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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader execution utilities.
*//*--------------------------------------------------------------------*/
#include "glsShaderExecUtil.hpp"
#include "gluRenderContext.hpp"
#include "gluDrawUtil.hpp"
#include "gluObjectWrapper.hpp"
#include "gluShaderProgram.hpp"
#include "gluTextureUtil.hpp"
#include "gluProgramInterfaceQuery.hpp"
#include "gluPixelTransfer.hpp"
#include "gluStrUtil.hpp"
#include "tcuTestLog.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "deSTLUtil.hpp"
#include "deStringUtil.hpp"
#include "deUniquePtr.hpp"
#include "deMemory.h"
#include <map>
namespace deqp
{
namespace gls
{
namespace ShaderExecUtil
{
using std::vector;
static bool isExtensionSupported(const glu::RenderContext &renderCtx, const std::string &extension)
{
const glw::Functions &gl = renderCtx.getFunctions();
int numExts = 0;
gl.getIntegerv(GL_NUM_EXTENSIONS, &numExts);
for (int ndx = 0; ndx < numExts; ndx++)
{
const char *curExt = (const char *)gl.getStringi(GL_EXTENSIONS, ndx);
if (extension == curExt)
return true;
}
return false;
}
static void checkExtension(const glu::RenderContext &renderCtx, const std::string &extension)
{
if (!isExtensionSupported(renderCtx, extension))
throw tcu::NotSupportedError(extension + " is not supported");
}
static void checkLimit(const glu::RenderContext &renderCtx, uint32_t pname, int required)
{
const glw::Functions &gl = renderCtx.getFunctions();
int implementationLimit = -1;
uint32_t error;
gl.getIntegerv(pname, &implementationLimit);
error = gl.getError();
if (error != GL_NO_ERROR)
throw tcu::TestError("Failed to query " + de::toString(glu::getGettableStateStr(pname)) + " - got " +
de::toString(glu::getErrorStr(error)));
if (implementationLimit < required)
throw tcu::NotSupportedError("Test requires " + de::toString(glu::getGettableStateStr(pname)) +
" >= " + de::toString(required) + ", got " + de::toString(implementationLimit));
}
// Shader utilities
static std::string generateVertexShader(const ShaderSpec &shaderSpec, const std::string &inputPrefix,
const std::string &outputPrefix)
{
const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version);
const char *in = usesInout ? "in" : "attribute";
const char *out = usesInout ? "out" : "varying";
std::ostringstream src;
DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty());
src << glu::getGLSLVersionDeclaration(shaderSpec.version) << "\n";
if (!shaderSpec.globalDeclarations.empty())
src << shaderSpec.globalDeclarations << "\n";
src << in << " highp vec4 a_position;\n";
for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input)
src << in << " " << glu::declare(input->varType, inputPrefix + input->name) << ";\n";
for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end();
++output)
{
DE_ASSERT(output->varType.isBasicType());
if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType()))
{
const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType());
const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
const glu::VarType intType(intBaseType, glu::PRECISION_HIGHP);
src << "flat " << out << " " << glu::declare(intType, outputPrefix + output->name) << ";\n";
}
else
src << "flat " << out << " " << glu::declare(output->varType, outputPrefix + output->name) << ";\n";
}
src << "\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = a_position;\n"
<< " gl_PointSize = 1.0;\n\n";
// Declare & fetch local input variables
for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input)
src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name << ";\n";
// Declare local output variables
for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end();
++output)
src << "\t" << glu::declare(output->varType, output->name) << ";\n";
// Operation - indented to correct level.
{
std::istringstream opSrc(shaderSpec.source);
std::string line;
while (std::getline(opSrc, line))
src << "\t" << line << "\n";
}
// Assignments to outputs.
for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end();
++output)
{
if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType()))
{
const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType());
const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "("
<< output->name << ");\n";
}
else
src << "\t" << outputPrefix << output->name << " = " << output->name << ";\n";
}
src << "}\n";
return src.str();
}
static std::string generateGeometryShader(const ShaderSpec &shaderSpec, const std::string &inputPrefix,
const std::string &outputPrefix)
{
DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version));
DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty());
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(shaderSpec.version) << "\n";
if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES)
src << "#extension GL_EXT_geometry_shader : require\n";
if (!shaderSpec.globalDeclarations.empty())
src << shaderSpec.globalDeclarations << "\n";
src << "layout(points) in;\n"
<< "layout(points, max_vertices = 1) out;\n";
for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input)
src << "flat in " << glu::declare(input->varType, inputPrefix + input->name) << "[];\n";
for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end();
++output)
{
DE_ASSERT(output->varType.isBasicType());
if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType()))
{
const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType());
const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
const glu::VarType intType(intBaseType, glu::PRECISION_HIGHP);
src << "flat out " << glu::declare(intType, outputPrefix + output->name) << ";\n";
}
else
src << "flat out " << glu::declare(output->varType, outputPrefix + output->name) << ";\n";
}
src << "\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = gl_in[0].gl_Position;\n\n";
// Fetch input variables
for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input)
src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name << "[0];\n";
// Declare local output variables.
for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end();
++output)
src << "\t" << glu::declare(output->varType, output->name) << ";\n";
src << "\n";
// Operation - indented to correct level.
{
std::istringstream opSrc(shaderSpec.source);
std::string line;
while (std::getline(opSrc, line))
src << "\t" << line << "\n";
}
// Assignments to outputs.
for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end();
++output)
{
if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType()))
{
const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType());
const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "("
<< output->name << ");\n";
}
else
src << "\t" << outputPrefix << output->name << " = " << output->name << ";\n";
}
src << " EmitVertex();\n"
<< " EndPrimitive();\n"
<< "}\n";
return src.str();
}
static std::string generateEmptyFragmentSource(glu::GLSLVersion version)
{
const bool customOut = glu::glslVersionUsesInOutQualifiers(version);
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(version) << "\n";
// \todo [2013-08-05 pyry] Do we need one unused output?
src << "void main (void)\n{\n";
if (!customOut)
src << " gl_FragColor = vec4(0.0);\n";
src << "}\n";
return src.str();
}
static std::string generatePassthroughVertexShader(const ShaderSpec &shaderSpec, const std::string &inputPrefix,
const std::string &outputPrefix)
{
// flat qualifier is not present in earlier versions?
DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version));
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(shaderSpec.version) << "\n"
<< "in highp vec4 a_position;\n";
for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input)
{
src << "in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n"
<< "flat out " << glu::declare(input->varType, outputPrefix + input->name) << ";\n";
}
src << "\nvoid main (void)\n{\n"
<< " gl_Position = a_position;\n"
<< " gl_PointSize = 1.0;\n";
for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input)
src << "\t" << outputPrefix << input->name << " = " << inputPrefix << input->name << ";\n";
src << "}\n";
return src.str();
}
static void generateFragShaderOutputDecl(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs,
const std::map<std::string, int> &outLocationMap,
const std::string &outputPrefix)
{
DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version));
for (int outNdx = 0; outNdx < (int)shaderSpec.outputs.size(); ++outNdx)
{
const Symbol &output = shaderSpec.outputs[outNdx];
const int location = de::lookup(outLocationMap, output.name);
const std::string outVarName = outputPrefix + output.name;
glu::VariableDeclaration decl(output.varType, outVarName, glu::STORAGE_OUT, glu::INTERPOLATION_LAST,
glu::Layout(location));
TCU_CHECK_INTERNAL(output.varType.isBasicType());
if (useIntOutputs && glu::isDataTypeFloatOrVec(output.varType.getBasicType()))
{
const int vecSize = glu::getDataTypeScalarSize(output.varType.getBasicType());
const glu::DataType uintBasicType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT;
const glu::VarType uintType(uintBasicType, glu::PRECISION_HIGHP);
decl.varType = uintType;
src << decl << ";\n";
}
else if (glu::isDataTypeBoolOrBVec(output.varType.getBasicType()))
{
const int vecSize = glu::getDataTypeScalarSize(output.varType.getBasicType());
const glu::DataType intBasicType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
const glu::VarType intType(intBasicType, glu::PRECISION_HIGHP);
decl.varType = intType;
src << decl << ";\n";
}
else if (glu::isDataTypeMatrix(output.varType.getBasicType()))
{
const int vecSize = glu::getDataTypeMatrixNumRows(output.varType.getBasicType());
const int numVecs = glu::getDataTypeMatrixNumColumns(output.varType.getBasicType());
const glu::DataType uintBasicType = glu::getDataTypeUintVec(vecSize);
const glu::VarType uintType(uintBasicType, glu::PRECISION_HIGHP);
decl.varType = uintType;
for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx)
{
decl.name = outVarName + "_" + de::toString(vecNdx);
decl.layout.location = location + vecNdx;
src << decl << ";\n";
}
}
else
src << decl << ";\n";
}
}
static void generateFragShaderOutAssign(std::ostream &src, const ShaderSpec &shaderSpec, bool useIntOutputs,
const std::string &valuePrefix, const std::string &outputPrefix)
{
for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end();
++output)
{
if (useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType()))
src << " o_" << output->name << " = floatBitsToUint(" << valuePrefix << output->name << ");\n";
else if (glu::isDataTypeMatrix(output->varType.getBasicType()))
{
const int numVecs = glu::getDataTypeMatrixNumColumns(output->varType.getBasicType());
for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx)
if (useIntOutputs)
src << "\t" << outputPrefix << output->name << "_" << vecNdx << " = floatBitsToUint(" << valuePrefix
<< output->name << "[" << vecNdx << "]);\n";
else
src << "\t" << outputPrefix << output->name << "_" << vecNdx << " = " << valuePrefix << output->name
<< "[" << vecNdx << "];\n";
}
else if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType()))
{
const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType());
const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "("
<< valuePrefix << output->name << ");\n";
}
else
src << "\t" << outputPrefix << output->name << " = " << valuePrefix << output->name << ";\n";
}
}
static std::string generateFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs,
const std::map<std::string, int> &outLocationMap,
const std::string &inputPrefix, const std::string &outputPrefix)
{
DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version));
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(shaderSpec.version) << "\n";
if (!shaderSpec.globalDeclarations.empty())
src << shaderSpec.globalDeclarations << "\n";
for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input)
src << "flat in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n";
generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix);
src << "\nvoid main (void)\n{\n";
// Declare & fetch local input variables
for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input)
src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name << ";\n";
// Declare output variables
for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end();
++output)
src << "\t" << glu::declare(output->varType, output->name) << ";\n";
// Operation - indented to correct level.
