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#ifndef _GLSFBOUTIL_HPP
#define _GLSFBOUTIL_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Utilities for framebuffer objects.
*//*--------------------------------------------------------------------*/
#include "gluRenderContext.hpp"
#include "gluContextInfo.hpp"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "gluTextureUtil.hpp"
#include "tcuTestLog.hpp"
#include "tcuDefs.hpp"
#include <map>
#include <set>
#include <vector>
#include <algorithm>
#include <iterator>
namespace deqp
{
namespace gls
{
//! A pair of iterators to present a range.
//! \note This must be POD to allow static initialization.
//! \todo [2013-12-03 lauri] Move this to decpp?
template <typename T>
struct Range
{
typedef const T *const_iterator;
const T *m_begin;
const T *m_end;
const T *begin(void) const
{
return m_begin;
}
const T *end(void) const
{
return m_end;
}
};
#define GLS_ARRAY_RANGE(ARR) \
{ \
DE_ARRAY_BEGIN(ARR), DE_ARRAY_END(ARR) \
}
#define GLS_NULL_RANGE \
{ \
DE_NULL, DE_NULL \
}
//! A pair type that, unlike stl::pair, is POD so it can be statically initialized.
template <typename T1, typename T2>
struct Pair
{
typedef T1 first_type;
typedef T2 second_type;
T1 first;
T2 second;
};
namespace FboUtil
{
//! Configurations for framebuffer objects and their attachments.
class FboVerifier;
class FboBuilder;
typedef uint32_t FormatKey;
#define GLS_UNSIZED_FORMATKEY(FORMAT, TYPE) (uint32_t(TYPE) << 16 | uint32_t(FORMAT))
typedef Range<FormatKey> FormatKeys;
struct ImageFormat
{
glw::GLenum format;
//! Type if format is unsized, GL_NONE if sized.
glw::GLenum unsizedType;
bool operator<(const ImageFormat &other) const
{
return (format < other.format || (format == other.format && unsizedType < other.unsizedType));
}
static ImageFormat none(void)
{
ImageFormat fmt = {GL_NONE, GL_NONE};
return fmt;
}
};
std::ostream &operator<<(std::ostream &stream, const ImageFormat &format);
static inline ImageFormat formatKeyInfo(FormatKey key)
{
ImageFormat fmt = {key & 0xffff, key >> 16};
return fmt;
}
enum FormatFlags
{
ANY_FORMAT = 0,
COLOR_RENDERABLE = 1 << 0,
DEPTH_RENDERABLE = 1 << 1,
STENCIL_RENDERABLE = 1 << 2,
RENDERBUFFER_VALID = 1 << 3,
TEXTURE_VALID = 1 << 4,
REQUIRED_RENDERABLE = 1 << 5, //< Without this, renderability is allowed, not required.
};
static inline FormatFlags operator|(FormatFlags f1, FormatFlags f2)
{
return FormatFlags(uint32_t(f1) | uint32_t(f2));
}
FormatFlags formatFlag(glw::GLenum context);
typedef std::set<ImageFormat> Formats;
class FormatDB
{
public:
void addCoreFormat(ImageFormat format, FormatFlags flags);
void addExtensionFormat(ImageFormat format, FormatFlags flags, const std::set<std::string> &requiredExtensions);
Formats getFormats(FormatFlags requirements) const;
bool isKnownFormat(ImageFormat format) const;
FormatFlags getFormatInfo(ImageFormat format) const;
std::set<std::set<std::string>> getFormatFeatureExtensions(ImageFormat format, FormatFlags requirements) const;
private:
struct ExtensionInfo
{
FormatFlags flags;
std::set<std::string> requiredExtensions;
bool operator<(const ExtensionInfo &other) const;
};
typedef std::map<ImageFormat, FormatFlags> FormatMap;
typedef std::map<ImageFormat, std::set<ExtensionInfo>> FormatExtensionMap;
FormatMap m_formatFlags;
FormatExtensionMap m_formatExtensions;
};
typedef Pair<FormatFlags, FormatKeys> FormatEntry;
typedef Range<FormatEntry> FormatEntries;
// \todo [2013-12-20 lauri] It turns out that format properties in extensions
// are actually far too fine-grained for this bundling to be reasonable,
// especially given the syntactic cumbersomeness of static arrays. It's better
// to list each entry separately.
