| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 2.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Texture filtering accuracy tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es2aTextureFilteringTests.hpp" |
| #include "glsTextureTestUtil.hpp" |
| #include "gluTexture.hpp" |
| #include "gluStrUtil.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "tcuSurfaceAccess.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "deStringUtil.hpp" |
| |
| #include "glwFunctions.hpp" |
| #include "glwEnums.hpp" |
| |
| using std::string; |
| |
| namespace deqp |
| { |
| namespace gles2 |
| { |
| namespace Accuracy |
| { |
| |
| using std::string; |
| using std::vector; |
| using tcu::Sampler; |
| using tcu::TestLog; |
| using namespace glu; |
| using namespace gls::TextureTestUtil; |
| using namespace glu::TextureTestUtil; |
| |
| class Texture2DFilteringCase : public tcu::TestCase |
| { |
| public: |
| Texture2DFilteringCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, |
| const char *name, const char *desc, uint32_t minFilter, uint32_t magFilter, uint32_t wrapS, |
| uint32_t wrapT, uint32_t format, uint32_t dataType, int width, int height); |
| Texture2DFilteringCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, |
| const char *name, const char *desc, uint32_t minFilter, uint32_t magFilter, uint32_t wrapS, |
| uint32_t wrapT, const std::vector<std::string> &filenames); |
| ~Texture2DFilteringCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| Texture2DFilteringCase(const Texture2DFilteringCase &other); |
| Texture2DFilteringCase &operator=(const Texture2DFilteringCase &other); |
| |
| glu::RenderContext &m_renderCtx; |
| const glu::ContextInfo &m_renderCtxInfo; |
| |
| uint32_t m_minFilter; |
| uint32_t m_magFilter; |
| uint32_t m_wrapS; |
| uint32_t m_wrapT; |
| |
| uint32_t m_format; |
| uint32_t m_dataType; |
| int m_width; |
| int m_height; |
| |
| std::vector<std::string> m_filenames; |
| |
| std::vector<glu::Texture2D *> m_textures; |
| TextureRenderer m_renderer; |
| }; |
| |
| Texture2DFilteringCase::Texture2DFilteringCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &ctxInfo, const char *name, const char *desc, |
| uint32_t minFilter, uint32_t magFilter, uint32_t wrapS, uint32_t wrapT, |
| uint32_t format, uint32_t dataType, int width, int height) |
| : TestCase(testCtx, tcu::NODETYPE_ACCURACY, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_renderCtxInfo(ctxInfo) |
| , m_minFilter(minFilter) |
| , m_magFilter(magFilter) |
| , m_wrapS(wrapS) |
| , m_wrapT(wrapT) |
| , m_format(format) |
| , m_dataType(dataType) |
| , m_width(width) |
| , m_height(height) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) |
| { |
| } |
| |
| Texture2DFilteringCase::Texture2DFilteringCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &ctxInfo, const char *name, const char *desc, |
| uint32_t minFilter, uint32_t magFilter, uint32_t wrapS, uint32_t wrapT, |
| const std::vector<std::string> &filenames) |
| : TestCase(testCtx, tcu::NODETYPE_ACCURACY, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_renderCtxInfo(ctxInfo) |
| , m_minFilter(minFilter) |
| , m_magFilter(magFilter) |
| , m_wrapS(wrapS) |
| , m_wrapT(wrapT) |
| , m_format(GL_NONE) |
| , m_dataType(GL_NONE) |
| , m_width(0) |
| , m_height(0) |
| , m_filenames(filenames) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) |
| { |
| } |
| |
| Texture2DFilteringCase::~Texture2DFilteringCase(void) |
| { |
| deinit(); |
| } |
| |
| void Texture2DFilteringCase::init(void) |
| { |
| try |
| { |
| if (!m_filenames.empty()) |
| { |
| m_textures.reserve(1); |
| m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), |
| (int)m_filenames.size(), m_filenames)); |
| } |
| else |
| { |
| // Create 2 textures. |
| m_textures.reserve(2); |
| for (int ndx = 0; ndx < 2; ndx++) |
| m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height)); |
| |
| const bool mipmaps = deIsPowerOfTwo32(m_width) && deIsPowerOfTwo32(m_height); |
| const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height)) + 1 : 1; |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); |
| tcu::Vec4 cBias = fmtInfo.valueMin; |
| tcu::Vec4 cScale = fmtInfo.valueMax - fmtInfo.valueMin; |
