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#ifndef _SGLRREFERENCEUTILS_HPP
#define _SGLRREFERENCEUTILS_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Reference context utils
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "rrVertexAttrib.hpp"
#include "rrPrimitiveTypes.hpp"
#include "rrShaders.hpp"
#include "rrRenderState.hpp"
#include "gluRenderContext.hpp"
namespace sglr
{
namespace rr_util
{
rr::VertexAttribType mapGLPureIntegerVertexAttributeType(uint32_t type);
rr::VertexAttribType mapGLFloatVertexAttributeType(uint32_t type, bool normalizedInteger, int size,
glu::ContextType ctxType);
int mapGLSize(int size);
rr::PrimitiveType mapGLPrimitiveType(uint32_t type);
rr::IndexType mapGLIndexType(uint32_t type);
rr::GeometryShaderOutputType mapGLGeometryShaderOutputType(uint32_t primitive);
rr::GeometryShaderInputType mapGLGeometryShaderInputType(uint32_t primitive);
rr::TestFunc mapGLTestFunc(uint32_t func);
rr::StencilOp mapGLStencilOp(uint32_t op);
rr::BlendEquation mapGLBlendEquation(uint32_t equation);
rr::BlendEquationAdvanced mapGLBlendEquationAdvanced(uint32_t equation);
rr::BlendFunc mapGLBlendFunc(uint32_t func);
} // namespace rr_util
} // namespace sglr
#endif // _SGLRREFERENCEUTILS_HPP