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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative GL State API tests.
*//*--------------------------------------------------------------------*/
#include "es3fNegativeStateApiTests.hpp"
#include "es3fApiCase.hpp"
#include "gluShaderProgram.hpp"
#include "gluContextInfo.hpp"
#include "deMemory.h"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
using namespace glw; // GL types
namespace deqp
{
namespace gles3
{
namespace Functional
{
using tcu::TestLog;
static const char *uniformTestVertSource = "#version 300 es\n"
"uniform mediump vec4 vUnif_vec4;\n"
"in mediump vec4 attr;"
"layout(shared) uniform Block { mediump vec4 blockVar; };\n"
"void main (void)\n"
"{\n"
" gl_Position = vUnif_vec4 + blockVar + attr;\n"
"}\n\0";
static const char *uniformTestFragSource = "#version 300 es\n"
"uniform mediump ivec4 fUnif_ivec4;\n"
"uniform mediump uvec4 fUnif_uvec4;\n"
"layout(location = 0) out mediump vec4 fragColor;"
"void main (void)\n"
"{\n"
" fragColor = vec4(vec4(fUnif_ivec4) + vec4(fUnif_uvec4));\n"
"}\n\0";
NegativeStateApiTests::NegativeStateApiTests(Context &context)
: TestCaseGroup(context, "state", "Negative GL State API Cases")
{
}
NegativeStateApiTests::~NegativeStateApiTests(void)
{
}
void NegativeStateApiTests::init(void)
{
// Enabling & disabling states
ES3F_ADD_API_CASE(enable, "Invalid glEnable() usage", {
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if cap is not one of the allowed values.");
glEnable(-1);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(disable, "Invalid glDisable() usage", {
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if cap is not one of the allowed values.");
glDisable(-1);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
// Simple state queries
ES3F_ADD_API_CASE(get_booleanv, "Invalid glGetBooleanv() usage", {
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the allowed values.");
GLboolean params = GL_FALSE;
glGetBooleanv(-1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_floatv, "Invalid glGetFloatv() usage", {
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the allowed values.");
GLfloat params = 0.0f;
glGetFloatv(-1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_integerv, "Invalid glGetIntegerv() usage", {
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the allowed values.");
GLint params = -1;
glGetIntegerv(-1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_integer64v, "Invalid glGetInteger64v() usage", {
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the allowed values.");
GLint64 params = -1;
glGetInteger64v(-1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_integeri_v, "Invalid glGetIntegeri_v() usage", {
GLint data = -1;
GLint maxUniformBufferBindings;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if name is not an accepted value.");
glGetIntegeri_v(-1, 0, &data);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if index is outside of the valid range for the indexed state target.");
glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings);
expectError(GL_NO_ERROR);
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_integer64i_v, "Invalid glGetInteger64i_v() usage", {
GLint64 data = (GLint64)-1;
;
GLint maxUniformBufferBindings;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if name is not an accepted value.");
glGetInteger64i_v(-1, 0, &data);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if index is outside of the valid range for the indexed state target.");
glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings);
expectError(GL_NO_ERROR);
glGetInteger64i_v(GL_UNIFORM_BUFFER_START, maxUniformBufferBindings, &data);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_string, "Invalid glGetString() usage", {
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if name is not an accepted value.");
glGetString(-1);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_stringi, "Invalid glGetStringi() usage", {
GLint numExtensions;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if name is not an accepted value.");
glGetStringi(-1, 0);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if index is outside the valid range for indexed state name.");
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
glGetStringi(GL_EXTENSIONS, numExtensions);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
// Enumerated state queries: Shaders
ES3F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage", {
GLuint shaders[1];
GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
GLuint program = glCreateProgram();
GLsizei count[1];
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if maxCount is less than 0.");
glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glDeleteShader(shaderObject);
glDeleteProgram(program);
});
ES3F_ADD_API_CASE(get_shaderiv, "Invalid glGetShaderiv() usage", {
GLboolean shaderCompilerSupported;
glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE")
<< TestLog::EndMessage;
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint program = glCreateProgram();
GLint param[1] = {-1};
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetShaderiv(shader, -1, &param[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
