| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Common built-in function tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fShaderCommonFunctionTests.hpp" |
| #include "glsShaderExecUtil.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuFormatUtil.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "tcuFloat.hpp" |
| #include "deRandom.hpp" |
| #include "deMath.h" |
| #include "deString.h" |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| |
| using std::string; |
| using std::vector; |
| using tcu::TestLog; |
| using namespace gls::ShaderExecUtil; |
| |
| using tcu::IVec2; |
| using tcu::IVec3; |
| using tcu::IVec4; |
| using tcu::Vec2; |
| using tcu::Vec3; |
| using tcu::Vec4; |
| |
| // Utilities |
| |
| template <typename T, int Size> |
| struct VecArrayAccess |
| { |
| public: |
| VecArrayAccess(const void *ptr) : m_array((tcu::Vector<T, Size> *)ptr) |
| { |
| } |
| ~VecArrayAccess(void) |
| { |
| } |
| |
| const tcu::Vector<T, Size> &operator[](size_t offset) const |
| { |
| return m_array[offset]; |
| } |
| tcu::Vector<T, Size> &operator[](size_t offset) |
| { |
| return m_array[offset]; |
| } |
| |
| private: |
| tcu::Vector<T, Size> *m_array; |
| }; |
| |
| template <typename T, int Size> |
| static void fillRandomVectors(de::Random &rnd, const tcu::Vector<T, Size> &minValue, |
| const tcu::Vector<T, Size> &maxValue, void *dst, int numValues, int offset = 0) |
| { |
| VecArrayAccess<T, Size> access(dst); |
| for (int ndx = 0; ndx < numValues; ndx++) |
| access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); |
| } |
| |
| template <typename T> |
| static void fillRandomScalars(de::Random &rnd, T minValue, T maxValue, void *dst, int numValues, int offset = 0) |
| { |
| T *typedPtr = (T *)dst; |
| for (int ndx = 0; ndx < numValues; ndx++) |
| typedPtr[offset + ndx] = de::randomScalar<T>(rnd, minValue, maxValue); |
| } |
| |
| inline int numBitsLostInOp(float input, float output) |
| { |
| const int inExp = tcu::Float32(input).exponent(); |
| const int outExp = tcu::Float32(output).exponent(); |
| |
| return de::max(0, inExp - outExp); // Lost due to mantissa shift. |
| } |
| |
| inline uint32_t getUlpDiff(float a, float b) |
| { |
| const uint32_t aBits = tcu::Float32(a).bits(); |
| const uint32_t bBits = tcu::Float32(b).bits(); |
| return aBits > bBits ? aBits - bBits : bBits - aBits; |
| } |
| |
| inline uint32_t getUlpDiffIgnoreZeroSign(float a, float b) |
| { |
| if (tcu::Float32(a).isZero()) |
| return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b); |
| else if (tcu::Float32(b).isZero()) |
| return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat()); |
| else |
| return getUlpDiff(a, b); |
| } |
| |
| inline bool supportsSignedZero(glu::Precision precision) |
| { |
| // \note GLSL ES 3.0 doesn't really require support for -0, but we require it for highp |
| // as it is very widely supported. |
| return precision == glu::PRECISION_HIGHP; |
| } |
| |
| inline float getEpsFromMaxUlpDiff(float value, uint32_t ulpDiff) |
| { |
| const int exp = tcu::Float32(value).exponent(); |
| return tcu::Float32::construct(+1, exp, (1u << 23) | ulpDiff).asFloat() - |
| tcu::Float32::construct(+1, exp, 1u << 23).asFloat(); |
| } |
| |
| inline uint32_t getMaxUlpDiffFromBits(int numAccurateBits) |
| { |
| const int numGarbageBits = 23 - numAccurateBits; |
| const uint32_t mask = (1u << numGarbageBits) - 1u; |
| |
| return mask; |
| } |
| |
| inline float getEpsFromBits(float value, int numAccurateBits) |
| { |
| return getEpsFromMaxUlpDiff(value, getMaxUlpDiffFromBits(numAccurateBits)); |
| } |
| |
| static int getMinMantissaBits(glu::Precision precision) |
| { |
| const int bits[] = { |
| 7, // lowp |
| 10, // mediump |
| 23 // highp |
| }; |
| DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bits) == glu::PRECISION_LAST); |
| DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(bits))); |
| return bits[precision]; |
| } |
| |
| // CommonFunctionCase |
| |
| class CommonFunctionCase : public TestCase |
| { |
| public: |
| CommonFunctionCase(Context &context, const char *name, const char *description, glu::ShaderType shaderType); |
| ~CommonFunctionCase(void); |
| |
| void init(void); |
| void deinit(void); |
| IterateResult iterate(void); |
| |
| protected: |
| CommonFunctionCase(const CommonFunctionCase &other); |
| CommonFunctionCase &operator=(const CommonFunctionCase &other); |
| |
| virtual void getInputValues(int numValues, void *const *values) const = 0; |
| virtual bool compare(const void *const *inputs, const void *const *outputs) = 0; |
| |
| glu::ShaderType m_shaderType; |
| ShaderSpec m_spec; |
| int m_numValues; |
| |
| std::ostringstream m_failMsg; //!< Comparison failure help message. |
| |
| private: |
| ShaderExecutor *m_executor; |
| }; |
| |
| CommonFunctionCase::CommonFunctionCase(Context &context, const char *name, const char *description, |
| glu::ShaderType shaderType) |
| : TestCase(context, name, description) |
| , m_shaderType(shaderType) |
| , m_numValues(100) |
| , m_executor(DE_NULL) |
| { |
| m_spec.version = glu::GLSL_VERSION_300_ES; |
| } |
| |
| CommonFunctionCase::~CommonFunctionCase(void) |
| { |
| CommonFunctionCase::deinit(); |
| } |
| |
| void CommonFunctionCase::init(void) |
| { |
| DE_ASSERT(!m_executor); |
| |
| m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec); |
| m_testCtx.getLog() << m_executor; |
| |
| if (!m_executor->isOk()) |
| throw tcu::TestError("Compile failed"); |
| } |
| |
| void CommonFunctionCase::deinit(void) |
| { |
| delete m_executor; |
| m_executor = DE_NULL; |
| } |
| |
| static vector<int> getScalarSizes(const vector<Symbol> &symbols) |
| { |
| vector<int> sizes(symbols.size()); |
| for (int ndx = 0; ndx < (int)symbols.size(); ++ndx) |
