| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Mipmapping tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fTextureMipmapTests.hpp" |
| |
| #include "glsTextureTestUtil.hpp" |
| #include "gluTexture.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuMatrix.hpp" |
| #include "tcuMatrixUtil.hpp" |
| #include "tcuTexLookupVerifier.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "deStringUtil.hpp" |
| #include "deRandom.hpp" |
| #include "deString.h" |
| #include "glwFunctions.hpp" |
| #include "glwEnums.hpp" |
| |
| using std::string; |
| using std::vector; |
| using namespace deqp::gls; |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| |
| using std::string; |
| using std::vector; |
| using tcu::IVec4; |
| using tcu::TestLog; |
| using tcu::Vec2; |
| using tcu::Vec3; |
| using tcu::Vec4; |
| using namespace gls::TextureTestUtil; |
| using namespace glu::TextureTestUtil; |
| |
| static float getMinLodForCell(int cellNdx) |
| { |
| static const float s_values[] = {1.0f, 3.5f, 2.0f, -2.0f, 0.0f, 3.0f, 10.0f, 4.8f, |
| 5.8f, 5.7f, -1.9f, 4.0f, 6.5f, 7.1f, -1e10, 1000.f}; |
| return s_values[cellNdx % DE_LENGTH_OF_ARRAY(s_values)]; |
| } |
| |
| static float getMaxLodForCell(int cellNdx) |
| { |
| static const float s_values[] = {0.0f, 0.2f, 0.7f, 0.4f, 1.3f, 0.0f, 0.5f, 1.2f, -2.0f, |
| 1.0f, 0.1f, 0.3f, 2.7f, 1.2f, 10.0f, -1000.f, 1e10f}; |
| return s_values[cellNdx % DE_LENGTH_OF_ARRAY(s_values)]; |
| } |
| |
| enum CoordType |
| { |
| COORDTYPE_BASIC, //!< texCoord = translateScale(position). |
| COORDTYPE_BASIC_BIAS, //!< Like basic, but with bias values. |
| COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). |
| COORDTYPE_PROJECTED, //!< Projected coordinates, w != 1 |
| |
| COORDTYPE_LAST |
| }; |
| |
| // Texture2DMipmapCase |
| |
| class Texture2DMipmapCase : public tcu::TestCase |
| { |
| public: |
| Texture2DMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const glu::ContextInfo &renderCtxInfo, |
| const char *name, const char *desc, CoordType coordType, uint32_t minFilter, uint32_t wrapS, |
| uint32_t wrapT, uint32_t format, uint32_t dataType, int width, int height); |
| ~Texture2DMipmapCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| Texture2DMipmapCase(const Texture2DMipmapCase &other); |
| Texture2DMipmapCase &operator=(const Texture2DMipmapCase &other); |
| |
| glu::RenderContext &m_renderCtx; |
| const glu::ContextInfo &m_renderCtxInfo; |
| |
| CoordType m_coordType; |
| uint32_t m_minFilter; |
| uint32_t m_wrapS; |
| uint32_t m_wrapT; |
| uint32_t m_format; |
| uint32_t m_dataType; |
| int m_width; |
| int m_height; |
| |
| glu::Texture2D *m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| Texture2DMipmapCase::Texture2DMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, |
| CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, |
| uint32_t format, uint32_t dataType, int width, int height) |
| : TestCase(testCtx, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_renderCtxInfo(renderCtxInfo) |
| , m_coordType(coordType) |
| , m_minFilter(minFilter) |
| , m_wrapS(wrapS) |
| , m_wrapT(wrapT) |
| , m_format(format) |
| , m_dataType(dataType) |
| , m_width(width) |
| , m_height(height) |
| , m_texture(DE_NULL) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture2DMipmapCase::~Texture2DMipmapCase(void) |
| { |
| deinit(); |
| } |
| |
| void Texture2DMipmapCase::init(void) |
| { |
| if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0) |
| throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config"); |
| |
| m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); |
| |
| int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; |
| |
| // Fill texture with colored grid. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0xff / (numLevels - 1); |
| uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); |
| uint32_t dec = 0xff - inc; |
| uint32_t rgb = (inc << 16) | (dec << 8) | 0xff; |
| uint32_t color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel(levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); |
| } |
| } |
| |
| void Texture2DMipmapCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| static void getBasicTexCoord2D(std::vector<float> &dst, int cellNdx) |
| { |
| static const struct |
| { |
| Vec2 bottomLeft; |
| Vec2 topRight; |
| } s_basicCoords[] = { |
| {Vec2(-0.1f, 0.1f), Vec2(0.8f, 1.0f)}, {Vec2(-0.3f, -0.6f), Vec2(0.7f, 0.4f)}, |
| {Vec2(-0.3f, 0.6f), Vec2(0.7f, -0.9f)}, {Vec2(-0.8f, 0.6f), Vec2(0.7f, -0.9f)}, |
| |
| {Vec2(-0.5f, -0.5f), Vec2(1.5f, 1.5f)}, {Vec2(1.0f, -1.0f), Vec2(-1.3f, 1.0f)}, |
| {Vec2(1.2f, -1.0f), Vec2(-1.3f, 1.6f)}, {Vec2(2.2f, -1.1f), Vec2(-1.3f, 0.8f)}, |
| |
| {Vec2(-1.5f, 1.6f), Vec2(1.7f, -1.4f)}, {Vec2(2.0f, 1.6f), Vec2(2.3f, -1.4f)}, |
| {Vec2(1.3f, -2.6f), Vec2(-2.7f, 2.9f)}, {Vec2(-0.8f, -6.6f), Vec2(6.0f, -0.9f)}, |
| |
| {Vec2(-8.0f, 9.0f), Vec2(8.3f, -7.0f)}, {Vec2(-16.0f, 10.0f), Vec2(18.3f, 24.0f)}, |
| {Vec2(30.2f, 55.0f), Vec2(-24.3f, -1.6f)}, {Vec2(-33.2f, 64.1f), Vec2(32.1f, -64.1f)}, |
| }; |
| |
| DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords))); |
| |
| const Vec2 &bottomLeft = s_basicCoords[cellNdx].bottomLeft; |
| const Vec2 &topRight = s_basicCoords[cellNdx].topRight; |
| |
| computeQuadTexCoord2D(dst, bottomLeft, topRight); |
| } |
| |
| static void getAffineTexCoord2D(std::vector<float> &dst, int cellNdx) |
| { |
| // Use basic coords as base. |
| getBasicTexCoord2D(dst, cellNdx); |
| |
| // Rotate based on cell index. |
| float angle = 2.0f * DE_PI * ((float)cellNdx / 16.0f); |
| tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); |
| |
| // Second and third row are sheared. |
| float shearX = de::inRange(cellNdx, 4, 11) ? (float)(15 - cellNdx) / 16.0f : 0.0f; |
| tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f)); |
| |
| tcu::Mat2 transform = rotMatrix * shearMatrix; |
| Vec2 p0 = transform * Vec2(dst[0], dst[1]); |
| Vec2 p1 = transform * Vec2(dst[2], dst[3]); |
| Vec2 p2 = transform * Vec2(dst[4], dst[5]); |
| Vec2 p3 = transform * Vec2(dst[6], dst[7]); |
| |
| dst[0] = p0.x(); |
| dst[1] = p0.y(); |
| dst[2] = p1.x(); |
| dst[3] = p1.y(); |
| dst[4] = p2.x(); |
| dst[5] = p2.y(); |
| dst[6] = p3.x(); |
| dst[7] = p3.y(); |
| } |
| |
| Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate(void) |
| { |
| const glw::Functions &gl = m_renderCtx.getFunctions(); |
| |
| const tcu::Texture2D &refTexture = m_texture->getRefTexture(); |
| |
| const uint32_t magFilter = GL_NEAREST; |
| const int texWidth = refTexture.getWidth(); |
| const int texHeight = refTexture.getHeight(); |
| const int defViewportWidth = texWidth * 4; |
| const int defViewportHeight = texHeight * 4; |
| |
| const RandomViewport viewport(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, |
| deStringHash(getName())); |
| ReferenceParams sampleParams(TEXTURETYPE_2D); |
| vector<float> texCoord; |
| |
| const bool isProjected = m_coordType == COORDTYPE_PROJECTED; |
| const bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; |
| |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| |
| // Viewport is divided into 4x4 grid. |
| int gridWidth = 4; |
| int gridHeight = 4; |
| int cellWidth = viewport.width / gridWidth; |
| int cellHeight = viewport.height / gridHeight; |
| |
| // Bail out if rendertarget is too small. |
| if (viewport.width < defViewportWidth / 2 || viewport.height < defViewportHeight / 2) |
| throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); |
| |
| // Sampling parameters. |
| sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); |
| sampleParams.samplerType = glu::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat()); |
| sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0); |
| sampleParams.lodMode = LODMODE_EXACT; // Use ideal lod. |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Bias values. |
| static const float s_bias[] = {1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f}; |
| |
| // Projection values. |
| static const Vec4 s_projections[] = {Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 2.0f), |
| Vec4(0.8f, 1.0f, 1.7f, 0.6f), Vec4(1.2f, 1.0f, 1.7f, 1.5f)}; |
| |
| // Render cells. |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth * gridX; |
| const int curY = cellHeight * gridY; |
| const int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; |
| const int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; |
| const int cellNdx = gridY * gridWidth + gridX; |
| |
| // Compute texcoord. |
| switch (m_coordType) |
| { |
| case COORDTYPE_BASIC_BIAS: // Fall-through. |
| case COORDTYPE_PROJECTED: |
| case COORDTYPE_BASIC: |
| getBasicTexCoord2D(texCoord, cellNdx); |
| break; |
| case COORDTYPE_AFFINE: |
| getAffineTexCoord2D(texCoord, cellNdx); |
| break; |
| default: |
| DE_ASSERT(false); |
| } |
| |
| if (isProjected) |
| sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| |
| if (useLodBias) |
| sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| |
| // Render with GL. |
| gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| } |
| } |
| |
| // Read result. |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log. |
| { |
| const tcu::PixelFormat &pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat(); |