glGetShaderiv(-1, GL_SHADER_TYPE, &param[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader does not refer to a shader object.");
glGetShaderiv(program, GL_SHADER_TYPE, &param[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteShader(shader);
glDeleteProgram(program);
});
ES3F_ADD_API_CASE(get_shader_info_log, "Invalid glGetShaderInfoLog() usage", {
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint program = glCreateProgram();
GLsizei length[1] = {0};
char infoLog[128] = {0};
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
glGetShaderInfoLog(-1, 128, &length[0], &infoLog[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
glGetShaderInfoLog(program, 128, &length[0], &infoLog[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if maxLength is less than 0.");
glGetShaderInfoLog(shader, -1, &length[0], &infoLog[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glDeleteShader(shader);
glDeleteProgram(program);
});
ES3F_ADD_API_CASE(get_shader_precision_format, "Invalid glGetShaderPrecisionFormat() usage", {
GLboolean shaderCompilerSupported;
glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE")
<< TestLog::EndMessage;
GLint range[2];
GLint precision[1];
deMemset(&range[0], 0xcd, sizeof(range));
deMemset(&precision[0], 0xcd, sizeof(precision));
m_log << TestLog::Section(
"", "GL_INVALID_ENUM is generated if shaderType or precisionType is not an accepted value.");
glGetShaderPrecisionFormat(-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
expectError(GL_INVALID_ENUM);
glGetShaderPrecisionFormat(GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
expectError(GL_INVALID_ENUM);
glGetShaderPrecisionFormat(-1, -1, &range[0], &precision[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_shader_source, "Invalid glGetShaderSource() usage", {
GLsizei length[1] = {0};
char source[1] = {0};
GLuint program = glCreateProgram();
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
glGetShaderSource(-1, 1, &length[0], &source[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
glGetShaderSource(program, 1, &length[0], &source[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if bufSize is less than 0.");
glGetShaderSource(shader, -1, &length[0], &source[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glDeleteProgram(program);
glDeleteShader(shader);
});
// Enumerated state queries: Programs
ES3F_ADD_API_CASE(get_programiv, "Invalid glGetProgramiv() usage", {
GLuint program = glCreateProgram();
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLint params[1] = {-1};
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetProgramiv(program, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetProgramiv(-1, GL_LINK_STATUS, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("",
"GL_INVALID_OPERATION is generated if program does not refer to a program object.");
glGetProgramiv(shader, GL_LINK_STATUS, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteProgram(program);
glDeleteShader(shader);
});
ES3F_ADD_API_CASE(get_program_info_log, "Invalid glGetProgramInfoLog() usage", {
GLuint program = glCreateProgram();
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLsizei length[1] = {0};
char infoLog[1] = {0};
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetProgramInfoLog(-1, 1, &length[0], &infoLog[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetProgramInfoLog(shader, 1, &length[0], &infoLog[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if maxLength is less than 0.");
glGetProgramInfoLog(program, -1, &length[0], &infoLog[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glDeleteProgram(program);
glDeleteShader(shader);
});
// Enumerated state queries: Shader variables
ES3F_ADD_API_CASE(get_tex_parameterfv, "Invalid glGetTexParameterfv() usage", {
GLfloat params[1] = {0.0f};
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not an accepted value.");
glGetTexParameterfv(-1, GL_TEXTURE_MAG_FILTER, &params[0]);
expectError(GL_INVALID_ENUM);
glGetTexParameterfv(GL_TEXTURE_2D, -1, &params[0]);
expectError(GL_INVALID_ENUM);
glGetTexParameterfv(-1, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_tex_parameteriv, "Invalid glGetTexParameteriv() usage", {
GLint params[1] = {0};
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not an accepted value.");
glGetTexParameteriv(-1, GL_TEXTURE_MAG_FILTER, &params[0]);
expectError(GL_INVALID_ENUM);
glGetTexParameteriv(GL_TEXTURE_2D, -1, &params[0]);
expectError(GL_INVALID_ENUM);
glGetTexParameteriv(-1, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_uniformfv, "Invalid glGetUniformfv() usage", {
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
glUseProgram(program.getProgram());
GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4
if (unif == -1)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint programEmpty = glCreateProgram();
GLfloat params[4] = {0.0f};
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetUniformfv(-1, unif, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetUniformfv(shader, unif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been successfully linked.");
glGetUniformfv(programEmpty, unif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if location does not correspond to a valid "