| sizes[ndx] = symbols[ndx].varType.getScalarSize(); |
| return sizes; |
| } |
| |
| static int computeTotalScalarSize(const vector<Symbol> &symbols) |
| { |
| int totalSize = 0; |
| for (vector<Symbol>::const_iterator sym = symbols.begin(); sym != symbols.end(); ++sym) |
| totalSize += sym->varType.getScalarSize(); |
| return totalSize; |
| } |
| |
| static vector<void *> getInputOutputPointers(const vector<Symbol> &symbols, vector<uint32_t> &data, const int numValues) |
| { |
| vector<void *> pointers(symbols.size()); |
| int curScalarOffset = 0; |
| |
| for (int varNdx = 0; varNdx < (int)symbols.size(); ++varNdx) |
| { |
| const Symbol &var = symbols[varNdx]; |
| const int scalarSize = var.varType.getScalarSize(); |
| |
| // Uses planar layout as input/output specs do not support strides. |
| pointers[varNdx] = &data[curScalarOffset]; |
| curScalarOffset += scalarSize * numValues; |
| } |
| |
| DE_ASSERT(curScalarOffset == (int)data.size()); |
| |
| return pointers; |
| } |
| |
| // \todo [2013-08-08 pyry] Make generic utility and move to glu? |
| |
| struct HexFloat |
| { |
| const float value; |
| HexFloat(const float value_) : value(value_) |
| { |
| } |
| }; |
| |
| std::ostream &operator<<(std::ostream &str, const HexFloat &v) |
| { |
| return str << v.value << " / " << tcu::toHex(tcu::Float32(v.value).bits()); |
| } |
| |
| struct HexBool |
| { |
| const uint32_t value; |
| HexBool(const uint32_t value_) : value(value_) |
| { |
| } |
| }; |
| |
| std::ostream &operator<<(std::ostream &str, const HexBool &v) |
| { |
| return str << (v.value ? "true" : "false") << " / " << tcu::toHex(v.value); |
| } |
| |
| struct VarValue |
| { |
| const glu::VarType &type; |
| const void *value; |
| |
| VarValue(const glu::VarType &type_, const void *value_) : type(type_), value(value_) |
| { |
| } |
| }; |
| |
| std::ostream &operator<<(std::ostream &str, const VarValue &varValue) |
| { |
| DE_ASSERT(varValue.type.isBasicType()); |
| |
| const glu::DataType basicType = varValue.type.getBasicType(); |
| const glu::DataType scalarType = glu::getDataTypeScalarType(basicType); |
| const int numComponents = glu::getDataTypeScalarSize(basicType); |
| |
| if (numComponents > 1) |
| str << glu::getDataTypeName(basicType) << "("; |
| |
| for (int compNdx = 0; compNdx < numComponents; compNdx++) |
| { |
| if (compNdx != 0) |
| str << ", "; |
| |
| switch (scalarType) |
| { |
| case glu::TYPE_FLOAT: |
| str << HexFloat(((const float *)varValue.value)[compNdx]); |
| break; |
| case glu::TYPE_INT: |
| str << ((const int32_t *)varValue.value)[compNdx]; |
| break; |
| case glu::TYPE_UINT: |
| str << tcu::toHex(((const uint32_t *)varValue.value)[compNdx]); |
| break; |
| case glu::TYPE_BOOL: |
| str << HexBool(((const uint32_t *)varValue.value)[compNdx]); |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| |
| if (numComponents > 1) |
| str << ")"; |
| |
| return str; |
| } |
| |
| CommonFunctionCase::IterateResult CommonFunctionCase::iterate(void) |
| { |
| const int numInputScalars = computeTotalScalarSize(m_spec.inputs); |
| const int numOutputScalars = computeTotalScalarSize(m_spec.outputs); |
| vector<uint32_t> inputData(numInputScalars * m_numValues); |
| vector<uint32_t> outputData(numOutputScalars * m_numValues); |
| const vector<void *> inputPointers = getInputOutputPointers(m_spec.inputs, inputData, m_numValues); |
| const vector<void *> outputPointers = getInputOutputPointers(m_spec.outputs, outputData, m_numValues); |
| |
| // Initialize input data. |
| getInputValues(m_numValues, &inputPointers[0]); |
| |
| // Execute shader. |
| m_executor->useProgram(); |
| m_executor->execute(m_numValues, &inputPointers[0], &outputPointers[0]); |
| |
| // Compare results. |
| { |
| const vector<int> inScalarSizes = getScalarSizes(m_spec.inputs); |
| const vector<int> outScalarSizes = getScalarSizes(m_spec.outputs); |
| vector<void *> curInputPtr(inputPointers.size()); |
| vector<void *> curOutputPtr(outputPointers.size()); |
| int numFailed = 0; |
| |
| for (int valNdx = 0; valNdx < m_numValues; valNdx++) |
| { |
| // Set up pointers for comparison. |
| for (int inNdx = 0; inNdx < (int)curInputPtr.size(); ++inNdx) |
| curInputPtr[inNdx] = (uint32_t *)inputPointers[inNdx] + inScalarSizes[inNdx] * valNdx; |
| |
| for (int outNdx = 0; outNdx < (int)curOutputPtr.size(); ++outNdx) |
| curOutputPtr[outNdx] = (uint32_t *)outputPointers[outNdx] + outScalarSizes[outNdx] * valNdx; |
| |
| if (!compare(&curInputPtr[0], &curOutputPtr[0])) |
| { |
| // \todo [2013-08-08 pyry] We probably want to log reference value as well? |
| |
| m_testCtx.getLog() << TestLog::Message << "ERROR: comparison failed for value " << valNdx << ":\n " |
| << m_failMsg.str() << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::Message << " inputs:" << TestLog::EndMessage; |
| for (int inNdx = 0; inNdx < (int)curInputPtr.size(); inNdx++) |
| m_testCtx.getLog() << TestLog::Message << " " << m_spec.inputs[inNdx].name << " = " |
| << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) |
| << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::Message << " outputs:" << TestLog::EndMessage; |
| for (int outNdx = 0; outNdx < (int)curOutputPtr.size(); outNdx++) |
| m_testCtx.getLog() << TestLog::Message << " " << m_spec.outputs[outNdx].name << " = " |
| << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx]) |
| << TestLog::EndMessage; |
| |
| m_failMsg.str(""); |
| m_failMsg.clear(); |
| numFailed += 1; |
| } |
| } |
| |
| m_testCtx.getLog() << TestLog::Message << (m_numValues - numFailed) << " / " << m_numValues << " values passed" |
| << TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| numFailed == 0 ? "Pass" : "Result comparison failed"); |
| } |
| |
| return STOP; |
| } |
| |