| const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; |
| tcu::Surface referenceFrame(viewport.width, viewport.height); |
| tcu::Surface errorMask(viewport.width, viewport.height); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| int numFailedPixels = 0; |
| |
| lookupPrec.coordBits = tcu::IVec3(20, 20, 0); |
| lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. |
| lookupPrec.colorThreshold = |
| tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); |
| lookupPrec.colorMask = getCompareMask(pixelFormat); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = isProjected ? 6 : 8; |
| |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth * gridX; |
| const int curY = cellHeight * gridY; |
| const int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; |
| const int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; |
| const int cellNdx = gridY * gridWidth + gridX; |
| |
| // Compute texcoord. |
| switch (m_coordType) |
| { |
| case COORDTYPE_BASIC_BIAS: // Fall-through. |
| case COORDTYPE_PROJECTED: |
| case COORDTYPE_BASIC: |
| getBasicTexCoord2D(texCoord, cellNdx); |
| break; |
| case COORDTYPE_AFFINE: |
| getAffineTexCoord2D(texCoord, cellNdx); |
| break; |
| default: |
| DE_ASSERT(false); |
| } |
| |
| if (isProjected) |
| sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| |
| if (useLodBias) |
| sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| |
| // Render ideal result |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), refTexture, |
| &texCoord[0], sampleParams); |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff( |
| tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), |
| &texCoord[0], sampleParams, lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels |
| << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| // TextureCubeMipmapCase |
| |
| class TextureCubeMipmapCase : public tcu::TestCase |
| { |
| public: |
| TextureCubeMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, |
| CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, uint32_t format, |
| uint32_t dataType, int size); |
| ~TextureCubeMipmapCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| TextureCubeMipmapCase(const TextureCubeMipmapCase &other); |
| TextureCubeMipmapCase &operator=(const TextureCubeMipmapCase &other); |
| |
| glu::RenderContext &m_renderCtx; |
| const glu::ContextInfo &m_renderCtxInfo; |
| |
| CoordType m_coordType; |
| uint32_t m_minFilter; |
| uint32_t m_wrapS; |
| uint32_t m_wrapT; |
| uint32_t m_format; |
| uint32_t m_dataType; |
| int m_size; |
| |
| glu::TextureCube *m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| TextureCubeMipmapCase::TextureCubeMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const glu::ContextInfo &renderCtxInfo, const char *name, const char *desc, |
| CoordType coordType, uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, |
| uint32_t format, uint32_t dataType, int size) |
| : TestCase(testCtx, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_renderCtxInfo(renderCtxInfo) |
| , m_coordType(coordType) |
| , m_minFilter(minFilter) |
| , m_wrapS(wrapS) |
| , m_wrapT(wrapT) |
| , m_format(format) |
| , m_dataType(dataType) |
| , m_size(size) |
| , m_texture(DE_NULL) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| TextureCubeMipmapCase::~TextureCubeMipmapCase(void) |
| { |
| deinit(); |
| } |
| |
| void TextureCubeMipmapCase::init(void) |
| { |
| if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0) |
| throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config"); |
| |
| m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size); |
| |
| int numLevels = deLog2Floor32(m_size) + 1; |
| |
| // Fill texture with colored grid. |
| for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) |
| { |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0xff / (numLevels - 1); |
| uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); |
| uint32_t dec = 0xff - inc; |
| uint32_t rgb = 0; |
| |
| switch (faceNdx) |
| { |
| case 0: |
| rgb = (inc << 16) | (dec << 8) | 255; |
| break; |
| case 1: |
| rgb = (255 << 16) | (inc << 8) | dec; |
| break; |
| case 2: |
| rgb = (dec << 16) | (255 << 8) | inc; |
| break; |
| case 3: |
| rgb = (dec << 16) | (inc << 8) | 255; |
| break; |
| case 4: |
| rgb = (255 << 16) | (dec << 8) | inc; |
| break; |
| case 5: |
| rgb = (inc << 16) | (255 << 8) | dec; |
| break; |
| } |
| |
| uint32_t color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), |
| tcu::RGBA(color).toVec()); |
| } |
| } |
| } |
| |
| void TextureCubeMipmapCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| static void randomPartition(vector<IVec4> &dst, de::Random &rnd, int x, int y, int width, int height) |
| { |
| const int minWidth = 8; |
| const int minHeight = 8; |
| |
| bool partition = rnd.getFloat() > 0.4f; |
| bool partitionX = partition && width > minWidth && rnd.getBool(); |
| bool partitionY = partition && height > minHeight && !partitionX; |
| |
| if (partitionX) |
| { |
| int split = width / 2 + rnd.getInt(-width / 4, +width / 4); |
| randomPartition(dst, rnd, x, y, split, height); |
| randomPartition(dst, rnd, x + split, y, width - split, height); |
| } |
| else if (partitionY) |
| { |
| int split = height / 2 + rnd.getInt(-height / 4, +height / 4); |
| randomPartition(dst, rnd, x, y, width, split); |
| randomPartition(dst, rnd, x, y + split, width, height - split); |
| } |
| else |
| dst.push_back(IVec4(x, y, width, height)); |
| } |
| |
| static void computeGridLayout(vector<IVec4> &dst, int width, int height) |
| { |
| de::Random rnd(7); |
| randomPartition(dst, rnd, 0, 0, width, height); |
| } |
| |
| TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate(void) |
| { |
| const uint32_t magFilter = GL_NEAREST; |
| const int texWidth = m_texture->getRefTexture().getSize(); |
| const int texHeight = m_texture->getRefTexture().getSize(); |
| const int defViewportWidth = texWidth * 2; |
| const int defViewportHeight = texHeight * 2; |
| |
| const glw::Functions &gl = m_renderCtx.getFunctions(); |
| const RandomViewport viewport(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, |
| deStringHash(getName())); |
| |
| const bool isProjected = m_coordType == COORDTYPE_PROJECTED; |
| const bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; |
| |
| vector<float> texCoord; |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| |
| // Bail out if rendertarget is too small. |
| if (viewport.width < defViewportWidth / 2 || viewport.height < defViewportHeight / 2) |
| throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Compute grid. |
| vector<IVec4> gridLayout; |
| computeGridLayout(gridLayout, viewport.width, viewport.height); |
| |
| // Bias values. |
| static const float s_bias[] = {1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f}; |
| |
| // Projection values \note Less agressive than in 2D case due to smaller quads. |
| static const Vec4 s_projections[] = {Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 1.1f), |
| Vec4(0.8f, 1.0f, 1.2f, 0.8f), Vec4(1.2f, 1.0f, 1.3f, 0.9f)}; |
| |
| // Render with GL |
| for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) |
| { |
| const int curX = gridLayout[cellNdx].x(); |
| const int curY = gridLayout[cellNdx].y(); |
| const int curW = gridLayout[cellNdx].z(); |
| const int curH = gridLayout[cellNdx].w(); |
| const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); |
| RenderParams params(TEXTURETYPE_CUBE); |
| |
| DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported. |
| computeQuadTexCoordCube(texCoord, cubeFace); |
| |
| if (isProjected) |
| { |
| params.flags |= ReferenceParams::PROJECTED; |
| params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| } |
| |
| if (useLodBias) |
| { |
| params.flags |= ReferenceParams::USE_BIAS; |
| params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| } |
| |
| // Render with GL. |
| gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], params); |
| } |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); |
| |
| // Read result. |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); |
| |
| // Render reference and compare |
| { |
| tcu::Surface referenceFrame(viewport.width, viewport.height); |
| tcu::Surface errorMask(viewport.width, viewport.height); |
| int numFailedPixels = 0; |
| ReferenceParams params(TEXTURETYPE_CUBE); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| |
| // Params for rendering reference |
| params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); |
| params.sampler.seamlessCubeMap = true; |
| params.lodMode = LODMODE_EXACT; |
| |
| // Comparison parameters |
| lookupPrec.colorMask = getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat()); |
| lookupPrec.colorThreshold = tcu::computeFixedPointThreshold( |
| max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat()) - 2, IVec4(0))); |
| lookupPrec.coordBits = isProjected ? tcu::IVec3(8) : tcu::IVec3(10); |
| lookupPrec.uvwBits = tcu::IVec3(5, 5, 0); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = isProjected ? 3 : 6; |
| |
| for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) |
| { |
| const int curX = gridLayout[cellNdx].x(); |
| const int curY = gridLayout[cellNdx].y(); |
| const int curW = gridLayout[cellNdx].z(); |
