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#ifndef _RRMULTISAMPLEPIXELBUFFERACCESS_HPP
#define _RRMULTISAMPLEPIXELBUFFERACCESS_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Reference Renderer
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Multisampled pixel buffer access
*//*--------------------------------------------------------------------*/
#include "rrDefs.hpp"
#include "tcuTexture.hpp"
namespace rr
{
/*--------------------------------------------------------------------*//*!
* \brief Read-write pixel data access to multisampled buffers.
*
* Multisampled data access follows the multisampled indexing convention.
*
* Prevents accidental usage of non-multisampled buffer as multisampled
* with PixelBufferAccess.
*//*--------------------------------------------------------------------*/
class MultisamplePixelBufferAccess
{
MultisamplePixelBufferAccess(const tcu::PixelBufferAccess &rawAccess);
public:
MultisamplePixelBufferAccess(void);
inline const tcu::PixelBufferAccess &raw(void) const
{
return m_access;
}
inline int getNumSamples(void) const
{
return raw().getWidth();
}
const tcu::PixelBufferAccess toSinglesampleAccess(void) const;
static MultisamplePixelBufferAccess fromSinglesampleAccess(const tcu::PixelBufferAccess &singlesampledAccess);
static MultisamplePixelBufferAccess fromMultisampleAccess(const tcu::PixelBufferAccess &multisampledAccess);
private:
tcu::PixelBufferAccess m_access;
} DE_WARN_UNUSED_TYPE;
/*--------------------------------------------------------------------*//*!
* \brief Read-only pixel data access to multisampled buffers.
*
* Multisampled data access follows the multisampled indexing convention.
*
* Prevents accidental usage of non-multisampled buffer as multisampled
* with PixelBufferAccess.
*//*--------------------------------------------------------------------*/
class MultisampleConstPixelBufferAccess
{
MultisampleConstPixelBufferAccess(const tcu::ConstPixelBufferAccess &rawAccess);
public:
MultisampleConstPixelBufferAccess(const rr::MultisamplePixelBufferAccess &msAccess);
MultisampleConstPixelBufferAccess(void);
inline const tcu::ConstPixelBufferAccess &raw(void) const
{
return m_access;
}
inline int getNumSamples(void) const
{
return raw().getWidth();
}
const tcu::ConstPixelBufferAccess toSinglesampleAccess(void) const;
static MultisampleConstPixelBufferAccess fromSinglesampleAccess(
const tcu::ConstPixelBufferAccess &singlesampledAccess);
static MultisampleConstPixelBufferAccess fromMultisampleAccess(
const tcu::ConstPixelBufferAccess &multisampledAccess);
private:
tcu::ConstPixelBufferAccess m_access;
} DE_WARN_UNUSED_TYPE;
// Multisampled versions of tcu-utils
MultisamplePixelBufferAccess getSubregion(const MultisamplePixelBufferAccess &access, int x, int y, int width,
int height);
MultisampleConstPixelBufferAccess getSubregion(const MultisampleConstPixelBufferAccess &access, int x, int y, int width,
int height);
void resolveMultisampleColorBuffer(const tcu::PixelBufferAccess &dst, const MultisampleConstPixelBufferAccess &src);
void resolveMultisampleDepthBuffer(const tcu::PixelBufferAccess &dst, const MultisampleConstPixelBufferAccess &src);
void resolveMultisampleStencilBuffer(const tcu::PixelBufferAccess &dst, const MultisampleConstPixelBufferAccess &src);
void resolveMultisampleBuffer(const tcu::PixelBufferAccess &dst, const MultisampleConstPixelBufferAccess &src);
tcu::Vec4 resolveMultisamplePixel(const MultisampleConstPixelBufferAccess &access, int x, int y);
void clear(const MultisamplePixelBufferAccess &access, const tcu::Vec4 &color);
void clear(const MultisamplePixelBufferAccess &access, const tcu::IVec4 &color);
void clearDepth(const MultisamplePixelBufferAccess &access, float depth);
void clearStencil(const MultisamplePixelBufferAccess &access, int stencil);
} // namespace rr
#endif // _RRMULTISAMPLEPIXELBUFFERACCESS_HPP