| |
| // Fill first gradient texture. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f) * cScale + cBias; |
| tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) * cScale + cBias; |
| |
| m_textures[0]->getRefTexture().allocLevel(levelNdx); |
| tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); |
| } |
| |
| // Fill second with grid texture. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0x00ffffff / numLevels; |
| uint32_t rgb = step * levelNdx; |
| uint32_t colorA = 0xff000000 | rgb; |
| uint32_t colorB = 0xff000000 | ~rgb; |
| |
| m_textures[1]->getRefTexture().allocLevel(levelNdx); |
| tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, |
| tcu::RGBA(colorA).toVec() * cScale + cBias, |
| tcu::RGBA(colorB).toVec() * cScale + cBias); |
| } |
| |
| // Upload. |
| for (std::vector<glu::Texture2D *>::iterator i = m_textures.begin(); i != m_textures.end(); i++) |
| (*i)->upload(); |
| } |
| } |
| catch (...) |
| { |
| // Clean up to save memory. |
| Texture2DFilteringCase::deinit(); |
| throw; |
| } |
| } |
| |
| void Texture2DFilteringCase::deinit(void) |
| { |
| for (std::vector<glu::Texture2D *>::iterator i = m_textures.begin(); i != m_textures.end(); i++) |
| delete *i; |
| m_textures.clear(); |
| |
| m_renderer.clear(); |
| } |
| |
| Texture2DFilteringCase::IterateResult Texture2DFilteringCase::iterate(void) |
| { |
| const glw::Functions &gl = m_renderCtx.getFunctions(); |
| TestLog &log = m_testCtx.getLog(); |
| const int defViewportWidth = 256; |
| const int defViewportHeight = 256; |
| RandomViewport viewport(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, |
| deStringHash(getName())); |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| tcu::Surface referenceFrame(viewport.width, viewport.height); |
| const tcu::TextureFormat &texFmt = m_textures[0]->getRefTexture().getFormat(); |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| ReferenceParams refParams(TEXTURETYPE_2D); |
| vector<float> texCoord; |
| |
| // Accuracy measurements are off unless viewport size is 256x256 |
| if (viewport.width < defViewportWidth || viewport.height < defViewportHeight) |
| throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); |
| |
| // Viewport is divided into 4 sections. |
| int leftWidth = viewport.width / 2; |
| int rightWidth = viewport.width - leftWidth; |
| int bottomHeight = viewport.height / 2; |
| int topHeight = viewport.height - bottomHeight; |
| |
| int curTexNdx = 0; |
| |
| // Use unit 0. |
| gl.activeTexture(GL_TEXTURE0); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); |
| |
| // Setup params for reference. |
| refParams.sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter); |
| refParams.samplerType = getSamplerType(texFmt); |
| refParams.lodMode = LODMODE_EXACT; |
| refParams.colorBias = fmtInfo.lookupBias; |
| refParams.colorScale = fmtInfo.lookupScale; |
| |
| // Bottom left: Minification |
| { |
| gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight); |
| |
| computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); |
| |
| m_renderer.renderQuad(0, &texCoord[0], refParams); |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, |
| leftWidth, bottomHeight), |
| m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); |
| } |
| |
| // Bottom right: Magnification |
| { |
| gl.viewport(viewport.x + leftWidth, viewport.y, rightWidth, bottomHeight); |
| |
| computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); |
| |
| m_renderer.renderQuad(0, &texCoord[0], refParams); |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, |
| rightWidth, bottomHeight), |
| m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); |
| } |
| |
| if (m_textures.size() >= 2) |
| { |
| curTexNdx += 1; |
| |
| // Setup second texture. |
| gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); |
| } |
| |
| // Top left: Minification |
| // \note Minification is chosen so that 0.0 < lod <= 0.5. This way special minification threshold rule will be triggered. |
| { |
| gl.viewport(viewport.x, viewport.y + bottomHeight, leftWidth, topHeight); |
| |
| float sMin = -0.5f; |
| float tMin = -0.2f; |
| float sRange = ((float)leftWidth * 1.2f) / (float)m_textures[curTexNdx]->getRefTexture().getWidth(); |