| const int curH = gridLayout[cellNdx].w(); |
| const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); |
| |
| DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported. |
| computeQuadTexCoordCube(texCoord, cubeFace); |
| |
| if (isProjected) |
| { |
| params.flags |= ReferenceParams::PROJECTED; |
| params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| } |
| |
| if (useLodBias) |
| { |
| params.flags |= ReferenceParams::USE_BIAS; |
| params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| } |
| |
| // Render ideal reference. |
| { |
| tcu::SurfaceAccess idealDst(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, |
| curW, curH); |
| sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params); |
| } |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff( |
| tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), |
| &texCoord[0], params, lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels |
| << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| // Texture2DGenMipmapCase |
| |
| class Texture2DGenMipmapCase : public tcu::TestCase |
| { |
| public: |
| Texture2DGenMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const char *name, const char *desc, |
| uint32_t format, uint32_t dataType, uint32_t hint, int width, int height); |
| ~Texture2DGenMipmapCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| Texture2DGenMipmapCase(const Texture2DGenMipmapCase &other); |
| Texture2DGenMipmapCase &operator=(const Texture2DGenMipmapCase &other); |
| |
| glu::RenderContext &m_renderCtx; |
| |
| uint32_t m_format; |
| uint32_t m_dataType; |
| uint32_t m_hint; |
| int m_width; |
| int m_height; |
| |
| glu::Texture2D *m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| Texture2DGenMipmapCase::Texture2DGenMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const char *name, const char *desc, uint32_t format, uint32_t dataType, |
| uint32_t hint, int width, int height) |
| : TestCase(testCtx, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_format(format) |
| , m_dataType(dataType) |
| , m_hint(hint) |
| , m_width(width) |
| , m_height(height) |
| , m_texture(DE_NULL) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture2DGenMipmapCase::~Texture2DGenMipmapCase(void) |
| { |
| deinit(); |
| } |
| |
| void Texture2DGenMipmapCase::init(void) |
| { |
| DE_ASSERT(!m_texture); |
| m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); |
| } |
| |
| void Texture2DGenMipmapCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| Texture2DGenMipmapCase::IterateResult Texture2DGenMipmapCase::iterate(void) |
| { |
| const glw::Functions &gl = m_renderCtx.getFunctions(); |
| |
| const uint32_t minFilter = GL_NEAREST_MIPMAP_NEAREST; |
| const uint32_t magFilter = GL_NEAREST; |
| const uint32_t wrapS = GL_CLAMP_TO_EDGE; |
| const uint32_t wrapT = GL_CLAMP_TO_EDGE; |
| |
| const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; |
| |
| tcu::Texture2D resultTexture(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), |
| m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight()); |
| |
| vector<float> texCoord; |
| |
| // Initialize texture level 0 with colored grid. |
| m_texture->getRefTexture().allocLevel(0); |
| tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 8, tcu::Vec4(1.0f, 0.5f, 0.0f, 0.5f), |
| tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); |
| |
| // Upload data and setup params. |
| m_texture->upload(); |
| |
| gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Generate mipmap. |
| gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint); |
| gl.generateMipmap(GL_TEXTURE_2D); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()"); |
| |
| // Use (0, 0) -> (1, 1) texture coordinates. |
| computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f)); |
| |
| // Fetch resulting texture by rendering. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| const int levelWidth = de::max(1, m_width >> levelNdx); |
| const int levelHeight = de::max(1, m_height >> levelNdx); |
| const RandomViewport viewport(m_renderCtx.getRenderTarget(), levelWidth, levelHeight, |
| deStringHash(getName()) + levelNdx); |
| |
| gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); |
| m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); |
| |
| resultTexture.allocLevel(levelNdx); |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx)); |
| } |
| |
| // Compare results |
| { |
| const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat()) - 2, IVec4(0)); |
| const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType)); |
| const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); |
| const IVec4 cmpBits = select(min(framebufferBits, formatBits), framebufferBits, formatMask); |
| GenMipmapPrecision comparePrec; |
| |
| comparePrec.colorMask = getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat()); |
| comparePrec.colorThreshold = tcu::computeFixedPointThreshold(cmpBits); |
| comparePrec.filterBits = tcu::IVec3(4, 4, 0); |
| |
| const qpTestResult compareResult = |
| compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec); |
| |
| m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS ? "Pass" : |
| compareResult == QP_TEST_RESULT_QUALITY_WARNING ? |
| "Low-quality method used" : |
| compareResult == QP_TEST_RESULT_FAIL ? "Image comparison failed" : |
| ""); |
| } |
| |
| return STOP; |
| } |
| |
| // TextureCubeGenMipmapCase |
| |
| class TextureCubeGenMipmapCase : public tcu::TestCase |
| { |
| public: |
| TextureCubeGenMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const char *name, |
| const char *desc, uint32_t format, uint32_t dataType, uint32_t hint, int size); |
| ~TextureCubeGenMipmapCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| TextureCubeGenMipmapCase(const TextureCubeGenMipmapCase &other); |
| TextureCubeGenMipmapCase &operator=(const TextureCubeGenMipmapCase &other); |
| |
| glu::RenderContext &m_renderCtx; |
| |
| uint32_t m_format; |
| uint32_t m_dataType; |
| uint32_t m_hint; |
| int m_size; |
| |
| glu::TextureCube *m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| TextureCubeGenMipmapCase::TextureCubeGenMipmapCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, |
| const char *name, const char *desc, uint32_t format, |
| uint32_t dataType, uint32_t hint, int size) |
| : TestCase(testCtx, name, desc) |
| , m_renderCtx(renderCtx) |
| , m_format(format) |
| , m_dataType(dataType) |
| , m_hint(hint) |
| , m_size(size) |
| , m_texture(DE_NULL) |
| , m_renderer(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| TextureCubeGenMipmapCase::~TextureCubeGenMipmapCase(void) |
| { |
| deinit(); |
| } |
| |
| void TextureCubeGenMipmapCase::init(void) |
| { |
| if (m_renderCtx.getRenderTarget().getWidth() < 3 * m_size || m_renderCtx.getRenderTarget().getHeight() < 2 * m_size) |
| throw tcu::NotSupportedError("Render target size must be at least (" + de::toString(3 * m_size) + ", " + |
| de::toString(2 * m_size) + ")"); |
| |
| DE_ASSERT(!m_texture); |
| m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size); |
| } |
| |
| void TextureCubeGenMipmapCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| TextureCubeGenMipmapCase::IterateResult TextureCubeGenMipmapCase::iterate(void) |
| { |
| const glw::Functions &gl = m_renderCtx.getFunctions(); |
| |
| const uint32_t minFilter = GL_NEAREST_MIPMAP_NEAREST; |
| const uint32_t magFilter = GL_NEAREST; |
| const uint32_t wrapS = GL_CLAMP_TO_EDGE; |
| const uint32_t wrapT = GL_CLAMP_TO_EDGE; |
| |
| tcu::TextureCube resultTexture(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), |
| m_size); |
| |
| const int numLevels = deLog2Floor32(m_size) + 1; |
| vector<float> texCoord; |
| |
| // Initialize texture level 0 with colored grid. |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| { |
| Vec4 ca, cb; // Grid colors. |
| |
| switch (face) |
| { |
| case 0: |
| ca = Vec4(1.0f, 0.3f, 0.0f, 0.7f); |
| cb = Vec4(0.0f, 0.0f, 1.0f, 1.0f); |
| break; |
| case 1: |
| ca = Vec4(0.0f, 1.0f, 0.5f, 0.5f); |
| cb = Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| break; |
| case 2: |
| ca = Vec4(0.7f, 0.0f, 1.0f, 0.3f); |
| cb = Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
| break; |
| case 3: |
| ca = Vec4(0.0f, 0.3f, 1.0f, 1.0f); |
| cb = Vec4(1.0f, 0.0f, 0.0f, 0.7f); |
| break; |
| case 4: |
| ca = Vec4(1.0f, 0.0f, 0.5f, 1.0f); |
| cb = Vec4(0.0f, 1.0f, 0.0f, 0.5f); |
| break; |
| case 5: |
| ca = Vec4(0.7f, 1.0f, 0.0f, 1.0f); |
| cb = Vec4(0.0f, 0.0f, 1.0f, 0.3f); |
| break; |
| } |
| |
| m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, 0); |
| fillWithGrid(m_texture->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), 8, ca, cb); |
| } |
| |
| // Upload data and setup params. |
| m_texture->upload(); |
| |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Generate mipmap. |
| gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint); |
| gl.generateMipmap(GL_TEXTURE_CUBE_MAP); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()"); |
| |
| // Render all levels. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| const int levelWidth = de::max(1, m_size >> levelNdx); |
| const int levelHeight = de::max(1, m_size >> levelNdx); |
| |
| for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) |
| { |
