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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture State Query tests.
*//*--------------------------------------------------------------------*/
#include "es3fTextureStateQueryTests.hpp"
#include "glsStateQueryUtil.hpp"
#include "glsTextureStateQueryTests.hpp"
#include "gluRenderContext.hpp"
#include "glwEnums.hpp"
using namespace deqp::gls::StateQueryUtil;
namespace deqp
{
namespace gles3
{
namespace Functional
{
static const char *getVerifierSuffix(QueryType type)
{
switch (type)
{
case QUERY_TEXTURE_PARAM_INTEGER:
return "_gettexparameteri";
case QUERY_TEXTURE_PARAM_FLOAT:
return "_gettexparameterf";
default:
DE_ASSERT(false);
return DE_NULL;
}
}
#define FOR_EACH_VERIFIER(VERIFIERS, CODE_BLOCK) \
for (int _verifierNdx = 0; _verifierNdx < DE_LENGTH_OF_ARRAY(VERIFIERS); _verifierNdx++) \
{ \
QueryType verifier = (VERIFIERS)[_verifierNdx]; \
CODE_BLOCK; \
}
TextureStateQueryTests::TextureStateQueryTests(Context &context)
: TestCaseGroup(context, "texture", "Texture State Query tests")
{
}
void TextureStateQueryTests::init(void)
{
using namespace gls::TextureStateQueryTests;
static const QueryType verifiers[] = {QUERY_TEXTURE_PARAM_INTEGER, QUERY_TEXTURE_PARAM_FLOAT};
static const struct
{
const char *name;
glw::GLenum target;
} textureTargets[] = {{"texture_2d", GL_TEXTURE_2D},
{"texture_3d", GL_TEXTURE_3D},
{"texture_2d_array", GL_TEXTURE_2D_ARRAY},
{"texture_cube_map", GL_TEXTURE_CUBE_MAP}};
static const struct
{
const char *name;
const char *desc;
TesterType tester;
} states[] = {
{"texture_swizzle_r", "TEXTURE_SWIZZLE_R", TESTER_TEXTURE_SWIZZLE_R},
{"texture_swizzle_g", "TEXTURE_SWIZZLE_G", TESTER_TEXTURE_SWIZZLE_G},
{"texture_swizzle_b", "TEXTURE_SWIZZLE_B", TESTER_TEXTURE_SWIZZLE_B},
{"texture_swizzle_a", "TEXTURE_SWIZZLE_A", TESTER_TEXTURE_SWIZZLE_A},
{"texture_wrap_s", "TEXTURE_WRAP_S", TESTER_TEXTURE_WRAP_S},
{"texture_wrap_t", "TEXTURE_WRAP_T", TESTER_TEXTURE_WRAP_T},
{"texture_wrap_r", "TEXTURE_WRAP_R", TESTER_TEXTURE_WRAP_R},
{"texture_mag_filter", "TEXTURE_MAG_FILTER", TESTER_TEXTURE_MAG_FILTER},
{"texture_min_filter", "TEXTURE_MIN_FILTER", TESTER_TEXTURE_MIN_FILTER},
{"texture_min_lod", "TEXTURE_MIN_LOD", TESTER_TEXTURE_MIN_LOD},
{"texture_max_lod", "TEXTURE_MAX_LOD", TESTER_TEXTURE_MAX_LOD},
{"texture_base_level", "TEXTURE_BASE_LEVEL", TESTER_TEXTURE_BASE_LEVEL},
{"texture_max_level", "TEXTURE_MAX_LEVEL", TESTER_TEXTURE_MAX_LEVEL},
{"texture_compare_mode", "TEXTURE_COMPARE_MODE", TESTER_TEXTURE_COMPARE_MODE},
{"texture_compare_func", "TEXTURE_COMPARE_FUNC", TESTER_TEXTURE_COMPARE_FUNC},
{"texture_immutable_levels", "TEXTURE_IMMUTABLE_LEVELS", TESTER_TEXTURE_IMMUTABLE_LEVELS},
{"texture_immutable_format", "TEXTURE_IMMUTABLE_FORMAT", TESTER_TEXTURE_IMMUTABLE_FORMAT},
};
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(textureTargets); ++targetNdx)
{
addChild(createIsTextureTest(m_testCtx, m_context.getRenderContext(),
std::string() + textureTargets[targetNdx].name + "_is_texture", "IsTexture",
textureTargets[targetNdx].target));
for (int stateNdx = 0; stateNdx < DE_LENGTH_OF_ARRAY(states); ++stateNdx)
{
if (!isLegalTesterForTarget(textureTargets[targetNdx].target, states[stateNdx].tester))
continue;
FOR_EACH_VERIFIER(verifiers,
addChild(createTexParamTest(m_testCtx, m_context.getRenderContext(),
std::string() + textureTargets[targetNdx].name + "_" +
states[stateNdx].name + getVerifierSuffix(verifier),
states[stateNdx].desc, verifier,
textureTargets[targetNdx].target, states[stateNdx].tester)))
}
}
}
} // namespace Functional
} // namespace gles3
} // namespace deqp