| static std::string getCommonFuncCaseName(glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| { |
| return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType); |
| } |
| |
| class AbsCase : public CommonFunctionCase |
| { |
| public: |
| AbsCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "abs", shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); |
| m_spec.source = "out0 = abs(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 floatRanges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e3f, 1e3f), // mediump |
| Vec2(-1e7f, 1e7f) // highp |
| }; |
| const IVec2 intRanges[] = {IVec2(-(1 << 7) + 1, (1 << 7) - 1), IVec2(-(1 << 15) + 1, (1 << 15) - 1), |
| IVec2(0x80000001, 0x7fffffff)}; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0x235facu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (glu::isDataTypeFloatOrVec(type)) |
| fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), values[0], |
| numValues * scalarSize); |
| else |
| fillRandomScalars(rnd, intRanges[precision].x(), intRanges[precision].y(), values[0], |
| numValues * scalarSize); |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (glu::isDataTypeFloatOrVec(type)) |
| { |
| const int mantissaBits = getMinMantissaBits(precision); |
| const uint32_t maxUlpDiff = (1u << (23 - mantissaBits)) - 1u; |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const float ref0 = de::abs(in0); |
| const uint32_t ulpDiff0 = getUlpDiff(out0, ref0); |
| |
| if (ulpDiff0 > maxUlpDiff) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref0) << " with ULP threshold " |
| << maxUlpDiff << ", got ULP diff " << ulpDiff0; |
| return false; |
| } |
| } |
| } |
| else |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const int in0 = ((const int *)inputs[0])[compNdx]; |
| const int out0 = ((const int *)outputs[0])[compNdx]; |
| const int ref0 = de::abs(in0); |
| |
| if (out0 != ref0) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << ref0; |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class SignCase : public CommonFunctionCase |
| { |
| public: |
| SignCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "sign", |
| shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); |
| m_spec.source = "out0 = sign(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 floatRanges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e4f, 1e4f), // mediump - note: may end up as inf |
| Vec2(-1e8f, 1e8f) // highp - note: may end up as inf |
| }; |
| const IVec2 intRanges[] = {IVec2(-(1 << 7), (1 << 7) - 1), IVec2(-(1 << 15), (1 << 15) - 1), |
| IVec2(0x80000000, 0x7fffffff)}; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0x324u); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (glu::isDataTypeFloatOrVec(type)) |
| { |
| // Special cases. |
| std::fill((float *)values[0], (float *)values[0] + scalarSize, +1.0f); |
| std::fill((float *)values[0] + scalarSize * 1, (float *)values[0] + scalarSize * 2, -1.0f); |
| std::fill((float *)values[0] + scalarSize * 2, (float *)values[0] + scalarSize * 3, 0.0f); |
| fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), |
| (float *)values[0] + scalarSize * 3, (numValues - 3) * scalarSize); |
| } |
| else |
| { |
| std::fill((int *)values[0], (int *)values[0] + scalarSize, +1); |
| std::fill((int *)values[0] + scalarSize * 1, (int *)values[0] + scalarSize * 2, -1); |
| std::fill((int *)values[0] + scalarSize * 2, (int *)values[0] + scalarSize * 3, 0); |
| fillRandomScalars(rnd, intRanges[precision].x(), intRanges[precision].y(), |
| (int *)values[0] + scalarSize * 3, (numValues - 3) * scalarSize); |
| } |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (glu::isDataTypeFloatOrVec(type)) |
| { |
| // Both highp and mediump should be able to represent -1, 0, and +1 exactly |
| const uint32_t maxUlpDiff = |
| precision == glu::PRECISION_LOWP ? getMaxUlpDiffFromBits(getMinMantissaBits(precision)) : 0; |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const float ref0 = in0 < 0.0f ? -1.0f : in0 > 0.0f ? +1.0f : 0.0f; |
| const uint32_t ulpDiff0 = getUlpDiff(out0, ref0); |
| |
| if (ulpDiff0 > maxUlpDiff) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref0) << " with ULP threshold " |
| << maxUlpDiff << ", got ULP diff " << ulpDiff0; |
| return false; |
| } |
| } |
| } |
| else |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const int in0 = ((const int *)inputs[0])[compNdx]; |
| const int out0 = ((const int *)outputs[0])[compNdx]; |
| const int ref0 = in0 < 0 ? -1 : in0 > 0 ? +1 : 0; |
| |
| if (out0 != ref0) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << ref0; |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| static float roundEven(float v) |
| { |
| const float q = deFloatFrac(v); |
| const int truncated = int(v - q); |
| const int rounded = (q > 0.5f) ? (truncated + 1) : // Rounded up |
| (q == 0.5f && (truncated % 2 != 0)) ? (truncated + 1) : // Round to nearest even at 0.5 |
| truncated; // Rounded down |
| |
| return float(rounded); |
| } |
| |
| class RoundEvenCase : public CommonFunctionCase |
| { |
| public: |
| RoundEvenCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", |
| shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); |
| m_spec.source = "out0 = roundEven(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 ranges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e3f, 1e3f), // mediump |
| Vec2(-1e7f, 1e7f) // highp |
| }; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0xac23fu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| int numSpecialCases = 0; |
| |
| // Special cases. |
| if (precision != glu::PRECISION_LOWP) |
| { |
| DE_ASSERT(numValues >= 20); |
| for (int ndx = 0; ndx < 20; ndx++) |
| { |
| const float v = de::clamp(float(ndx) - 10.5f, ranges[precision].x(), ranges[precision].y()); |