| const RandomViewport viewport(m_renderCtx.getRenderTarget(), levelWidth * 3, levelHeight * 2, |
| deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); |
| const tcu::CubeFace face = tcu::CubeFace(faceNdx); |
| |
| computeQuadTexCoordCube(texCoord, face); |
| |
| gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); |
| m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); |
| |
| resultTexture.allocLevel(face, levelNdx); |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face)); |
| } |
| } |
| |
| // Compare results |
| { |
| const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat()) - 2, IVec4(0)); |
| const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType)); |
| const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); |
| const IVec4 cmpBits = select(min(framebufferBits, formatBits), framebufferBits, formatMask); |
| GenMipmapPrecision comparePrec; |
| |
| comparePrec.colorMask = getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat()); |
| comparePrec.colorThreshold = tcu::computeFixedPointThreshold(cmpBits); |
| comparePrec.filterBits = tcu::IVec3(4, 4, 0); |
| |
| const qpTestResult compareResult = |
| compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec); |
| |
| m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS ? "Pass" : |
| compareResult == QP_TEST_RESULT_QUALITY_WARNING ? |
| "Low-quality method used" : |
| compareResult == QP_TEST_RESULT_FAIL ? "Image comparison failed" : |
| ""); |
| } |
| |
| return STOP; |
| } |
| |
| // Texture3DMipmapCase |
| |
| class Texture3DMipmapCase : public TestCase |
| { |
| public: |
| Texture3DMipmapCase(Context &context, const char *name, const char *desc, CoordType coordType, uint32_t minFilter, |
| uint32_t wrapS, uint32_t wrapT, uint32_t wrapR, uint32_t format, int width, int height, |
| int depth); |
| ~Texture3DMipmapCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| private: |
| Texture3DMipmapCase(const Texture3DMipmapCase &other); |
| Texture3DMipmapCase &operator=(const Texture3DMipmapCase &other); |
| |
| CoordType m_coordType; |
| uint32_t m_minFilter; |
| uint32_t m_wrapS; |
| uint32_t m_wrapT; |
| uint32_t m_wrapR; |
| uint32_t m_internalFormat; |
| int m_width; |
| int m_height; |
| int m_depth; |
| |
| glu::Texture3D *m_texture; |
| TextureTestUtil::TextureRenderer m_renderer; |
| }; |
| |
| Texture3DMipmapCase::Texture3DMipmapCase(Context &context, const char *name, const char *desc, CoordType coordType, |
| uint32_t minFilter, uint32_t wrapS, uint32_t wrapT, uint32_t wrapR, |
| uint32_t format, int width, int height, int depth) |
| : TestCase(context, name, desc) |
| , m_coordType(coordType) |
| , m_minFilter(minFilter) |
| , m_wrapS(wrapS) |
| , m_wrapT(wrapT) |
| , m_wrapR(wrapR) |
| , m_internalFormat(format) |
| , m_width(width) |
| , m_height(height) |
| , m_depth(depth) |
| , m_texture(DE_NULL) |
| , m_renderer(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, |
| glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture3DMipmapCase::~Texture3DMipmapCase(void) |
| { |
| Texture3DMipmapCase::deinit(); |
| } |
| |
| void Texture3DMipmapCase::init(void) |
| { |
| const tcu::TextureFormat &texFmt = glu::mapGLInternalFormat(m_internalFormat); |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const tcu::Vec4 &cScale = fmtInfo.lookupScale; |
| const tcu::Vec4 &cBias = fmtInfo.lookupBias; |
| int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; |
| |
| if (m_coordType == COORDTYPE_PROJECTED && m_context.getRenderTarget().getNumSamples() > 0) |
| throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config"); |
| |
| m_texture = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); |
| |
| // Fill texture with colored grid. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0xff / (numLevels - 1); |
| uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); |
| uint32_t dec = 0xff - inc; |
| uint32_t rgb = (0xff << 16) | (dec << 8) | inc; |
| uint32_t color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel(levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec() * cScale + cBias); |
| } |
| |
| m_texture->upload(); |
| } |
| |
| void Texture3DMipmapCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| static void getBasicTexCoord3D(std::vector<float> &dst, int cellNdx) |
| { |
| static const struct |
| { |
| float sScale; |
| float sBias; |
| float tScale; |
| float tBias; |
| float rScale; |
| float rBias; |
| } s_params[] = {// sScale sBias tScale tBias rScale rBias |
| {0.9f, -0.1f, 0.7f, 0.3f, 0.8f, 0.9f}, {1.2f, -0.1f, 1.1f, 0.3f, 1.0f, 0.9f}, |
| {1.5f, 0.7f, 0.9f, -0.3f, 1.1f, 0.1f}, {1.2f, 0.7f, -2.3f, -0.3f, 1.1f, 0.2f}, |
| {1.1f, 0.8f, -1.3f, -0.3f, 2.9f, 0.9f}, {3.4f, 0.8f, 4.0f, 0.0f, -3.3f, -1.0f}, |
| {-3.4f, -0.1f, -4.0f, 0.0f, -5.1f, 1.0f}, {-4.0f, -0.1f, 3.4f, 0.1f, 5.7f, 0.0f}, |
| {-5.6f, 0.0f, 0.5f, 1.2f, 3.9f, 4.0f}, {5.0f, -2.0f, 3.1f, 1.2f, 5.1f, 0.2f}, |
| {2.5f, -2.0f, 6.3f, 3.0f, 5.1f, 0.2f}, {-8.3f, 0.0f, 7.1f, 3.0f, 2.0f, 0.2f}, |
| {3.8f, 0.0f, 9.7f, 1.0f, 7.0f, 0.7f}, {13.3f, 0.0f, 7.1f, 3.0f, 2.0f, 0.2f}, |
| {16.0f, 8.0f, 12.7f, 1.0f, 17.1f, 0.7f}, {15.3f, 0.0f, 20.1f, 3.0f, 33.0f, 3.2f}}; |
| |
| float sScale = s_params[cellNdx % DE_LENGTH_OF_ARRAY(s_params)].sScale; |
| float sBias = s_params[cellNdx % DE_LENGTH_OF_ARRAY(s_params)].sBias; |
| float tScale = s_params[cellNdx % DE_LENGTH_OF_ARRAY(s_params)].tScale; |
| float tBias = s_params[cellNdx % DE_LENGTH_OF_ARRAY(s_params)].tBias; |
| float rScale = s_params[cellNdx % DE_LENGTH_OF_ARRAY(s_params)].rScale; |
| float rBias = s_params[cellNdx % DE_LENGTH_OF_ARRAY(s_params)].rBias; |
| |
| dst.resize(3 * 4); |
| |
| dst[0] = sBias; |
| dst[1] = tBias; |
| dst[2] = rBias; |
| dst[3] = sBias; |
| dst[4] = tBias + tScale; |
| dst[5] = rBias + rScale * 0.5f; |
| dst[6] = sBias + sScale; |
| dst[7] = tBias; |
| dst[8] = rBias + rScale * 0.5f; |
| dst[9] = sBias + sScale; |
| dst[10] = tBias + tScale; |
| dst[11] = rBias + rScale; |
| } |
| |
| static void getAffineTexCoord3D(std::vector<float> &dst, int cellNdx) |
| { |
| // Use basic coords as base. |
| getBasicTexCoord3D(dst, cellNdx); |
| |
| // Rotate based on cell index. |
| float angleX = 0.0f + 2.0f * DE_PI * ((float)cellNdx / 16.0f); |
| float angleY = 1.0f + 2.0f * DE_PI * ((float)cellNdx / 32.0f); |
| tcu::Mat3 rotMatrix = tcu::rotationMatrixX(angleX) * tcu::rotationMatrixY(angleY); |
| |
| Vec3 p0 = rotMatrix * Vec3(dst[0], dst[1], dst[2]); |
| Vec3 p1 = rotMatrix * Vec3(dst[3], dst[4], dst[5]); |
| Vec3 p2 = rotMatrix * Vec3(dst[6], dst[7], dst[8]); |
| Vec3 p3 = rotMatrix * Vec3(dst[9], dst[10], dst[11]); |
| |
| dst[0] = p0.x(); |
| dst[1] = p0.y(); |
| dst[2] = p0.z(); |
| dst[3] = p1.x(); |
| dst[4] = p1.y(); |
| dst[5] = p1.z(); |
| dst[6] = p2.x(); |
| dst[7] = p2.y(); |
| dst[8] = p2.z(); |
| dst[9] = p3.x(); |
| dst[10] = p3.y(); |
| dst[11] = p3.z(); |
| } |
| |
| Texture3DMipmapCase::IterateResult Texture3DMipmapCase::iterate(void) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| |
| const tcu::Texture3D &refTexture = m_texture->getRefTexture(); |
| const tcu::TextureFormat &texFmt = refTexture.getFormat(); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const int texWidth = refTexture.getWidth(); |
| const int texHeight = refTexture.getHeight(); |
| const uint32_t magFilter = GL_NEAREST; |
| |
| const tcu::RenderTarget &renderTarget = m_context.getRenderContext().getRenderTarget(); |
| const RandomViewport viewport(renderTarget, texWidth * 4, texHeight * 4, deStringHash(getName())); |
| |
| const bool isProjected = m_coordType == COORDTYPE_PROJECTED; |
| const bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; |
| |
| // Viewport is divided into 4x4 grid. |
| const int gridWidth = 4; |
| const int gridHeight = 4; |
| const int cellWidth = viewport.width / gridWidth; |
| const int cellHeight = viewport.height / gridHeight; |
| |
| ReferenceParams sampleParams(TEXTURETYPE_3D); |
| |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| vector<float> texCoord; |
| |
| // Sampling parameters. |
| sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_wrapR, m_minFilter, magFilter); |
| sampleParams.samplerType = getSamplerType(texFmt); |
| sampleParams.colorBias = fmtInfo.lookupBias; |
| sampleParams.colorScale = fmtInfo.lookupScale; |
| sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0); |
| |
| // Bind texture and setup sampler parameters. |
| gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_wrapR); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Bias values. |
| static const float s_bias[] = {1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f}; |
| |
| // Projection values. |
| static const Vec4 s_projections[] = {Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 2.0f), |
| Vec4(0.8f, 1.0f, 1.7f, 0.6f), Vec4(1.2f, 1.0f, 1.7f, 1.5f)}; |
| |
| // Render cells. |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth * gridX; |
| const int curY = cellHeight * gridY; |
| const int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; |
| const int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; |
| const int cellNdx = gridY * gridWidth + gridX; |
| |
| // Compute texcoord. |
| switch (m_coordType) |
| { |
| case COORDTYPE_BASIC_BIAS: // Fall-through. |