"uniform variable location for the specified program object.");
glGetUniformfv(program.getProgram(), -1, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteShader(shader);
glDeleteProgram(programEmpty);
});
ES3F_ADD_API_CASE(get_uniformiv, "Invalid glGetUniformiv() usage", {
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
glUseProgram(program.getProgram());
GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4
if (unif == -1)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint programEmpty = glCreateProgram();
GLint params[4] = {0};
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetUniformiv(-1, unif, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetUniformiv(shader, unif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been successfully linked.");
glGetUniformiv(programEmpty, unif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if location does not correspond to a valid "
"uniform variable location for the specified program object.");
glGetUniformiv(program.getProgram(), -1, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteShader(shader);
glDeleteProgram(programEmpty);
});
ES3F_ADD_API_CASE(get_uniformuiv, "Invalid glGetUniformuiv() usage", {
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
glUseProgram(program.getProgram());
GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4
if (unif == -1)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint programEmpty = glCreateProgram();
GLuint params[4] = {0};
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetUniformuiv(-1, unif, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetUniformuiv(shader, unif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been successfully linked.");
glGetUniformuiv(programEmpty, unif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if location does not correspond to a valid "
"uniform variable location for the specified program object.");
glGetUniformuiv(program.getProgram(), -1, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteShader(shader);
glDeleteProgram(programEmpty);
});
ES3F_ADD_API_CASE(get_active_uniform, "Invalid glGetActiveUniform() usage", {
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
GLint numActiveUniforms = -1;
glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)."
<< TestLog::EndMessage;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to the number "
"of active uniform variables in program.");
glUseProgram(program.getProgram());
glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if bufSize is less than 0.");
glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glUseProgram(0);
glDeleteShader(shader);
});
ES3F_ADD_API_CASE(get_active_uniformsiv, "Invalid glGetActiveUniformsiv() usage", {
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
GLuint unusedUniformIndex = 1;
GLint unusedParamDst = -1;
GLint numActiveUniforms = -1;
glUseProgram(program.getProgram());
glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)."
<< TestLog::EndMessage;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetActiveUniformsiv(-1, 1, &unusedUniformIndex, GL_UNIFORM_TYPE, &unusedParamDst);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetActiveUniformsiv(shader, 1, &unusedUniformIndex, GL_UNIFORM_TYPE, &unusedParamDst);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or "
"equal to the value of GL_ACTIVE_UNIFORMS for program.");
for (int excess = 0; excess <= 2; excess++)
{
std::vector<GLuint> invalidUniformIndices;
invalidUniformIndices.push_back(1);
invalidUniformIndices.push_back(numActiveUniforms - 1 + excess);
invalidUniformIndices.push_back(1);
std::vector<GLint> unusedParamsDst(invalidUniformIndices.size());
glGetActiveUniformsiv(program.getProgram(), (GLsizei)invalidUniformIndices.size(),
&invalidUniformIndices[0], GL_UNIFORM_TYPE, &unusedParamsDst[0]);
expectError(excess == 0 ? GL_NO_ERROR : GL_INVALID_VALUE);
}
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted token.");
glGetActiveUniformsiv(program.getProgram(), 1, &unusedUniformIndex, -1, &unusedParamDst);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
glUseProgram(0);
glDeleteShader(shader);
});
ES3F_ADD_API_CASE(get_active_uniform_blockiv, "Invalid glGetActiveUniformBlockiv() usage", {
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
GLint params = -1;
GLint numActiveBlocks = -1;
glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)."
<< TestLog::EndMessage;
expectError(GL_NO_ERROR);
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of "
"GL_ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program.");
glUseProgram(program.getProgram());
expectError(GL_NO_ERROR);
glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &params);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the accepted tokens.");
glGetActiveUniformBlockiv(program.getProgram(), 0, -1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
glUseProgram(0);
});
ES3F_ADD_API_CASE(get_active_uniform_block_name, "Invalid glGetActiveUniformBlockName() usage", {
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
GLsizei length = -1;
GLint numActiveBlocks = -1;
GLchar uniformBlockName[128];
deMemset(&uniformBlockName[0], 0, sizeof(uniformBlockName));
glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)."