{
std::istringstream opSrc(shaderSpec.source);
std::string line;
while (std::getline(opSrc, line))
src << "\t" << line << "\n";
}
generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix);
src << "}\n";
return src.str();
}
static std::string generatePassthroughFragmentShader(const ShaderSpec &shaderSpec, bool useIntOutputs,
const std::map<std::string, int> &outLocationMap,
const std::string &inputPrefix, const std::string &outputPrefix)
{
DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version));
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(shaderSpec.version) << "\n";
if (!shaderSpec.globalDeclarations.empty())
src << shaderSpec.globalDeclarations << "\n";
for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end();
++output)
{
if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType()))
{
const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType());
const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
const glu::VarType intType(intBaseType, glu::PRECISION_HIGHP);
src << "flat in " << glu::declare(intType, inputPrefix + output->name) << ";\n";
}
else
src << "flat in " << glu::declare(output->varType, inputPrefix + output->name) << ";\n";
}
generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix);
src << "\nvoid main (void)\n{\n";
generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, inputPrefix, outputPrefix);
src << "}\n";
return src.str();
}
// ShaderExecutor
ShaderExecutor::ShaderExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec)
: m_renderCtx(renderCtx)
, m_inputs(shaderSpec.inputs)
, m_outputs(shaderSpec.outputs)
{
}
ShaderExecutor::~ShaderExecutor(void)
{
}
void ShaderExecutor::useProgram(void)
{
DE_ASSERT(isOk());
m_renderCtx.getFunctions().useProgram(getProgram());
}
// FragmentOutExecutor
struct FragmentOutputLayout
{
std::vector<const Symbol *> locationSymbols; //! Symbols by location
std::map<std::string, int> locationMap; //! Map from symbol name to start location
};
class FragmentOutExecutor : public ShaderExecutor
{
public:
FragmentOutExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
~FragmentOutExecutor(void);
void execute(int numValues, const void *const *inputs, void *const *outputs);
protected:
const FragmentOutputLayout m_outputLayout;
};
static FragmentOutputLayout computeFragmentOutputLayout(const std::vector<Symbol> &symbols)
{
FragmentOutputLayout ret;
int location = 0;
for (std::vector<Symbol>::const_iterator it = symbols.begin(); it != symbols.end(); ++it)
{
const int numLocations = glu::getDataTypeNumLocations(it->varType.getBasicType());
TCU_CHECK_INTERNAL(!de::contains(ret.locationMap, it->name));
de::insert(ret.locationMap, it->name, location);
location += numLocations;
for (int ndx = 0; ndx < numLocations; ++ndx)
ret.locationSymbols.push_back(&*it);
}
return ret;
}
inline bool hasFloatRenderTargets(const glu::RenderContext &renderCtx)
{
glu::ContextType type = renderCtx.getType();
return glu::isContextTypeGLCore(type);
}
FragmentOutExecutor::FragmentOutExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec)
: ShaderExecutor(renderCtx, shaderSpec)
, m_outputLayout(computeFragmentOutputLayout(m_outputs))
{
}
FragmentOutExecutor::~FragmentOutExecutor(void)
{
}
inline int queryInt(const glw::Functions &gl, uint32_t pname)
{
int value = 0;
gl.getIntegerv(pname, &value);
return value;
}
static tcu::TextureFormat getRenderbufferFormatForOutput(const glu::VarType &outputType, bool useIntOutputs)
{
const tcu::TextureFormat::ChannelOrder channelOrderMap[] = {tcu::TextureFormat::R, tcu::TextureFormat::RG,
tcu::TextureFormat::RGBA, // No RGB variants available.
tcu::TextureFormat::RGBA};
const glu::DataType basicType = outputType.getBasicType();
const int numComps = glu::getDataTypeNumComponents(basicType);
tcu::TextureFormat::ChannelType channelType;
switch (glu::getDataTypeScalarType(basicType))
{
case glu::TYPE_UINT:
channelType = tcu::TextureFormat::UNSIGNED_INT32;
break;
case glu::TYPE_INT:
channelType = tcu::TextureFormat::SIGNED_INT32;
break;
case glu::TYPE_BOOL:
channelType = tcu::TextureFormat::SIGNED_INT32;
break;
case glu::TYPE_FLOAT:
channelType = useIntOutputs ? tcu::TextureFormat::UNSIGNED_INT32 : tcu::TextureFormat::FLOAT;
break;
default:
throw tcu::InternalError("Invalid output type");
}
DE_ASSERT(de::inRange<int>(numComps, 1, DE_LENGTH_OF_ARRAY(channelOrderMap)));
return tcu::TextureFormat(channelOrderMap[numComps - 1], channelType);
}
void FragmentOutExecutor::execute(int numValues, const void *const *inputs, void *const *outputs)
{
const glw::Functions &gl = m_renderCtx.getFunctions();
const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx);
const int maxRenderbufferSize = queryInt(gl, GL_MAX_RENDERBUFFER_SIZE);
const int framebufferW = de::min(maxRenderbufferSize, numValues);
const int framebufferH = (numValues / framebufferW) + ((numValues % framebufferW != 0) ? 1 : 0);
glu::Framebuffer framebuffer(m_renderCtx);
glu::RenderbufferVector renderbuffers(m_renderCtx, m_outputLayout.locationSymbols.size());
vector<glu::VertexArrayBinding> vertexArrays;
vector<tcu::Vec2> positions(numValues);
if (framebufferH > maxRenderbufferSize)
throw tcu::NotSupportedError("Value count is too high for maximum supported renderbuffer size");
// Compute positions - 1px points are used to drive fragment shading.
for (int valNdx = 0; valNdx < numValues; valNdx++)
{
const int ix = valNdx % framebufferW;
const int iy = valNdx / framebufferW;
const float fx = -1.0f + 2.0f * ((float(ix) + 0.5f) / float(framebufferW));
const float fy = -1.0f + 2.0f * ((float(iy) + 0.5f) / float(framebufferH));
positions[valNdx] = tcu::Vec2(fx, fy);
}
// Vertex inputs.
vertexArrays.push_back(glu::va::Float("a_position", 2, numValues, 0, (const float *)&positions[0]));
for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++)
{
const Symbol &symbol = m_inputs[inputNdx];
const std::string attribName = "a_" + symbol.name;
const void *ptr = inputs[inputNdx];
const glu::DataType basicType = symbol.varType.getBasicType();
const int vecSize = glu::getDataTypeScalarSize(basicType);
if (glu::isDataTypeFloatOrVec(basicType))
vertexArrays.push_back(glu::va::Float(attribName, vecSize, numValues, 0, (const float *)ptr));
else if (glu::isDataTypeIntOrIVec(basicType))
vertexArrays.push_back(glu::va::Int32(attribName, vecSize, numValues, 0, (const int32_t *)ptr));
else if (glu::isDataTypeUintOrUVec(basicType))
vertexArrays.push_back(glu::va::Uint32(attribName, vecSize, numValues, 0, (const uint32_t *)ptr));
else if (glu::isDataTypeMatrix(basicType))
{
int numRows = glu::getDataTypeMatrixNumRows(basicType);
int numCols = glu::getDataTypeMatrixNumColumns(basicType);
int stride = numRows * numCols * (int)sizeof(float);
for (int colNdx = 0; colNdx < numCols; ++colNdx)
vertexArrays.push_back(glu::va::Float(attribName, colNdx, numRows, numValues, stride,
((const float *)ptr) + colNdx * numRows));
}
else
DE_ASSERT(false);
}
// Construct framebuffer.
gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
for (int outNdx = 0; outNdx < (int)m_outputLayout.locationSymbols.size(); ++outNdx)
{
const Symbol &output = *m_outputLayout.locationSymbols[outNdx];
const uint32_t renderbuffer = renderbuffers[outNdx];
const uint32_t format = glu::getInternalFormat(getRenderbufferFormatForOutput(output.varType, useIntOutputs));
gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
gl.renderbufferStorage(GL_RENDERBUFFER, format, framebufferW, framebufferH);
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + outNdx, GL_RENDERBUFFER, renderbuffer);
}
gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set up framebuffer object");
TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
{
vector<uint32_t> drawBuffers(m_outputLayout.locationSymbols.size());
for (int ndx = 0; ndx < (int)m_outputLayout.locationSymbols.size(); ndx++)
drawBuffers[ndx] = GL_COLOR_ATTACHMENT0 + ndx;
gl.drawBuffers((int)drawBuffers.size(), &drawBuffers[0]);
GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawBuffers()");
}
// Render
gl.viewport(0, 0, framebufferW, framebufferH);
glu::draw(m_renderCtx, this->getProgram(), (int)vertexArrays.size(), &vertexArrays[0], glu::pr::Points(numValues));
GLU_EXPECT_NO_ERROR(gl.getError(), "Error in draw");
// Read back pixels.