| case COORDTYPE_PROJECTED: |
| case COORDTYPE_BASIC: |
| getBasicTexCoord3D(texCoord, cellNdx); |
| break; |
| case COORDTYPE_AFFINE: |
| getAffineTexCoord3D(texCoord, cellNdx); |
| break; |
| default: |
| DE_ASSERT(false); |
| } |
| |
| // Set projection. |
| if (isProjected) |
| sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| |
| // Set LOD bias. |
| if (useLodBias) |
| sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| |
| // Render with GL. |
| gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| } |
| } |
| |
| // Read result. |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log |
| { |
| const tcu::PixelFormat &pixelFormat = m_context.getRenderTarget().getPixelFormat(); |
| const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; |
| tcu::Surface referenceFrame(viewport.width, viewport.height); |
| tcu::Surface errorMask(viewport.width, viewport.height); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| int numFailedPixels = 0; |
| |
| lookupPrec.coordBits = tcu::IVec3(20, 20, 20); |
| lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. |
| lookupPrec.colorThreshold = |
| tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); |
| lookupPrec.colorMask = getCompareMask(pixelFormat); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = isProjected ? 6 : 8; |
| |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth * gridX; |
| const int curY = cellHeight * gridY; |
| const int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; |
| const int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; |
| const int cellNdx = gridY * gridWidth + gridX; |
| |
| switch (m_coordType) |
| { |
| case COORDTYPE_BASIC_BIAS: // Fall-through. |
| case COORDTYPE_PROJECTED: |
| case COORDTYPE_BASIC: |
| getBasicTexCoord3D(texCoord, cellNdx); |
| break; |
| case COORDTYPE_AFFINE: |
| getAffineTexCoord3D(texCoord, cellNdx); |
| break; |
| default: |
| DE_ASSERT(false); |
| } |
| |
| if (isProjected) |
| sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| |
| if (useLodBias) |
| sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| |
| // Render ideal result |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), refTexture, |
| &texCoord[0], sampleParams); |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff( |
| tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), |
| &texCoord[0], sampleParams, lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels |
| << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| // Texture2DLodControlCase + test cases |
| |
| class Texture2DLodControlCase : public TestCase |
| { |
| public: |
| Texture2DLodControlCase(Context &context, const char *name, const char *desc, uint32_t minFilter); |
| ~Texture2DLodControlCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| protected: |
| virtual void setTextureParams(int cellNdx) = DE_NULL; |
| virtual void getReferenceParams(ReferenceParams ¶ms, int cellNdx) = DE_NULL; |
| |
| const int m_texWidth; |
| const int m_texHeight; |
| |
| private: |
| Texture2DLodControlCase(const Texture2DLodControlCase &other); |
| Texture2DLodControlCase &operator=(const Texture2DLodControlCase &other); |
| |
| uint32_t m_minFilter; |
| |
| glu::Texture2D *m_texture; |
| TextureTestUtil::TextureRenderer m_renderer; |
| }; |
| |
| Texture2DLodControlCase::Texture2DLodControlCase(Context &context, const char *name, const char *desc, |
| uint32_t minFilter) |
| : TestCase(context, name, desc) |
| , m_texWidth(64) |
| , m_texHeight(64) |
| , m_minFilter(minFilter) |
| , m_texture(DE_NULL) |
| , m_renderer(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, |
| glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture2DLodControlCase::~Texture2DLodControlCase(void) |
| { |
| Texture2DLodControlCase::deinit(); |
| } |
| |
| void Texture2DLodControlCase::init(void) |
| { |
| const uint32_t format = GL_RGBA8; |
| int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight)) + 1; |
| |
| m_texture = new glu::Texture2D(m_context.getRenderContext(), format, m_texWidth, m_texHeight); |
| |
| // Fill texture with colored grid. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0xff / (numLevels - 1); |
| uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); |
| uint32_t dec = 0xff - inc; |
| uint32_t rgb = (inc << 16) | (dec << 8) | 0xff; |
| uint32_t color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel(levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); |
| } |
| } |
| |
| void Texture2DLodControlCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| Texture2DLodControlCase::IterateResult Texture2DLodControlCase::iterate(void) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| |
| const uint32_t wrapS = GL_REPEAT; |
| const uint32_t wrapT = GL_REPEAT; |
| const uint32_t magFilter = GL_NEAREST; |
| |
| const tcu::Texture2D &refTexture = m_texture->getRefTexture(); |
| const int texWidth = refTexture.getWidth(); |
| const int texHeight = refTexture.getHeight(); |
| |
| const tcu::RenderTarget &renderTarget = m_context.getRenderContext().getRenderTarget(); |
| const RandomViewport viewport(renderTarget, texWidth * 4, texHeight * 4, deStringHash(getName())); |
| |
| ReferenceParams sampleParams(TEXTURETYPE_2D, glu::mapGLSampler(wrapS, wrapT, m_minFilter, magFilter)); |
| vector<float> texCoord; |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| |
| // Viewport is divided into 4x4 grid. |
| const int gridWidth = 4; |
| const int gridHeight = 4; |
| const int cellWidth = viewport.width / gridWidth; |
| const int cellHeight = viewport.height / gridHeight; |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Render cells. |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| int curX = cellWidth * gridX; |
| int curY = cellHeight * gridY; |
| int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; |
| int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; |
| int cellNdx = gridY * gridWidth + gridX; |
| |
| // Compute texcoord. |
| getBasicTexCoord2D(texCoord, cellNdx); |
| |
| // Render with GL. |
| setTextureParams(cellNdx); |
| gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| } |
| } |
| |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); |
| |
| // Compare and log. |
| { |
| const tcu::PixelFormat &pixelFormat = m_context.getRenderTarget().getPixelFormat(); |
| const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; |
| tcu::Surface referenceFrame(viewport.width, viewport.height); |
| tcu::Surface errorMask(viewport.width, viewport.height); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| int numFailedPixels = 0; |
| |
| lookupPrec.coordBits = tcu::IVec3(20, 20, 0); |
| lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. |
| lookupPrec.colorThreshold = |
| tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); |
| lookupPrec.colorMask = getCompareMask(pixelFormat); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = 8; |
| |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth * gridX; |
| const int curY = cellHeight * gridY; |
| const int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; |
| const int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; |
| const int cellNdx = gridY * gridWidth + gridX; |
| |
| getBasicTexCoord2D(texCoord, cellNdx); |
| getReferenceParams(sampleParams, cellNdx); |
| |
| // Render ideal result |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), refTexture, |
| &texCoord[0], sampleParams); |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff( |
| tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), |
| &texCoord[0], sampleParams, lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels |
| << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class Texture2DMinLodCase : public Texture2DLodControlCase |
| { |
| public: |
| Texture2DMinLodCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : Texture2DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.minLod = getMinLodForCell(cellNdx); |
| } |
| }; |
| |
| class Texture2DMaxLodCase : public Texture2DLodControlCase |
| { |
| public: |
| Texture2DMaxLodCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : Texture2DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.maxLod = getMaxLodForCell(cellNdx); |
| } |
| }; |
| |
| class Texture2DBaseLevelCase : public Texture2DLodControlCase |
| { |
| public: |
| Texture2DBaseLevelCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : Texture2DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getBaseLevel(int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight)) + 1; |
| const int baseLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0xac2f274a) % numLevels; |
| |
| return baseLevel; |
| } |
| |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.baseLevel = getBaseLevel(cellNdx); |
| } |
| }; |
| |
| class Texture2DMaxLevelCase : public Texture2DLodControlCase |
| { |
| public: |
| Texture2DMaxLevelCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : Texture2DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getMaxLevel(int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight)) + 1; |
| const int maxLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x82cfa4e) % numLevels; |
| |
| return maxLevel; |
| } |