struct FormatExtEntry
{
const char *extensions;
uint32_t flags;
Range<FormatKey> formats;
};
typedef Range<FormatExtEntry> FormatExtEntries;
// Check support for GL_* and DEQP_* extensions
bool checkExtensionSupport(const glu::RenderContext &ctx, const std::string &extension);
// Accepts GL_* and DEQP_* extension strings and converts DEQP_* strings to a human readable string
std::string getExtensionDescription(const std::string &extensionName);
void addFormats(FormatDB &db, FormatEntries stdFmts);
void addExtFormats(FormatDB &db, FormatExtEntries extFmts, const glu::RenderContext *ctx);
glu::TransferFormat transferImageFormat(const ImageFormat &imgFormat);
namespace config
{
struct Config
{
virtual ~Config(void)
{
}
};
struct Image : public Config
{
ImageFormat internalFormat;
glw::GLsizei width;
glw::GLsizei height;
protected:
Image(void) : internalFormat(ImageFormat::none()), width(0), height(0)
{
}
};
struct Renderbuffer : public Image
{
Renderbuffer(void) : numSamples(0)
{
}
glw::GLsizei numSamples;
};
struct Texture : public Image
{
Texture(void) : numLevels(1)
{
}
glw::GLint numLevels;
};
struct TextureFlat : public Texture
{
};
struct Texture2D : public TextureFlat
{
};
struct TextureCubeMap : public TextureFlat
{
};
struct TextureLayered : public Texture
{
TextureLayered(void) : numLayers(1)
{
}
glw::GLsizei numLayers;
};
struct Texture3D : public TextureLayered
{
};
struct Texture2DArray : public TextureLayered
{
};
struct Attachment : public Config
{
Attachment(void) : target(GL_FRAMEBUFFER), imageName(0)
{
}
glw::GLenum target;
glw::GLuint imageName;
//! Returns `true` iff this attachment is "framebuffer attachment
//! complete" when bound to attachment point `attPoint`, and the current
//! image with name `imageName` is `image`, using `vfr` to check format
//! renderability.
bool isComplete(glw::GLenum attPoint, const Image *image, const FboVerifier &vfr) const;
};
struct RenderbufferAttachment : public Attachment
{
RenderbufferAttachment(void) : renderbufferTarget(GL_RENDERBUFFER)
{
}
glw::GLenum renderbufferTarget;
};
struct TextureAttachment : public Attachment
{
TextureAttachment(void) : level(0)
{
}
glw::GLint level;
};
struct TextureFlatAttachment : public TextureAttachment
{
TextureFlatAttachment(void) : texTarget(GL_NONE)
{
}
glw::GLenum texTarget;
};
struct TextureLayerAttachment : public TextureAttachment
{
TextureLayerAttachment(void) : layer(0)
{
}
glw::GLsizei layer;
};
glw::GLenum attachmentType(const Attachment &att);
glw::GLsizei imageNumSamples(const Image &img);
//! Mapping from attachment points to attachment configurations.
typedef std::map<glw::GLenum, const Attachment *> AttachmentMap;
//! Mapping from object names to texture configurations.
typedef std::map<glw::GLuint, const Texture *> TextureMap;
//! Mapping from object names to renderbuffer configurations.
typedef std::map<glw::GLuint, const Renderbuffer *> RboMap;
//! A framebuffer configuration.