{
tcu::TextureLevel tmpBuf;
// \todo [2013-08-07 pyry] Some fast-paths could be added here.
for (int outNdx = 0; outNdx < (int)m_outputs.size(); ++outNdx)
{
const Symbol &output = m_outputs[outNdx];
const int outSize = output.varType.getScalarSize();
const int outVecSize = glu::getDataTypeNumComponents(output.varType.getBasicType());
const int outNumLocs = glu::getDataTypeNumLocations(output.varType.getBasicType());
uint32_t *dstPtrBase = static_cast<uint32_t *>(outputs[outNdx]);
const tcu::TextureFormat format = getRenderbufferFormatForOutput(output.varType, useIntOutputs);
const tcu::TextureFormat readFormat(tcu::TextureFormat::RGBA, format.type);
const int outLocation = de::lookup(m_outputLayout.locationMap, output.name);
tmpBuf.setStorage(readFormat, framebufferW, framebufferH);
for (int locNdx = 0; locNdx < outNumLocs; ++locNdx)
{
gl.readBuffer(GL_COLOR_ATTACHMENT0 + outLocation + locNdx);
glu::readPixels(m_renderCtx, 0, 0, tmpBuf.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "Reading pixels");
if (outSize == 4 && outNumLocs == 1)
deMemcpy(dstPtrBase, tmpBuf.getAccess().getDataPtr(), numValues * outVecSize * sizeof(uint32_t));
else
{
for (int valNdx = 0; valNdx < numValues; valNdx++)
{
const uint32_t *srcPtr = (const uint32_t *)tmpBuf.getAccess().getDataPtr() + valNdx * 4;
uint32_t *dstPtr = &dstPtrBase[outSize * valNdx + outVecSize * locNdx];
deMemcpy(dstPtr, srcPtr, outVecSize * sizeof(uint32_t));
}
}
}
}
}
// \todo [2013-08-07 pyry] Clear draw buffers & viewport?
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
}
// VertexShaderExecutor
class VertexShaderExecutor : public FragmentOutExecutor
{
public:
VertexShaderExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
~VertexShaderExecutor(void);
bool isOk(void) const
{
return m_program.isOk();
}
void log(tcu::TestLog &dst) const
{
dst << m_program;
}
uint32_t getProgram(void) const
{
return m_program.getProgram();
}
protected:
const glu::ShaderProgram m_program;
};
VertexShaderExecutor::VertexShaderExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec)
: FragmentOutExecutor(renderCtx, shaderSpec)
, m_program(renderCtx, glu::ProgramSources()
<< glu::VertexSource(generateVertexShader(shaderSpec, "a_", "vtx_out_"))
<< glu::FragmentSource(
generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx),
m_outputLayout.locationMap, "vtx_out_", "o_")))
{
}
VertexShaderExecutor::~VertexShaderExecutor(void)
{
}
// GeometryShaderExecutor
class GeometryShaderExecutor : public FragmentOutExecutor
{
public:
static GeometryShaderExecutor *create(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
~GeometryShaderExecutor(void);
bool isOk(void) const
{
return m_program.isOk();
}
void log(tcu::TestLog &dst) const
{
dst << m_program;
}
uint32_t getProgram(void) const
{
return m_program.getProgram();
}
protected:
const glu::ShaderProgram m_program;
private:
GeometryShaderExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
};
GeometryShaderExecutor *GeometryShaderExecutor::create(const glu::RenderContext &renderCtx,
const ShaderSpec &shaderSpec)
{
if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES &&
!contextSupports(renderCtx.getType(), glu::ApiType::core(4, 5)))
checkExtension(renderCtx, "GL_EXT_geometry_shader");
return new GeometryShaderExecutor(renderCtx, shaderSpec);
}
GeometryShaderExecutor::GeometryShaderExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec)
: FragmentOutExecutor(renderCtx, shaderSpec)
, m_program(renderCtx, glu::ProgramSources()
<< glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "vtx_out_"))
<< glu::GeometrySource(generateGeometryShader(shaderSpec, "vtx_out_", "geom_out_"))
<< glu::FragmentSource(
generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx),
m_outputLayout.locationMap, "geom_out_", "o_")))
{
}
GeometryShaderExecutor::~GeometryShaderExecutor(void)
{
}
// FragmentShaderExecutor
class FragmentShaderExecutor : public FragmentOutExecutor
{
public:
FragmentShaderExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
~FragmentShaderExecutor(void);
bool isOk(void) const
{
return m_program.isOk();
}
void log(tcu::TestLog &dst) const
{
dst << m_program;
}
uint32_t getProgram(void) const
{
return m_program.getProgram();
}
protected:
const glu::ShaderProgram m_program;
};
FragmentShaderExecutor::FragmentShaderExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec)
: FragmentOutExecutor(renderCtx, shaderSpec)
, m_program(
renderCtx, glu::ProgramSources()
<< glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "vtx_out_"))
<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx),
m_outputLayout.locationMap, "vtx_out_", "o_")))
{
}
FragmentShaderExecutor::~FragmentShaderExecutor(void)
{
}
// Shared utilities for compute and tess executors
static uint32_t getVecStd430ByteAlignment(glu::DataType type)
{
switch (glu::getDataTypeScalarSize(type))
{
case 1:
return 4u;
case 2:
return 8u;
case 3:
return 16u;
case 4:
return 16u;
default:
DE_ASSERT(false);
return 0u;
}
}
class BufferIoExecutor : public ShaderExecutor
{
public:
BufferIoExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec,
