == COORDTYPE_PROJECTED; |
| bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; |
| |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| |
| // Accuracy cases test against ideal lod computation. |
| tcu::Surface idealFrame(viewport.width, viewport.height); |
| |
| // Accuracy measurements are off unless we get the expected viewport size. |
| if (viewport.width < defViewportWidth || viewport.height < defViewportHeight) |
| throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Use unit 0. |
| gl.activeTexture(GL_TEXTURE0); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Compute grid. |
| vector<IVec4> gridLayout; |
| computeGridLayout(gridLayout, viewport.width, viewport.height); |
| |
| // Bias values. |
| static const float s_bias[] = {1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f}; |
| |
| // Projection values \note Less agressive than in 2D case due to smaller quads. |
| static const Vec4 s_projections[] = {Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 1.1f), |
| Vec4(0.8f, 1.0f, 1.2f, 0.8f), Vec4(1.2f, 1.0f, 1.3f, 0.9f)}; |
| |
| for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) |
| { |
| int curX = gridLayout[cellNdx].x(); |
| int curY = gridLayout[cellNdx].y(); |
| int curW = gridLayout[cellNdx].z(); |
| int curH = gridLayout[cellNdx].w(); |
| tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); |
| ReferenceParams params(TEXTURETYPE_CUBE); |
| |
| params.sampler = sampler; |
| |
| DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported. |
| computeQuadTexCoordCube(texCoord, cubeFace); |
| |
| if (isProjected) |
| { |
| params.flags |= ReferenceParams::PROJECTED; |
| params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| } |
| |
| if (useLodBias) |
| { |
| params.flags |= ReferenceParams::USE_BIAS; |
| params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| } |
| |
| // Render with GL. |
| gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], params); |
| |
| // Render reference(s). |
| { |
| tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, |
| curH); |
| params.lodMode = LODMODE_EXACT; |
| sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params); |
| } |
| } |
| |
| // Read result. |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log. |
| { |
| const int bestScoreDiff = (texWidth / 16) * (texHeight / 16); |
| const int worstScoreDiff = texWidth * texHeight; |
| |
| int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff); |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str()); |
| } |
| |
| return STOP; |
| } |
| |
| TextureMipmapTests::TextureMipmapTests(Context &context) : TestCaseGroup(context, "mipmap", "Mipmapping accuracy tests") |
| { |
| } |
| |
| TextureMipmapTests::~TextureMipmapTests(void) |
| { |
| } |
| |
| void TextureMipmapTests::init(void) |
| { |
| tcu::TestCaseGroup *group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Mipmapping"); |
| tcu::TestCaseGroup *groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Filtering"); |
| addChild(group2D); |
| addChild(groupCube); |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t mode; |
| } wrapModes[] = {{"clamp", GL_CLAMP_TO_EDGE}, {"repeat", GL_REPEAT}, {"mirror", GL_MIRRORED_REPEAT}}; |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t mode; |
| } minFilterModes[] = {{"nearest_nearest", GL_NEAREST_MIPMAP_NEAREST}, |
| {"linear_nearest", GL_LINEAR_MIPMAP_NEAREST}, |
| {"nearest_linear", GL_NEAREST_MIPMAP_LINEAR}, |
| {"linear_linear", GL_LINEAR_MIPMAP_LINEAR}}; |
| |
| static const struct |
| { |
| CoordType type; |
| const char *name; |
| const char *desc; |
| } coordTypes[] = {{COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates"}, |
| {COORDTYPE_AFFINE, "affine", "Mipmapping with affine coordinate transform"}, |
| {COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection"}}; |
| |
| const int tex2DWidth = 64; |
| const int tex2DHeight = 64; |
| |
| // 2D cases. |
| for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++) |
| { |
| tcu::TestCaseGroup *coordTypeGroup = |
| new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc); |
| group2D->addChild(coordTypeGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| { |
| for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++) |
| { |
| std::ostringstream name; |
| name << minFilterModes[minFilter].name << "_" << wrapModes[wrapMode].name; |
| |
| coordTypeGroup->addChild(new Texture2DMipmapCase( |
| m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), name.str().c_str(), "", |
| coordTypes[coordType].type, minFilterModes[minFilter].mode, wrapModes[wrapMode].mode, |
| wrapModes[wrapMode].mode, GL_RGBA, GL_UNSIGNED_BYTE, tex2DWidth, tex2DHeight)); |
| } |
| } |
| } |
| |
| const int cubeMapSize = 64; |
| |
| static const struct |
| { |
| CoordType type; |
| const char *name; |
| const char *desc; |
| } cubeCoordTypes[] = {{COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates"}, |
| {COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection"}}; |
| |
| // Cubemap cases. |
| for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++) |
| { |
| tcu::TestCaseGroup *coordTypeGroup = |
| new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc); |
| groupCube->addChild(coordTypeGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| { |
| coordTypeGroup->addChild(new TextureCubeMipmapCase( |
| m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), minFilterModes[minFilter].name, "", |
| cubeCoordTypes[coordType].type, minFilterModes[minFilter].mode, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, |
| GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize)); |
| } |
| } |
| } |
| |
| } // namespace Accuracy |
| } // namespace gles2 |
| } // namespace deqp |