<< TestLog::EndMessage;
expectError(GL_NO_ERROR);
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of "
"GL_ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program.");
glUseProgram(program.getProgram());
expectError(GL_NO_ERROR);
glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), &length,
&uniformBlockName[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glUseProgram(0);
});
ES3F_ADD_API_CASE(get_active_attrib, "Invalid glGetActiveAttrib() usage", {
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
GLint numActiveAttributes = -1;
GLsizei length = -1;
GLint size = -1;
GLenum type = -1;
GLchar name[32];
deMemset(&name[0], 0, sizeof(name));
glGetProgramiv(program.getProgram(), GL_ACTIVE_ATTRIBUTES, &numActiveAttributes);
m_log << TestLog::Message << "// GL_ACTIVE_ATTRIBUTES = " << numActiveAttributes << " (expected 1)."
<< TestLog::EndMessage;
glUseProgram(program.getProgram());
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetActiveAttrib(-1, 0, 32, &length, &size, &type, &name[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetActiveAttrib(shader, 0, 32, &length, &size, &type, &name[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_ACTIVE_ATTRIBUTES.");
glGetActiveAttrib(program.getProgram(), numActiveAttributes, (int)sizeof(name), &length, &size, &type,
&name[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if bufSize is less than 0.");
glGetActiveAttrib(program.getProgram(), 0, -1, &length, &size, &type, &name[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glUseProgram(0);
glDeleteShader(shader);
});
ES3F_ADD_API_CASE(get_uniform_indices, "Invalid glGetUniformIndices() usage", {
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
GLint numActiveBlocks = -1;
const GLchar *uniformName = "Block.blockVar";
GLuint uniformIndices = -1;
glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage;
expectError(GL_NO_ERROR);
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is a name of shader object.");
glGetUniformIndices(shader, 1, &uniformName, &uniformIndices);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("",
"GL_INVALID_VALUE is generated if program is not name of program or shader object.");
GLuint invalid = -1;
glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glUseProgram(0);
glDeleteShader(shader);
});
ES3F_ADD_API_CASE(get_vertex_attribfv, "Invalid glGetVertexAttribfv() usage", {
GLfloat params = 0.0f;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetVertexAttribfv(0, -1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
GLint maxVertexAttribs;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
glGetVertexAttribfv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &params);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_vertex_attribiv, "Invalid glGetVertexAttribiv() usage", {
GLint params = -1;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetVertexAttribiv(0, -1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
GLint maxVertexAttribs;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
glGetVertexAttribiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &params);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_vertex_attribi_iv, "Invalid glGetVertexAttribIiv() usage", {
GLint params = -1;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetVertexAttribIiv(0, -1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
GLint maxVertexAttribs;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
glGetVertexAttribIiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &params);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_vertex_attribi_uiv, "Invalid glGetVertexAttribIuiv() usage", {
GLuint params = (GLuint)-1;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetVertexAttribIuiv(0, -1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
GLint maxVertexAttribs;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
glGetVertexAttribIuiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &params);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_vertex_attrib_pointerv, "Invalid glGetVertexAttribPointerv() usage", {
GLvoid *ptr[1] = {DE_NULL};
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetVertexAttribPointerv(0, -1, &ptr[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
GLint maxVertexAttribs;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