| std::fill((float *)values[0], (float *)values[0] + scalarSize, v); |
| numSpecialCases += 1; |
| } |
| } |
| |
| // Random cases. |
| fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), |
| (float *)values[0] + numSpecialCases * scalarSize, |
| (numValues - numSpecialCases) * scalarSize); |
| |
| // If precision is mediump, make sure values can be represented in fp16 exactly |
| if (precision == glu::PRECISION_MEDIUMP) |
| { |
| for (int ndx = 0; ndx < numValues * scalarSize; ndx++) |
| ((float *)values[0])[ndx] = tcu::Float16(((float *)values[0])[ndx]).asFloat(); |
| } |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const bool hasSignedZero = supportsSignedZero(precision); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) |
| { |
| // Require exact rounding result. |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const float ref = roundEven(in0); |
| |
| const uint32_t ulpDiff = hasSignedZero ? getUlpDiff(out0, ref) : getUlpDiffIgnoreZeroSign(out0, ref); |
| |
| if (ulpDiff > 0) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref) << ", got ULP diff " |
| << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| } |
| else |
| { |
| const int mantissaBits = getMinMantissaBits(precision); |
| const uint32_t maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value. |
| const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const int minRes = int(roundEven(in0 - eps)); |
| const int maxRes = int(roundEven(in0 + eps)); |
| bool anyOk = false; |
| |
| for (int roundedVal = minRes; roundedVal <= maxRes; roundedVal++) |
| { |
| const uint32_t ulpDiff = getUlpDiffIgnoreZeroSign(out0, float(roundedVal)); |
| |
| if (ulpDiff <= maxUlpDiff) |
| { |
| anyOk = true; |
| break; |
| } |
| } |
| |
| if (!anyOk) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = [" << minRes << ", " << maxRes |
| << "] with ULP threshold " << tcu::toHex(maxUlpDiff); |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class ModfCase : public CommonFunctionCase |
| { |
| public: |
| ModfCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "modf", |
| shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out1", glu::VarType(baseType, precision))); |
| m_spec.source = "out0 = modf(in0, out1);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 ranges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e3f, 1e3f), // mediump |
| Vec2(-1e7f, 1e7f) // highp |
| }; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0xac23fu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), values[0], numValues * scalarSize); |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const bool hasZeroSign = supportsSignedZero(precision); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| const int mantissaBits = getMinMantissaBits(precision); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const float out1 = ((const float *)outputs[1])[compNdx]; |
| |
| const float refOut1 = float(int(in0)); |
| const float refOut0 = in0 - refOut1; |
| |
| const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0; |
| const uint32_t maxUlpDiff = getMaxUlpDiffFromBits(de::max(mantissaBits - bitsLost, 0)); |
| |
| const float resSum = out0 + out1; |
| |
| const uint32_t ulpDiff = hasZeroSign ? getUlpDiff(resSum, in0) : getUlpDiffIgnoreZeroSign(resSum, in0); |
| |
| if (ulpDiff > maxUlpDiff) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = (" << HexFloat(refOut0) << ") + (" << HexFloat(refOut1) |
| << ") = " << HexFloat(in0) << " with ULP threshold " << tcu::toHex(maxUlpDiff) |
| << ", got ULP diff " << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class IsnanCase : public CommonFunctionCase |
| { |
| public: |
| IsnanCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isnan", |
| shaderType) |
| { |
| DE_ASSERT(glu::isDataTypeFloatOrVec(baseType)); |
| |
| const int vecSize = glu::getDataTypeScalarSize(baseType); |
| const glu::DataType boolType = vecSize > 1 ? glu::getDataTypeBoolVec(vecSize) : glu::TYPE_BOOL; |
| |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST))); |
| m_spec.source = "out0 = isnan(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| de::Random rnd(deStringHash(getName()) ^ 0xc2a39fu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int mantissaBits = getMinMantissaBits(precision); |
| const uint32_t mantissaMask = ~getMaxUlpDiffFromBits(mantissaBits) & ((1u << 23) - 1u); |
| |
| for (int valNdx = 0; valNdx < numValues * scalarSize; valNdx++) |
| { |
| const bool isNan = rnd.getFloat() > 0.3f; |
| const bool isInf = !isNan && rnd.getFloat() > 0.4f; |
| const uint32_t mantissa = !isInf ? ((1u << 22) | (rnd.getUint32() & mantissaMask)) : 0; |
| const uint32_t exp = !isNan && !isInf ? (rnd.getUint32() & 0x7fu) : 0xffu; |
| const uint32_t sign = rnd.getUint32() & 0x1u; |
| const uint32_t value = (sign << 31) | (exp << 23) | mantissa; |
| |
| DE_ASSERT(tcu::Float32(value).isInf() == isInf && tcu::Float32(value).isNaN() == isNan); |
| |
| ((uint32_t *)values[0])[valNdx] = value; |
| } |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (precision == glu::PRECISION_HIGHP) |
| { |
| // Only highp is required to support inf/nan |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const uint32_t out0 = ((const uint32_t *)outputs[0])[compNdx]; |
| const uint32_t ref = tcu::Float32(in0).isNaN() ? 1u : 0u; |
| |
| if (out0 != ref) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexBool(ref); |
| return false; |
| } |
| } |
| } |
| else |
| { |
| // Value can be either 0 or 1 |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const int out0 = ((const int *)outputs[0])[compNdx]; |
| |
| if (out0 != 0 && out0 != 1) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = 0 / 1"; |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class IsinfCase : public CommonFunctionCase |