| |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.maxLevel = getMaxLevel(cellNdx); |
| } |
| }; |
| |
| // TextureCubeLodControlCase + test cases |
| |
| class TextureCubeLodControlCase : public TestCase |
| { |
| public: |
| TextureCubeLodControlCase(Context &context, const char *name, const char *desc, uint32_t minFilter); |
| ~TextureCubeLodControlCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| protected: |
| virtual void setTextureParams(int cellNdx) = DE_NULL; |
| virtual void getReferenceParams(ReferenceParams ¶ms, int cellNdx) = DE_NULL; |
| |
| const int m_texSize; |
| |
| private: |
| TextureCubeLodControlCase(const TextureCubeLodControlCase &other); |
| TextureCubeLodControlCase &operator=(const TextureCubeLodControlCase &other); |
| |
| uint32_t m_minFilter; |
| |
| glu::TextureCube *m_texture; |
| TextureTestUtil::TextureRenderer m_renderer; |
| }; |
| |
| TextureCubeLodControlCase::TextureCubeLodControlCase(Context &context, const char *name, const char *desc, |
| uint32_t minFilter) |
| : TestCase(context, name, desc) |
| , m_texSize(64) |
| , m_minFilter(minFilter) |
| , m_texture(DE_NULL) |
| , m_renderer(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, |
| glu::PRECISION_HIGHP) |
| { |
| } |
| |
| TextureCubeLodControlCase::~TextureCubeLodControlCase(void) |
| { |
| deinit(); |
| } |
| |
| void TextureCubeLodControlCase::init(void) |
| { |
| const uint32_t format = GL_RGBA8; |
| const int numLevels = deLog2Floor32(m_texSize) + 1; |
| |
| m_texture = new glu::TextureCube(m_context.getRenderContext(), format, m_texSize); |
| |
| // Fill texture with colored grid. |
| for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) |
| { |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0xff / (numLevels - 1); |
| uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); |
| uint32_t dec = 0xff - inc; |
| uint32_t rgb = 0; |
| |
| switch (faceNdx) |
| { |
| case 0: |
| rgb = (inc << 16) | (dec << 8) | 255; |
| break; |
| case 1: |
| rgb = (255 << 16) | (inc << 8) | dec; |
| break; |
| case 2: |
| rgb = (dec << 16) | (255 << 8) | inc; |
| break; |
| case 3: |
| rgb = (dec << 16) | (inc << 8) | 255; |
| break; |
| case 4: |
| rgb = (255 << 16) | (dec << 8) | inc; |
| break; |
| case 5: |
| rgb = (inc << 16) | (255 << 8) | dec; |
| break; |
| } |
| |
| uint32_t color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), |
| tcu::RGBA(color).toVec()); |
| } |
| } |
| } |
| |
| void TextureCubeLodControlCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| TextureCubeLodControlCase::IterateResult TextureCubeLodControlCase::iterate(void) |
| { |
| const uint32_t wrapS = GL_CLAMP_TO_EDGE; |
| const uint32_t wrapT = GL_CLAMP_TO_EDGE; |
| const uint32_t magFilter = GL_NEAREST; |
| |
| const int texWidth = m_texture->getRefTexture().getSize(); |
| const int texHeight = m_texture->getRefTexture().getSize(); |
| |
| const int defViewportWidth = texWidth * 2; |
| const int defViewportHeight = texHeight * 2; |
| |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| const RandomViewport viewport(m_context.getRenderTarget(), defViewportWidth, defViewportHeight, |
| deStringHash(getName())); |
| |
| vector<float> texCoord; |
| |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Compute grid. |
| vector<tcu::IVec4> gridLayout; |
| computeGridLayout(gridLayout, viewport.width, viewport.height); |
| |
| for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) |
| { |
| const int curX = gridLayout[cellNdx].x(); |
| const int curY = gridLayout[cellNdx].y(); |
| const int curW = gridLayout[cellNdx].z(); |
| const int curH = gridLayout[cellNdx].w(); |
| const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); |
| RenderParams params(TEXTURETYPE_CUBE); |
| |
| computeQuadTexCoordCube(texCoord, cubeFace); |
| |
| setTextureParams(cellNdx); |
| |
| // Render with GL. |
| gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], params); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); |
| } |
| |
| // Read result. |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); |
| |
| // Render reference and compare |
| { |
| tcu::Surface referenceFrame(viewport.width, viewport.height); |
| tcu::Surface errorMask(viewport.width, viewport.height); |
| int numFailedPixels = 0; |
| ReferenceParams params(TEXTURETYPE_CUBE); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| |
| // Params for rendering reference |
| params.sampler = glu::mapGLSampler(wrapS, wrapT, m_minFilter, magFilter); |
| params.sampler.seamlessCubeMap = true; |
| params.lodMode = LODMODE_EXACT; |
| |
| // Comparison parameters |
| lookupPrec.colorMask = getCompareMask(m_context.getRenderTarget().getPixelFormat()); |
| lookupPrec.colorThreshold = tcu::computeFixedPointThreshold( |
| max(getBitsVec(m_context.getRenderTarget().getPixelFormat()) - 2, IVec4(0))); |
| lookupPrec.coordBits = tcu::IVec3(10); |
| lookupPrec.uvwBits = tcu::IVec3(5, 5, 0); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = 6; |
| |
| for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) |
| { |
| const int curX = gridLayout[cellNdx].x(); |
| const int curY = gridLayout[cellNdx].y(); |
| const int curW = gridLayout[cellNdx].z(); |
| const int curH = gridLayout[cellNdx].w(); |
| const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); |
| |
| computeQuadTexCoordCube(texCoord, cubeFace); |
| getReferenceParams(params, cellNdx); |
| |
| // Render ideal reference. |
| { |
| tcu::SurfaceAccess idealDst(referenceFrame, m_context.getRenderTarget().getPixelFormat(), curX, curY, |
| curW, curH); |
| sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params); |
| } |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff( |
| tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), |
| &texCoord[0], params, lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels |
| << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class TextureCubeMinLodCase : public TextureCubeLodControlCase |
| { |
| public: |
| TextureCubeMinLodCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : TextureCubeLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.minLod = getMinLodForCell(cellNdx); |
| } |
| }; |
| |
| class TextureCubeMaxLodCase : public TextureCubeLodControlCase |
| { |
| public: |
| TextureCubeMaxLodCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : TextureCubeLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.maxLod = getMaxLodForCell(cellNdx); |
| } |
| }; |
| |
| class TextureCubeBaseLevelCase : public TextureCubeLodControlCase |
| { |
| public: |
| TextureCubeBaseLevelCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : TextureCubeLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getBaseLevel(int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(m_texSize) + 1; |
| const int baseLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x23fae13) % numLevels; |
| |
| return baseLevel; |
| } |
| |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.baseLevel = getBaseLevel(cellNdx); |
| } |
| }; |
| |
| class TextureCubeMaxLevelCase : public TextureCubeLodControlCase |
| { |
| public: |
| TextureCubeMaxLevelCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : TextureCubeLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getMaxLevel(int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(m_texSize) + 1; |
| const int maxLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x974e21) % numLevels; |
| |
| return maxLevel; |
| } |
| |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.maxLevel = getMaxLevel(cellNdx); |
| } |
| }; |
| |
| // Texture3DLodControlCase + test cases |
| |
| class Texture3DLodControlCase : public TestCase |
| { |
| public: |
| Texture3DLodControlCase(Context &context, const char *name, const char *desc, uint32_t minFilter); |
| ~Texture3DLodControlCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| protected: |
| virtual void setTextureParams(int cellNdx) = DE_NULL; |
| virtual void getReferenceParams(ReferenceParams ¶ms, int cellNdx) = DE_NULL; |
| |
| const int m_texWidth; |
| const int m_texHeight; |
| const int m_texDepth; |
| |
| private: |
| Texture3DLodControlCase(const Texture3DLodControlCase &other); |
| Texture3DLodControlCase &operator=(const Texture3DLodControlCase &other); |
| |
| uint32_t m_minFilter; |
| |
| glu::Texture3D *m_texture; |
| TextureTestUtil::TextureRenderer m_renderer; |
| }; |
| |
| Texture3DLodControlCase::Texture3DLodControlCase(Context &context, const char *name, const char *desc, |
| uint32_t minFilter) |
| : TestCase(context, name, desc) |
| , m_texWidth(32) |
| , m_texHeight(32) |
| , m_texDepth(32) |
| , m_minFilter(minFilter) |
| , m_texture(DE_NULL) |
| , m_renderer(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, |
| glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture3DLodControlCase::~Texture3DLodControlCase(void) |
| { |
| Texture3DLodControlCase::deinit(); |
| } |
| |
| void Texture3DLodControlCase::init(void) |
| { |
| const uint32_t format = GL_RGBA8; |
| const tcu::TextureFormat &texFmt = glu::mapGLInternalFormat(format); |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const tcu::Vec4 &cScale = fmtInfo.lookupScale; |
| const tcu::Vec4 &cBias = fmtInfo.lookupBias; |
| int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth)) + 1; |