| float tRange = ((float)topHeight * 1.1f) / (float)m_textures[curTexNdx]->getRefTexture().getHeight(); |
| |
| computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin + sRange, tMin + tRange)); |
| |
| m_renderer.renderQuad(0, &texCoord[0], refParams); |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, |
| bottomHeight, leftWidth, topHeight), |
| m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); |
| } |
| |
| // Top right: Magnification |
| { |
| gl.viewport(viewport.x + leftWidth, viewport.y + bottomHeight, rightWidth, topHeight); |
| |
| computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); |
| |
| m_renderer.renderQuad(0, &texCoord[0], refParams); |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, |
| bottomHeight, rightWidth, topHeight), |
| m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); |
| } |
| |
| // Read result. |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log. |
| { |
| DE_ASSERT(getNodeType() == tcu::NODETYPE_ACCURACY); |
| |
| const int bestScoreDiff = 16; |
| const int worstScoreDiff = 3200; |
| |
| int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff); |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str()); |
| } |
| |
| return STOP; |
| } |
| |
| class TextureCubeFilteringCase : public tcu::TestCase |
| { |
| public: |
| TextureCubeFilteringCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, |
| const char *name, const char *desc, uint32_t minFilter, uint32_t magFilter, uint32_t wrapS, |
| uint32_t wrapT, uint32_t format, uint32_t dataType, int width, int height); |
| TextureCubeFilteringCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &ctxInfo, |
| const char *name, const char *desc, uint32_t minFilter, uint32_t magFilter, uint32_t wrapS, |
| uint32_t wrapT, const std::vector<std::string> &filenames); |
| ~TextureCubeFilteringCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| TextureCubeFilteringCase(const TextureCubeFilteringCase &other); |
| TextureCubeFilteringCase &operator=(const TextureCubeFilteringCase &other); |
| |
| glu::RenderContext &m_renderCtx; |
| const glu::ContextInfo &m_renderCtxInfo; |
| |
| uint32_t m_minFilter; |
| uint32_t m_magFilter; |
| uint32_t m_wrapS; |
| uint32_t m_wrapT; |
| |
| uint32_t m_format; |
| uint32_t m_dataType; |
| int m_width; |
| int m_height; |
| |
| std::vector<std::string> m_filenames; |
| |
| std::vector<glu::TextureCube *> m_textures; |
| TextureRenderer m_renderer; |
| }; |
| |
| TextureCubeFilteringCase::TextureCubeFilteringCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &ctxInfo, const char *name, const char *desc, |
| uint32_t minFilter, uint32_t magFilter, uint32_t wrapS, |
| uint32_t wrapT, uint32_t format, uint32_t dataType, int width, |
| int height) |
| : TestCase(testCtx, tcu::NODETYPE_ACCURACY, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_renderCtxInfo(ctxInfo) |
| , m_minFilter(minFilter) |
| , m_magFilter(magFilter) |
| , m_wrapS(wrapS) |
| , m_wrapT(wrapT) |
| , m_format(format) |
| , m_dataType(dataType) |
| , m_width(width) |
| , m_height(height) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) |
| { |
| } |
| |
| TextureCubeFilteringCase::TextureCubeFilteringCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &ctxInfo, const char *name, const char *desc, |
| uint32_t minFilter, uint32_t magFilter, uint32_t wrapS, |
| uint32_t wrapT, const std::vector<std::string> &filenames) |
| : TestCase(testCtx, tcu::NODETYPE_ACCURACY, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_renderCtxInfo(ctxInfo) |
| , m_minFilter(minFilter) |
| , m_magFilter(magFilter) |
| , m_wrapS(wrapS) |
| , m_wrapT(wrapT) |
| , m_format(GL_NONE) |
| , m_dataType(GL_NONE) |
| , m_width(0) |
| , m_height(0) |
| , m_filenames(filenames) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) |
| { |
| } |
| |
| TextureCubeFilteringCase::~TextureCubeFilteringCase(void) |
| { |
| deinit(); |
| } |
| |
| void TextureCubeFilteringCase::init(void) |
| { |
| try |
| { |
| if (!m_filenames.empty()) |
| { |
| m_textures.reserve(1); |
| m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), |
| (int)m_filenames.size() / 6, m_filenames)); |
| } |