const glu::ProgramSources &sources);
~BufferIoExecutor(void);
bool isOk(void) const
{
return m_program.isOk();
}
void log(tcu::TestLog &dst) const
{
dst << m_program;
}
uint32_t getProgram(void) const
{
return m_program.getProgram();
}
protected:
enum
{
INPUT_BUFFER_BINDING = 0,
OUTPUT_BUFFER_BINDING = 1,
};
void initBuffers(int numValues);
uint32_t getInputBuffer(void) const
{
return *m_inputBuffer;
}
uint32_t getOutputBuffer(void) const
{
return *m_outputBuffer;
}
uint32_t getInputStride(void) const
{
return getLayoutStride(m_inputLayout);
}
uint32_t getOutputStride(void) const
{
return getLayoutStride(m_outputLayout);
}
void uploadInputBuffer(const void *const *inputPtrs, int numValues);
void readOutputBuffer(void *const *outputPtrs, int numValues);
static void declareBufferBlocks(std::ostream &src, const ShaderSpec &spec);
static void generateExecBufferIo(std::ostream &src, const ShaderSpec &spec, const char *invocationNdxName);
glu::ShaderProgram m_program;
private:
struct VarLayout
{
uint32_t offset;
uint32_t stride;
uint32_t matrixStride;
VarLayout(void) : offset(0), stride(0), matrixStride(0)
{
}
};
void resizeInputBuffer(int newSize);
void resizeOutputBuffer(int newSize);
static void computeVarLayout(const std::vector<Symbol> &symbols, std::vector<VarLayout> *layout);
static uint32_t getLayoutStride(const vector<VarLayout> &layout);
static void copyToBuffer(const glu::VarType &varType, const VarLayout &layout, int numValues,
const void *srcBasePtr, void *dstBasePtr);
static void copyFromBuffer(const glu::VarType &varType, const VarLayout &layout, int numValues,
const void *srcBasePtr, void *dstBasePtr);
glu::Buffer m_inputBuffer;
glu::Buffer m_outputBuffer;
vector<VarLayout> m_inputLayout;
vector<VarLayout> m_outputLayout;
};
BufferIoExecutor::BufferIoExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec,
const glu::ProgramSources &sources)
: ShaderExecutor(renderCtx, shaderSpec)
, m_program(renderCtx, sources)
, m_inputBuffer(renderCtx)
, m_outputBuffer(renderCtx)
{
computeVarLayout(m_inputs, &m_inputLayout);
computeVarLayout(m_outputs, &m_outputLayout);
}
BufferIoExecutor::~BufferIoExecutor(void)
{
}
void BufferIoExecutor::resizeInputBuffer(int newSize)
{
const glw::Functions &gl = m_renderCtx.getFunctions();
gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_inputBuffer);
gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to allocate input buffer");
}
void BufferIoExecutor::resizeOutputBuffer(int newSize)
{
const glw::Functions &gl = m_renderCtx.getFunctions();
gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_outputBuffer);
gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to allocate output buffer");
}
void BufferIoExecutor::initBuffers(int numValues)
{
const uint32_t inputStride = getLayoutStride(m_inputLayout);
const uint32_t outputStride = getLayoutStride(m_outputLayout);
const int inputBufferSize = numValues * inputStride;
const int outputBufferSize = numValues * outputStride;
resizeInputBuffer(inputBufferSize);
resizeOutputBuffer(outputBufferSize);
}
void BufferIoExecutor::computeVarLayout(const std::vector<Symbol> &symbols, std::vector<VarLayout> *layout)
{
uint32_t maxAlignment = 0;
uint32_t curOffset = 0;
DE_ASSERT(layout->empty());
layout->resize(symbols.size());
for (size_t varNdx = 0; varNdx < symbols.size(); varNdx++)
{
const Symbol &symbol = symbols[varNdx];
const glu::DataType basicType = symbol.varType.getBasicType();
VarLayout &layoutEntry = (*layout)[varNdx];
if (glu::isDataTypeScalarOrVector(basicType))
{
const uint32_t alignment = getVecStd430ByteAlignment(basicType);
const uint32_t size = (uint32_t)glu::getDataTypeScalarSize(basicType) * (int)sizeof(uint32_t);
curOffset = (uint32_t)deAlign32((int)curOffset, (int)alignment);
maxAlignment = de::max(maxAlignment, alignment);
layoutEntry.offset = curOffset;
layoutEntry.matrixStride = 0;
curOffset += size;
}
else if (glu::isDataTypeMatrix(basicType))
{
const int numVecs = glu::getDataTypeMatrixNumColumns(basicType);
const glu::DataType vecType = glu::getDataTypeFloatVec(glu::getDataTypeMatrixNumRows(basicType));
const uint32_t vecAlignment = getVecStd430ByteAlignment(vecType);
curOffset = (uint32_t)deAlign32((int)curOffset, (int)vecAlignment);
maxAlignment = de::max(maxAlignment, vecAlignment);
layoutEntry.offset = curOffset;
layoutEntry.matrixStride = vecAlignment;
curOffset += vecAlignment * numVecs;
}
else
DE_ASSERT(false);
}
{
const uint32_t totalSize = (uint32_t)deAlign32(curOffset, maxAlignment);
for (vector<VarLayout>::iterator varIter = layout->begin(); varIter != layout->end(); ++varIter)
varIter->stride = totalSize;
}
}
inline uint32_t BufferIoExecutor::getLayoutStride(const vector<VarLayout> &layout)
{
return layout.empty() ? 0 : layout[0].stride;
}
void BufferIoExecutor::copyToBuffer(const glu::VarType &varType, const VarLayout &layout, int numValues,
const void *srcBasePtr, void *dstBasePtr)
{
if (varType.isBasicType())
{
const glu::DataType basicType = varType.getBasicType();
const bool isMatrix = glu::isDataTypeMatrix(basicType);
const int scalarSize = glu::getDataTypeScalarSize(basicType);
