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/*-------------------------------------------------------------------------
* drawElements Quality Program Reference Renderer
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shading context
*//*--------------------------------------------------------------------*/
#include "rrShadingContext.hpp"
namespace rr
{
FragmentShadingContext::FragmentShadingContext(const GenericVec4 *varying0, const GenericVec4 *varying1,
const GenericVec4 *varying2, GenericVec4 *outputArray_,
GenericVec4 *outputArraySrc1_, float *fragmentDepths_, int primitiveID_,
int numFragmentOutputs_, int numSamples_, FaceType visibleFace_)
: outputArray(outputArray_)
, outputArraySrc1(outputArraySrc1_)
, primitiveID(primitiveID_)
, numFragmentOutputs(numFragmentOutputs_)
, numSamples(numSamples_)
, fragmentDepths(fragmentDepths_)
, visibleFace(visibleFace_)
{
varyings[0] = varying0;
varyings[1] = varying1;
varyings[2] = varying2;
}
} // namespace rr