| else |
| { |
| m_textures.reserve(2); |
| DE_ASSERT(m_width == m_height); |
| for (int ndx = 0; ndx < 2; ndx++) |
| m_textures.push_back(new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_width)); |
| |
| const bool mipmaps = deIsPowerOfTwo32(m_width) && deIsPowerOfTwo32(m_height); |
| const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height)) + 1 : 1; |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); |
| tcu::Vec4 cBias = fmtInfo.valueMin; |
| tcu::Vec4 cScale = fmtInfo.valueMax - fmtInfo.valueMin; |
| |
| // Fill first with gradient texture. |
| static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = { |
| {tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)}, // negative x |
| {tcu::Vec4(0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)}, // positive x |
| {tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)}, // negative y |
| {tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)}, // positive y |
| {tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)}, // negative z |
| {tcu::Vec4(0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)} // positive z |
| }; |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| { |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); |
| tcu::fillWithComponentGradients( |
| m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), |
| gradients[face][0] * cScale + cBias, gradients[face][1] * cScale + cBias); |
| } |
| } |
| |
| // Fill second with grid texture. |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| { |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0x00ffffff / (numLevels * tcu::CUBEFACE_LAST); |
| uint32_t rgb = step * levelNdx * face; |
| uint32_t colorA = 0xff000000 | rgb; |
| uint32_t colorB = 0xff000000 | ~rgb; |
| |
| m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); |
| tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, |
| tcu::RGBA(colorA).toVec() * cScale + cBias, |
| tcu::RGBA(colorB).toVec() * cScale + cBias); |
| } |
| } |
| |
| // Upload. |
| for (std::vector<glu::TextureCube *>::iterator i = m_textures.begin(); i != m_textures.end(); i++) |
| (*i)->upload(); |
| } |
| } |
| catch (const std::exception &) |
| { |
| // Clean up to save memory. |
| TextureCubeFilteringCase::deinit(); |
| throw; |
| } |
| } |
| |
| void TextureCubeFilteringCase::deinit(void) |
| { |
| for (std::vector<glu::TextureCube *>::iterator i = m_textures.begin(); i != m_textures.end(); i++) |
| delete *i; |
| m_textures.clear(); |
| |
| m_renderer.clear(); |
| } |
| |
| static void renderFaces(const glw::Functions &gl, const tcu::SurfaceAccess &dstRef, const tcu::TextureCube &refTexture, |
| const ReferenceParams ¶ms, TextureRenderer &renderer, int x, int y, int width, int height, |
| const tcu::Vec2 &bottomLeft, const tcu::Vec2 &topRight, const tcu::Vec2 &texCoordTopRightFactor) |
| { |
| DE_ASSERT(width == dstRef.getWidth() && height == dstRef.getHeight()); |
| |
| vector<float> texCoord; |
| |
| DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| { |
| bool isRightmost = (face == 2) || (face == 5); |
| bool isTop = face >= 3; |
| int curX = (face % 3) * (width / 3); |
| int curY = (face / 3) * (height / 2); |
| int curW = isRightmost ? (width - curX) : (width / 3); |
| int curH = isTop ? (height - curY) : (height / 2); |
| |
| computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight); |
| |
| { |
| // Move the top and right edges of the texture coord quad. This is useful when we want a cube edge visible. |
| int texCoordSRow = face == tcu::CUBEFACE_NEGATIVE_X || face == tcu::CUBEFACE_POSITIVE_X ? 2 : 0; |
| int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1; |
| texCoord[6 + texCoordSRow] *= texCoordTopRightFactor.x(); |
| texCoord[9 + texCoordSRow] *= texCoordTopRightFactor.x(); |
| texCoord[3 + texCoordTRow] *= texCoordTopRightFactor.y(); |
| texCoord[9 + texCoordTRow] *= texCoordTopRightFactor.y(); |
| } |
| |
| gl.viewport(x + curX, y + curY, curW, curH); |
| |
| renderer.renderQuad(0, &texCoord[0], params); |
| |
| sampleTexture(tcu::SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); |
| } |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Post render"); |
| } |
| |