const int numVecs = isMatrix ? glu::getDataTypeMatrixNumColumns(basicType) : 1;
const int numComps = scalarSize / numVecs;
for (int elemNdx = 0; elemNdx < numValues; elemNdx++)
{
for (int vecNdx = 0; vecNdx < numVecs; vecNdx++)
{
const int srcOffset = (int)sizeof(uint32_t) * (elemNdx * scalarSize + vecNdx * numComps);
const int dstOffset =
layout.offset + layout.stride * elemNdx + (isMatrix ? layout.matrixStride * vecNdx : 0);
const uint8_t *srcPtr = (const uint8_t *)srcBasePtr + srcOffset;
uint8_t *dstPtr = (uint8_t *)dstBasePtr + dstOffset;
deMemcpy(dstPtr, srcPtr, sizeof(uint32_t) * numComps);
}
}
}
else
throw tcu::InternalError("Unsupported type");
}
void BufferIoExecutor::copyFromBuffer(const glu::VarType &varType, const VarLayout &layout, int numValues,
const void *srcBasePtr, void *dstBasePtr)
{
if (varType.isBasicType())
{
const glu::DataType basicType = varType.getBasicType();
const bool isMatrix = glu::isDataTypeMatrix(basicType);
const int scalarSize = glu::getDataTypeScalarSize(basicType);
const int numVecs = isMatrix ? glu::getDataTypeMatrixNumColumns(basicType) : 1;
const int numComps = scalarSize / numVecs;
for (int elemNdx = 0; elemNdx < numValues; elemNdx++)
{
for (int vecNdx = 0; vecNdx < numVecs; vecNdx++)
{
const int srcOffset =
layout.offset + layout.stride * elemNdx + (isMatrix ? layout.matrixStride * vecNdx : 0);
const int dstOffset = (int)sizeof(uint32_t) * (elemNdx * scalarSize + vecNdx * numComps);
const uint8_t *srcPtr = (const uint8_t *)srcBasePtr + srcOffset;
uint8_t *dstPtr = (uint8_t *)dstBasePtr + dstOffset;
deMemcpy(dstPtr, srcPtr, sizeof(uint32_t) * numComps);
}
}
}
else
throw tcu::InternalError("Unsupported type");
}
void BufferIoExecutor::uploadInputBuffer(const void *const *inputPtrs, int numValues)
{
const glw::Functions &gl = m_renderCtx.getFunctions();
const uint32_t buffer = *m_inputBuffer;
const uint32_t inputStride = getLayoutStride(m_inputLayout);
const int inputBufferSize = inputStride * numValues;
if (inputBufferSize == 0)
return; // No inputs
gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
void *mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, inputBufferSize, GL_MAP_WRITE_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()");
TCU_CHECK(mapPtr);
try
{
DE_ASSERT(m_inputs.size() == m_inputLayout.size());
for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx)
{
const glu::VarType &varType = m_inputs[inputNdx].varType;
const VarLayout &layout = m_inputLayout[inputNdx];
copyToBuffer(varType, layout, numValues, inputPtrs[inputNdx], mapPtr);
}
}
catch (...)
{
gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
throw;
}
gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer()");
}
void BufferIoExecutor::readOutputBuffer(void *const *outputPtrs, int numValues)
{
const glw::Functions &gl = m_renderCtx.getFunctions();
const uint32_t buffer = *m_outputBuffer;
const uint32_t outputStride = getLayoutStride(m_outputLayout);
const int outputBufferSize = numValues * outputStride;
DE_ASSERT(outputBufferSize > 0); // At least some outputs are required.
gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
void *mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outputBufferSize, GL_MAP_READ_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()");
TCU_CHECK(mapPtr);
try
{
DE_ASSERT(m_outputs.size() == m_outputLayout.size());
for (size_t outputNdx = 0; outputNdx < m_outputs.size(); ++outputNdx)
{
const glu::VarType &varType = m_outputs[outputNdx].varType;
const VarLayout &layout = m_outputLayout[outputNdx];
copyFromBuffer(varType, layout, numValues, mapPtr, outputPtrs[outputNdx]);
}
}
catch (...)
{
gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
throw;
}
gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer()");
}
void BufferIoExecutor::declareBufferBlocks(std::ostream &src, const ShaderSpec &spec)
{
// Input struct
if (!spec.inputs.empty())
{
glu::StructType inputStruct("Inputs");
for (vector<Symbol>::const_iterator symIter = spec.inputs.begin(); symIter != spec.inputs.end(); ++symIter)
inputStruct.addMember(symIter->name.c_str(), symIter->varType);
src << glu::declare(&inputStruct) << ";\n";
}
// Output struct
{
glu::StructType outputStruct("Outputs");
for (vector<Symbol>::const_iterator symIter = spec.outputs.begin(); symIter != spec.outputs.end(); ++symIter)
outputStruct.addMember(symIter->name.c_str(), symIter->varType);
src << glu::declare(&outputStruct) << ";\n";
}
src << "\n";
if (!spec.inputs.empty())
{
src << "layout(binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n"
<< "{\n"
<< " Inputs inputs[];\n"
<< "};\n";
}
src << "layout(binding = " << int(OUTPUT_BUFFER_BINDING) << ", std430) buffer OutBuffer\n"
<< "{\n"
<< " Outputs outputs[];\n"
<< "};\n"
<< "\n";
}
void BufferIoExecutor::generateExecBufferIo(std::ostream &src, const ShaderSpec &spec, const char *invocationNdxName)
{
for (vector<Symbol>::const_iterator symIter = spec.inputs.begin(); symIter != spec.inputs.end(); ++symIter)
src << "\t" << glu::declare(symIter->varType, symIter->name) << " = inputs[" << invocationNdxName << "]."