| { |
| public: |
| IsinfCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isinf", |
| shaderType) |
| { |
| DE_ASSERT(glu::isDataTypeFloatOrVec(baseType)); |
| |
| const int vecSize = glu::getDataTypeScalarSize(baseType); |
| const glu::DataType boolType = vecSize > 1 ? glu::getDataTypeBoolVec(vecSize) : glu::TYPE_BOOL; |
| |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST))); |
| m_spec.source = "out0 = isinf(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| de::Random rnd(deStringHash(getName()) ^ 0xc2a39fu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int mantissaBits = getMinMantissaBits(precision); |
| const uint32_t mantissaMask = ~getMaxUlpDiffFromBits(mantissaBits) & ((1u << 23) - 1u); |
| |
| for (int valNdx = 0; valNdx < numValues * scalarSize; valNdx++) |
| { |
| const bool isInf = rnd.getFloat() > 0.3f; |
| const bool isNan = !isInf && rnd.getFloat() > 0.4f; |
| const uint32_t mantissa = !isInf ? ((1u << 22) | (rnd.getUint32() & mantissaMask)) : 0; |
| const uint32_t exp = !isNan && !isInf ? (rnd.getUint32() & 0x7fu) : 0xffu; |
| const uint32_t sign = rnd.getUint32() & 0x1u; |
| const uint32_t value = (sign << 31) | (exp << 23) | mantissa; |
| |
| DE_ASSERT(tcu::Float32(value).isInf() == isInf && tcu::Float32(value).isNaN() == isNan); |
| |
| ((uint32_t *)values[0])[valNdx] = value; |
| } |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (precision == glu::PRECISION_HIGHP) |
| { |
| // Only highp is required to support inf/nan |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const uint32_t out0 = ((const uint32_t *)outputs[0])[compNdx]; |
| const uint32_t ref = tcu::Float32(in0).isInf() ? 1u : 0u; |
| |
| if (out0 != ref) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexBool(ref); |
| return false; |
| } |
| } |
| } |
| else |
| { |
| // Value can be either 0 or 1 |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const int out0 = ((const int *)outputs[0])[compNdx]; |
| |
| if (out0 != 0 && out0 != 1) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = 0 / 1"; |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class FloatBitsToUintIntCase : public CommonFunctionCase |
| { |
| public: |
| FloatBitsToUintIntCase(Context &context, glu::DataType baseType, glu::Precision precision, |
| glu::ShaderType shaderType, bool outIsSigned) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), |
| outIsSigned ? "floatBitsToInt" : "floatBitsToUint", shaderType) |
| { |
| const int vecSize = glu::getDataTypeScalarSize(baseType); |
| const glu::DataType intType = outIsSigned ? (vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT) : |
| (vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT); |
| |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(intType, glu::PRECISION_HIGHP))); |
| m_spec.source = outIsSigned ? "out0 = floatBitsToInt(in0);" : "out0 = floatBitsToUint(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 ranges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e3f, 1e3f), // mediump |
| Vec2(-1e7f, 1e7f) // highp |
| }; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0x2790au); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), values[0], numValues * scalarSize); |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| const int mantissaBits = getMinMantissaBits(precision); |
| const int maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const uint32_t out0 = ((const uint32_t *)outputs[0])[compNdx]; |
| const uint32_t refOut0 = tcu::Float32(in0).bits(); |
| const int ulpDiff = de::abs((int)out0 - (int)refOut0); |
| |
| if (ulpDiff > maxUlpDiff) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << tcu::toHex(refOut0) << " with threshold " |
| << tcu::toHex(maxUlpDiff) << ", got diff " << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class FloatBitsToIntCase : public FloatBitsToUintIntCase |
| { |
| public: |
| FloatBitsToIntCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : FloatBitsToUintIntCase(context, baseType, precision, shaderType, true) |
| { |
| } |
| }; |
| |
| class FloatBitsToUintCase : public FloatBitsToUintIntCase |
| { |
| public: |
| FloatBitsToUintCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : FloatBitsToUintIntCase(context, baseType, precision, shaderType, false) |
| { |
| } |
| }; |
| |
| class BitsToFloatCase : public CommonFunctionCase |
| { |
| public: |
| BitsToFloatCase(Context &context, glu::DataType baseType, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_str(), |
| glu::isDataTypeIntOrIVec(baseType) ? "intBitsToFloat" : "uintBitsToFloat", shaderType) |
| { |
| const bool inIsSigned = glu::isDataTypeIntOrIVec(baseType); |
| const int vecSize = glu::getDataTypeScalarSize(baseType); |
| const glu::DataType floatType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT; |
| |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, glu::PRECISION_HIGHP))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(floatType, glu::PRECISION_HIGHP))); |
| m_spec.source = inIsSigned ? "out0 = intBitsToFloat(in0);" : "out0 = uintBitsToFloat(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| de::Random rnd(deStringHash(getName()) ^ 0xbbb225u); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const Vec2 range(-1e8f, +1e8f); |
| |
| // \note Filled as floats. |
| fillRandomScalars(rnd, range.x(), range.y(), values[0], numValues * scalarSize); |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const uint32_t maxUlpDiff = 0; |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const uint32_t ulpDiff = getUlpDiff(in0, out0); |
| |
| if (ulpDiff > maxUlpDiff) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << tcu::toHex(tcu::Float32(in0).bits()) |
| << " with ULP threshold " << tcu::toHex(maxUlpDiff) << ", got ULP diff " |
| << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class FloorCase : public CommonFunctionCase |
| { |
| public: |
| FloorCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "floor", |
| shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); |
| m_spec.source = "out0 = floor(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 ranges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e3f, 1e3f), // mediump |
| Vec2(-1e7f, 1e7f) // highp |
| }; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0xac23fu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| // Random cases. |
| fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), (float *)values[0], |
| numValues * scalarSize); |
| |
| // If precision is mediump, make sure values can be represented in fp16 exactly |
| if (precision == glu::PRECISION_MEDIUMP) |
| { |
| for (int ndx = 0; ndx < numValues * scalarSize; ndx++) |
| ((float *)values[0])[ndx] = tcu::Float16(((float *)values[0])[ndx]).asFloat(); |
| } |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) |
| { |
| // Require exact result. |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const float ref = deFloatFloor(in0); |
| |
| const uint32_t ulpDiff = getUlpDiff(out0, ref); |
| |
| if (ulpDiff > 0) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref) << ", got ULP diff " |
| << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| } |
| else |
| { |
| const int mantissaBits = getMinMantissaBits(precision); |
| const uint32_t maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value. |
| const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const int minRes = int(deFloatFloor(in0 - eps)); |
| const int maxRes = int(deFloatFloor(in0 + eps)); |
| bool anyOk = false; |
| |
| for (int roundedVal = minRes; roundedVal <= maxRes; roundedVal++) |
| { |
| const uint32_t ulpDiff = getUlpDiff(out0, float(roundedVal)); |
| |
| if (ulpDiff <= maxUlpDiff) |
| { |
| anyOk = true; |
| break; |
| } |
| } |
| |
| if (!anyOk) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = [" << minRes << ", " << maxRes |
| << "] with ULP threshold " << tcu::toHex(maxUlpDiff); |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class TruncCase : public CommonFunctionCase |
| { |
| public: |
| TruncCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "trunc", |
| shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); |
| m_spec.source = "out0 = trunc(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 ranges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e3f, 1e3f), // mediump |
| Vec2(-1e7f, 1e7f) // highp |
| }; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0xac23fu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const float specialCases[] = {0.0f, -0.0f, -0.9f, 0.9f, 1.0f, -1.0f}; |
| const int numSpecialCases = DE_LENGTH_OF_ARRAY(specialCases); |
| |
| // Special cases |
| for (int caseNdx = 0; caseNdx < numSpecialCases; caseNdx++) |
| { |
| for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++) |
| ((float *)values[0])[caseNdx * scalarSize + scalarNdx] = specialCases[caseNdx]; |
| } |
| |
| // Random cases. |
| fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), |
| (float *)values[0] + scalarSize * numSpecialCases, |
| (numValues - numSpecialCases) * scalarSize); |
| |
| // If precision is mediump, make sure values can be represented in fp16 exactly |
| if (precision == glu::PRECISION_MEDIUMP) |
| { |
| for (int ndx = 0; ndx < numValues * scalarSize; ndx++) |
| ((float *)values[0])[ndx] = tcu::Float16(((float *)values[0])[ndx]).asFloat(); |
| } |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) |
| { |
| // Require exact result. |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const bool isNeg = tcu::Float32(in0).sign() < 0; |
| const float ref = isNeg ? (-float(int(-in0))) : float(int(in0)); |
| |
| // \note: trunc() function definition is a bit broad on negative zeros. Ignore result sign if zero. |
| const uint32_t ulpDiff = getUlpDiffIgnoreZeroSign(out0, ref); |
| |
| if (ulpDiff > 0) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref) << ", got ULP diff " |
| << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| } |
| else |
| { |
| const int mantissaBits = getMinMantissaBits(precision); |
| const uint32_t maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value. |
| const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const int minRes = int(in0 - eps); |
| const int maxRes = int(in0 + eps); |
| bool anyOk = false; |
| |
| for (int roundedVal = minRes; roundedVal <= maxRes; roundedVal++) |
| { |
| const uint32_t ulpDiff = getUlpDiffIgnoreZeroSign(out0, float(roundedVal)); |
| |
| if (ulpDiff <= maxUlpDiff) |
| { |
| anyOk = true; |
| break; |
| } |
| } |
| |
| if (!anyOk) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = [" << minRes << ", " << maxRes |
| << "] with ULP threshold " << tcu::toHex(maxUlpDiff); |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class RoundCase : public CommonFunctionCase |
| { |
| public: |
| RoundCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "round", |
| shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); |
| m_spec.source = "out0 = round(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 ranges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e3f, 1e3f), // mediump |
| Vec2(-1e7f, 1e7f) // highp |
| }; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0xac23fu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| int numSpecialCases = 0; |
| |
| // Special cases. |
| if (precision != glu::PRECISION_LOWP) |
| { |
| DE_ASSERT(numValues >= 10); |
| for (int ndx = 0; ndx < 10; ndx++) |
| { |
| const float v = de::clamp(float(ndx) - 5.5f, ranges[precision].x(), ranges[precision].y()); |
| std::fill((float *)values[0], (float *)values[0] + scalarSize, v); |