| TextureCubeFilteringCase::IterateResult TextureCubeFilteringCase::iterate(void) |
| { |
| const glw::Functions &gl = m_renderCtx.getFunctions(); |
| TestLog &log = m_testCtx.getLog(); |
| const int cellSize = 28; |
| const int defViewportWidth = cellSize * 6; |
| const int defViewportHeight = cellSize * 4; |
| RandomViewport viewport(m_renderCtx.getRenderTarget(), cellSize * 6, cellSize * 4, deStringHash(getName())); |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| tcu::Surface referenceFrame(viewport.width, viewport.height); |
| ReferenceParams sampleParams(TEXTURETYPE_CUBE); |
| const tcu::TextureFormat &texFmt = m_textures[0]->getRefTexture().getFormat(); |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| |
| // Accuracy measurements are off unless viewport size is exactly as expected. |
| if (viewport.width < defViewportWidth || viewport.height < defViewportHeight) |
| throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); |
| |
| // Viewport is divided into 4 sections. |
| int leftWidth = viewport.width / 2; |
| int rightWidth = viewport.width - leftWidth; |
| int bottomHeight = viewport.height / 2; |
| int topHeight = viewport.height - bottomHeight; |
| |
| int curTexNdx = 0; |
| |
| // Sampling parameters. |
| sampleParams.sampler = mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter); |
| sampleParams.sampler.seamlessCubeMap = false; |
| sampleParams.samplerType = getSamplerType(texFmt); |
| sampleParams.colorBias = fmtInfo.lookupBias; |
| sampleParams.colorScale = fmtInfo.lookupScale; |
| sampleParams.lodMode = LODMODE_EXACT; |
| |
| // Use unit 0. |
| gl.activeTexture(GL_TEXTURE0); |
| |
| // Setup gradient texture. |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); |
| |
| // Bottom left: Minification |
| renderFaces(gl, |
| tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, |
| bottomHeight), |
| m_textures[curTexNdx]->getRefTexture(), sampleParams, m_renderer, viewport.x, viewport.y, leftWidth, |
| bottomHeight, tcu::Vec2(-0.81f, -0.81f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.0f, 1.0f)); |
| |
| // Bottom right: Magnification |
| renderFaces(gl, |
| tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, |
| rightWidth, bottomHeight), |
| m_textures[curTexNdx]->getRefTexture(), sampleParams, m_renderer, viewport.x + leftWidth, viewport.y, |
| rightWidth, bottomHeight, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.0f, 1.0f)); |
| |
| if (m_textures.size() >= 2) |
| { |
| curTexNdx += 1; |
| |
| // Setup second texture. |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); |
| } |
| |
| // Top left: Minification |
| renderFaces(gl, |
| tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, |
| leftWidth, topHeight), |
| m_textures[curTexNdx]->getRefTexture(), sampleParams, m_renderer, viewport.x, viewport.y + bottomHeight, |
| leftWidth, topHeight, tcu::Vec2(-0.81f, -0.81f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.0f, 1.0f)); |
| |
| // Top right: Magnification |
| renderFaces(gl, |
| tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, |
| bottomHeight, rightWidth, topHeight), |
| m_textures[curTexNdx]->getRefTexture(), sampleParams, m_renderer, viewport.x + leftWidth, |
| viewport.y + bottomHeight, rightWidth, topHeight, tcu::Vec2(0.5f, -0.65f), tcu::Vec2(0.8f, -0.8f), |
| tcu::Vec2(1.0f, 1.0f)); |
| |
| // Read result. |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log. |
| { |
| DE_ASSERT(getNodeType() == tcu::NODETYPE_ACCURACY); |
| |
| const int bestScoreDiff = 16; |
| const int worstScoreDiff = 10000; |
| |
| int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff); |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str()); |
| } |
| |
| return STOP; |
| } |
| |
| TextureFilteringTests::TextureFilteringTests(Context &context) |
| : TestCaseGroup(context, "filter", "Texture Filtering Accuracy Tests") |
| { |
| } |
| |
| TextureFilteringTests::~TextureFilteringTests(void) |
| { |
| } |
| |
| void TextureFilteringTests::init(void) |
| { |
| tcu::TestCaseGroup *group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Filtering"); |
| tcu::TestCaseGroup *groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Filtering"); |
| addChild(group2D); |