<< symIter->name << ";\n";
for (vector<Symbol>::const_iterator symIter = spec.outputs.begin(); symIter != spec.outputs.end(); ++symIter)
src << "\t" << glu::declare(symIter->varType, symIter->name) << ";\n";
src << "\n";
{
std::istringstream opSrc(spec.source);
std::string line;
while (std::getline(opSrc, line))
src << "\t" << line << "\n";
}
src << "\n";
for (vector<Symbol>::const_iterator symIter = spec.outputs.begin(); symIter != spec.outputs.end(); ++symIter)
src << "\toutputs[" << invocationNdxName << "]." << symIter->name << " = " << symIter->name << ";\n";
}
// ComputeShaderExecutor
class ComputeShaderExecutor : public BufferIoExecutor
{
public:
ComputeShaderExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
~ComputeShaderExecutor(void);
void execute(int numValues, const void *const *inputs, void *const *outputs);
protected:
static std::string generateComputeShader(const ShaderSpec &spec);
tcu::IVec3 m_maxWorkSize;
};
std::string ComputeShaderExecutor::generateComputeShader(const ShaderSpec &spec)
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(spec.version) << "\n";
if (!spec.globalDeclarations.empty())
src << spec.globalDeclarations << "\n";
src << "layout(local_size_x = 1) in;\n"
<< "\n";
declareBufferBlocks(src, spec);
src << "void main (void)\n"
<< "{\n"
<< " uint invocationNdx = gl_NumWorkGroups.x*gl_NumWorkGroups.y*gl_WorkGroupID.z\n"
<< " + gl_NumWorkGroups.x*gl_WorkGroupID.y + gl_WorkGroupID.x;\n";
generateExecBufferIo(src, spec, "invocationNdx");
src << "}\n";
return src.str();
}
ComputeShaderExecutor::ComputeShaderExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec)
: BufferIoExecutor(renderCtx, shaderSpec,
glu::ProgramSources() << glu::ComputeSource(generateComputeShader(shaderSpec)))
{
m_maxWorkSize = tcu::IVec3(128, 128, 64); // Minimum in 3plus
}
ComputeShaderExecutor::~ComputeShaderExecutor(void)
{
}
void ComputeShaderExecutor::execute(int numValues, const void *const *inputs, void *const *outputs)
{
const glw::Functions &gl = m_renderCtx.getFunctions();
const int maxValuesPerInvocation = m_maxWorkSize[0];
const uint32_t inputStride = getInputStride();
const uint32_t outputStride = getOutputStride();
initBuffers(numValues);
// Setup input buffer & copy data
uploadInputBuffer(inputs, numValues);
// Perform compute invocations
{
int curOffset = 0;
while (curOffset < numValues)
{
const int numToExec = de::min(maxValuesPerInvocation, numValues - curOffset);
if (inputStride > 0)
gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(),
curOffset * inputStride, numToExec * inputStride);
gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer(),
curOffset * outputStride, numToExec * outputStride);
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferRange(GL_SHADER_STORAGE_BUFFER)");
gl.dispatchCompute(numToExec, 1, 1);
GLU_EXPECT_NO_ERROR(gl.getError(), "glDispatchCompute()");
curOffset += numToExec;
}
}
// Read back data
readOutputBuffer(outputs, numValues);
}
// Tessellation utils
static std::string generateVertexShaderForTess(glu::GLSLVersion version)
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(version) << "\n";
src << "void main (void)\n{\n"
<< " gl_Position = vec4(gl_VertexID/2, gl_VertexID%2, 0.0, 1.0);\n"
<< "}\n";
return src.str();
}
void checkTessSupport(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec, glu::ShaderType stage)
{
const int numBlockRequired = 2; // highest binding is always 1 (output) i.e. count == 2
if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES &&
!contextSupports(renderCtx.getType(), glu::ApiType::core(4, 5)))
checkExtension(renderCtx, "GL_EXT_tessellation_shader");
if (stage == glu::SHADERTYPE_TESSELLATION_CONTROL)
checkLimit(renderCtx, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, numBlockRequired);
else if (stage == glu::SHADERTYPE_TESSELLATION_EVALUATION)
checkLimit(renderCtx, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, numBlockRequired);
else
DE_ASSERT(false);
}
// TessControlExecutor
class TessControlExecutor : public BufferIoExecutor
{
public:
static TessControlExecutor *create(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
~TessControlExecutor(void);
void execute(int numValues, const void *const *inputs, void *const *outputs);
protected:
static std::string generateTessControlShader(const ShaderSpec &shaderSpec);
private:
TessControlExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
};
TessControlExecutor *TessControlExecutor::create(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec)
{
checkTessSupport(renderCtx, shaderSpec, glu::SHADERTYPE_TESSELLATION_CONTROL);
return new TessControlExecutor(renderCtx, shaderSpec);
}
std::string TessControlExecutor::generateTessControlShader(const ShaderSpec &shaderSpec)
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(shaderSpec.version) << "\n";
if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES)
src << "#extension GL_EXT_tessellation_shader : require\n";
if (!shaderSpec.globalDeclarations.empty())
src << shaderSpec.globalDeclarations << "\n";
src << "\nlayout(vertices = 1) out;\n\n";
declareBufferBlocks(src, shaderSpec);
src << "void main (void)\n{\n";
for (int ndx = 0; ndx < 2; ndx++)
src << "\tgl_TessLevelInner[" << ndx << "] = 1.0;\n";
for (int ndx = 0; ndx < 4; ndx++)
src << "\tgl_TessLevelOuter[" << ndx << "] = 1.0;\n";
src << "\n"
<< "\thighp uint invocationId = uint(gl_PrimitiveID);\n";
generateExecBufferIo(src, shaderSpec, "invocationId");
src << "}\n";
return src.str();
}
static std::string generateEmptyTessEvalShader(glu::GLSLVersion version)
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(version) << "\n";
if (glu::glslVersionIsES(version) && version <= glu::GLSL_VERSION_310_ES)
src << "#extension GL_EXT_tessellation_shader : require\n\n";
src << "layout(triangles, ccw) in;\n";
src << "\nvoid main (void)\n{\n"
<< "\tgl_Position = vec4(gl_TessCoord.xy, 0.0, 1.0);\n"
<< "}\n";
return src.str();
}