glGetVertexAttribPointerv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_frag_data_location, "Invalid glGetFragDataLocation() usage", {
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint program = glCreateProgram();
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is the name of a shader object.");
glGetFragDataLocation(shader, "gl_FragColor");
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been linked.");
glGetFragDataLocation(program, "gl_FragColor");
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteProgram(program);
glDeleteShader(shader);
});
// Enumerated state queries: Buffers
ES3F_ADD_API_CASE(get_buffer_parameteriv, "Invalid glGetBufferParameteriv() usage", {
GLint params = -1;
GLuint buf;
glGenBuffers(1, &buf);
glBindBuffer(GL_ARRAY_BUFFER, buf);
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or value is not an accepted value.");
glGetBufferParameteriv(-1, GL_BUFFER_SIZE, &params);
expectError(GL_INVALID_ENUM);
glGetBufferParameteriv(GL_ARRAY_BUFFER, -1, &params);
expectError(GL_INVALID_ENUM);
glGetBufferParameteriv(-1, -1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &params);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteBuffers(1, &buf);
});
ES3F_ADD_API_CASE(get_buffer_parameteri64v, "Invalid glGetBufferParameteri64v() usage", {
GLint64 params = -1;
GLuint buf;
glGenBuffers(1, &buf);
glBindBuffer(GL_ARRAY_BUFFER, buf);
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or value is not an accepted value.");
glGetBufferParameteri64v(-1, GL_BUFFER_SIZE, &params);
expectError(GL_INVALID_ENUM);
glGetBufferParameteri64v(GL_ARRAY_BUFFER, -1, &params);
expectError(GL_INVALID_ENUM);
glGetBufferParameteri64v(-1, -1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glGetBufferParameteri64v(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &params);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteBuffers(1, &buf);
});
ES3F_ADD_API_CASE(get_buffer_pointerv, "Invalid glGetBufferPointerv() usage", {
GLvoid *params = DE_NULL;
GLuint buf;
glGenBuffers(1, &buf);
glBindBuffer(GL_ARRAY_BUFFER, buf);
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not an accepted value.");
glGetBufferPointerv(GL_ARRAY_BUFFER, -1, &params);
expectError(GL_INVALID_ENUM);
glGetBufferPointerv(-1, GL_BUFFER_MAP_POINTER, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glGetBufferPointerv(GL_ARRAY_BUFFER, GL_BUFFER_MAP_POINTER, &params);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteBuffers(1, &buf);
});
ES3F_ADD_API_CASE(get_framebuffer_attachment_parameteriv, "Invalid glGetFramebufferAttachmentParameteriv() usage", {
GLint params[1] = {-1};
GLuint fbo;
GLuint rbo[2];
glGenFramebuffers(1, &fbo);
glGenRenderbuffers(2, rbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glBindRenderbuffer(GL_RENDERBUFFER, rbo[0]);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 16, 16);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
glBindRenderbuffer(GL_RENDERBUFFER, rbo[1]);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 16, 16);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
glCheckFramebufferStatus(GL_FRAMEBUFFER);
expectError(GL_NO_ERROR);
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
glGetFramebufferAttachmentParameteriv(-1, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
&params[0]); // TYPE is GL_RENDERBUFFER
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not valid for the value of "
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.");
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
&params[0]); // TYPE is GL_RENDERBUFFER
expectError(GL_INVALID_ENUM);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
&params[0]); // TYPE is GL_FRAMEBUFFER_DEFAULT
expectError(GL_INVALID_ENUM);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
m_log << TestLog::EndSection;
m_log << TestLog::Section("",
"GL_INVALID_OPERATION is generated if attachment is GL_DEPTH_STENCIL_ATTACHMENT and "
"different objects are bound to the depth and stencil attachment points of target.");
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_OPERATION is generated if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE "
"and pname is not GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.");
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]); // TYPE is GL_NONE