| numSpecialCases += 1; |
| } |
| } |
| |
| // Random cases. |
| fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), |
| (float *)values[0] + numSpecialCases * scalarSize, |
| (numValues - numSpecialCases) * scalarSize); |
| |
| // If precision is mediump, make sure values can be represented in fp16 exactly |
| if (precision == glu::PRECISION_MEDIUMP) |
| { |
| for (int ndx = 0; ndx < numValues * scalarSize; ndx++) |
| ((float *)values[0])[ndx] = tcu::Float16(((float *)values[0])[ndx]).asFloat(); |
| } |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const bool hasZeroSign = supportsSignedZero(precision); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| |
| if (deFloatFrac(in0) == 0.5f) |
| { |
| // Allow both ceil(in) and floor(in) |
| const float ref0 = deFloatFloor(in0); |
| const float ref1 = deFloatCeil(in0); |
| const uint32_t ulpDiff0 = |
| hasZeroSign ? getUlpDiff(out0, ref0) : getUlpDiffIgnoreZeroSign(out0, ref0); |
| const uint32_t ulpDiff1 = |
| hasZeroSign ? getUlpDiff(out0, ref1) : getUlpDiffIgnoreZeroSign(out0, ref1); |
| |
| if (ulpDiff0 > 0 && ulpDiff1 > 0) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref0) << " or " << HexFloat(ref1) |
| << ", got ULP diff " << tcu::toHex(de::min(ulpDiff0, ulpDiff1)); |
| return false; |
| } |
| } |
| else |
| { |
| // Require exact result |
| const float ref = roundEven(in0); |
| const uint32_t ulpDiff = hasZeroSign ? getUlpDiff(out0, ref) : getUlpDiffIgnoreZeroSign(out0, ref); |
| |
| if (ulpDiff > 0) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref) << ", got ULP diff " |
| << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| } |
| } |
| else |
| { |
| const int mantissaBits = getMinMantissaBits(precision); |
| const uint32_t maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value. |
| const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const int minRes = int(roundEven(in0 - eps)); |
| const int maxRes = int(roundEven(in0 + eps)); |
| bool anyOk = false; |
| |
| for (int roundedVal = minRes; roundedVal <= maxRes; roundedVal++) |
| { |
| const uint32_t ulpDiff = getUlpDiffIgnoreZeroSign(out0, float(roundedVal)); |
| |
| if (ulpDiff <= maxUlpDiff) |
| { |
| anyOk = true; |
| break; |
| } |
| } |
| |
| if (!anyOk) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = [" << minRes << ", " << maxRes |
| << "] with ULP threshold " << tcu::toHex(maxUlpDiff); |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class CeilCase : public CommonFunctionCase |
| { |
| public: |
| CeilCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "ceil", |
| shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); |
| m_spec.source = "out0 = ceil(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 ranges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e3f, 1e3f), // mediump |
| Vec2(-1e7f, 1e7f) // highp |
| }; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0xac23fu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| // Random cases. |
| fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), (float *)values[0], |
| numValues * scalarSize); |
| |
| // If precision is mediump, make sure values can be represented in fp16 exactly |
| if (precision == glu::PRECISION_MEDIUMP) |
| { |
| for (int ndx = 0; ndx < numValues * scalarSize; ndx++) |
| ((float *)values[0])[ndx] = tcu::Float16(((float *)values[0])[ndx]).asFloat(); |
| } |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const bool hasZeroSign = supportsSignedZero(precision); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) |
| { |
| // Require exact result. |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const float ref = deFloatCeil(in0); |
| |
| const uint32_t ulpDiff = hasZeroSign ? getUlpDiff(out0, ref) : getUlpDiffIgnoreZeroSign(out0, ref); |
| |
| if (ulpDiff > 0) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref) << ", got ULP diff " |
| << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| } |
| else |
| { |
| const int mantissaBits = getMinMantissaBits(precision); |
| const uint32_t maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value. |
| const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const int minRes = int(deFloatCeil(in0 - eps)); |
| const int maxRes = int(deFloatCeil(in0 + eps)); |
| bool anyOk = false; |
| |
| for (int roundedVal = minRes; roundedVal <= maxRes; roundedVal++) |
| { |
| const uint32_t ulpDiff = getUlpDiffIgnoreZeroSign(out0, float(roundedVal)); |
| |
| if (ulpDiff <= maxUlpDiff) |
| { |
| anyOk = true; |
| break; |
| } |
| } |
| |
| if (!anyOk && de::inRange(0, minRes, maxRes)) |
| { |
| // Allow -0 as well. |
| const int ulpDiff = de::abs((int)tcu::Float32(out0).bits() - (int)0x80000000u); |
| anyOk = ((uint32_t)ulpDiff <= maxUlpDiff); |
| } |
| |
| if (!anyOk) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = [" << minRes << ", " << maxRes |
| << "] with ULP threshold " << tcu::toHex(maxUlpDiff); |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class FractCase : public CommonFunctionCase |
| { |
| public: |
| FractCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "fract", |
| shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); |
| m_spec.source = "out0 = fract(in0);"; |
| } |
| |
| void getInputValues(int numValues, void *const *values) const |
| { |
| const Vec2 ranges[] = { |
| Vec2(-2.0f, 2.0f), // lowp |
| Vec2(-1e3f, 1e3f), // mediump |
| Vec2(-1e7f, 1e7f) // highp |
| }; |
| |
| de::Random rnd(deStringHash(getName()) ^ 0xac23fu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| int numSpecialCases = 0; |
| |
| // Special cases. |
| if (precision != glu::PRECISION_LOWP) |
| { |
| DE_ASSERT(numValues >= 10); |
| for (int ndx = 0; ndx < 10; ndx++) |
| { |
| const float v = de::clamp(float(ndx) - 5.5f, ranges[precision].x(), ranges[precision].y()); |