| |
| m_texture = new glu::Texture3D(m_context.getRenderContext(), format, m_texWidth, m_texHeight, m_texDepth); |
| |
| // Fill texture with colored grid. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| uint32_t step = 0xff / (numLevels - 1); |
| uint32_t inc = deClamp32(step * levelNdx, 0x00, 0xff); |
| uint32_t dec = 0xff - inc; |
| uint32_t rgb = (inc << 16) | (dec << 8) | 0xff; |
| uint32_t color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel(levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec() * cScale + cBias); |
| } |
| |
| m_texture->upload(); |
| } |
| |
| void Texture3DLodControlCase::deinit(void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| Texture3DLodControlCase::IterateResult Texture3DLodControlCase::iterate(void) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| |
| const uint32_t wrapS = GL_CLAMP_TO_EDGE; |
| const uint32_t wrapT = GL_CLAMP_TO_EDGE; |
| const uint32_t wrapR = GL_CLAMP_TO_EDGE; |
| const uint32_t magFilter = GL_NEAREST; |
| const tcu::Texture3D &refTexture = m_texture->getRefTexture(); |
| const tcu::TextureFormat &texFmt = refTexture.getFormat(); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const int texWidth = refTexture.getWidth(); |
| const int texHeight = refTexture.getHeight(); |
| |
| const tcu::RenderTarget &renderTarget = m_context.getRenderContext().getRenderTarget(); |
| const RandomViewport viewport(renderTarget, texWidth * 4, texHeight * 4, deStringHash(getName())); |
| |
| // Viewport is divided into 4x4 grid. |
| const int gridWidth = 4; |
| const int gridHeight = 4; |
| const int cellWidth = viewport.width / gridWidth; |
| const int cellHeight = viewport.height / gridHeight; |
| |
| tcu::Surface renderedFrame(viewport.width, viewport.height); |
| vector<float> texCoord; |
| ReferenceParams sampleParams(TEXTURETYPE_3D); |
| |
| // Sampling parameters. |
| sampleParams.sampler = glu::mapGLSampler(wrapS, wrapT, wrapR, m_minFilter, magFilter); |
| sampleParams.samplerType = getSamplerType(texFmt); |
| sampleParams.colorBias = fmtInfo.lookupBias; |
| sampleParams.colorScale = fmtInfo.lookupScale; |
| |
| // Bind texture and setup sampler parameters. |
| gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, wrapR); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Render cells. |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| int curX = cellWidth * gridX; |
| int curY = cellHeight * gridY; |
| int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; |
| int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; |
| int cellNdx = gridY * gridWidth + gridX; |
| |
| // Compute texcoord. |
| getBasicTexCoord3D(texCoord, cellNdx); |
| |
| setTextureParams(cellNdx); |
| |
| // Render with GL. |
| gl.viewport(viewport.x + curX, viewport.y + curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| } |
| } |
| |
| // Read result. |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log |
| { |
| const tcu::PixelFormat &pixelFormat = m_context.getRenderTarget().getPixelFormat(); |
| const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; |
| tcu::Surface referenceFrame(viewport.width, viewport.height); |
| tcu::Surface errorMask(viewport.width, viewport.height); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| int numFailedPixels = 0; |
| |
| lookupPrec.coordBits = tcu::IVec3(20, 20, 20); |
| lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. |
| lookupPrec.colorThreshold = |
| tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); |
| lookupPrec.colorMask = getCompareMask(pixelFormat); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = 8; |
| |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth * gridX; |
| const int curY = cellHeight * gridY; |
| const int curW = gridX + 1 == gridWidth ? (viewport.width - curX) : cellWidth; |
| const int curH = gridY + 1 == gridHeight ? (viewport.height - curY) : cellHeight; |
| const int cellNdx = gridY * gridWidth + gridX; |
| |
| getBasicTexCoord3D(texCoord, cellNdx); |
| getReferenceParams(sampleParams, cellNdx); |
| |
| // Render ideal result |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), refTexture, |
| &texCoord[0], sampleParams); |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff( |
| tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), |
| &texCoord[0], sampleParams, lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels |
| << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class Texture3DMinLodCase : public Texture3DLodControlCase |
| { |
| public: |
| Texture3DMinLodCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : Texture3DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.minLod = getMinLodForCell(cellNdx); |
| } |
| }; |
| |
| class Texture3DMaxLodCase : public Texture3DLodControlCase |
| { |
| public: |
| Texture3DMaxLodCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : Texture3DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.maxLod = getMaxLodForCell(cellNdx); |
| } |
| }; |
| |
| class Texture3DBaseLevelCase : public Texture3DLodControlCase |
| { |
| public: |
| Texture3DBaseLevelCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : Texture3DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getBaseLevel(int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth))) + 1; |
| const int baseLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x7347e9) % numLevels; |
| |
| return baseLevel; |
| } |
| |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.baseLevel = getBaseLevel(cellNdx); |
| } |
| }; |
| |
| class Texture3DMaxLevelCase : public Texture3DLodControlCase |
| { |
| public: |
| Texture3DMaxLevelCase(Context &context, const char *name, const char *desc, uint32_t minFilter) |
| : Texture3DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getMaxLevel(int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth))) + 1; |
| const int maxLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x9111e7) % numLevels; |
| |
| return maxLevel; |
| } |
| |
| void setTextureParams(int cellNdx) |
| { |
| const glw::Functions &gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx)); |
| } |
| |
| void getReferenceParams(ReferenceParams ¶ms, int cellNdx) |
| { |
| params.maxLevel = getMaxLevel(cellNdx); |
| } |
| }; |
| |
| TextureMipmapTests::TextureMipmapTests(Context &context) : TestCaseGroup(context, "mipmap", "Mipmapping tests") |
| { |
| } |
| |
| TextureMipmapTests::~TextureMipmapTests(void) |
| { |
| } |
| |
| void TextureMipmapTests::init(void) |
| { |
| tcu::TestCaseGroup *group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Mipmapping"); |
| tcu::TestCaseGroup *groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Mipmapping"); |
| tcu::TestCaseGroup *group3D = new tcu::TestCaseGroup(m_testCtx, "3d", "3D Texture Mipmapping"); |
| addChild(group2D); |
| addChild(groupCube); |
| addChild(group3D); |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t mode; |
| } wrapModes[] = {{"clamp", GL_CLAMP_TO_EDGE}, {"repeat", GL_REPEAT}, {"mirror", GL_MIRRORED_REPEAT}}; |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t mode; |
| } minFilterModes[] = {{"nearest_nearest", GL_NEAREST_MIPMAP_NEAREST}, |
| {"linear_nearest", GL_LINEAR_MIPMAP_NEAREST}, |
| {"nearest_linear", GL_NEAREST_MIPMAP_LINEAR}, |
| {"linear_linear", GL_LINEAR_MIPMAP_LINEAR}}; |
| |
| static const struct |
| { |
| CoordType type; |
| const char *name; |
| const char *desc; |
| } coordTypes[] = {{COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates"}, |
| {COORDTYPE_AFFINE, "affine", "Mipmapping with affine coordinate transform"}, |
| {COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection"}}; |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t format; |
| uint32_t dataType; |
| } formats[] = {{"a8", GL_ALPHA, GL_UNSIGNED_BYTE}, |
| {"l8", GL_LUMINANCE, GL_UNSIGNED_BYTE}, |
| {"la88", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, |
| {"rgb565", GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, |
| {"rgb888", GL_RGB, GL_UNSIGNED_BYTE}, |
| {"rgba4444", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, |
| {"rgba5551", GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, |
| {"rgba8888", GL_RGBA, GL_UNSIGNED_BYTE}}; |
| |
| static const struct |
| { |
| const char *name; |
| uint32_t hint; |
| } genHints[] = {{"fastest", GL_FASTEST}, {"nicest", GL_NICEST}}; |
| |
| static const struct |
| { |
| const char *name; |
| int width; |
| int height; |
| } tex2DSizes[] = {{DE_NULL, 64, 64}, // Default. |
| {"npot", 63, 57}, |
| {"non_square", 32, 64}}; |
| |
| static const struct |
| { |
| const char *name; |
| int width; |
| int height; |
| int depth; |
| } tex3DSizes[] = {{DE_NULL, 32, 32, 32}, // Default. |
| {"npot", 33, 29, 27}}; |
| |
| const int cubeMapSize = 64; |
| |
| static const struct |
| { |
| CoordType type; |
| const char *name; |
| const char *desc; |
| } cubeCoordTypes[] = {{COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates"}, |
| {COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection"}, |
| {COORDTYPE_BASIC_BIAS, "bias", "User-supplied bias value"}}; |
| |
| // 2D cases. |
| for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++) |
| { |
| tcu::TestCaseGroup *coordTypeGroup = |
| new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc); |