struct Framebuffer
{
AttachmentMap attachments;
TextureMap textures;
RboMap rbos;
void attach(glw::GLenum attPoint, const Attachment *att);
void setTexture(glw::GLuint texName, const Texture &texCfg);
void setRbo(glw::GLuint rbName, const Renderbuffer &rbCfg);
const Image *getImage(glw::GLenum type, glw::GLuint imgName) const;
};
} // namespace config
class FboBuilder : public config::Framebuffer
{
public:
void glAttach(glw::GLenum attPoint, const config::Attachment *att);
glw::GLuint glCreateTexture(const config::Texture &texCfg);
glw::GLuint glCreateRbo(const config::Renderbuffer &rbCfg);
FboBuilder(glw::GLuint fbo, glw::GLenum target, const glw::Functions &gl);
~FboBuilder(void);
glw::GLenum getError(void)
{
return m_error;
}
//! Allocate a new configuration of type `Config` (which must be a
//! subclass of `config::Config`), and return a referenc to it. The newly
//! allocated object will be freed when this builder object is destroyed.
template <typename Config>
Config &makeConfig(void)
{
Config *cfg = new Config();
m_configs.insert(cfg);
return *cfg;
}
private:
typedef std::set<config::Config *> Configs;
void checkError(void);
glw::GLenum m_error; //< The first GL error encountered.
glw::GLenum m_target;
const glw::Functions &m_gl;
Configs m_configs;
};
struct ValidStatusCodes
{
ValidStatusCodes(void);
bool isFBOStatusValid(glw::GLenum fboStatus) const;
bool isFBOStatusRequired(glw::GLenum fboStatus) const;
bool isErrorCodeValid(glw::GLenum errorCode) const;
bool isErrorCodeRequired(glw::GLenum errorCode) const;
void addErrorCode(glw::GLenum error, const char *description);
void addFBOErrorStatus(glw::GLenum status, const char *description);
void setAllowComplete(bool);
void logLegalResults(tcu::TestLog &log) const;
void logRules(tcu::TestLog &log) const;
private:
struct RuleViolation
{
glw::GLenum errorCode;
std::set<std::string> rules;
};
void logRule(tcu::TestLog &log, const std::string &ruleName, const std::set<std::string> &rules) const;
void addViolation(std::vector<RuleViolation> &dst, glw::GLenum code, const char *description) const;
std::vector<RuleViolation> m_errorCodes; //!< Allowed GL errors, GL_NO_ERROR is not allowed
std::vector<RuleViolation> m_errorStatuses; //!< Allowed FBO error statuses, GL_FRAMEBUFFER_COMPLETE is not allowed
bool m_allowComplete; //!< true if (GL_NO_ERROR && GL_FRAMEBUFFER_COMPLETE) is allowed
};
void logFramebufferConfig(const config::Framebuffer &cfg, tcu::TestLog &log);
class Checker
{
public:
Checker(const glu::RenderContext &, const FormatDB &);
virtual ~Checker(void)
{
}
void addGLError(glw::GLenum error, const char *description);
void addPotentialGLError(glw::GLenum error, const char *description);
void addFBOStatus(glw::GLenum status, const char *description);
void addPotentialFBOStatus(glw::GLenum status, const char *description);
ValidStatusCodes getStatusCodes(void)
{
return m_statusCodes;
}
virtual void check(glw::GLenum attPoint, const config::Attachment &att, const config::Image *image) = 0;
protected:
const glu::RenderContext &m_renderCtx;
const FormatDB &m_formats;
private:
ValidStatusCodes m_statusCodes; //< Allowed return values for glCheckFramebufferStatus.
};
class CheckerFactory
{
public:
virtual Checker *createChecker(const glu::RenderContext &, const FormatDB &) = 0;
};
typedef std::set<glw::GLenum> AttachmentPoints;
typedef std::set<ImageFormat> Formats;
class FboVerifier
{
public:
FboVerifier(const FormatDB &formats, CheckerFactory &factory, const glu::RenderContext &renderCtx);
ValidStatusCodes validStatusCodes(const config::Framebuffer &cfg) const;
private:
const FormatDB &m_formats;
CheckerFactory &m_factory;
const glu::RenderContext &m_renderCtx;
};
} // namespace FboUtil
} // namespace gls
} // namespace deqp
#endif // _GLSFBOUTIL_HPP