| std::fill((float *)values[0], (float *)values[0] + scalarSize, v); |
| numSpecialCases += 1; |
| } |
| } |
| |
| // Random cases. |
| fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), |
| (float *)values[0] + numSpecialCases * scalarSize, |
| (numValues - numSpecialCases) * scalarSize); |
| |
| // If precision is mediump, make sure values can be represented in fp16 exactly |
| if (precision == glu::PRECISION_MEDIUMP) |
| { |
| for (int ndx = 0; ndx < numValues * scalarSize; ndx++) |
| ((float *)values[0])[ndx] = tcu::Float16(((float *)values[0])[ndx]).asFloat(); |
| } |
| } |
| |
| bool compare(const void *const *inputs, const void *const *outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const bool hasZeroSign = supportsSignedZero(precision); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) |
| { |
| // Require exact result. |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| const float ref = deFloatFrac(in0); |
| |
| const uint32_t ulpDiff = hasZeroSign ? getUlpDiff(out0, ref) : getUlpDiffIgnoreZeroSign(out0, ref); |
| |
| if (ulpDiff > 0) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref) << ", got ULP diff " |
| << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| } |
| else |
| { |
| const int mantissaBits = getMinMantissaBits(precision); |
| const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const float in0 = ((const float *)inputs[0])[compNdx]; |
| const float out0 = ((const float *)outputs[0])[compNdx]; |
| |
| if (int(deFloatFloor(in0 - eps)) == int(deFloatFloor(in0 + eps))) |
| { |
| const float ref = deFloatFrac(in0); |
| const int bitsLost = numBitsLostInOp(in0, ref); |
| const uint32_t maxUlpDiff = getMaxUlpDiffFromBits( |
| de::max(0, mantissaBits - bitsLost)); // ULP diff for rounded integer value. |
| const uint32_t ulpDiff = getUlpDiffIgnoreZeroSign(out0, ref); |
| |
| if (ulpDiff > maxUlpDiff) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << HexFloat(ref) << " with ULP threshold " |
| << tcu::toHex(maxUlpDiff) << ", got diff " << tcu::toHex(ulpDiff); |
| return false; |
| } |
| } |
| else |
| { |
| if (out0 >= 1.0f) |
| { |
| m_failMsg << "Expected [" << compNdx << "] < 1.0"; |
| return false; |
| } |
| } |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| ShaderCommonFunctionTests::ShaderCommonFunctionTests(Context &context) |
| : TestCaseGroup(context, "common", "Common function tests") |
| { |
| } |
| |
| ShaderCommonFunctionTests::~ShaderCommonFunctionTests(void) |
| { |
| } |
| |
| template <class TestClass> |
| static void addFunctionCases(TestCaseGroup *parent, const char *functionName, bool floatTypes, bool intTypes, |
| bool uintTypes) |
| { |
| tcu::TestCaseGroup *group = new tcu::TestCaseGroup(parent->getTestContext(), functionName, functionName); |
| parent->addChild(group); |
| |
| const glu::DataType scalarTypes[] = {glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_UINT}; |
| |
| for (int scalarTypeNdx = 0; scalarTypeNdx < DE_LENGTH_OF_ARRAY(scalarTypes); scalarTypeNdx++) |
| { |
| const glu::DataType scalarType = scalarTypes[scalarTypeNdx]; |
| |
| if ((!floatTypes && scalarType == glu::TYPE_FLOAT) || (!intTypes && scalarType == glu::TYPE_INT) || |
| (!uintTypes && scalarType == glu::TYPE_UINT)) |
| continue; |
| |
| for (int vecSize = 1; vecSize <= 4; vecSize++) |
| { |
| for (int prec = glu::PRECISION_LOWP; prec <= glu::PRECISION_HIGHP; prec++) |
| { |
| for (int shaderType = glu::SHADERTYPE_VERTEX; shaderType <= glu::SHADERTYPE_FRAGMENT; shaderType++) |
| group->addChild(new TestClass(parent->getContext(), glu::DataType(scalarType + vecSize - 1), |
| glu::Precision(prec), glu::ShaderType(shaderType))); |
| } |
| } |
| } |
| } |
| |
| void ShaderCommonFunctionTests::init(void) |
| { |
| // Float? Int? Uint? |
| addFunctionCases<AbsCase>(this, "abs", true, true, false); |
| addFunctionCases<SignCase>(this, "sign", true, true, false); |
| addFunctionCases<FloorCase>(this, "floor", true, false, false); |
| addFunctionCases<TruncCase>(this, "trunc", true, false, false); |
| addFunctionCases<RoundCase>(this, "round", true, false, false); |
| addFunctionCases<RoundEvenCase>(this, "roundeven", true, false, false); |
| addFunctionCases<CeilCase>(this, "ceil", true, false, false); |
| addFunctionCases<FractCase>(this, "fract", true, false, false); |
| // mod |
| addFunctionCases<ModfCase>(this, "modf", true, false, false); |
| // min |
| // max |
| // clamp |
| // mix |
| // step |
| // smoothstep |
| addFunctionCases<IsnanCase>(this, "isnan", true, false, false); |
| addFunctionCases<IsinfCase>(this, "isinf", true, false, false); |
| addFunctionCases<FloatBitsToIntCase>(this, "floatbitstoint", true, false, false); |
| addFunctionCases<FloatBitsToUintCase>(this, "floatbitstouint", true, false, false); |
| |
| // (u)intBitsToFloat() |
| { |
| tcu::TestCaseGroup *intGroup = new tcu::TestCaseGroup(m_testCtx, "intbitstofloat", "intBitsToFloat() Tests"); |
| tcu::TestCaseGroup *uintGroup = new tcu::TestCaseGroup(m_testCtx, "uintbitstofloat", "uintBitsToFloat() Tests"); |
| |
| addChild(intGroup); |
| addChild(uintGroup); |
| |
| for (int vecSize = 1; vecSize < 4; vecSize++) |
| { |
| const glu::DataType intType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; |
| const glu::DataType uintType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT; |
| |
| for (int shaderType = glu::SHADERTYPE_VERTEX; shaderType <= glu::SHADERTYPE_FRAGMENT; shaderType++) |
| { |
| intGroup->addChild(new BitsToFloatCase(m_context, intType, glu::ShaderType(shaderType))); |
| uintGroup->addChild(new BitsToFloatCase(m_context, uintType, glu::ShaderType(shaderType))); |
| } |
| } |
| } |
| } |
| |
| } // namespace Functional |
| } // namespace gles3 |
| } // namespace deqp |