expectError(GL_NO_ERROR);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, &params[0]); // TYPE is GL_NONE
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION or GL_INVALID_ENUM is generated if attachment is not one "
"of the accepted values for the current binding of target.");
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
&params[0]); // A FBO is bound so GL_BACK is invalid
expectError(GL_INVALID_OPERATION, GL_INVALID_ENUM);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glGetFramebufferAttachmentParameteriv(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
&params[0]); // Default framebuffer is bound so GL_COLOR_ATTACHMENT0 is invalid
expectError(GL_INVALID_OPERATION, GL_INVALID_ENUM);
m_log << TestLog::EndSection;
glDeleteFramebuffers(1, &fbo);
});
ES3F_ADD_API_CASE(get_renderbuffer_parameteriv, "Invalid glGetRenderbufferParameteriv() usage", {
GLint params[1] = {-1};
GLuint rbo;
glGenRenderbuffers(1, &rbo);
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
glGetRenderbufferParameteriv(-1, GL_RENDERBUFFER_WIDTH, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the accepted tokens.");
glGetRenderbufferParameteriv(GL_RENDERBUFFER, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
glDeleteRenderbuffers(1, &rbo);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
});
ES3F_ADD_API_CASE(get_internalformativ, "Invalid glGetInternalformativ() usage", {
const bool isES = glu::isContextTypeES(m_context.getRenderContext().getType());
GLint params[16];
deMemset(&params[0], 0xcd, sizeof(params));
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if bufSize is negative.");
glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, -1, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("",
"GL_INVALID_ENUM is generated if pname is not GL_SAMPLES or GL_NUM_SAMPLE_COUNTS.");
glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, -1, 16, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
if (isES)
{
m_log << TestLog::Section(
"", "GL_INVALID_ENUM is generated if internalformat is not color-, depth-, or stencil-renderable.");
if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_render_snorm"))
{
glGetInternalformativ(GL_RENDERBUFFER, GL_RG8_SNORM, GL_NUM_SAMPLE_COUNTS, 16, &params[0]);
expectError(GL_INVALID_ENUM);
}
glGetInternalformativ(GL_RENDERBUFFER, GL_COMPRESSED_RGB8_ETC2, GL_NUM_SAMPLE_COUNTS, 16, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
}
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
glGetInternalformativ(-1, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, &params[0]);
expectError(GL_INVALID_ENUM);
glGetInternalformativ(GL_FRAMEBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, &params[0]);
expectError(GL_INVALID_ENUM);
if (isES && !m_context.getContextInfo().isExtensionSupported("GL_EXT_sparse_texture"))
{
glGetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, &params[0]);
expectError(GL_INVALID_ENUM);
}
m_log << TestLog::EndSection;
});
// Query object queries
ES3F_ADD_API_CASE(get_queryiv, "Invalid glGetQueryiv() usage", {
GLint params = -1;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not an accepted value.");
glGetQueryiv(GL_ANY_SAMPLES_PASSED, -1, &params);
expectError(GL_INVALID_ENUM);
glGetQueryiv(-1, GL_CURRENT_QUERY, &params);
expectError(GL_INVALID_ENUM);
glGetQueryiv(-1, -1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES3F_ADD_API_CASE(get_query_objectuiv, "Invalid glGetQueryObjectuiv() usage", {
GLuint params = -1;
GLuint id;
glGenQueries(1, &id);
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if id is not the name of a query object.");
glGetQueryObjectuiv(-1, GL_QUERY_RESULT_AVAILABLE, &params);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::Message << "// Note: " << id
<< " is not a query object yet, since it hasn't been used by glBeginQuery" << TestLog::EndMessage;
glGetQueryObjectuiv(id, GL_QUERY_RESULT_AVAILABLE, &params);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glBeginQuery(GL_ANY_SAMPLES_PASSED, id);
glEndQuery(GL_ANY_SAMPLES_PASSED);
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetQueryObjectuiv(id, -1, &params);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section(
"", "GL_INVALID_OPERATION is generated if id is the name of a currently active query object.");
glBeginQuery(GL_ANY_SAMPLES_PASSED, id);