| group2D->addChild(coordTypeGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| { |
| for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++) |
| { |
| // Add non_square variants to basic cases only. |
| int sizeEnd = coordTypes[coordType].type == COORDTYPE_BASIC ? DE_LENGTH_OF_ARRAY(tex2DSizes) : 1; |
| |
| for (int size = 0; size < sizeEnd; size++) |
| { |
| std::ostringstream name; |
| name << minFilterModes[minFilter].name << "_" << wrapModes[wrapMode].name; |
| |
| if (tex2DSizes[size].name) |
| name << "_" << tex2DSizes[size].name; |
| |
| coordTypeGroup->addChild(new Texture2DMipmapCase( |
| m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), name.str().c_str(), "", |
| coordTypes[coordType].type, minFilterModes[minFilter].mode, wrapModes[wrapMode].mode, |
| wrapModes[wrapMode].mode, GL_RGBA, GL_UNSIGNED_BYTE, tex2DSizes[size].width, |
| tex2DSizes[size].height)); |
| } |
| } |
| } |
| } |
| |
| // 2D bias variants. |
| { |
| tcu::TestCaseGroup *biasGroup = new tcu::TestCaseGroup(m_testCtx, "bias", "User-supplied bias value"); |
| group2D->addChild(biasGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| biasGroup->addChild(new Texture2DMipmapCase( |
| m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), minFilterModes[minFilter].name, "", |
| COORDTYPE_BASIC_BIAS, minFilterModes[minFilter].mode, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_UNSIGNED_BYTE, |
| tex2DSizes[0].width, tex2DSizes[0].height)); |
| } |
| |
| // 2D mipmap generation variants. |
| { |
| tcu::TestCaseGroup *genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests"); |
| group2D->addChild(genMipmapGroup); |
| |
| for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++) |
| { |
| for (int size = 0; size < DE_LENGTH_OF_ARRAY(tex2DSizes); size++) |
| { |
| for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++) |
| { |
| std::ostringstream name; |
| name << formats[format].name; |
| |
| if (tex2DSizes[size].name) |
| name << "_" << tex2DSizes[size].name; |
| |
| name << "_" << genHints[hint].name; |
| |
| genMipmapGroup->addChild(new Texture2DGenMipmapCase( |
| m_testCtx, m_context.getRenderContext(), name.str().c_str(), "", formats[format].format, |
| formats[format].dataType, genHints[hint].hint, tex2DSizes[size].width, |
| tex2DSizes[size].height)); |
| } |
| } |
| } |
| } |
| |
| // 2D LOD controls. |
| { |
| // MIN_LOD |
| tcu::TestCaseGroup *minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod"); |
| group2D->addChild(minLodGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| minLodGroup->addChild( |
| new Texture2DMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); |
| |
| // MAX_LOD |
| tcu::TestCaseGroup *maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod"); |
| group2D->addChild(maxLodGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| maxLodGroup->addChild( |
| new Texture2DMaxLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); |
| |
| // BASE_LEVEL |
| tcu::TestCaseGroup *baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level"); |
| group2D->addChild(baseLevelGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| baseLevelGroup->addChild(new Texture2DBaseLevelCase(m_context, minFilterModes[minFilter].name, "", |
| minFilterModes[minFilter].mode)); |
| |
| // MAX_LEVEL |
| tcu::TestCaseGroup *maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level"); |
| group2D->addChild(maxLevelGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| maxLevelGroup->addChild(new Texture2DMaxLevelCase(m_context, minFilterModes[minFilter].name, "", |
| minFilterModes[minFilter].mode)); |
| } |
| |
| // Cubemap cases. |
| for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++) |
| { |
| tcu::TestCaseGroup *coordTypeGroup = |
| new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc); |
| groupCube->addChild(coordTypeGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| { |
| coordTypeGroup->addChild(new TextureCubeMipmapCase( |
| m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), minFilterModes[minFilter].name, "", |
| cubeCoordTypes[coordType].type, minFilterModes[minFilter].mode, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, |
| GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize)); |
| } |
| } |
| |
| // Cubemap mipmap generation variants. |
| { |
| tcu::TestCaseGroup *genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests"); |
| groupCube->addChild(genMipmapGroup); |
| |
| for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++) |
| { |
| for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++) |
| { |
| std::ostringstream name; |
| name << formats[format].name << "_" << genHints[hint].name; |
| |
| genMipmapGroup->addChild(new TextureCubeGenMipmapCase( |
| m_testCtx, m_context.getRenderContext(), name.str().c_str(), "", formats[format].format, |
| formats[format].dataType, genHints[hint].hint, cubeMapSize)); |
| } |
| } |
| } |
| |
| // Cubemap LOD controls. |
| { |
| // MIN_LOD |
| tcu::TestCaseGroup *minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod"); |
| groupCube->addChild(minLodGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| minLodGroup->addChild(new TextureCubeMinLodCase(m_context, minFilterModes[minFilter].name, "", |
| minFilterModes[minFilter].mode)); |
| |
| // MAX_LOD |
| tcu::TestCaseGroup *maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod"); |
| groupCube->addChild(maxLodGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| maxLodGroup->addChild(new TextureCubeMaxLodCase(m_context, minFilterModes[minFilter].name, "", |
| minFilterModes[minFilter].mode)); |
| |
| // BASE_LEVEL |
| tcu::TestCaseGroup *baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level"); |
| groupCube->addChild(baseLevelGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| baseLevelGroup->addChild(new TextureCubeBaseLevelCase(m_context, minFilterModes[minFilter].name, "", |
| minFilterModes[minFilter].mode)); |
| |
| // MAX_LEVEL |
| tcu::TestCaseGroup *maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level"); |
| groupCube->addChild(maxLevelGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| maxLevelGroup->addChild(new TextureCubeMaxLevelCase(m_context, minFilterModes[minFilter].name, "", |
| minFilterModes[minFilter].mode)); |
| } |
| |
| // 3D cases. |
| for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++) |
| { |
| tcu::TestCaseGroup *coordTypeGroup = |
| new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc); |
| group3D->addChild(coordTypeGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| { |
| for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++) |
| { |
| // Add other size variants to basic cases only. |
| int sizeEnd = coordTypes[coordType].type == COORDTYPE_BASIC ? DE_LENGTH_OF_ARRAY(tex3DSizes) : 1; |
| |
| for (int size = 0; size < sizeEnd; size++) |
| { |
| std::ostringstream name; |
| name << minFilterModes[minFilter].name << "_" << wrapModes[wrapMode].name; |
| |
| if (tex3DSizes[size].name) |
| name << "_" << tex3DSizes[size].name; |
| |
| coordTypeGroup->addChild(new Texture3DMipmapCase( |
| m_context, name.str().c_str(), "", coordTypes[coordType].type, minFilterModes[minFilter].mode, |
| wrapModes[wrapMode].mode, wrapModes[wrapMode].mode, wrapModes[wrapMode].mode, GL_RGBA8, |
| tex3DSizes[size].width, tex3DSizes[size].height, tex3DSizes[size].depth)); |
| } |
| } |
| } |
| } |
| |
| // 3D bias variants. |
| { |
| tcu::TestCaseGroup *biasGroup = new tcu::TestCaseGroup(m_testCtx, "bias", "User-supplied bias value"); |
| group3D->addChild(biasGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| biasGroup->addChild(new Texture3DMipmapCase(m_context, minFilterModes[minFilter].name, "", |
| COORDTYPE_BASIC_BIAS, minFilterModes[minFilter].mode, GL_REPEAT, |
| GL_REPEAT, GL_REPEAT, GL_RGBA8, tex3DSizes[0].width, |
| tex3DSizes[0].height, tex3DSizes[0].depth)); |
| } |
| |
| // 3D LOD controls. |
| { |
| // MIN_LOD |
| tcu::TestCaseGroup *minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod"); |
| group3D->addChild(minLodGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| minLodGroup->addChild( |
| new Texture3DMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); |
| |
| // MAX_LOD |
| tcu::TestCaseGroup *maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod"); |
| group3D->addChild(maxLodGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| maxLodGroup->addChild( |
| new Texture3DMaxLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); |
| |
| // BASE_LEVEL |
| tcu::TestCaseGroup *baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level"); |
| group3D->addChild(baseLevelGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| baseLevelGroup->addChild(new Texture3DBaseLevelCase(m_context, minFilterModes[minFilter].name, "", |
| minFilterModes[minFilter].mode)); |
| |
| // MAX_LEVEL |
| tcu::TestCaseGroup *maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level"); |
| group3D->addChild(maxLevelGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| maxLevelGroup->addChild(new Texture3DMaxLevelCase(m_context, minFilterModes[minFilter].name, "", |
| minFilterModes[minFilter].mode)); |
| } |
| } |
| |
| } // namespace Functional |
| } // namespace gles3 |
| } // namespace deqp |