TessControlExecutor::TessControlExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec)
: BufferIoExecutor(renderCtx, shaderSpec,
glu::ProgramSources()
<< glu::VertexSource(generateVertexShaderForTess(shaderSpec.version))
<< glu::TessellationControlSource(generateTessControlShader(shaderSpec))
<< glu::TessellationEvaluationSource(generateEmptyTessEvalShader(shaderSpec.version))
<< glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version)))
{
}
TessControlExecutor::~TessControlExecutor(void)
{
}
void TessControlExecutor::execute(int numValues, const void *const *inputs, void *const *outputs)
{
const glw::Functions &gl = m_renderCtx.getFunctions();
initBuffers(numValues);
// Setup input buffer & copy data
uploadInputBuffer(inputs, numValues);
if (!m_inputs.empty())
gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer());
gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer());
uint32_t vertexArray;
gl.genVertexArrays(1, &vertexArray);
gl.bindVertexArray(vertexArray);
// Render patches
gl.patchParameteri(GL_PATCH_VERTICES, 3);
gl.drawArrays(GL_PATCHES, 0, 3 * numValues);
gl.bindVertexArray(0);
gl.deleteVertexArrays(1, &vertexArray);
// Read back data
readOutputBuffer(outputs, numValues);
}
// TessEvaluationExecutor
class TessEvaluationExecutor : public BufferIoExecutor
{
public:
static TessEvaluationExecutor *create(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
~TessEvaluationExecutor(void);
void execute(int numValues, const void *const *inputs, void *const *outputs);
protected:
static std::string generateTessEvalShader(const ShaderSpec &shaderSpec);
private:
TessEvaluationExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec);
};
TessEvaluationExecutor *TessEvaluationExecutor::create(const glu::RenderContext &renderCtx,
const ShaderSpec &shaderSpec)
{
checkTessSupport(renderCtx, shaderSpec, glu::SHADERTYPE_TESSELLATION_EVALUATION);
return new TessEvaluationExecutor(renderCtx, shaderSpec);
}
static std::string generatePassthroughTessControlShader(glu::GLSLVersion version)
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(version) << "\n";
if (glu::glslVersionIsES(version) && version <= glu::GLSL_VERSION_310_ES)
src << "#extension GL_EXT_tessellation_shader : require\n\n";
src << "layout(vertices = 1) out;\n\n";
src << "void main (void)\n{\n";
for (int ndx = 0; ndx < 2; ndx++)
src << "\tgl_TessLevelInner[" << ndx << "] = 1.0;\n";
for (int ndx = 0; ndx < 4; ndx++)
src << "\tgl_TessLevelOuter[" << ndx << "] = 1.0;\n";
src << "}\n";
return src.str();
}
std::string TessEvaluationExecutor::generateTessEvalShader(const ShaderSpec &shaderSpec)
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(shaderSpec.version) << "\n";
if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES)
src << "#extension GL_EXT_tessellation_shader : require\n";
if (!shaderSpec.globalDeclarations.empty())
src << shaderSpec.globalDeclarations << "\n";
src << "\n";
src << "layout(isolines, equal_spacing) in;\n\n";
declareBufferBlocks(src, shaderSpec);
src << "void main (void)\n{\n"
<< "\tgl_Position = vec4(gl_TessCoord.x, 0.0, 0.0, 1.0);\n"
<< "\thighp uint invocationId = uint(gl_PrimitiveID)*2u + (gl_TessCoord.x > 0.5 ? 1u : 0u);\n";
generateExecBufferIo(src, shaderSpec, "invocationId");
src << "}\n";
return src.str();
}
TessEvaluationExecutor::TessEvaluationExecutor(const glu::RenderContext &renderCtx, const ShaderSpec &shaderSpec)
: BufferIoExecutor(renderCtx, shaderSpec,
glu::ProgramSources()
<< glu::VertexSource(generateVertexShaderForTess(shaderSpec.version))
<< glu::TessellationControlSource(generatePassthroughTessControlShader(shaderSpec.version))
<< glu::TessellationEvaluationSource(generateTessEvalShader(shaderSpec))
<< glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version)))
{
}
TessEvaluationExecutor::~TessEvaluationExecutor(void)
{
}
void TessEvaluationExecutor::execute(int numValues, const void *const *inputs, void *const *outputs)
{
const glw::Functions &gl = m_renderCtx.getFunctions();
const int alignedValues = deAlign32(numValues, 2);
// Initialize buffers with aligned value count to make room for padding
initBuffers(alignedValues);
// Setup input buffer & copy data
uploadInputBuffer(inputs, numValues);
// \todo [2014-06-26 pyry] Duplicate last value in the buffer to prevent infinite loops for example?
if (!m_inputs.empty())
gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer());
gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer());
uint32_t vertexArray;
gl.genVertexArrays(1, &vertexArray);
gl.bindVertexArray(vertexArray);
// Render patches
gl.patchParameteri(GL_PATCH_VERTICES, 2);
gl.drawArrays(GL_PATCHES, 0, alignedValues);
gl.bindVertexArray(0);
gl.deleteVertexArrays(1, &vertexArray);
// Read back data
readOutputBuffer(outputs, numValues);
}
// Utilities
ShaderExecutor *createExecutor(const glu::RenderContext &renderCtx, glu::ShaderType shaderType,
const ShaderSpec &shaderSpec)
{
switch (shaderType)
{
case glu::SHADERTYPE_VERTEX:
return new VertexShaderExecutor(renderCtx, shaderSpec);
case glu::SHADERTYPE_TESSELLATION_CONTROL:
return TessControlExecutor::create(renderCtx, shaderSpec);
case glu::SHADERTYPE_TESSELLATION_EVALUATION:
return TessEvaluationExecutor::create(renderCtx, shaderSpec);
case glu::SHADERTYPE_GEOMETRY:
return GeometryShaderExecutor::create(renderCtx, shaderSpec);
case glu::SHADERTYPE_FRAGMENT:
return new FragmentShaderExecutor(renderCtx, shaderSpec);
case glu::SHADERTYPE_COMPUTE:
return new ComputeShaderExecutor(renderCtx, shaderSpec);
default:
throw tcu::InternalError("Unsupported shader type");
}
}
bool executorSupported(glu::ShaderType shaderType)
{
switch (shaderType)
{
case glu::SHADERTYPE_VERTEX:
case glu::SHADERTYPE_TESSELLATION_CONTROL:
case glu::SHADERTYPE_TESSELLATION_EVALUATION:
case glu::SHADERTYPE_GEOMETRY:
case glu::SHADERTYPE_FRAGMENT:
case glu::SHADERTYPE_COMPUTE:
return true;
default:
return false;
}
}
} // namespace ShaderExecUtil
} // namespace gls
} // namespace deqp