expectError(GL_NO_ERROR);
glGetQueryObjectuiv(id, GL_QUERY_RESULT_AVAILABLE, &params);
expectError(GL_INVALID_OPERATION);
glEndQuery(GL_ANY_SAMPLES_PASSED);
expectError(GL_NO_ERROR);
m_log << TestLog::EndSection;
glDeleteQueries(1, &id);
});
// Sync object queries
ES3F_ADD_API_CASE(get_synciv, "Invalid glGetSynciv() usage", {
GLsizei length = -1;
GLint values[32];
GLsync sync;
deMemset(&values[0], 0xcd, sizeof(values));
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if sync is not the name of a sync object.");
glGetSynciv(0, GL_OBJECT_TYPE, 32, &length, &values[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the accepted tokens.");
sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
expectError(GL_NO_ERROR);
glGetSynciv(sync, -1, 32, &length, &values[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
// Enumerated boolean state queries
ES3F_ADD_API_CASE(is_enabled, "Invalid glIsEnabled() usage", {
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if cap is not an accepted value.");
glIsEnabled(-1);
expectError(GL_INVALID_ENUM);
glIsEnabled(GL_TRIANGLES);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
// Hints
ES3F_ADD_API_CASE(hint, "Invalid glHint() usage", {
m_log << TestLog::Section("",
"GL_INVALID_ENUM is generated if either target or mode is not an accepted value.");
glHint(GL_GENERATE_MIPMAP_HINT, -1);
expectError(GL_INVALID_ENUM);
glHint(-1, GL_FASTEST);
expectError(GL_INVALID_ENUM);
glHint(-1, -1);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
// Named Object Usage
ES3F_ADD_API_CASE(is_buffer, "Invalid glIsBuffer() usage", {
GLuint buffer = 0;
GLboolean isBuffer;
m_log << TestLog::Section("", "A name returned by glGenBuffers, but not yet associated with a buffer object by "
"calling glBindBuffer, is not the name of a buffer object.");
isBuffer = glIsBuffer(buffer);
checkBooleans(isBuffer, GL_FALSE);
glGenBuffers(1, &buffer);
isBuffer = glIsBuffer(buffer);
checkBooleans(isBuffer, GL_FALSE);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
isBuffer = glIsBuffer(buffer);
checkBooleans(isBuffer, GL_TRUE);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &buffer);
isBuffer = glIsBuffer(buffer);
checkBooleans(isBuffer, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_framebuffer, "Invalid glIsFramebuffer() usage", {
GLuint fbo = 0;
GLboolean isFbo;
m_log << TestLog::Section("", "A name returned by glGenFramebuffers, but not yet bound through a call to "
"glBindFramebuffer is not the name of a framebuffer object.");
isFbo = glIsFramebuffer(fbo);
checkBooleans(isFbo, GL_FALSE);
glGenFramebuffers(1, &fbo);
isFbo = glIsFramebuffer(fbo);
checkBooleans(isFbo, GL_FALSE);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
isFbo = glIsFramebuffer(fbo);
checkBooleans(isFbo, GL_TRUE);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo);
isFbo = glIsFramebuffer(fbo);
checkBooleans(isFbo, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_program, "Invalid glIsProgram() usage", {
GLuint program = 0;
GLboolean isProgram;
m_log << TestLog::Section("", "A name created with glCreateProgram, and not yet deleted with glDeleteProgram "
"is a name of a program object.");
isProgram = glIsProgram(program);
checkBooleans(isProgram, GL_FALSE);
program = glCreateProgram();
isProgram = glIsProgram(program);
checkBooleans(isProgram, GL_TRUE);
glDeleteProgram(program);
isProgram = glIsProgram(program);
checkBooleans(isProgram, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_renderbuffer, "Invalid glIsRenderbuffer() usage", {
GLuint rbo = 0;
GLboolean isRbo;
m_log << TestLog::Section(
"", "A name returned by glGenRenderbuffers, but not yet bound through a call to glBindRenderbuffer or "
"glFramebufferRenderbuffer is not the name of a renderbuffer object.");
isRbo = glIsRenderbuffer(rbo);
checkBooleans(isRbo, GL_FALSE);
glGenRenderbuffers(1, &rbo);
isRbo = glIsRenderbuffer(rbo);
checkBooleans(isRbo, GL_FALSE);
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
isRbo = glIsRenderbuffer(rbo);
checkBooleans(isRbo, GL_TRUE);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glDeleteRenderbuffers(1, &rbo);
isRbo = glIsRenderbuffer(rbo);
checkBooleans(isRbo, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_shader, "Invalid glIsShader() usage", {
GLuint shader = 0;
GLboolean isShader;