| addChild(groupCube); |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t mode; |
| } wrapModes[] = {{"clamp", GL_CLAMP_TO_EDGE}, {"repeat", GL_REPEAT}, {"mirror", GL_MIRRORED_REPEAT}}; |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t mode; |
| } minFilterModes[] = {{"nearest", GL_NEAREST}, |
| {"linear", GL_LINEAR}, |
| {"nearest_mipmap_nearest", GL_NEAREST_MIPMAP_NEAREST}, |
| {"linear_mipmap_nearest", GL_LINEAR_MIPMAP_NEAREST}, |
| {"nearest_mipmap_linear", GL_NEAREST_MIPMAP_LINEAR}, |
| {"linear_mipmap_linear", GL_LINEAR_MIPMAP_LINEAR}}; |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t mode; |
| } magFilterModes[] = {{"nearest", GL_NEAREST}, {"linear", GL_LINEAR}}; |
| |
| static const struct |
| { |
| const char *name; |
| int width; |
| int height; |
| } sizes2D[] = {{"pot", 32, 64}, {"npot", 31, 55}}; |
| |
| static const struct |
| { |
| const char *name; |
| int width; |
| int height; |
| } sizesCube[] = {{"pot", 64, 64}, {"npot", 63, 63}}; |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t format; |
| uint32_t dataType; |
| } formats[] = {{"rgba8888", GL_RGBA, GL_UNSIGNED_BYTE}, {"rgba4444", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}}; |
| |
| #define FOR_EACH(ITERATOR, ARRAY, BODY) \ |
| for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++) \ |
| BODY |
| |
| // 2D cases. |
| FOR_EACH(minFilter, minFilterModes, |
| FOR_EACH(magFilter, magFilterModes, |
| FOR_EACH(wrapMode, wrapModes, |
| FOR_EACH(format, formats, FOR_EACH(size, sizes2D, { |
| bool isMipmap = minFilterModes[minFilter].mode != GL_NEAREST && |
| minFilterModes[minFilter].mode != GL_LINEAR; |
| bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE; |
| bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; |
| bool isMagNearest = magFilterModes[magFilter].mode == GL_NEAREST; |
| bool isPotSize = deIsPowerOfTwo32(sizes2D[size].width) && |
| deIsPowerOfTwo32(sizes2D[size].height); |
| |
| if ((isMipmap || !isClamp) && !isPotSize) |
| continue; // Not supported. |
| |
| if ((format != 0) && !(!isMipmap || (isRepeat && isMagNearest))) |
| continue; // Skip. |
| |
| string name = string("") + minFilterModes[minFilter].name + "_" + |
| magFilterModes[magFilter].name + "_" + |
| wrapModes[wrapMode].name + "_" + formats[format].name; |
| |
| if (!isMipmap) |
| name += string("_") + sizes2D[size].name; |
| |
| group2D->addChild(new Texture2DFilteringCase( |
| m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", minFilterModes[minFilter].mode, |
| magFilterModes[magFilter].mode, wrapModes[wrapMode].mode, |
| wrapModes[wrapMode].mode, formats[format].format, |
| formats[format].dataType, sizes2D[size].width, sizes2D[size].height)); |
| }))))) |
| |
| // Cubemap cases. |
| FOR_EACH(minFilter, minFilterModes, |
| FOR_EACH(magFilter, magFilterModes, |
| FOR_EACH(wrapMode, wrapModes, |
| FOR_EACH(format, formats, FOR_EACH(size, sizesCube, { |
| bool isMipmap = minFilterModes[minFilter].mode != GL_NEAREST && |
| minFilterModes[minFilter].mode != GL_LINEAR; |
| bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE; |
| bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; |
| bool isMagNearest = magFilterModes[magFilter].mode == GL_NEAREST; |
| bool isPotSize = deIsPowerOfTwo32(sizesCube[size].width) && |
| deIsPowerOfTwo32(sizesCube[size].height); |
| |
| if ((isMipmap || !isClamp) && !isPotSize) |
| continue; // Not supported. |
| |
| if (format != 0 && !(!isMipmap || (isRepeat && isMagNearest))) |
| continue; // Skip. |
| |
| string name = string("") + minFilterModes[minFilter].name + "_" + |
| magFilterModes[magFilter].name + "_" + |
| wrapModes[wrapMode].name + "_" + formats[format].name; |
| |
| if (!isMipmap) |
| name += string("_") + sizesCube[size].name; |
| |
| groupCube->addChild(new TextureCubeFilteringCase( |
| m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", minFilterModes[minFilter].mode, |
| magFilterModes[magFilter].mode, wrapModes[wrapMode].mode, |
| wrapModes[wrapMode].mode, formats[format].format, |
| formats[format].dataType, sizesCube[size].width, |
| sizesCube[size].height)); |
| }))))) |
| } |
| |
| } // namespace Accuracy |
| } // namespace gles2 |
| } // namespace deqp |