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#ifndef _RSGEXECUTIONCONTEXT_HPP
#define _RSGEXECUTIONCONTEXT_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Random Shader Generator
* ----------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader Execution Context.
*//*--------------------------------------------------------------------*/
#include "rsgDefs.hpp"
#include "rsgVariable.hpp"
#include "rsgVariableValue.hpp"
#include "rsgSamplers.hpp"
#include <vector>
#include <map>
namespace rsg
{
constexpr int EXEC_VEC_WIDTH = 64;
typedef ConstStridedValueAccess<EXEC_VEC_WIDTH> ExecConstValueAccess;
typedef StridedValueAccess<EXEC_VEC_WIDTH> ExecValueAccess;
typedef ValueStorage<EXEC_VEC_WIDTH> ExecValueStorage;
typedef std::map<const Variable *, ExecValueStorage *> VarValueMap;
class ExecMaskStorage
{
public:
ExecMaskStorage(bool initVal = true);
ExecValueAccess getValue(void);
ExecConstValueAccess getValue(void) const;
private:
Scalar m_data[EXEC_VEC_WIDTH];
};
class ExecutionContext
{
public:
ExecutionContext(const Sampler2DMap &samplers2D, const SamplerCubeMap &samplersCube);
~ExecutionContext(void);
ExecValueAccess getValue(const Variable *variable);
const Sampler2D &getSampler2D(const Variable *variable) const;
const SamplerCube &getSamplerCube(const Variable *variable) const;
ExecConstValueAccess getExecutionMask(void) const;
void andExecutionMask(ExecConstValueAccess value); // Pushes computed value
void pushExecutionMask(ExecConstValueAccess value);
void popExecutionMask(void);
protected:
ExecutionContext(const ExecutionContext &other);
ExecutionContext &operator=(const ExecutionContext &other);
VarValueMap m_varValues;
const Sampler2DMap &m_samplers2D;
const SamplerCubeMap &m_samplersCube;
std::vector<ExecMaskStorage> m_execMaskStack;
};
void assignMasked(ExecValueAccess dst, ExecConstValueAccess src, ExecConstValueAccess mask);
} // namespace rsg
#endif // _RSGEXECUTIONCONTEXT_HPP