m_log << TestLog::Section("", "A name created with glCreateShader, and not yet deleted with glDeleteShader is "
"a name of a shader object.");
isShader = glIsProgram(shader);
checkBooleans(isShader, GL_FALSE);
shader = glCreateShader(GL_VERTEX_SHADER);
isShader = glIsShader(shader);
checkBooleans(isShader, GL_TRUE);
glDeleteShader(shader);
isShader = glIsShader(shader);
checkBooleans(isShader, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_texture, "Invalid glIsTexture() usage", {
GLuint texture = 0;
GLboolean isTexture;
m_log << TestLog::Section("", "A name returned by glGenTextures, but not yet bound through a call to "
"glBindTexture is not the name of a texture.");
isTexture = glIsTexture(texture);
checkBooleans(isTexture, GL_FALSE);
glGenTextures(1, &texture);
isTexture = glIsTexture(texture);
checkBooleans(isTexture, GL_FALSE);
glBindTexture(GL_TEXTURE_2D, texture);
isTexture = glIsTexture(texture);
checkBooleans(isTexture, GL_TRUE);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(1, &texture);
isTexture = glIsTexture(texture);
checkBooleans(isTexture, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_query, "Invalid glIsQuery() usage", {
GLuint query = 0;
GLboolean isQuery;
m_log << TestLog::Section("", "A name returned by glGenQueries, but not yet associated with a query object by "
"calling glBeginQuery, is not the name of a query object.");
isQuery = glIsQuery(query);
checkBooleans(isQuery, GL_FALSE);
glGenQueries(1, &query);
isQuery = glIsQuery(query);
checkBooleans(isQuery, GL_FALSE);
glBeginQuery(GL_ANY_SAMPLES_PASSED, query);
isQuery = glIsQuery(query);
checkBooleans(isQuery, GL_TRUE);
glEndQuery(GL_ANY_SAMPLES_PASSED);
glDeleteQueries(1, &query);
isQuery = glIsQuery(query);
checkBooleans(isQuery, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_sampler, "Invalid glIsSampler() usage", {
GLuint sampler = 0;
GLboolean isSampler;
m_log << TestLog::Section("", "A name returned by glGenSamplers is the name of a sampler object.");
isSampler = glIsSampler(sampler);
checkBooleans(isSampler, GL_FALSE);
glGenSamplers(1, &sampler);
isSampler = glIsSampler(sampler);
checkBooleans(isSampler, GL_TRUE);
glBindSampler(0, sampler);
isSampler = glIsSampler(sampler);
checkBooleans(isSampler, GL_TRUE);
glDeleteSamplers(1, &sampler);
isSampler = glIsSampler(sampler);
checkBooleans(isSampler, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_sync, "Invalid glIsSync() usage", {
GLsync sync = 0;
GLboolean isSync;
m_log << TestLog::Section("", "A name returned by glFenceSync is the name of a sync object.");
isSync = glIsSync(sync);
checkBooleans(isSync, GL_FALSE);
sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
isSync = glIsSync(sync);
checkBooleans(isSync, GL_TRUE);
glDeleteSync(sync);
isSync = glIsSync(sync);
checkBooleans(isSync, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_transform_feedback, "Invalid glIsTransformFeedback() usage", {
GLuint tf = 0;
GLboolean isTF;
m_log << TestLog::Section("", "A name returned by glGenTransformFeedbacks, but not yet bound using "
"glBindTransformFeedback, is not the name of a transform feedback object.");
isTF = glIsTransformFeedback(tf);
checkBooleans(isTF, GL_FALSE);
glGenTransformFeedbacks(1, &tf);
isTF = glIsTransformFeedback(tf);
checkBooleans(isTF, GL_FALSE);
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tf);
isTF = glIsTransformFeedback(tf);
checkBooleans(isTF, GL_TRUE);
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
glDeleteTransformFeedbacks(1, &tf);
isTF = glIsTransformFeedback(tf);
checkBooleans(isTF, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
ES3F_ADD_API_CASE(is_vertex_array, "Invalid glIsVertexArray() usage", {
GLuint vao = 0;
GLboolean isVao;
m_log << TestLog::Section("", "A name returned by glGenVertexArrays, but not yet bound using "
"glBindVertexArray, is not the name of a vertex array object.");
isVao = glIsVertexArray(vao);
checkBooleans(isVao, GL_FALSE);
glGenVertexArrays(1, &vao);
isVao = glIsVertexArray(vao);
checkBooleans(isVao, GL_FALSE);
glBindVertexArray(vao);
isVao = glIsVertexArray(vao);
checkBooleans(isVao, GL_TRUE);
glBindVertexArray(0);
glDeleteVertexArrays(1, &vao);
isVao = glIsVertexArray(vao);
checkBooleans(isVao, GL_FALSE);
m_log << TestLog::EndSection;
expectError(GL_NO_ERROR);
});
}
} // namespace Functional
} // namespace gles3
} // namespace deqp